More unused stuff removal (#49)

* More unused stuff removal

delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers

* remove mentions from vc proj files too

* remove preprocessor conditionals for unused definitions

find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'

then manually fixed a couple files the tool errored out on

* yes, the comments too

as title
This commit is contained in:
majcosta
2023-01-03 15:51:48 +02:00
committed by GitHub
parent 6024ed62b0
commit 24425a82b1
563 changed files with 45 additions and 6564 deletions
-7
View File
@@ -1,9 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#include "Credits.h"
#include "Encrypted File.h"
#include "Language Defines.h"
#else
#include "Types.h"
#include "Credits.h"
#include "Language Defines.h"
@@ -26,7 +20,6 @@
#include "english.h"
#include "encrypted file.h"
#include "Random.h"
#endif
//externals
extern HVSURFACE ghFrameBuffer;
-6
View File
@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include "types.h"
#include "Cursor Modes.h"
#include "renderworld.h"
@@ -22,7 +17,6 @@
#include "Overhead.h"
#include "EditorMercs.h"
#include "EditorBuildings.h"
#endif
#include "Text.h"
-127
View File
@@ -1,127 +0,0 @@
#include "BuildDefines.h"
#ifndef __EDITOR_ALL_H
#define __EDITOR_ALL_H
#ifdef JA2EDITOR
#pragma message("GENERATED PCH FOR EDITOR PROJECT.")
//external
#include "types.h"
#include <stdio.h>
#include <windows.h>
#include "Action Items.h"
#include "Button System.h"
#include "debug.h"
#include "english.h"
#include "environment.h"
#include "Exit Grids.h"
#include "font.h"
#include "Font Control.h"
#include "Keys.h"
#include "input.h"
#include "interface.h"
#include "Interface Items.h"
#include "Isometric Utils.h"
#include "interface panels.h"
#include "lighting.h"
#include "Map Information.h"
#include "mousesystem.h"
#include "Overhead.h"
#include "Overhead map.h"
#include "overhead types.h"
#include "pits.h"
#include "random.h"
#include "Render Fun.h"
#include "Render Dirty.h"
#include "renderworld.h"
#include "Simple Render Utils.h"
#include "Soldier Create.h"
#include "Soldier Find.h"
#include "sysutil.h"
#include "Text.h"
#include "Text Input.h"
#include "tiledef.h"
#include "utilities.h"
#include "video.h"
#include "vobject.h"
#include "vobject_blitters.h"
#include "vsurface.h"
#include "wcheck.h"
#include "weapons.h"
#include "wordwrap.h"
#include "WorldDat.h"
#include "worlddef.h"
#include "World Items.h"
#include "worldman.h"
#include "line.h"
#include "Animation Data.h"
#include "Animation Control.h"
#include "Soldier Init List.h"
#include "StrategicMap.h"
#include "Soldier Add.h"
#include "Soldier Control.h"
#include "soldier profile type.h"
#include "Soldier Profile.h"
#include "Inventory Choosing.h"
#include "Scheduling.h"
#include "Timer Control.h"
#include "sgp.h"
#include "screenids.h"
#include "Sys Globals.h"
#include "Interactive Tiles.h"
#include "Handle UI.h"
#include "Event Pump.h"
#include "message.h"
#include "Game Clock.h"
#include "Game Init.h"
#include "Map Edgepoints.h"
#include "Music Control.h"
#include <memory.h>
#include "Item Types.h"
#include "Items.h"
#include "Handle Items.h"
#include "Animated ProgressBar.h"
#include "gameloop.h"
#include <stdlib.h>
#include "Structure Internals.h"
#include "Cursors.h"
#include "FileMan.h"
#include "Summary Info.h"
#include "time.h"
#include "structure wrap.h"
#include "MessageBoxScreen.h"
#include "GameSettings.h"
//internal
#include "Cursor Modes.h"
#include "edit_sys.h"
#include "Editor Callback Prototypes.h"
#include "Editor Modes.h"
#include "Editor Taskbar Creation.h"
#include "Editor Taskbar Utils.h"
#include "Editor Undo.h"
#include "EditorBuildings.h"
#include "EditorDefines.h"
#include "EditorItems.h"
#include "EditorMapInfo.h"
#include "EditorMercs.h"
#include "EditorTerrain.h"
#include "editscreen.h"
#include "Item Statistics.h"
#include "LoadScreen.h"
#include "messagebox.h"
#include "newsmooth.h"
#include "popupmenu.h"
#include "Road Smoothing.h"
#include "Sector Summary.h"
#include "selectwin.h"
#include "SmartMethod.h"
#include "smooth.h"
#include "Smoothing Utils.h"
#endif
#endif
-6
View File
@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include "types.h"
#include "Button System.h"
#include "EditorDefines.h"
@@ -31,7 +26,6 @@
#include "input.h"
#include "Map Information.h"
#include "EditorMapInfo.h"
#endif
#include "LoadScreen.h"
#include "Text Input.h"
-6
View File
@@ -1,13 +1,8 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include "types.h"
#include "Editor Modes.h"
#include "Editor Taskbar Utils.h"
@@ -23,7 +18,6 @@
#include "worlddef.h"
#include "Exit Grids.h"
#include "Worldman.h"
#endif
BOOLEAN gfShowExitGrids = FALSE;
