INI Adjustments (by Buggler)

- Added RandomStats & RandomSalary options to INIEditorJA2Options.xml
- More detailed description for RandomStats settings
- Set faster laptop transition & website loading in Ja2_Options.ini for 1.13 & UB

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1674 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-05-11 16:58:49 +00:00
parent 525ff5b1c6
commit 2407705ea2
3 changed files with 82 additions and 34 deletions
+28 -12
View File
@@ -327,24 +327,40 @@ EARLY_REBELS_RECRUITMENT = 3
SHOW_SKILLS_IN_HIRING_PAGE = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC & NPC)?
; 0 = Do not use random stats (JA2 vanilla setting)
; 1 = Full Random for all profiles
; 2 = Use random stats for any mercs, that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
; 3 = Build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
; Valid +/- random range for stats (0-50), for EXP (0-4)
; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC and NPC)?
; 0 = do not use random stats (JA2 vanilla setting)
; 1 = full random stats for all profiles based on their "TableData\MercProfiles.xml" values
; 2 = partial random stats for any mercs that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
; 3 = build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
; Hardcoded formula for 3 is BaseAttribute + 4 * EXP + Random(9) + Random(8)
;
; MERCS_RANDOM_STAT_RANGE applicable if MERCS_RANDOM_STATS = 1-2.
; Valid +/- range (0-50)
; For example MERCS_RANDOM_STAT_RANGE = 10,
; Stat = 80 will random between 70-90
; Stat = 95 will random between 90-100 due to 100 maximum limit
; Stat = 5 will random between 1-9 due to 1 minimum limit
; Stat = 0/1/100 will not random
;
; MERCS_RANDOM_EXP_RANGE applicable if MERCS_RANDOM_STATS = 1-3.
; Valid +/- range (0-4)
; For example MERCS_RANDOM_EXP_RANGE = 2,
; Exp = 4 will random between 2-6
; Exp = 8 will random between 7-9 due to 9 maximum limit
; Exp = 2 will random between 1-3 due to 1 minimum limit
; Exp = 1/9 will will not random
;------------------------------------------------------------------------------------------------------------------------------
MERCS_RANDOM_STATS = 0
MERCS_RANDOM_STATS = 1
MERCS_RANDOM_STAT_RANGE = 10
MERCS_RANDOM_EXP_RANGE = 1
;------------------------------------------------------------------------------------------------------------------------------
; Use random starting salaries for mercenaries (JA2 vanilla setting = FALSE)
; MAX_MODIFIER is the allowed +/- random percentage range (0-100, default = 30)
; Use random starting salaries for mercenaries based on their "TableData\MercProfiles.xml" values? (JA2 Vanilla setting = FALSE)
; If MERCS_RANDOM_START_SALARY set TRUE, MAX_MODIFIER is the allowed +/- random percentage range (0-100, default = 30)
;------------------------------------------------------------------------------------------------------------------------------
MERCS_RANDOM_START_SALARY = TRUE
MERCS_RANDOM_START_SALARY = TRUE
MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30
@@ -2574,10 +2590,10 @@ BRIEFING_ROOM = FALSE
ENCYCLOPEDIA = FALSE
; If disabled, the transition will be skipped when opening/closing the laptop
DISABLE_LAPTOP_TRANSITION = FALSE
DISABLE_LAPTOP_TRANSITION = TRUE
; Fast loading of WWW laptop sites?
FAST_WWW_SITES_LOADING = FALSE
FAST_WWW_SITES_LOADING = TRUE
; If set to TRUE, mouse boundary will be locked on the laptop, default behaviour. Ctrl + Z / Ctrl + Y to toggle current laptop session only
LAPTOP_MOUSE_CAPTURED = FALSE
+28 -12
View File
@@ -329,24 +329,40 @@ EARLY_REBELS_RECRUITMENT = 3
SHOW_SKILLS_IN_HIRING_PAGE = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC & NPC)?
; 0 = Do not use random stats (JA2 vanilla setting)
; 1 = Full Random for all profiles
; 2 = Use random stats for any mercs, that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
; 3 = Build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
; Valid +/- random range for stats (0-50), for EXP (0-4)
; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC and NPC)?
; 0 = do not use random stats (JA2 vanilla setting)
; 1 = full random stats for all profiles based on their "TableData\MercProfiles.xml" values
; 2 = partial random stats for any mercs that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
; 3 = build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
; Hardcoded formula for 3 is BaseAttribute + 4 * EXP + Random(9) + Random(8)
;
; MERCS_RANDOM_STAT_RANGE applicable if MERCS_RANDOM_STATS = 1-2.
