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Fix: crash on getting hit by high-numbered object
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6105 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2399,8 +2399,6 @@ BOOLEAN CheckForCatcher( REAL_OBJECT *pObject, UINT16 usStructureID )
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void CheckForObjectHittingMerc( REAL_OBJECT *pObject, UINT16 usStructureID )
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{
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Assert(usStructureID<TOTAL_SOLDIERS);
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SOLDIERTYPE *pSoldier;
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INT16 sDamage, sBreath;
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@@ -2412,6 +2410,9 @@ void CheckForObjectHittingMerc( REAL_OBJECT *pObject, UINT16 usStructureID )
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{
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if ( pObject->ubLastTargetTakenDamage != (UINT8)usStructureID )
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{
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// Flugente: if this fails, something is very wrong indeed
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Assert(usStructureID<TOTAL_SOLDIERS);
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pSoldier = MercPtrs[ usStructureID ];
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sDamage = 1;
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