-6
View File
@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
//sgp
#include "Button System.h"
#include "Font Control.h"
@@ -22,7 +17,6 @@
#include "overhead types.h"
#include "local.h"
#include "Text.h"
#endif
//Category tabs of the editor buttons
void InitEditorTerrainToolbar();
-6
View File
@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include <stdio.h>
#include "types.h"
#include "mousesystem.h"
@@ -47,7 +42,6 @@
#include "Keys.h"
#include "InterfaceItemImages.h"
#include "renderworld.h"//dnl ch78 271113
#endif
void RenderEditorInfo();
-6
View File
@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include "worlddef.h"
#include "worldman.h"
#include "smooth.h"
@@ -23,7 +18,6 @@
#include "keys.h"
#include "EditorItems.h"
#include "EditorMapInfo.h"
#endif
/*
Kris -- Notes on how the undo code works:
-6
View File
@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include "tiledef.h"
#include "edit_sys.h"
#include "sysutil.h"
@@ -34,7 +29,6 @@
#include "editscreen.h"
#include "EditorItems.h"
#include "EditorMapInfo.h"
#endif
BOOLEAN fBuildingShowRoofs, fBuildingShowWalls, fBuildingShowRoomInfo;
UINT16 usCurrentMode;
-6
View File
@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include <windows.h>
#include "tiledef.h"
#include "edit_sys.h"
@@ -44,7 +39,6 @@
#include "keys.h"
#include "InterfaceItemImages.h"
#include "Editor Undo.h"//dnl ch86 220214
#endif
#include <vfs/Tools/vfs_log.h>
-6
View File
@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include <windows.h>
#include "tiledef.h"
#include "edit_sys.h"
@@ -57,7 +52,6 @@
#include "environment.h"
#include "Simple Render Utils.h"
#include "Text.h"
#endif
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
-6
View File
@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include <windows.h>
#include "tiledef.h"
#include "edit_sys.h"
@@ -64,7 +59,6 @@
#include "message.h"
#include "InterfaceItemImages.h"
#include "english.h"
#endif
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
-6
View File
@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include <windows.h>
#include "tiledef.h"
#include "edit_sys.h"
@@ -32,7 +27,6 @@
#include "Editor Taskbar Utils.h"
#include "Cursor Modes.h"
#include "english.h"
#endif
BOOLEAN gfShowTerrainTileButtons;
UINT8 ubTerrainTileButtonWeight[NUM_TERRAIN_TILE_REGIONS];
-4
View File
@@ -350,10 +350,6 @@
RelativePath=".\edit_sys.h"
>
</File>
<File
RelativePath=".\Editor All.h"
>
</File>
<File
RelativePath=".\Editor Callback Prototypes.h"
>
-4
View File
@@ -350,10 +350,6 @@
RelativePath="edit_sys.h"
>
</File>
<File
RelativePath="Editor All.h"
>
</File>
<File
RelativePath="Editor Callback Prototypes.h"
>
-1
View File
@@ -25,7 +25,6 @@
<ItemGroup>
<ClInclude Include="Button Defines.h" />
<ClInclude Include="Cursor Modes.h" />
<ClInclude Include="Editor All.h" />
<ClInclude Include="Editor Callback Prototypes.h" />
<ClInclude Include="Editor Modes.h" />
<ClInclude Include="Editor Taskbar Creation.h" />
-1
View File
@@ -18,7 +18,6 @@
<ClInclude Include="edit_sys.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Editor All.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Editor Callback Prototypes.h">
-1
View File
@@ -25,7 +25,6 @@
<ItemGroup>
<ClInclude Include="Button Defines.h" />
<ClInclude Include="Cursor Modes.h" />
<ClInclude Include="Editor All.h" />
<ClInclude Include="Editor Callback Prototypes.h" />
<ClInclude Include="Editor Modes.h" />
<ClInclude Include="Editor Taskbar Creation.h" />
-1
View File
@@ -18,7 +18,6 @@
<ClInclude Include="edit_sys.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Editor All.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Editor Callback Prototypes.h">
-1
View File
@@ -25,7 +25,6 @@
<ItemGroup>
<ClInclude Include="Button Defines.h" />
<ClInclude Include="Cursor Modes.h" />
<ClInclude Include="Editor All.h" />
<ClInclude Include="Editor Callback Prototypes.h" />
<ClInclude Include="Editor Modes.h" />
<ClInclude Include="Editor Taskbar Creation.h" />
-1
View File
@@ -45,7 +45,6 @@
<ItemGroup>
<ClInclude Include="Button Defines.h" />
<ClInclude Include="Cursor Modes.h" />
<ClInclude Include="Editor All.h" />
<ClInclude Include="Editor Callback Prototypes.h" />
<ClInclude Include="Editor Modes.h" />
<ClInclude Include="Editor Taskbar Creation.h" />
-6
View File
@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include <memory.h>
#include <stdio.h>
#include "types.h"
@@ -31,7 +26,6 @@
#include "PopupMenu.h"
#include "pits.h"
#include "Text.h"
#endif
#include "soldier profile type.h"
#include "LuaInitNPCs.h"
-6
View File
@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include <stdio.h>
#include "Font Control.h"
#include "renderworld.h"
