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Chinese Fixes: Changed code to use "Chinese.Items.xml", some smaller fixes for chinese version (by Inshy)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2528 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+5
-3
@@ -570,10 +570,12 @@ UINT16 IanDisplayWrappedString(UINT16 usPosX, UINT16 usPosY, UINT16 usWidth, UIN
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do
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{
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// each character goes towards building a new word
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if (pString[usSourceCounter] != TEXT_SPACE && pString[usSourceCounter] != 0
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#ifdef CHINESE
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&& pString[usSourceCounter] < 255
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#endif
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// WANNE: Chinese version. Don't know why there is an ifdef
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//#ifdef CHINESE
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// && pString[usSourceCounter] < 255
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//#endif
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)
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{
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zWordString[usDestCounter++] = pString[usSourceCounter];
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