mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
More unused stuff removal (#49)
* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
This commit is contained in:
@@ -1,9 +1,5 @@
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//Strategic AI Viewer
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "INIReader.h"
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#else
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#include "builddefines.h"
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#include <stdio.h>
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#include "types.h"
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@@ -38,7 +34,6 @@
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#include "Strategic Status.h"
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#include "wordwrap.h"
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#include "Town Militia.h" // added by Flugente
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#endif
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#ifdef JA2BETAVERSION
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@@ -3,9 +3,6 @@
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* @author Flugente (bears-pit.com)
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*/
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#ifdef PRECOMPILEDHEADERS
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#include "Laptop All.h"
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#else
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#include <math.h>
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#include "ASD.h"
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#include "strategic.h"
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@@ -53,7 +50,6 @@
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#include "renderworld.h"
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#include "Isometric Utils.h"
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#include "Rebel Command.h"
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#endif
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extern BOOLEAN gfTacticalDoHeliRun;
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@@ -1,7 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "GameSettings.h"
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#else
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#include "Assignments.h"
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#include "Strategic.h"
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#include "Items.h"
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@@ -77,7 +73,6 @@
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#include "Strategic AI.h"
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#include "MiniEvents.h"
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#include "Rebel Command.h"
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#endif
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#include <vector>
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#include <queue>
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@@ -1,7 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "GameSettings.h"
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#else
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#include "builddefines.h"
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#include <stdio.h>
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#include "types.h"
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@@ -73,7 +69,6 @@
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#include "DynamicDialogue.h" // added by Flugente
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#include "MilitiaIndividual.h" // added by Flugente
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#include "Rebel Command.h"
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#endif
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#include "Reinforcement.h"
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@@ -1,7 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "XML.h"
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#else
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#include "ASD.h" // added by Flugente
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#include "types.h"
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#include "Campaign Init.h"
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@@ -17,7 +13,6 @@
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#include "expat.h"
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#include "Debug Control.h"
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#include "Tactical Save.h"
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#endif
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#include "connect.h"
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#include <vfs/Core/vfs.h>
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@@ -1,7 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "GameSettings.h"
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#else
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#include "types.h"
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#include "fileman.h"
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#include "himage.h"
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@@ -36,7 +32,6 @@
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#include "Isometric Utils.h" // added by Flugente
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#include "Soldier Create.h" // added by Flugente
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#include "Player Command.h" // added by Flugente
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#endif
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#include "Strategic Mines.h"
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#include "connect.h"
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@@ -8,10 +8,6 @@
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#include "builddefines.h"
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "GameSettings.h"
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#else
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#include "Campaign Types.h"
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#include "Facilities.h"
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#include "Soldier Control.h"
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@@ -38,7 +34,6 @@
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#include "Isometric Utils.h"
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#include "MilitiaSquads.h"
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#include "Tactical Save.h"
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#endif
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INT16 gsSkyriderCostModifier;
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// HEADROCK HAM 3.6: Strategic info variable, total of income/costs accumulated for the use of facilities today.
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#else
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#include "sgp.h"
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#include "Game Clock.h"
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#include "Font.h"
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@@ -25,7 +22,6 @@
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#include "gamescreen.h"
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#include "Map Information.h"
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#include "GameSettings.h"
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#endif
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#include "LuaInitNPCs.h"
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@@ -1,7 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "InIReader.h"
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#else
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#include "types.h"
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#include "Game Events.h"
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#include "soundman.h"
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@@ -52,7 +48,6 @@
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#include "LuaInitNPCs.h" // added by Flugente
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#include "MiniEvents.h"
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#include "Rebel Command.h"
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#endif
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#include "connect.h"
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#else
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#include "builddefines.h"
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#include <stdio.h>
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#include "types.h"
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@@ -12,7 +9,6 @@
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#include "message.h"
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#include "MiniEvents.h"
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#include "Text.h"
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#endif
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#ifdef JA2TESTVERSION
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@@ -1,9 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "Language Defines.h"
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#include "HelpScreen.h"
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#include "GameSettings.h"
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#else
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#include "sgp.h"
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#include "jascreens.h"
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#include "laptop.h"
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@@ -65,7 +59,6 @@
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#include "MiniEvents.h"
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#include "Rebel Command.h"
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#include "World Items.h"
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#endif
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#include "Vehicles.h"
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#include "text.h"
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#else
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#include "Assignments.h"
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#include "Strategic Town Loyalty.h"
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#include "Strategic Merc Handler.h"
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@@ -27,7 +24,6 @@
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#include "strategic.h" // added by Flugente
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#include "message.h" // added by Flugente for ScreenMsg(...)
