New Feature: Additional Tile Properties (by anv)

- Feature can be completely disabled in .ini as COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES under Tactical Cover System Settings.

- With Additional Tile Properties it's possible to supply all tiles with additional data, just like with .jsd files, except in XML.
Files need to have same name as tile's .sti and .jsd files, and be put in \tilesets\AdditionalProperties\, or in specific \tilesets\xx\.

- With additional properties it's possible to specify which camo type, and how effectively will work on any tile. Only snow camo will work on snow covered roofs, red carpet in palace won't perfectly cooperate with urban camo anymore, thick grass in the middle of the forest will provide better camouflage than sparse grass near the road.

- It's now possible to specify footstep volume and stealth difficulty modifier of any tile. Carpets will absorb noise, tile floors amplify it, twigs laying on the tile will make sneaking harder. Choose your path carefully, taffer. 

- More infos: http://www.bears-pit.com/board/ubbthreads.php/topics/330942.html#Post330942


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1969 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2014-03-01 09:51:17 +00:00
parent 94988a2b84
commit 242b44989c
157 changed files with 1429 additions and 0 deletions
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<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>60</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>70</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>15</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>95</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>10</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>5</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>75</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>50</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>25</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>10</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>10</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>1</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>100</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>10</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>10</bUrbanCamoAffinity>
<bSnowCamoAffinity>100</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>90</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>20</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>80</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>85</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>95</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>5</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>1</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>90</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,3 @@
<ADDITIONALTILEPROPERTIES>
<fBlockedWindow>1</fBlockedWindow>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>10</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>1</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>90</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>10</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>95</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>5</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>85</bWoodCamoAffinity>
<bDesertCamoAffinity>5</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>5</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>80</bWoodCamoAffinity>
<bDesertCamoAffinity>5</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>75</bWoodCamoAffinity>
<bDesertCamoAffinity>5</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>15</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>20</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>20</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>30</bDesertCamoAffinity>
<bUrbanCamoAffinity>90</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>30</bDesertCamoAffinity>
<bUrbanCamoAffinity>90</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>30</bDesertCamoAffinity>
<bUrbanCamoAffinity>90</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>10</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>-1</bSoundModifier>
<bStealthDifficultyModifer>-10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>-1</bSoundModifier>
<bStealthDifficultyModifer>-10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>90</bWoodCamoAffinity>
<bDesertCamoAffinity>10</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>20</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>85</bWoodCamoAffinity>
<bDesertCamoAffinity>70</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>70</bWoodCamoAffinity>
<bDesertCamoAffinity>85</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>70</bWoodCamoAffinity>
<bDesertCamoAffinity>50</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>75</bWoodCamoAffinity>
<bDesertCamoAffinity>40</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>80</bWoodCamoAffinity>
<bDesertCamoAffinity>20</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>2</ubTerrainID>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>30</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>30</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>1</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>85</bUrbanCamoAffinity>
<bSnowCamoAffinity>25</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>2</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>85</bUrbanCamoAffinity>
<bSnowCamoAffinity>25</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>90</bUrbanCamoAffinity>
<bSnowCamoAffinity>30</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>100</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>2</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>85</bUrbanCamoAffinity>
<bSnowCamoAffinity>25</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>2</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>85</bUrbanCamoAffinity>
<bSnowCamoAffinity>25</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,10 @@
<ADDITIONALTILEPROPERTIES>
<ubTerrainID>2</ubTerrainID>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>85</bUrbanCamoAffinity>
<bSnowCamoAffinity>25</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>90</bUrbanCamoAffinity>
<bSnowCamoAffinity>30</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>15</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>15</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>95</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>5</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>15</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>95</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>5</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>20</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>20</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>5</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>50</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>100</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>10</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>10</bWoodCamoAffinity>
<bDesertCamoAffinity>0</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>
@@ -0,0 +1,9 @@
<ADDITIONALTILEPROPERTIES>
<bWoodCamoAffinity>0</bWoodCamoAffinity>
<bDesertCamoAffinity>100</bDesertCamoAffinity>
<bUrbanCamoAffinity>0</bUrbanCamoAffinity>
<bSnowCamoAffinity>0</bSnowCamoAffinity>
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
</ADDITIONALTILEPROPERTIES>

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