@@ -45,7 +40,6 @@
#include "MessageBoxScreen.h"
#include <vfs/Core/vfs.h>//dnl ch37 110909
#include "Exit Grids.h"//dnl ch86 190214
#endif
//===========================================================================
-6
View File
@@ -1,19 +1,13 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include "types.h"
#include "Road Smoothing.h"
#include "tiledat.h"
#include "worlddef.h"
#include "worldman.h"
#include "Editor Undo.h"
#endif
typedef struct MACROSTRUCT
-6
View File
@@ -1,13 +1,8 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include <stdio.h>
#include "types.h"
#include "Sector Summary.h"
@@ -42,7 +37,6 @@
#include "GameSettings.h"
#include "EditorTerrain.h"//dnl ch78 261113
#include "Render Dirty.h"//dnl ch78 271113
#endif
#include <vfs/Core/vfs.h>
#include <vfs/Core/vfs_file_raii.h>
-6
View File
@@ -1,18 +1,12 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include "worlddef.h" //LEVELNODE def
#include "worldman.h" //ReplaceStructIndex
#include "SmartMethod.h"
#include "Smoothing Utils.h"
#include "Editor Undo.h"
#endif
UINT8 gubDoorUIValue = 0;
UINT8 gubWindowUIValue = 0;
-6
View File
@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include <stdlib.h>
#include "worlddef.h" //for LEVELNODE def
#include "worldman.h" //for RemoveXXXX()
@@ -17,7 +12,6 @@
#include "EditorDefines.h"
#include "edit_sys.h"
#include "environment.h"
#endif
extern UINT16 PickAWallPiece( UINT16 usWallPieceType );
-7
View File
@@ -1,9 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#include "Editor All.h"
#include "LuaInitNPCs.h"
#else
#include "Editor All.h"
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
@@ -11,7 +5,6 @@
#include "Interface.h"
#include "Item Statistics.h"
#include "LuaInitNPCs.h"
#endif
#include "Action Items.h"
-6
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@@ -1,13 +1,8 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include "worlddef.h"
#include "worldman.h"
#include "smooth.h"
@@ -32,7 +27,6 @@
#include "Keys.h"
#include "EditorMapInfo.h"
#include "EditorItems.h"
#endif
#include "input.h"
-6
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@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include "sgp.h"
#include "vobject.h"
#include "worlddef.h"
@@ -79,7 +74,6 @@
#include "Cursor Control.h"//dnl ch2 210909
#include "maputility.h"//dnl ch49 061009
#include "Text.h"
#endif
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
-6
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@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include "vobject.h"
#include "video.h"
#include "font.h"
@@ -14,7 +9,6 @@
#include "messagebox.h"
#include "input.h"
#include "english.h"
#endif
//internal variables.
INT32 iMsgBoxNum;
-6
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@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include <stdlib.h>
#include "tiledef.h"
#include "worlddef.h"
@@ -21,7 +16,6 @@
#include "environment.h"
#include "Random.h"
#include "Render Fun.h"
#endif
BOOLEAN CaveAtGridNo( INT32 iMapIndex );
-6
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@@ -10,15 +10,10 @@
//supported. Just remove the commented line of code (search for UNCOMMENT), and it's fixed -- it is
//currently disabled.
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include "tiledef.h"
#include "sysutil.h"
#include "font.h"
@@ -37,7 +32,6 @@
#include "Scheduling.h"
#include "english.h"
#include "Item Statistics.h"
#endif
CurrentPopupMenuInformation gPopupData;
-6
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@@ -1,14 +1,9 @@
// WANNE: EDITOR: todo
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include "tiledef.h"
#include "vsurface.h"
#include "worlddat.h"
@@ -18,7 +13,6 @@
#include "selectwin.h"
#include "EditorDefines.h"
#include "Editor Taskbar Utils.h"
#endif
#include "vobject_blitters.h"
#include "Text.h"
-6
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@@ -1,12 +1,7 @@
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include "stdlib.h"
#include "FileMan.h"
#include "time.h"
@@ -21,7 +16,6 @@
#include "structure wrap.h"
#include "Exit Grids.h"
#include "Editor Undo.h"
#endif
INT16 gbSmoothStruct[] =
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#else
#include "sgp.h"
#include "screenids.h"
#include "Timer Control.h"
@@ -12,7 +9,6 @@
#include "music control.h"
#include "Render Dirty.h"
#include "gameloop.h"
#endif
#define SQUARE_STEP 8
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#else
#include "Types.h"
#include "FeaturesScreen.h"
#include "Video.h"
@@ -34,7 +31,6 @@
#include "Map Information.h"
#include "Sys Globals.h"
#include "insurance.h"
#endif
#include "connect.h"
#include "WorldMan.h"
-5
