mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
More unused stuff removal (#49)
* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
This commit is contained in:
@@ -1,8 +1,5 @@
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#include "builddefines.h"
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "Ambient Control.h"
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#include "Sound Control.h"
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#include "Game Events.h"
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@@ -14,7 +11,6 @@
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#include "Strategic Movement.h"
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#include "Game Clock.h"
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#include "strategic mines.h"
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#endif
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AMBIENTDATA_STRUCT gAmbData[ MAX_AMBIENT_SOUNDS ];
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INT16 gsNumAmbData = 0;
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@@ -1,13 +1,9 @@
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "Types.h"
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#include "Buildings.h"
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#include "Pathai.h"
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#include "Structure Wrap.h"
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#include "Render Fun.h"
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#include "worldman.h"
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#endif
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#include "AIInternals.h"
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "debug.h"
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#include "worlddef.h"
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#include "worldman.h"
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@@ -14,7 +11,6 @@
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#include "Sys Globals.h"
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#include "SaveLoadMap.h"
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#include "Text.h"
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#endif
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#if 0//dnl ch86 180214
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BOOLEAN gfLoadingExitGrids = FALSE;
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@@ -1,10 +1,5 @@
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#include "builddefines.h"
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#include "end game.h"
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#include "Morale.h"
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#else
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#include "debug.h"
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#include "weapons.h"
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#include "worldman.h"
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@@ -39,7 +34,6 @@
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#include "Points.h" // added by Flugente
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#include "Interface Control.h" // added by Flugente for DrawExplosionWarning(...)
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#include "SkillMenu.h"
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#endif
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#include "Soldier Macros.h"
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#include "connect.h"
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@@ -1,12 +1,8 @@
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "types.h"
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#include "Fog Of War.h"
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#include "Isometric Utils.h"
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#include "Simple Render Utils.h"
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#include "lighting.h"
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#endif
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//When line of sight reaches a gridno, and there is a light there, it turns it on.
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//This is only done in the cave levels.
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@@ -1,8 +1,5 @@
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#include "builddefines.h"
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "sysutil.h"
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#include "renderworld.h"
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#include "Sound Control.h"
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@@ -19,7 +16,6 @@
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#include "NPC.h"
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#include "Explosion Control.h"
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#include "Text.h"
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#endif
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#ifdef JA2TESTVERSION
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#include "message.h"
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "debug.h"
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#include "renderworld.h"
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#include "interface.h"
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@@ -10,7 +7,6 @@
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#include "overhead.h"
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#include "Random.h"
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#include "Pathai.h"
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#endif
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#include "Map Information.h"
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#include "meanwhile.h"
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#include "strategicmap.h"
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@@ -1,8 +1,5 @@
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#include "builddefines.h"
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "debug.h"
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#include "animation control.h"
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#include "lighteffects.h"
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@@ -11,7 +8,6 @@
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#include "Game Clock.h"
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#include "opplist.h"
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#include "Tactical Save.h"
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#endif
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#include "SaveLoadGame.h"
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#include "GameVersion.h" // added by Flugente
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@@ -1,7 +1,4 @@
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//#include <cmath> // added by Flugente
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "Map Edgepoints.h"
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#include "pathai.h"
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@@ -15,7 +12,6 @@
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#include "worldman.h"
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#include "PreBattle Interface.h" // added by Flugente
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#include "Rebel Command.h"
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#endif
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#include "connect.h"
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@@ -1,8 +1,5 @@
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#include "builddefines.h"
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "sgp.h"
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#include "Radar Screen.h"
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#include "sysutil.h"
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@@ -19,7 +16,6 @@
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#include "Game Clock.h"
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#include "Map Screen Interface Map Inventory.h"
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#include "Animation Data.h"
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#endif
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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@@ -1,15 +1,9 @@
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#include "builddefines.h"
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#include "winfont.h"
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#else
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#include "worlddef.h"
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#include "Render Dirty.h"
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#include "sysutil.h"
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#include "vobject_blitters.h"
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#endif
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#ifdef JA2BETAVERSION
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#include "Message.h"
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "Render Fun.h"
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#include "sysutil.h"
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#include "debug.h"
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@@ -11,7 +8,6 @@
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#include "Fog Of War.h"
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#include "dialogue control.h"
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#include "Random.h"
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#endif
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// Room Information
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//UINT8 gubWorldRoomInfo[ WORLD_MAX ];
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "Types.h"
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#include "SaveLoadMap.h"
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#include "OverHead.h"
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@@ -18,7 +15,6 @@
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#include "Message.h"
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#include "GameSettings.h"
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#include "Smell.h"
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#endif
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#include <vfs/Core/vfs.h>
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//SB: make size of gpRevealedMap dependable from variable tactical map dimensions
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@@ -1,8 +1,5 @@
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#include "builddefines.h"
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include <stdio.h>
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#include "types.h"
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#include "lighting.h"
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@@ -10,7 +7,6 @@
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#include "video.h"
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#include "WorldDat.h"
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#include "Fileman.h"
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#endif
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#include <vfs/Core/vfs.h>
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@@ -1,10 +1,6 @@
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "types.h"
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#include "Isometric Utils.h"
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#include "renderworld.h"
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#endif
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void MarkMapIndexDirty( INT32 iMapIndex )
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{
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "worlddef.h"
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#include "Random.h"
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#include "Smell.h"
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@@ -14,7 +11,6 @@
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#include "Game Clock.h"
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#include "Overhead.h"
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#include "debug control.h"
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#endif
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/*
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* Smell & Blood system
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@@ -1,8 +1,5 @@