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#include "Rebel Command.h"
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#endif
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#include "Luaglobal.h"
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#include "LuaInitNPCs.h"
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@@ -1,8 +1,5 @@
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#include "builddefines.h"
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#else
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#include "strategicmap.h"
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#include "strategic.h"
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#include "Strategic Mines.h"
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@@ -70,7 +67,6 @@
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#include "physics.h"
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#include "Auto Resolve.h"
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#include "cursors.h"
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#endif
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#ifdef JA2UB
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#include "Soldier Init List.h"
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@@ -2967,4 +2963,4 @@ void AddJA25AIDataToSector( JA25_SECTOR_AI *pSectorAIInfo )
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*/
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}
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#endif
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#endif
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@@ -11,7 +11,6 @@
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#include "Game Init.h"
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#include "interface Dialogue.h"
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#include "opplist.h"
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#include "Strategic All.h"
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#include "pits.h"
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#include "Game Event Hook.h"
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#include "Creature Spreading.h"
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@@ -40,6 +39,12 @@
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#include "soldier profile type.h"
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#include "history.h"
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#include "Merc Hiring.h"
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#include "Game Events.h"
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#include "email.h"
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#include "worldman.h"
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#include "text.h"
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#include "Dialogue Control.h"
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#include "Boxing.h"
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#include "LOS.h"
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#include "Music Control.h"
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@@ -75,6 +80,22 @@ extern "C" {
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#include "BriefingRoom_Data.h"
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#include "MiniGame.h" // added by Flugente
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#include "Campaign.h"
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#include "strategic.h"
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#include "PreBattle Interface.h"
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#include "Strategic Event Handler.h"
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#include "files.h"
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#include "finances.h"
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#include "Sound Control.h"
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#include "SaveLoadMap.h"
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#include "renderworld.h"
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#include "Keys.h"
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#include "Render Fun.h"
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#include "Soldier Add.h"
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#include "gameloop.h"
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#include "Merc Contract.h"
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#include "message.h"
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#include "Town Militia.h"
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extern UINT8 gubWaitingForAllMercsToExitCode;
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@@ -6,7 +6,6 @@
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#include "FileMan.h"
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#include "GameSettings.h"
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#include "interface Dialogue.h"
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#include "Strategic All.h"
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#include "Luaglobal.h"
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#include "Boxing.h"
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#include "LuaInitNPCs.h"
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@@ -36,6 +35,8 @@ extern "C" {
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#include "lualib.h"
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}
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#include "strategicmap.h"
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#include "Map Screen Interface.h"
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using namespace std;
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#else
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#include "Map Screen Helicopter.h"
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#include "LaptopSave.h"
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#include "Vehicles.h"
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@@ -44,7 +41,6 @@
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#include "expat.h"
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#include "merc entering.h" // added by Flugente
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#include "ASD.h" // added by Flugente
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#endif
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#include "Vehicles.h"
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#include "NPC.h"
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#else
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#include "Map Screen Interface Border.h"
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#include "Types.h"
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#include "vsurface.h"
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@@ -31,7 +28,6 @@
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#include "popup_callback.h"
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#include "popup_class.h"
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#include "Queen Command.h" // added by Flugente
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#endif
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#include "connect.h"
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#else
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#include "Map Screen Interface Bottom.h"
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#include "Map Screen Interface Border.h"
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#include "Types.h"
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@@ -48,7 +45,6 @@
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#include "Interface Control.h"
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#include "Sys Globals.h"
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#include "game init.h"
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#endif
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#ifdef JA2UB
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#include "Ja25 Strategic Ai.h"
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@@ -1,7 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "GameSettings.h"