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@@ -1,7 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#include "Intro.h"
#else
#include "Types.h"
#include "GameInitOptionsScreen.h"
#include "GameSettings.h"
@@ -22,7 +18,6 @@
#include "Text.h"
#include "_Ja25EnglishText.h"
#include "Soldier Profile.h"
#endif
#include "gameloop.h"
#include "connect.h"
-8
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@@ -1,10 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#include "HelpScreen.h"
#include "Campaign.h"
#include "Cheats.h"
#include "INIReader.h"
#else
#include "Types.h"
#include "GameSettings.h"
#include "FileMan.h"
@@ -36,7 +29,6 @@
#include "Init.h"
#include "InterfaceItemImages.h"
#include "DynamicDialogue.h" // added by Flugente
#endif
#include "KeyMap.h"
#include "Timer Control.h"
-4
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@@ -1,9 +1,5 @@
#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#else
#include "Types.h"
#include "GameVersion.h"
#endif
//
// Keeps track of the game version
-7
View File
@@ -1,9 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#include "HelpScreen.h"
#include "HelpScreenText.h"
#include "Line.h"
#else
#include "sgp.h"
#include "sysutil.h"
#include "vobject_blitters.h"
@@ -28,7 +22,6 @@
#include "renderworld.h"
#include "Game Init.h"
#include "Overhead.h"
#endif
extern INT16 gsVIEWPORT_END_Y;
extern void PrintDate( void );
-8
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@@ -1,10 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#include "HelpScreen.h"
#include "Multilingual Text Code Generator.h"
#include "INIReader.h"
#else
#include "builddefines.h"
#include <stdio.h>
#include "sgp.h"
@@ -58,7 +51,6 @@
#include "Multilingual Text Code Generator.h"
#include "editscreen.h"
#include "Arms Dealer Init.h"
#endif
#include "MPXmlTeams.hpp"
#include "Strategic Mines LUA.h"
#include "UndergroundInit.h"
-2
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@@ -1,7 +1,6 @@
#ifndef _INIT_H
#define _INIT_H
#ifndef PRECOMPILEDHEADERS
#include "LogicalBodyTypes/BodyTypeDB.h"
#include "LogicalBodyTypes/Layers.h"
#include "LogicalBodyTypes/AbstractXMLLoader.h"
@@ -10,7 +9,6 @@
#include "LogicalBodyTypes/EnumeratorDB.h"
#include "LogicalBodyTypes/BodyTypeDB.h"
#include "LogicalBodyTypes/PaletteDB.h"
#endif
#include <iostream>
#include <fstream>
-6
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@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#include "Intro.h"
#include "Cinematics.h"
#else
#include "sgp.h"
#include "sysutil.h"
#include "vobject_blitters.h"
@@ -27,7 +22,6 @@
#include "Soldier Profile.h"
#include "Game Init.h"
#include "INIReader.h"
#endif
#include <vfs/Core/vfs.h>
-172
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@@ -1,172 +0,0 @@
#ifndef __JA2_ALL_H
#define __JA2_ALL_H
#pragma message("GENERATED PCH FOR JA2 PROJECT.")
#include "builddefines.h"
#include <time.h>
#include <stdio.h>
#include <stdarg.h>
#include "sgp.h"
#include "gameloop.h"
#include "himage.h"
#include "vobject.h"
#include "vobject_private.h"
#include "vobject_blitters.h"
#include "Types.h"
#include "wcheck.h"
#include "renderworld.h"
#include "input.h"
#include "screenids.h"
#include "overhead.h"
#include "Isometric Utils.h"
#include "sysutil.h"
#include "Radar Screen.h"
#include "Soldier Control.h"
#include "Animation Control.h"
#include "Animation Data.h"
#include "Event Pump.h"
#include "Timer Control.h"
#include "Render Dirty.h"
#include "Sys Globals.h"
#include "interface.h"
#include "soldier ani.h"
#include <wchar.h>
#include <tchar.h>
#include "english.h"
#include "Fileman.h"
#include "messageboxscreen.h"
#include "sgp.h"
#include "fade screen.h"
#include "cursor control.h"
#include "music control.h"
#include "GameInitOptionsScreen.h"
#include "GameSettings.h"
#include "Utilities.h"
#include "Font Control.h"
#include "WordWrap.h"
#include "Options Screen.h"
#include "cursors.h"
#include "Screens.h"
#include "init.h"
#include "laptop.h"
#include "mapscreen.h"
#include "Game Clock.h"
#include "LibraryDataBase.h"
#include "Map Screen Interface.h"
#include "Tactical Save.h"
#include "Interface Control.h"
#include "text.h"
#include "Handle UI.h"
#include "Button System.h"
#include "lighting.h"
#include "environment.h"
#include "bullets.h"
#include "message.h"
#include <string.h>
#include "overhead map.h"
#include "Strategic Exit GUI.h"
#include "strategic movement.h"
#include "Tactical Placement GUI.h"
#include "Air raid.h"
#include "game init.h"
//DEF: Test Code
#ifdef NETWORKED
#include "Networking.h"
#endif
#include "physics.h"
#include "dialogue control.h"
#include "soldier macros.h"
#include "faces.h"
#include "strategicmap.h"
#include "gamescreen.h"
