mirror of
https://github.com/1dot13/source.git
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INI Adjustments (by Buggler)
- Added RandomStats & RandomSalary options to INIEditorJA2Options.xml - More detailed description for RandomStats settings - Set faster laptop transition & website loading in Ja2_Options.ini for 1.13 & UB git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1674 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -327,24 +327,40 @@ EARLY_REBELS_RECRUITMENT = 3
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SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC & NPC)?
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; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC and NPC)?
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; 0 = Do not use random stats (JA2 vanilla setting)
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; 0 = do not use random stats (JA2 vanilla setting)
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; 1 = Full Random for all profiles
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; 1 = full random stats for all profiles based on their "TableData\MercProfiles.xml" values
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; 2 = Use random stats for any mercs, that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 2 = partial random stats for any mercs that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 3 = Build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
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; 3 = build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
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; Valid +/- random range for stats (0-50), for EXP (0-4)
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; Hardcoded formula for 3 is BaseAttribute + 4 * EXP + Random(9) + Random(8)
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;
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; MERCS_RANDOM_STAT_RANGE applicable if MERCS_RANDOM_STATS = 1-2.
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; Valid +/- range (0-50)
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; For example MERCS_RANDOM_STAT_RANGE = 10,
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; Stat = 80 will random between 70-90
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; Stat = 95 will random between 90-100 due to 100 maximum limit
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; Stat = 5 will random between 1-9 due to 1 minimum limit
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; Stat = 0/1/100 will not random
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;
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; MERCS_RANDOM_EXP_RANGE applicable if MERCS_RANDOM_STATS = 1-3.
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; Valid +/- range (0-4)
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; For example MERCS_RANDOM_EXP_RANGE = 2,
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; Exp = 4 will random between 2-6
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; Exp = 8 will random between 7-9 due to 9 maximum limit
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; Exp = 2 will random between 1-3 due to 1 minimum limit
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; Exp = 1/9 will will not random
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_RANDOM_STATS = 0
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MERCS_RANDOM_STATS = 1
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MERCS_RANDOM_STAT_RANGE = 10
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MERCS_RANDOM_STAT_RANGE = 10
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MERCS_RANDOM_EXP_RANGE = 1
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MERCS_RANDOM_EXP_RANGE = 1
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Use random starting salaries for mercenaries (JA2 vanilla setting = FALSE)
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; Use random starting salaries for mercenaries based on their "TableData\MercProfiles.xml" values? (JA2 Vanilla setting = FALSE)
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; MAX_MODIFIER is the allowed +/- random percentage range (0-100, default = 30)
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; If MERCS_RANDOM_START_SALARY set TRUE, MAX_MODIFIER is the allowed +/- random percentage range (0-100, default = 30)
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_RANDOM_START_SALARY = TRUE
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MERCS_RANDOM_START_SALARY = TRUE
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MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30
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MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30
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@@ -2574,10 +2590,10 @@ BRIEFING_ROOM = FALSE
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ENCYCLOPEDIA = FALSE
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ENCYCLOPEDIA = FALSE
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; If disabled, the transition will be skipped when opening/closing the laptop
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; If disabled, the transition will be skipped when opening/closing the laptop
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DISABLE_LAPTOP_TRANSITION = FALSE
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DISABLE_LAPTOP_TRANSITION = TRUE
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; Fast loading of WWW laptop sites?
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; Fast loading of WWW laptop sites?
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FAST_WWW_SITES_LOADING = FALSE
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FAST_WWW_SITES_LOADING = TRUE
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; If set to TRUE, mouse boundary will be locked on the laptop, default behaviour. Ctrl + Z / Ctrl + Y to toggle current laptop session only
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; If set to TRUE, mouse boundary will be locked on the laptop, default behaviour. Ctrl + Z / Ctrl + Y to toggle current laptop session only
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LAPTOP_MOUSE_CAPTURED = FALSE
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LAPTOP_MOUSE_CAPTURED = FALSE
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@@ -329,24 +329,40 @@ EARLY_REBELS_RECRUITMENT = 3
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SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC & NPC)?
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; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC and NPC)?
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||||||
; 0 = Do not use random stats (JA2 vanilla setting)
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; 0 = do not use random stats (JA2 vanilla setting)
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; 1 = Full Random for all profiles
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; 1 = full random stats for all profiles based on their "TableData\MercProfiles.xml" values
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; 2 = Use random stats for any mercs, that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 2 = partial random stats for any mercs that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 3 = Build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
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; 3 = build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
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; Valid +/- random range for stats (0-50), for EXP (0-4)
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; Hardcoded formula for 3 is BaseAttribute + 4 * EXP + Random(9) + Random(8)
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;
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; MERCS_RANDOM_STAT_RANGE applicable if MERCS_RANDOM_STATS = 1-2.
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; Valid +/- range (0-50)
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; For example MERCS_RANDOM_STAT_RANGE = 10,
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; Stat = 80 will random between 70-90
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; Stat = 95 will random between 90-100 due to 100 maximum limit
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; Stat = 5 will random between 1-9 due to 1 minimum limit
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; Stat = 0/1/100 will not random
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;
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; MERCS_RANDOM_EXP_RANGE applicable if MERCS_RANDOM_STATS = 1-3.