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#else
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#include "Map Screen Interface Map Inventory.h"
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#include "Render Dirty.h"
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#include "vobject.h"
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@@ -34,7 +30,6 @@
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#include "rt time defines.h"
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#include "Encyclopedia_new.h" //Moa: item visibility
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#include "Town Militia.h" // added by Flugente
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#endif
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#include "ShopKeeper Interface.h"
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#include "ArmsDealerInvInit.h"
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@@ -1,7 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "GameSettings.h"
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#else
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#include "Font.h"
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#include "Font Control.h"
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#include "mapscreen.h"
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@@ -50,7 +46,6 @@
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#include "LuaInitNPCs.h" // added by Flugente
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#include "Game Event Hook.h" // added by Flugente
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#include "Rebel Command.h"
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#endif
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#include "Quests.h"
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#include "connect.h"
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@@ -1,7 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "HelpScreen.h"
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#else
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#include "Map Screen Interface TownMine Info.h"
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#include "strategicmap.h"
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#include "popupbox.h"
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@@ -31,7 +27,6 @@
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#include "Overhead.h" // added by Flugente
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#include "Game Clock.h" // added by Flugente
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#include "Game Event Hook.h" // added by Flugente
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#endif
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#include "Strategic Mines.h"
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#else
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#include "Map Screen Interface.h"
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#include "string.h"
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#include "Map Screen Interface Map.h"
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@@ -56,7 +53,6 @@
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#include "Food.h"
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#include "Personnel.h"
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#include "mapscreen.h"
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#endif
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#include "connect.h"
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#else
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#include "Map Screen Interface.h"
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#include "string.h"
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#include "Map Screen Interface Map.h"
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@@ -47,7 +44,6 @@
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#include "Air Raid.h"
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#include "Queen Command.h"
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#include "Render Fun.h"
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#endif
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#include "connect.h"
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@@ -477,4 +473,4 @@ BOOLEAN HasJerryAlreadySaidTheMapScreenIntroSequence()
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}
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}
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#endif
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#endif
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#else
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#include "sgp.h"
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#include "meanwhile.h"
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#include "PreBattle Interface.h"
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@@ -36,7 +33,6 @@
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#include "Campaign Types.h"
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#include "Squads.h"
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#include "Random.h"
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#endif
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|
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#include "GameInitOptionsScreen.h"
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|
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|
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@@ -1,8 +1,5 @@
|
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#include "builddefines.h"
|
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|
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#ifdef PRECOMPILEDHEADERS
|
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#include "Strategic All.h"
|
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#else
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#include "Types.h"
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#include "Merc Contract.h"
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#include "Soldier Profile.h"
|
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@@ -38,7 +35,6 @@
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#include "Vehicles.h"
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#include "email.h"
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#include "Map Screen Helicopter.h"
|
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#endif
|
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|
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#include "GameSettings.h"
|
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#include "connect.h"
|
||||
|
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@@ -1,6 +1,3 @@
|
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#ifdef PRECOMPILEDHEADERS
|
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#include "Strategic All.h"
|
||||
#else
|
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#include "Town Militia.h"
|
||||
#include "Militia Control.h"
|
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#include "Campaign Types.h"
|
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@@ -30,7 +27,6 @@
|
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#include "mapscreen.h"
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#include "Strategic Pathing.h"
|
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#include "GameVersion.h"
|
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#endif
|
||||
|
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#include "connect.h"
|
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#include "MilitiaSquads.h"
|
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|
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@@ -9,10 +9,6 @@ Mini events are set up in MiniEvents.lua. This file handles mini event triggers
|
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to call into.
|
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*/
|
||||
|
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#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#include "GameSettings.h"
|
||||
#else
|
||||
#include "MiniEvents.h"
|
||||
|
||||
#include "Assignments.h"
|
||||
@@ -44,7 +40,6 @@ to call into.