#include "strategic turns.h"
#include "merc entering.h"
#include "soldier create.h"
#include "Soldier Init List.h"
#include "interface panels.h"
#include "Map Information.h"
#include "Squads.h"
#include "interface dialogue.h"
#include "auto bandage.h"
#include "meanwhile.h"
#include "strategic ai.h"
#include "Sound Control.h"
#include "SaveLoadScreen.h"
#include "GameVersion.h"
#include "Debug.h"
#include "Language Defines.h"
#include "mousesystem.h"
#include "worlddef.h"
#include "video.h"
#include "interface items.h"
#include "Maputility.h"
#include "strategic.h"
#include "NPC.h"
#include "MercTextBox.h"
#include "tile cache.h"
#include "Shade Table Util.h"
#include "Exit Grids.h"
#include "Summary Info.h"
#include <time.h>
#include "font.h"
#include "timer.h"
#include "tiledef.h"
#include "editscreen.h"
#include "jascreens.h"
#include "animation cache.h"
#include "mainmenuscreen.h"
#include "Random.h"
#include "Multi Language Graphic Utils.h"
#include "SaveLoadGame.h"
#include "Text Input.h"
#include "Slider.h"
#include "soundman.h"
#include "Ambient Control.h"
#include "Worlddat.h"
#include "Gap.h"
#include "Soldier Profile.h"
#include "Keys.h"
#include "finances.h"
#include "History.h"
#include "files.h"
#include "Email.h"
#include "Game Events.h"
#include "LaptopSave.h"
#include "Queen Command.h"
#include "Quests.h"
#include "opplist.h"
#include "Merc Hiring.h"
#include "Ai.h"
#include "SmokeEffects.h"
#include "Map Screen Interface Border.h"
#include "Map Screen Interface Bottom.h"
#include "Map Screen Helicopter.h"
#include "Arms Dealer Init.h"
#include "Strategic Mines.h"
#include "Strategic Town Loyalty.h"
#include "Vehicles.h"
#include "Merc Contract.h"
#include "Strategic Pathing.h"
#include "TeamTurns.h"
#include "explosion control.h"
#include "Creature Spreading.h"
#include "Strategic Status.h"
#include "Boxing.h"
#include "Map Screen Interface Map.h"
#include "lighteffects.h"
#include "JA2 Splash.h"
#include "Scheduling.h"
#include "_JA25EnglishText.h"
#include "XML.h"
#include "LogicalBodyTypes/BodyTypeDB.h"
#include "LogicalBodyTypes/Layers.h"
#include "LogicalBodyTypes/AbstractXMLLoader.h"
#include "LogicalBodyTypes/PaletteDB.h"
#include "LogicalBodyTypes/SurfaceDB.h"
#include "LogicalBodyTypes/FilterDB.h"
#include "LogicalBodyTypes/EnumeratorDB.h"
#include "LogicalBodyTypes/BodyTypeDB.h"
#endif
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#else
#include "Types.h"
#include "vsurface.h"
#include "mainmenuscreen.h"
@@ -8,7 +5,6 @@
#include "Timer Control.h"
#include "Multi Language Graphic Utils.h"
#include <stdio.h>
#endif
UINT32 guiSplashFrameFade = 10;
UINT32 guiSplashStartTime = 0;
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "builddefines.h"
#include <wchar.h>
#include <stdio.h>
@@ -66,7 +63,6 @@
#include "Strategic Status.h"
#include "civ quotes.h"
#include "Debug Control.h"
#endif
#ifdef JA2UB
-4
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@@ -1,7 +1,4 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "AimArchives.h"
#include "aim.h"
@@ -10,7 +7,6 @@
#include "WCheck.h"
#include "Encrypted File.h"
#include "Text.h"
#endif
#include "Soldier Profile.h"
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "AimFacialIndex.h"
#include "WordWrap.h"
@@ -16,7 +13,6 @@
#include "GameSettings.h"
#include "english.h"
#include "sysutil.h"
#endif
extern UINT8 gubCurrentSortMode; // symbol already defined in AimSort.cpp (jonathanl)
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "AimHistory.h"
#include "aim.h"
@@ -9,7 +6,6 @@
#include "WordWrap.h"
#include "Encrypted File.h"
#include "Text.h"
#endif
#include "LocalizedStrings.h"
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "AimLinks.h"
#include "aim.h"
@@ -8,7 +5,6 @@
#include "WordWrap.h"
#include "Text.h"
#include "Multi Language Graphic Utils.h"
#endif
#ifdef JA2UB
#include "ub_config.h"
-5
View File
@@ -1,7 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "Language Defines.h"
#else
#include "email.h"
#include "laptop.h"
#include "AimMembers.h"
@@ -47,7 +43,6 @@
#include "strategicmap.h"
#include "Personnel.h"
#include "Encyclopedia_new.h" //update encyclopedia item visibility when viewing that item
#endif
#include "Strategic Town Loyalty.h"
#include "connect.h"
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "AimPolicies.h"
#include "aim.h"
@@ -10,7 +7,6 @@
#include "Encrypted File.h"
#include "Text.h"
#include "GameSettings.h"
#endif
#include "LocalizedStrings.h"
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "AimSort.h"
#include "Aim.h"
@@ -13,7 +10,6 @@
#include "Multi Language Graphic Utils.h"
#include "english.h"
#include "sysutil.h"
#endif
//#define
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyR.h"