; Valid +/- range (0-50)
; For example MERCS_RANDOM_STAT_RANGE = 10,
; Stat = 80 will random between 70-90
; Stat = 95 will random between 90-100 due to 100 maximum limit
; Stat = 5 will random between 1-9 due to 1 minimum limit
; Stat = 0/1/100 will not random
;
; MERCS_RANDOM_EXP_RANGE applicable if MERCS_RANDOM_STATS = 1-3.
; Valid +/- range (0-4)
; For example MERCS_RANDOM_EXP_RANGE = 2,
; Exp = 4 will random between 2-6
; Exp = 8 will random between 7-9 due to 9 maximum limit
; Exp = 2 will random between 1-3 due to 1 minimum limit
; Exp = 1/9 will will not random
;------------------------------------------------------------------------------------------------------------------------------
MERCS_RANDOM_STATS = 0
MERCS_RANDOM_STATS = 1
MERCS_RANDOM_STAT_RANGE = 10
MERCS_RANDOM_EXP_RANGE = 1
;------------------------------------------------------------------------------------------------------------------------------
; Use random starting salaries for mercenaries (JA2 vanilla setting = FALSE)
; MAX_MODIFIER is the allowed +/- random percentage range (0-100, default = 30)
; Use random starting salaries for mercenaries based on their "TableData\MercProfiles.xml" values? (JA2 Vanilla setting = FALSE)
; If MERCS_RANDOM_START_SALARY set TRUE, MAX_MODIFIER is the allowed +/- random percentage range (0-100, default = 30)
;------------------------------------------------------------------------------------------------------------------------------
MERCS_RANDOM_START_SALARY = FALSE
MERCS_RANDOM_START_SALARY = TRUE
MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30
@@ -2532,10 +2548,10 @@ BRIEFING_ROOM = FALSE
ENCYCLOPEDIA = FALSE
; If disabled, the transition will be skipped when opening/closing the laptop
DISABLE_LAPTOP_TRANSITION = FALSE
DISABLE_LAPTOP_TRANSITION = TRUE
; Fast loading of WWW laptop sites?
FAST_WWW_SITES_LOADING = FALSE
FAST_WWW_SITES_LOADING = TRUE
; If set to TRUE, mouse boundary will be locked on the laptop, default behaviour. Ctrl + Z / Ctrl + Y to toggle current laptop session only
LAPTOP_MOUSE_CAPTURED = FALSE
+26 -10
View File
@@ -327,24 +327,40 @@ EARLY_REBELS_RECRUITMENT = 3
SHOW_SKILLS_IN_HIRING_PAGE = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC & NPC)?
; 0 = Do not use random stats (JA2 vanilla setting)
; 1 = Full Random for all profiles
; 2 = Use random stats for any mercs, that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
; 3 = Build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
; Valid +/- random range for stats (0-50), for EXP (0-4)
; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC and NPC)?
; 0 = do not use random stats (JA2 vanilla setting)
; 1 = full random stats for all profiles based on their "TableData\MercProfiles.xml" values
; 2 = partial random stats for any mercs that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
; 3 = build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
; Hardcoded formula for 3 is BaseAttribute + 4 * EXP + Random(9) + Random(8)
;
; MERCS_RANDOM_STAT_RANGE applicable if MERCS_RANDOM_STATS = 1-2.
; Valid +/- range (0-50)
; For example MERCS_RANDOM_STAT_RANGE = 10,
; Stat = 80 will random between 70-90
; Stat = 95 will random between 90-100 due to 100 maximum limit
; Stat = 5 will random between 1-9 due to 1 minimum limit
; Stat = 0/1/100 will not random
;
; MERCS_RANDOM_EXP_RANGE applicable if MERCS_RANDOM_STATS = 1-3.
; Valid +/- range (0-4)
; For example MERCS_RANDOM_EXP_RANGE = 2,
; Exp = 4 will random between 2-6
; Exp = 8 will random between 7-9 due to 9 maximum limit
; Exp = 2 will random between 1-3 due to 1 minimum limit
; Exp = 1/9 will will not random
;------------------------------------------------------------------------------------------------------------------------------
MERCS_RANDOM_STATS = 0
MERCS_RANDOM_STATS = 0
MERCS_RANDOM_STAT_RANGE = 10
MERCS_RANDOM_EXP_RANGE = 1
;------------------------------------------------------------------------------------------------------------------------------
; Use random starting salaries for mercenaries (JA2 vanilla setting = FALSE)
; MAX_MODIFIER is the allowed +/- random percentage range (0-100, default = 30)
; Use random starting salaries for mercenaries based on their "TableData\MercProfiles.xml" values? (JA2 Vanilla setting = FALSE)
; If MERCS_RANDOM_START_SALARY set TRUE, MAX_MODIFIER is the allowed +/- random percentage range (0-100, default = 30)
;------------------------------------------------------------------------------------------------------------------------------
MERCS_RANDOM_START_SALARY = FALSE
MERCS_RANDOM_START_SALARY = FALSE
MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30