|
||||
#include "Text.h"
|
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#include "Town Militia.h"
|
||||
#include "Vehicles.h"
|
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#endif
|
||||
|
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extern "C" {
|
||||
#include "lua.h"
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include "Player Command.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Campaign Types.h"
|
||||
@@ -30,7 +27,6 @@
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "Town Militia.h" // added by Flugente
|
||||
#include "LuaInitNPCs.h" // added by Flugente
|
||||
#endif
|
||||
|
||||
#include "postalservice.h"
|
||||
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "PreBattle Interface.h"
|
||||
@@ -50,7 +47,6 @@
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "militiasquads.h" // added by Flugente
|
||||
#include "SkillCheck.h" // added by Flugente
|
||||
#endif
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "ub_config.h"
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
//Queen Command.c
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#include "GameSettings.h"
|
||||
#else
|
||||
#include "Queen Command.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "Overhead Types.h"
|
||||
@@ -45,7 +41,6 @@
|
||||
#include "Morale.h"
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "ASD.h" // added by Flugente
|
||||
#endif
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
extern BOOLEAN gfClearCreatureQuest;
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include "Types.h"
|
||||
#include "Quest Debug System.h"
|
||||
#include "WCheck.h"
|
||||
@@ -39,7 +36,6 @@
|
||||
#include "SysUtil.h"
|
||||
#include "Message.h"
|
||||
#include "Random.h"
|
||||
#endif
|
||||
|
||||
//#ifdef JA2BETAVERSION
|
||||
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#include "GameSettings.h"
|
||||
#else
|
||||
#include "sgp.h"
|
||||
#include "message.h"
|
||||
#include "quests.h"
|
||||
@@ -32,7 +28,6 @@
|
||||
#include "strategic.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "Soldier Control.h"
|
||||
#endif
|
||||
|
||||
#include "BobbyRMailOrder.h"
|
||||
#include "connect.h"
|
||||
|
||||
@@ -56,10 +56,6 @@ Points of interest:
|
||||
- RebelCommandSaveInfo - pretty much everything important is in here
|
||||
|
||||
*/
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Laptop All.h"
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include "Rebel Command.h"
|
||||
|
||||
#include "ASD.h"
|
||||
@@ -103,7 +99,6 @@ Points of interest:
|
||||
#include "Vehicles.h"
|
||||
#include "WCheck.h"
|
||||
#include "WordWrap.h"
|
||||
#endif
|
||||
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include "Town Militia.h"
|
||||
#include "Militia Control.h"
|
||||
#include "Campaign Types.h"
|
||||
@@ -22,7 +19,6 @@
|
||||
#include "GameSettings.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "Inventory Choosing.h"
|
||||
#endif
|
||||
|
||||
#include "GameInitOptionsScreen.h"
|
||||
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include <memory.h>
|
||||
#include "Fileman.h"
|
||||
#include "types.h"
|
||||
@@ -28,7 +25,6 @@
|
||||
#include "Soldier Profile.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "Quests.h"
|
||||
#endif
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
class OBJECTTYPE;
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#include "GameSettings.h"
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "types.h"
|
||||
@@ -37,7 +33,6 @@
|
||||
#include "interface dialogue.h"
|
||||
#include "ASD.h" // added by Flugente
|
||||
#include "Rebel Command.h"
|
||||
#endif
|
||||
|
||||
#include "GameInitOptionsScreen.h"
|
||||
|
||||
|
||||
@@ -1,232 +0,0 @@
|
||||
#ifndef __STRATEGIC_ALL_H
|
||||
#define __STRATEGIC_ALL_H
|
||||
|
||||
#pragma message("GENERATED PCH FOR STRATEGIC PROJECT.")