#include "BobbyRGuns.h"
@@ -22,7 +19,6 @@
#include "GameSettings.h"
#include "message.h"
#include "postalservice.h"
#endif
#ifdef JA2TESTVERSION
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyRAmmo.h"
#include "BobbyRGuns.h"
@@ -10,7 +7,6 @@
#include "WordWrap.h"
#include "Encrypted File.h"
#include "text.h"
#endif
UINT32 guiAmmoBackground;
UINT32 guiAmmoGrid;
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyRArmour.h"
#include "BobbyRGuns.h"
@@ -9,7 +6,6 @@
#include "WCheck.h"
#include "WordWrap.h"
#include "Text.h"
#endif
UINT32 guiArmourBackground;
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyRGuns.h"
#include "BobbyR.h"
@@ -23,7 +20,6 @@
// HEADROCK HAM 4
#include "input.h"
#include "Encyclopedia_new.h" //update encyclopedia item visibility when viewing that item
#endif
#define BOBBYR_DEFAULT_MENU_COLOR 255
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyRMailOrder.h"
#include "BobbyR.h"
@@ -27,7 +24,6 @@
#include "postalservice.h"
#include "english.h"
#include <list>
#endif
#include "Strategic Event Handler.h"
#include "connect.h"
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyRMisc.h"
#include "BobbyR.h"
@@ -9,7 +6,6 @@
#include "WCheck.h"
#include "WordWrap.h"
#include "Text.h"
#endif
UINT32 guiMiscBackground;
-5
View File
@@ -1,7 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "BobbyRShipments.h"
#else
#include "laptop.h"
#include "BobbyRShipments.h"
#include "bobbyr.h"
@@ -17,7 +13,6 @@
#include "PostalService.h"
#include "input.h"
#include "english.h"
#endif
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "BobbyRUsed.h"
#include "BobbyR.h"
@@ -9,7 +6,6 @@
#include "WCheck.h"
#include "WordWrap.h"
#include "Text.h"
#endif
UINT32 guiUsedBackground;
UINT32 guiUsedGrid;
+6 -5
View File
@@ -1,7 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "Laptop All.h"
#include "Utilities.h"
#include "WCheck.h"
#include "timer control.h"
@@ -12,10 +8,15 @@
#include "Game Clock.h"
#include "Text.h"
#include "soldier profile type.h"
#endif
#include "BriefingRoom_Data.h"
#include "BriefingRoom.h"
#include "english.h"
#include "laptop.h"
#include "IMP HomePage.h"
#include "line.h"
#include "input.h"
#include "Text Input.h"
// Link Images
#define BRIEFINGROOM_BUTTON_SIZE_X 205
+7 -5
View File
@@ -1,7 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "Laptop All.h"
#include "Utilities.h"
#include "WCheck.h"
#include "timer control.h"
@@ -12,10 +8,16 @@
#include "Game Clock.h"
#include "Text.h"
#include "soldier profile type.h"
#endif
#include "BriefingRoom_Data.h"
#include "BriefingRoomM.h"
#include "aim.h"
#include "laptop.h"
#include "IMP HomePage.h"
#include "line.h"
#include "input.h"
#include "Text Input.h"
#include "english.h"
// Link Images
#define BRIEFINGROOM_MISSION_BUTTON_SIZE_X 121
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
//#include "Laptop All.h"
#include "laptop.h"
#include "aim.h"
@@ -15,7 +12,6 @@
#include "Quests.h"
#include "Tactical Save.h"
#include "BriefingRoom_Data.h"
#endif
#define MAX_FILTR_LOCATION_BUTTONS 11
-5
View File
@@ -1,14 +1,9 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "BrokenLink.h"
#else
#include "Types.h"
#include "font.h"
#include "laptop.h"
#include "Font Control.h"
#include "Text.h"
#include "wordwrap.h"
#endif
#define BROKEN_LINK__FONT FONT12ARIAL
#define BROKEN_LINK__COLOR FONT_MCOLOR_BLACK
-4
View File
@@ -3,9 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "insurance.h"
#include "insurance Contract.h"
@@ -19,7 +16,6 @@
#include "Text.h"
#include "Multi Language Graphic Utils.h"
#include "CampaignHistoryMain.h"
#endif
#define BACKGROUND_WIDTH 125
-4
View File
@@ -3,9 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "Insurance Text.h"
#include "insurance.h"
@@ -22,7 +19,6 @@
#include "Game Clock.h"
#include "random.h"
#include "strategicmap.h"
#endif
#define CAMPHIS_SUM_TITLE_Y 52 + LAPTOP_SCREEN_WEB_UL_Y
-5
View File
@@ -1,7 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#else
#include "laptop.h"
#include "cursors.h"
#include "CharProfile.h"
@@ -35,7 +31,6 @@
#include "IMP Prejudice.h" // added by Flugente
#include "IMP Gear Entrance.h" // added by Flugente
#include "IMP Gear.h" // added by Flugente
#endif
//BOOLEAN fIMPCompletedFlag = FALSE;
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "Types.h"
#include "WCheck.h"
#include <string.h>
@@ -30,7 +27,6 @@
#include "Text.h"
#include "WordWrap.h"
#include "Quests.h"
#endif
#ifdef ENCYCLOPEDIA_WORKS
/** @ingroup ENCYCLOPEDIA
-4
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@@ -29,9 +29,6 @@
/// uncomment to use just graphic + mouseregion instead of real buttons. No sounds, no button states, just plain 'hyperlinks'.