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; Valid +/- range (0-4)
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; For example MERCS_RANDOM_EXP_RANGE = 2,
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; Exp = 4 will random between 2-6
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; Exp = 8 will random between 7-9 due to 9 maximum limit
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; Exp = 2 will random between 1-3 due to 1 minimum limit
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; Exp = 1/9 will will not random
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_RANDOM_STATS = 0
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MERCS_RANDOM_STATS = 1
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MERCS_RANDOM_STAT_RANGE = 10
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MERCS_RANDOM_STAT_RANGE = 10
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MERCS_RANDOM_EXP_RANGE = 1
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MERCS_RANDOM_EXP_RANGE = 1
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Use random starting salaries for mercenaries (JA2 vanilla setting = FALSE)
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; Use random starting salaries for mercenaries based on their "TableData\MercProfiles.xml" values? (JA2 Vanilla setting = FALSE)
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; MAX_MODIFIER is the allowed +/- random percentage range (0-100, default = 30)
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; If MERCS_RANDOM_START_SALARY set TRUE, MAX_MODIFIER is the allowed +/- random percentage range (0-100, default = 30)
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_RANDOM_START_SALARY = FALSE
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MERCS_RANDOM_START_SALARY = TRUE
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MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30
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MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30
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@@ -2532,10 +2548,10 @@ BRIEFING_ROOM = FALSE
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ENCYCLOPEDIA = FALSE
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ENCYCLOPEDIA = FALSE
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; If disabled, the transition will be skipped when opening/closing the laptop
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; If disabled, the transition will be skipped when opening/closing the laptop
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DISABLE_LAPTOP_TRANSITION = FALSE
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DISABLE_LAPTOP_TRANSITION = TRUE
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; Fast loading of WWW laptop sites?
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; Fast loading of WWW laptop sites?
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FAST_WWW_SITES_LOADING = FALSE
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FAST_WWW_SITES_LOADING = TRUE
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; If set to TRUE, mouse boundary will be locked on the laptop, default behaviour. Ctrl + Z / Ctrl + Y to toggle current laptop session only
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; If set to TRUE, mouse boundary will be locked on the laptop, default behaviour. Ctrl + Z / Ctrl + Y to toggle current laptop session only
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LAPTOP_MOUSE_CAPTURED = FALSE
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LAPTOP_MOUSE_CAPTURED = FALSE
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@@ -327,24 +327,40 @@ EARLY_REBELS_RECRUITMENT = 3
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SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC & NPC)?
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; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC and NPC)?
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||||||
; 0 = Do not use random stats (JA2 vanilla setting)
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; 0 = do not use random stats (JA2 vanilla setting)
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||||||
; 1 = Full Random for all profiles
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; 1 = full random stats for all profiles based on their "TableData\MercProfiles.xml" values
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; 2 = Use random stats for any mercs, that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 2 = partial random stats for any mercs that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 3 = Build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
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; 3 = build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
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; Valid +/- random range for stats (0-50), for EXP (0-4)
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; Hardcoded formula for 3 is BaseAttribute + 4 * EXP + Random(9) + Random(8)
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||||||
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;
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; MERCS_RANDOM_STAT_RANGE applicable if MERCS_RANDOM_STATS = 1-2.
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; Valid +/- range (0-50)
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||||||
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; For example MERCS_RANDOM_STAT_RANGE = 10,
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||||||
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; Stat = 80 will random between 70-90
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||||||
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; Stat = 95 will random between 90-100 due to 100 maximum limit
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||||||
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; Stat = 5 will random between 1-9 due to 1 minimum limit
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; Stat = 0/1/100 will not random
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;
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; MERCS_RANDOM_EXP_RANGE applicable if MERCS_RANDOM_STATS = 1-3.
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; Valid +/- range (0-4)
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; For example MERCS_RANDOM_EXP_RANGE = 2,
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; Exp = 4 will random between 2-6
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; Exp = 8 will random between 7-9 due to 9 maximum limit
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; Exp = 2 will random between 1-3 due to 1 minimum limit
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; Exp = 1/9 will will not random
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_RANDOM_STATS = 0
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MERCS_RANDOM_STATS = 0
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MERCS_RANDOM_STAT_RANGE = 10
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MERCS_RANDOM_STAT_RANGE = 10
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MERCS_RANDOM_EXP_RANGE = 1
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MERCS_RANDOM_EXP_RANGE = 1
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Use random starting salaries for mercenaries (JA2 vanilla setting = FALSE)
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; Use random starting salaries for mercenaries based on their "TableData\MercProfiles.xml" values? (JA2 Vanilla setting = FALSE)
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; MAX_MODIFIER is the allowed +/- random percentage range (0-100, default = 30)
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; If MERCS_RANDOM_START_SALARY set TRUE, MAX_MODIFIER is the allowed +/- random percentage range (0-100, default = 30)
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_RANDOM_START_SALARY = FALSE
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MERCS_RANDOM_START_SALARY = FALSE
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MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30
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MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30
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