|
||||
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "types.h"
|
||||
#include "english.h"
|
||||
#include "Timer Control.h"
|
||||
#include "vsurface.h"
|
||||
#include "Button System.h"
|
||||
#include "Font Control.h"
|
||||
#include "Simple Render Utils.h"
|
||||
#include "Editor Taskbar Utils.h"
|
||||
#include "line.h"
|
||||
#include "input.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "Text Input.h"
|
||||
#include "mousesystem.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Fileman.h"
|
||||
#include "Map Information.h"
|
||||
#include "render dirty.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Campaign Init.h"
|
||||
#include "cheats.h"
|
||||
#include "Queen Command.h"
|
||||
#include "overhead.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Creature Spreading.h"
|
||||
#include "message.h"
|
||||
#include "Game Init.h"
|
||||
#include "Assignments.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "Item Types.h"
|
||||
#include "Strategic.h"
|
||||
#include "Items.h"
|
||||
#include <stdlib.h>
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Soldier Profile Type.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Campaign.h"
|
||||
#include "Text.h"
|
||||
#include "dialogue control.h"
|
||||
#include "NPC.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "animation control.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Squads.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "PopUpBox.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Strategic Merc Handler.h"
|
||||
#include "Merc Contract.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "laptop.h"
|
||||
#include "Finances.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "renderworld.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Interface.h"
|
||||
#include "Soldier Find.h"
|
||||
#include "ai.h"
|
||||
#include "utilities.h"
|
||||
#include "random.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Soldier Macros.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "Quests.h"
|
||||
#include "Town Militia.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "math.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "Auto Resolve.h"
|
||||
#include "Music Control.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Player Command.h"
|
||||
#include "gameloop.h"
|
||||
#include "screenids.h"
|
||||
#include "vObject.h"
|
||||
#include "video.h"
|
||||
#include "gamescreen.h"
|
||||
#include "sysutil.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Weapons.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "rt time defines.h"
|
||||
#include "morale.h"
|
||||
#include "himage.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "lighting.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "jascreens.h"
|
||||
#include "Map Edgepoints.h"
|
||||
#include "opplist.h"
|
||||
#include "sgp.h"
|
||||
#include "environment.h"
|
||||
#include "Game Events.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "Event Pump.h"
|
||||
#include "soundman.h"
|
||||
#include "Ambient Control.h"
|
||||
#include "AimMembers.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "BobbyR.h"
|
||||
#include "mercs.h"
|
||||
#include "email.h"
|
||||
#include "Merc Hiring.h"
|
||||
#include "Insurance Contract.h"
|
||||
#include "Scheduling.h"
|
||||
#include "BobbyRGuns.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "Strategic town reputation.h"
|
||||
#include "air raid.h"
|
||||
#include "meanwhile.h"
|
||||
#include "MemMan.h"
|
||||
#include "Debug.h"
|
||||
#include "worlddef.h"
|
||||
#include "fade screen.h"
|
||||
#include "history.h"
|
||||
#include "merc entering.h"
|
||||
#include <String.h>
|
||||
#include "worldman.h"
|
||||
#include "tiledat.h"
|
||||
#include "WCheck.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "cursors.h"
|
||||
#include "Options Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Interface Utils.h"
|
||||
#include "World Items.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Font.h"
|
||||
#include "Militia Control.h"
|
||||
#include "Map Screen Interface TownMine Info.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Handle Items.h"
|
||||
#include <stdarg.h>
|
||||
#include <time.h>
|
||||
#include "screens.h"
|
||||
#include <wchar.h>
|
||||
#include <tchar.h>
|
||||
#include "Interface Cursors.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "sys globals.h"
|
||||
#include "faces.h"
|
||||
#include "strategic turns.h"
|
||||
#include "Personnel.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "GameVersion.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "messageboxscreen.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
#include "Overhead Types.h"
|
||||
#include "Soldier Ani.h"
|
||||
#include "Types.h"
|
||||
#include "Quest Debug System.h"
|
||||
#include "WCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "Video.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Interface.h"
|
||||
#include "Cursors.h"
|
||||
#include "Quests.h"
|
||||
#include "stdio.h"
|
||||
#include "QuestText.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Utilities.h"
|
||||
#include "Text.h"
|
||||
#include "Text Input.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "strategicmap.h"
|
||||
#include "soldier add.h"
|
||||
#include "Opplist.h"
|
||||
#include "Handle Items.h"
|
||||
#include "Game Clock.h"
|
||||
#include "environment.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "overhead.h"
|
||||
#include "AimMembers.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Stdio.h"
|
||||
#include "english.h"
|
||||
#include "line.h"
|
||||
#include "Keys.h"
|
||||
#include "Interface Dialogue.h"
|
||||
#include "SysUtil.h"
|
||||
#include "Message.h"
|
||||
#include "Interface Dialogue.h"
|
||||
#include "Render Fun.h"
|
||||
#include "Boxing.h"
|
||||
#include <memory.h>
|
||||
#include "Keys.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "aim.h"
|
||||
#include <windows.h>
|
||||
#include "Inventory Choosing.h"
|
||||
#include "LOS.h"
|
||||
#include "Tactical Turns.h"
|
||||
#include <math.h>
|
||||
#include "worlddat.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "pathai.h"
|
||||
#include "Shade Table Util.h"
|
||||
#include "points.h"
|
||||
#include "Bullets.h"
|
||||
#include "physics.h"
|
||||
#include "_JA25EnglishText.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "MiniEvents.h"
|
||||
#include "Rebel Command.h"
|
||||
#endif
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "MemMan.h"
|
||||
#include "message.h"
|
||||
@@ -31,7 +28,6 @@
|
||||
#include "Campaign.h" // added by Flugente
|
||||
#include "Strategic AI.h"
|
||||
#include "Rebel Command.h"
|
||||
#endif
|
||||
|
||||
#include "Luaglobal.h"
|
||||
#include "connect.h"
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include "Types.h"
|
||||
|
||||
#include "Strategic Merc Handler.h"
|
||||
@@ -47,7 +44,6 @@
|
||||
// HEADROCK HAM 3.6: And another include, for militia upkeep costs.
