Chinese Fixes: Changed code to use "Chinese.Items.xml", some smaller fixes for chinese version (by Inshy)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2528 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-01-20 14:47:34 +00:00
parent c486577d89
commit 2364f70c5d
6 changed files with 12 additions and 7 deletions
+5 -3
View File
@@ -570,10 +570,12 @@ UINT16 IanDisplayWrappedString(UINT16 usPosX, UINT16 usPosY, UINT16 usWidth, UIN
do
{
// each character goes towards building a new word
if (pString[usSourceCounter] != TEXT_SPACE && pString[usSourceCounter] != 0
#ifdef CHINESE
&& pString[usSourceCounter] < 255
#endif
// WANNE: Chinese version. Don't know why there is an ifdef
//#ifdef CHINESE
// && pString[usSourceCounter] < 255
//#endif
)
{
zWordString[usDestCounter++] = pString[usSourceCounter];