#define ENC_USE_BUTTONSYSTEM
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "Types.h"
#include "WCheck.h"
#include "DEBUG.H"
@@ -54,7 +51,6 @@
//#include "Quests.h"
//#include "Tactical Save.h"
#include "Encyclopedia_Data_new.h"
#endif
#ifdef ENCYCLOPEDIA_WORKS
/** @defgroup ENCYCLOPEDIA Encyclopedia
-4
View File
@@ -3,9 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "insurance.h"
#include "WCheck.h"
@@ -20,7 +17,6 @@
#include "Strategic Town Loyalty.h"
#include "strategic.h"
#include "BaseTable.h"
#endif
/*#define MERCOMP_FONT_COLOR 2
#define CAMPHIS_FONT_BIG FONT14ARIAL
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "IMP AboutUs.h"
#include "CharProfile.h"
#include "IMPVideoObjects.h"
@@ -11,7 +8,6 @@
#include "cursors.h"
#include "laptop.h"
#include "IMP Text System.h"
#endif
// IMP AboutUs buttons
INT32 giIMPAboutUsButton[1];
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Attribute Entrance.h"
#include "IMP MainPage.h"
@@ -12,7 +9,6 @@
#include "cursors.h"
#include "laptop.h"
#include "IMP Text System.h"
#endif
// the buttons
UINT32 giIMPAttributeEntranceButtonImage[ 1 ];
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Attribute Finish.h"
#include "IMP MainPage.h"
@@ -15,7 +12,6 @@
#include "laptop.h"
#include "IMP Text System.h"
#include "IMP Attribute Selection.h"
#endif
// buttons
INT32 giIMPAttributeFinishButtonImage[ 2 ];
-6
View File
@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#include "GameSettings.h"
#else
#include "CharProfile.h"
#include "IMP Attribute Selection.h"
#include "IMP MainPage.h"
@@ -25,7 +20,6 @@
#include "IMP Color Choosing.h"
#include "IMP Minor Trait.h"
#endif
#define STARTING_LEVEL_BOX_POS_X ( 51 )
#define STARTING_LEVEL_BOX_POS_Y ( 296 )
-6
View File
@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Background.h"
#include "IMP Skill Trait.h"
#include "Button System.h"
@@ -22,7 +17,6 @@
#include "IMP Compile Character.h"
#include "GameSettings.h"
#include "Interface.h"
#endif
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Begin Screen.h"
#include "IMP MainPage.h"
@@ -26,7 +23,6 @@
#include "strategic.h"
#include "text.h"
#include "LaptopSave.h"
#endif
#define FULL_NAME_CURSOR_Y LAPTOP_SCREEN_WEB_UL_Y + 138
-6
View File
@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Character Trait.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Character Trait.h"
#include "Button System.h"
#include "utilities.h"
@@ -18,7 +13,6 @@
#include "wordwrap.h"
#include "CharProfile.h"
#include "GameSettings.h"
#endif
//*******************************************************************
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Character and Disability Entrance.h"
#include "IMP MainPage.h"
@@ -14,7 +11,6 @@
#include "IMP Text System.h"
#include "text.h"
#endif
// IMP personality entrance buttons
INT32 giIMPCharacterAndDisabilityEntranceButton[1];
-6
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@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Color Choosing Skin Hair.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Color Choosing.h"
#include "Button System.h"
#include "utilities.h"
@@ -22,7 +17,6 @@
#include "Animation Data.h"
#include "GameSettings.h"
#include "Soldier Create.h" // added by Flugente for enums
#endif
#include "IMP Confirm.h"
-6
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@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#include "GameSettings.h"
#else
#include "laptop.h"
#include "CharProfile.h"
#include "Utilities.h"
@@ -28,7 +23,6 @@
#include "IMP Color Choosing.h"
#include "IMP Minor Trait.h"
#include "IMP Voices.h"
#endif
#include "IMP Confirm.h"
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP MainPage.h"
#include "IMP HomePage.h"
@@ -34,7 +31,6 @@
#include "GameSettings.h"
#include "IMP Gear.h" // added by Flugente
#include "IMP Gear Entrance.h" // added by Flugente
#endif
#include <vfs/Core/vfs.h>
#include <vfs/Aspects/vfs_settings.h>
-6
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@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Disability Trait.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Disability Trait.h"
#include "Button System.h"
#include "utilities.h"
@@ -18,7 +13,6 @@
#include "wordwrap.h"
#include "CharProfile.h"
#include "GameSettings.h"
#endif
//*******************************************************************
-4
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@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Finish.h"
#include "IMP Portraits.h"