|
||||
#include "Town Militia.h"
|
||||
#include "DynamicDialogue.h" // added by Flugente for HandleDynamicOpinionsDailyRefresh()
|
||||
#endif
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "ub_config.h"
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include <String.h>
|
||||
#include "Strategic Mines.h"
|
||||
#include "Finances.h"
|
||||
@@ -24,7 +21,6 @@
|
||||
#include "Facilities.h"
|
||||
#include "ASD.h" // added by Flugente
|
||||
#include "Rebel Command.h"
|
||||
#endif
|
||||
|
||||
#include "GameInitOptionsScreen.h"
|
||||
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#include "XML.h"
|
||||
#else
|
||||
#include "Campaign Types.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Strategic Movement.h"
|
||||
@@ -10,7 +6,6 @@
|
||||
#include "Debug.h"
|
||||
#include "Debug Control.h"
|
||||
#include "Tactical Save.h"
|
||||
#endif
|
||||
#include "Map Screen Interface Map.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <stdlib.h>
|
||||
#include <memory.h>
|
||||
@@ -53,7 +50,6 @@
|
||||
#include "Creature Spreading.h" // added by Flugente
|
||||
#include "MilitiaIndividual.h" // added by Flugente
|
||||
#include "Rebel Command.h"
|
||||
#endif
|
||||
|
||||
#include "MilitiaSquads.h"
|
||||
#include "Vehicles.h"
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include "types.h"
|
||||
@@ -25,7 +22,6 @@
|
||||
#include "Game Event Hook.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "Queen Command.h" // added by Flugente
|
||||
#endif
|
||||
|
||||
|
||||
void AddSectorToFrontOfMercPath( PathStPtr *ppMercPath, UINT8 ubSectorX, UINT8 ubSectorY );
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include "Strategic Status.h"
|
||||
#include "Inventory Choosing.h"
|
||||
#include "FileMan.h"
|
||||
@@ -16,7 +13,6 @@
|
||||
#include "Game Init.h" // added by Flugente
|
||||
#include "GameVersion.h" // added by Flugente
|
||||
#include "SaveLoadGame.h" // added by Flugente
|
||||
#endif
|
||||
|
||||
#include "GameInitOptionsScreen.h"
|
||||
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Overhead.h"
|
||||
@@ -39,7 +36,6 @@
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "DynamicDialogue.h" // added by Flugente
|
||||
#include "Rebel Command.h"
|
||||
#endif
|
||||
|
||||
#include "Luaglobal.h"
|
||||
#include "LuaInitNPCs.h"
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include "sgp.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Font Control.h"
|
||||
@@ -19,7 +16,6 @@
|
||||
#include "strategic turns.h"
|
||||
#include "rt time defines.h"
|
||||
#include "assignments.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -490,10 +490,6 @@
|
||||
RelativePath=".\Strategic AI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic All.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Event Handler.h"
|
||||
>
|
||||
|
||||
@@ -490,10 +490,6 @@
|
||||
RelativePath="Strategic AI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Strategic All.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Strategic Event Handler.h"
|
||||
>
|
||||
|
||||
@@ -61,7 +61,6 @@
|
||||
<ClInclude Include="Reinforcement.h" />
|
||||
<ClInclude Include="Scheduling.h" />
|
||||
<ClInclude Include="Strategic AI.h" />
|
||||
<ClInclude Include="Strategic All.h" />
|
||||
<ClInclude Include="Strategic Event Handler.h" />
|
||||
<ClInclude Include="Strategic Merc Handler.h" />
|
||||
<ClInclude Include="Strategic Mines LUA.h" />
|
||||
|
||||
@@ -117,7 +117,6 @@
|
||||
<ClInclude Include="Strategic AI.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Strategic All.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Strategic Event Handler.h">
|
||||
|
||||
@@ -61,7 +61,6 @@
|
||||
<ClInclude Include="Reinforcement.h" />
|
||||
<ClInclude Include="Scheduling.h" />
|
||||
<ClInclude Include="Strategic AI.h" />
|
||||
<ClInclude Include="Strategic All.h" />
|
||||
<ClInclude Include="Strategic Event Handler.h" />
|
||||
<ClInclude Include="Strategic Merc Handler.h" />
|
||||
<ClInclude Include="Strategic Mines LUA.h" />
|
||||
|
||||
@@ -111,7 +111,6 @@
|
||||
<ClInclude Include="Strategic AI.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Strategic All.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Strategic Event Handler.h">
|
||||
|
||||
@@ -61,7 +61,6 @@
|
||||
<ClInclude Include="Reinforcement.h" />
|
||||
<ClInclude Include="Scheduling.h" />
|
||||
<ClInclude Include="Strategic AI.h" />
|
||||
<ClInclude Include="Strategic All.h" />
|
||||
<ClInclude Include="Strategic Event Handler.h" />
|
||||
<ClInclude Include="Strategic Merc Handler.h" />
|
||||
<ClInclude Include="Strategic Mines LUA.h" />
|
||||
|
||||
@@ -81,7 +81,6 @@
|
||||
<ClInclude Include="Reinforcement.h" />
|
||||
<ClInclude Include="Scheduling.h" />
|
||||
<ClInclude Include="Strategic AI.h" />
|
||||
<ClInclude Include="Strategic All.h" />
|
||||
<ClInclude Include="Strategic Event Handler.h" />
|
||||
<ClInclude Include="Strategic Merc Handler.h" />
|
||||
<ClInclude Include="Strategic Mines LUA.h" />
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#include "GameSettings.h"
|
||||
#else
|
||||
#include "Town Militia.h"
|
||||
#include "Militia Control.h"
|
||||
#include "Campaign Types.h"
|
||||
@@ -35,7 +31,6 @@
|
||||
#include "Campaign.h" // added by Flugente
|
||||
#include "message.h" // added by Flugente
|
||||
#include "Rebel Command.h"
|
||||
#endif
|
||||
|
||||
// HEADROCK HAM 3: include these files so that a militia trainer's Effective Leadership can be determined. Used
|
||||
// to determine the number of militia trained by this merc per session. In the future may also determine QUALITY
|
||||
|
||||
@@ -1,16 +1,11 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#include "XML.h"
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include "XML.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "expat.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Debug Control.h"
|
||||
#endif
|
||||
|
||||
#define MAX_CHAR_DATA_LENGTH 500
|
||||
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#include "XML.h"
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "XML.h"
|
||||
@@ -12,7 +8,6 @@
|
||||
#include "MemMan.h"
|
||||
#include "Debug Control.h"
|
||||
#include "mapscreen.h"
|
||||
#endif
|
||||
|
||||
#define MAX_CHAR_DATA_LENGTH 500
|
||||
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#include "XML.h"
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "XML.h"
|
||||
@@ -12,7 +8,6 @@
|
||||
#include "MemMan.h"
|
||||
#include "Debug Control.h"
|
||||
#include "mapscreen.h"
|
||||
#endif
|
||||
|
||||
#define MAX_CHAR_DATA_LENGTH 500
|
||||
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
|
||||
#else
|
||||
#include "expat.h"
|
||||
#include "string.h"
|
||||
#include "Campaign Types.h"
|
||||
@@ -9,7 +5,6 @@
|
||||
#include "MemMan.h"
|
||||
#include "Debug Control.h"
|
||||
#include "Creature Spreading.h"
|
||||
#endif
|
||||
|
||||
// Buggler: creature XML externalization stuff
|
||||
#define MAX_CHAR_DATA_LENGTH 500
|
||||
|
||||
@@ -8,9 +8,6 @@
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Tactical All.h"
|
||||
#else
|
||||
#include "sgp.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