@@ -19,7 +16,6 @@
#include "IMP Text System.h"
#include "soundman.h"
#include "text.h"
#endif
#include "IMP Confirm.h"
-4
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@@ -3,9 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Gear Entrance.h"
#include "IMP MainPage.h"
@@ -18,7 +15,6 @@
#include "laptop.h"
#include "IMP Text System.h"
#include "Text.h"
#endif
// the buttons
UINT32 giIMPGearEntranceButtonImage[2];
-6
View File
@@ -3,11 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Gear.h"
#include "IMP Skill Trait.h"
#include "Button System.h"
@@ -34,7 +29,6 @@
#include "IMP Skill Trait.h"
#include "IMP Minor Trait.h"
#include "IMP Gear Entrance.h"
#endif
extern BOOLEAN gfGlowTimerExpired;
BOOLEAN fShowIMPItemHighLight = FALSE;
-5
View File
@@ -1,7 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Compile Character.h"
#else
#include "CharProfile.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
@@ -27,7 +23,6 @@
// WDS - make number of mercenaries, etc. be configurable
#include "Squads.h"
#include "Overhead.h" // added by Flugente for OUR_TEAM_SIZE_NO_VEHICLE
#endif
#ifdef JA2UB
#include "ub_config.h"
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "IMP MainPage.h"
#include "CharProfile.h"
#include "IMPVideoObjects.h"
@@ -23,7 +20,6 @@
#include "Soldier Profile.h"
#include "Squads.h"
#include "Overhead.h" // added by Flugente for OUR_TEAM_SIZE_NO_VEHICLE
#endif
#include "IMP Confirm.h"
-6
View File
@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Minor Trait.h"
#include "IMP Skill Trait.h"
#include "Button System.h"
@@ -22,7 +17,6 @@
#include "IMP Compile Character.h"
#include "GameSettings.h"
#include "personnel.h" // added by Flugente
#endif
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Personality Entrance.h"
#include "IMP MainPage.h"
@@ -12,7 +9,6 @@
#include "cursors.h"
#include "laptop.h"
#include "IMP Text System.h"
#endif
// IMP personality entrance buttons
INT32 giIMPPersonalityEntranceButton[1];
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Personality Finish.h"
#include "IMP MainPage.h"
@@ -13,7 +10,6 @@
#include "laptop.h"
#include "IMP Text System.h"
#include "IMP Compile Character.h"
#endif
// this is the amount of time, the player waits until booted back to main profileing screen
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Personality Quiz.h"
#include "IMP MainPage.h"
@@ -16,7 +13,6 @@
#include "IMP Text System.h"
#include "input.h"
#include "english.h"
#endif
// Kaiden this line was commented before I screwed with it
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Portraits.h"
#include "IMP MainPage.h"
@@ -15,7 +12,6 @@
#include "cursors.h"
#include "laptop.h"
#include "IMP Text System.h"
#endif
#include "IMP Confirm.h"
-6
View File
@@ -3,11 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Prejudice.h"
#include "IMP Skill Trait.h"
#include "Button System.h"
@@ -28,7 +23,6 @@
#include "GameSettings.h"
#include "Interface.h"
#include "DropDown.h"
#endif
//*******************************************************************
-6
View File
@@ -1,8 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "IMP Skill Trait.h"
#include "_Ja25Englishtext.h"
#else
#include "IMP Skill Trait.h"
#include "Button System.h"
#include "utilities.h"
@@ -24,7 +19,6 @@
#include "IMP Minor Trait.h"
#include "Soldier Profile.h"
#include "personnel.h" // added by Flugente
#endif
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "WordWrap.h"
#include "sgp.h"
#include "Encrypted File.h"
@@ -41,7 +38,6 @@
#include "GameSettings.h"
#endif
#endif
#define IMP_SEEK_AMOUNT 5 * 80 * 2
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "CharProfile.h"
#include "IMP Voices.h"
#include "IMP MainPage.h"
@@ -20,7 +17,6 @@
#include "GameSettings.h"
#include "LaptopSave.h"
#include "IMP Confirm.h"
#endif
INT32 iCurrentVoice = 0;
UINT32 iSelectedIMPVoiceSet = 0;
-4
View File
@@ -1,6 +1,3 @@
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
@@ -10,7 +7,6 @@
#include "laptop.h"
#include "Multi Language Graphic Utils.h"
#include "IMP Attribute Selection.h"
#endif
// globals
-4
View File
@@ -3,9 +3,6 @@
* @author Flugente (bears-pit.com)
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "laptop.h"
#include "insurance.h"
#include "insurance Contract.h"
@@ -32,7 +29,6 @@
#include "Game Clock.h"
#include "LuaInitNPCs.h"
#include "Game Event Hook.h"
#endif
#define MERCOMP_FONT_COLOR 2
#define CAMPHIS_FONT_COLOR_RED FONT_MCOLOR_RED

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