@@ -18,7 +15,6 @@
|
||||
#include "XML.h"
|
||||
#include "FileMan.h"
|
||||
#include "Campaign Types.h"
|
||||
#endif
|
||||
|
||||
FACILITYLOCATIONS gFacilityLocations[256][MAX_NUM_FACILITY_TYPES];
|
||||
UINT16 NUM_FACILITIES;
|
||||
|
||||
@@ -9,9 +9,6 @@
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Tactical All.h"
|
||||
#else
|
||||
#include "sgp.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
@@ -20,7 +17,6 @@
|
||||
#include "FileMan.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Facilities.h"
|
||||
#endif
|
||||
|
||||
FACILITYTYPE gFacilityTypes[ MAX_NUM_FACILITY_TYPES ];
|
||||
UINT16 NUM_FACILITY_TYPES = 0;
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Tactical All.h"
|
||||
#else
|
||||
#include "sgp.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "XML.h"
|
||||
#include "Interface.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#endif
|
||||
|
||||
struct
|
||||
{
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#include "XML.h"
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "XML.h"
|
||||
@@ -12,7 +8,6 @@
|
||||
#include "MemMan.h"
|
||||
#include "Debug Control.h"
|
||||
#include "mapscreen.h"
|
||||
#endif
|
||||
|
||||
#define MAX_CHAR_DATA_LENGTH 500
|
||||
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Tactical All.h"
|
||||
#else
|
||||
#include "sgp.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "overhead.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "XML.h"
|
||||
#endif
|
||||
|
||||
struct
|
||||
{
|
||||
|
||||
@@ -8,10 +8,6 @@
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#include "XML.h"
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include "XML.h"
|
||||
@@ -22,7 +18,6 @@
|
||||
#include "MemMan.h"
|
||||
#include "Debug Control.h"
|
||||
#include "mapscreen.h"
|
||||
#endif
|
||||
|
||||
#define MAX_CHAR_DATA_LENGTH 500
|
||||
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#include "HelpScreen.h"
|
||||
#else
|
||||
#include "mapscreen.h"
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
@@ -115,7 +111,6 @@
|
||||
#include "Food.h" // added by Flugente
|
||||
#include "Drugs And Alcohol.h" // added by Flugente
|
||||
#include "WordWrap.h"
|
||||
#endif
|
||||
|
||||
#include "connect.h" //hayden
|
||||
#include "InterfaceItemImages.h"
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include "types.h"
|
||||
#include "strategic town reputation.h"
|
||||
#include "soldier profile type.h"
|
||||
@@ -11,7 +8,6 @@
|
||||
#include "strategic town loyalty.h"
|
||||
#include "Debug.h"
|
||||
#include "message.h"
|
||||
#endif
|
||||
|
||||
|
||||
// init for town reputation at game start
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#else
|
||||
#include "Strategic.h"
|
||||
#include "Types.h"
|
||||
#include "Squads.h"
|
||||
@@ -21,7 +18,6 @@
|
||||
#include "message.h" // added by Flugente
|
||||
#include "Text.h" // added by Flugente
|
||||
#include "Queen Command.h" // added by Flugente
|
||||
#endif
|
||||
|
||||
#ifdef JA2UB
|
||||
#else
|
||||
|
||||
@@ -1,11 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Strategic All.h"
|
||||
#include "Loading Screen.h"
|
||||
#include "Enemy Soldier Save.h"
|
||||
#include "points.h"
|
||||
#else
|
||||
#include "strategicmap.h"
|
||||
#include "strategic.h"
|
||||
#include "Strategic Mines.h"
|
||||
@@ -104,7 +98,6 @@
|
||||
#include "Auto Resolve.h"
|
||||
#include "cursors.h"
|
||||
#include "GameVersion.h"
|
||||
#endif
|
||||
|
||||
#include "LuaInitNPCs.h"
|
||||
#include "Luaglobal.h"
|
||||
|
||||
Reference in New Issue
Block a user