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#include "builddefines.h"
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include <stdio.h>
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#include <string.h>
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#include "stdlib.h"
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@@ -28,7 +25,6 @@
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// sevenfm
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#include "environment.h"
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#include "Render Fun.h"
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#endif
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#include "SaveLoadGame.h"
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#include "debug control.h"
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@@ -2,11 +2,6 @@
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// WANNE 2 <changed some lines>
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#include "PreBattle Interface.h"
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#include "vehicles.h"
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#else
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//sgp
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#include "english.h"
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#include "debug.h"
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@@ -36,7 +31,6 @@
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#include "WordWrap.h"
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#include "Game Clock.h"
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#include "Isometric Utils.h"
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#endif
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#include "connect.h"
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#include "renderworld.h"//dnl ch45 051009
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#include "merc entering.h"
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "worlddef.h"
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#include "tile animation.h"
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#include "debug.h"
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@@ -16,7 +13,6 @@
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#include "bullets.h"
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#include "LightEffects.h"
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#include "SmokeEffects.h"
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#endif
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ANITILE *pAniTileHead = NULL;
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@@ -1,13 +1,9 @@
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#include "builddefines.h"
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "debug.h"
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#include "Debug Control.h"
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#include "tile surface.h"
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#include "tile cache.h"
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#endif
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#ifdef JA2TESTVERSION
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#include "sys globals.h"
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#endif
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@@ -1,11 +1,7 @@
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#include "builddefines.h"
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "debug.h"
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#include "sys globals.h"
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#endif
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#include "XML.h"
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@@ -1,9 +1,5 @@
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "tiledef.h"
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#include "worlddef.h"
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#endif
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#include "GameSettings.h"
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@@ -1,158 +0,0 @@
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#ifndef __TILEENGINE_ALL_H
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#define __TILEENGINE_ALL_H
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#pragma message("GENERATED PCH FOR TILEENGINE PROJECT.")
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#include <stdio.h>
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#include "sgp.h"
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#include "Ambient types.h"
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#include "fileman.h"
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#include "environment.h"
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#include "Sound Control.h"
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#include "Game Events.h"
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#include "Types.h"
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#include "Buildings.h"
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#include "Isometric Utils.h"
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#include "Pathai.h"
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#include "Structure Wrap.h"
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#include "Random.h"
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#include "Overhead.h"
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#include "Render Fun.h"
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#include "Strategicmap.h"
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#include "Sys Globals.h"
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#include "lighting.h"
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#include "renderworld.h"
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#include "Game Clock.h"
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#include "quests.h"
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#include "Ambient Control.h"
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#include "AimMembers.h"
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#include "Strategic Event Handler.h"
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#include "BobbyR.h"
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#include "mercs.h"
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#include "email.h"
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#include "Merc Hiring.h"
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#include "insurance Contract.h"
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#include "Strategic Merc Handler.h"
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#include "message.h"
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#include "opplist.h"
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#include "debug.h"
|
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#include "worlddef.h"
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#include "worldman.h"
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#include "smooth.h"
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#include "Exit Grids.h"
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#include "Editor Undo.h"
|
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#include "Strategic Movement.h"
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#include "Font Control.h"
|
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#include "SaveLoadMap.h"
|
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#include <string.h>
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#include "wcheck.h"
|
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#include "soldier control.h"
|
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#include "weapons.h"
|
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#include "handle items.h"
|
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#include "rotting corpses.h"
|
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#include "tile cache.h"
|
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#include "animation control.h"
|
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#include "utilities.h"
|
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#include "soldier create.h"
|
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#include "soldier add.h"
|
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#include "explosion control.h"
|
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#include "tile animation.h"
|
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#include "world items.h"
|
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#include "tiledef.h"
|
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#include "tiledat.h"
|
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#include "interactive tiles.h"
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#include "Handle Doors.h"
|
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#include "smokeeffects.h"
|
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#include "handle ui.h"
|
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#include "pits.h"
|
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#include "campaign Types.h"
|
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#include "strategic.h"
|
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#include "Action Items.h"
|
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#include "Soldier Profile.h"
|
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#include "Interface Dialogue.h"
|
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#include "LightEffects.h"
|
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#include "AI.h"
|
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#include "Soldier tile.h"
|
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#include "smell.h"
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#include "GameSettings.h"
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#include "Fog Of War.h"
|
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#include "Simple Render Utils.h"
|
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#include <stdarg.h>
|
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#include <time.h>
|
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#include "himage.h"
|
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#include "vsurface.h"
|
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#include "vsurface_private.h"
|
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#include "sysutil.h"
|
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#include "interface.h"
|
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#include "interface cursors.h"
|
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#include "structure.h"
|
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#include "points.h"
|
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#include "Dialogue Control.h"
|
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#include "english.h"
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#include "mousesystem.h"
|
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#include "jascreens.h"
|
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#include "math.h"
|
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#include <stdlib.h>
|
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#include <errno.h>
|
||||
#include "input.h"
|
||||
#include "video.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "edit_sys.h"
|
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#include "line.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Render Dirty.h"
|
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#include "Structure Internals.h"
|
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#include "Shade Table Util.h"
|
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#include <memory.h>
|
||||
#include "Map Edgepoints.h"
|
||||
#include "Map Information.h"
|
||||
#include "vobject.h"
|
||||
#include "worlddat.h"
|
||||
#include "overhead map.h"
|
||||
#include "interface control.h"
|
||||
#include "cursors.h"
|
||||
#include "soldier find.h"
|
||||
#include "interface panels.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
#include "phys math.h"
|
||||
#include "physics.h"
|
||||
#include "los.h"
|
||||
#include "event pump.h"
|
||||
#include "interface items.h"
|
||||
#include "Debug Control.h"
|
||||
#include "text.h"
|
||||
#include "Squads.h"
|
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#include "Map Screen Interface Map Inventory.h"
|
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//#include "container.h"
|
||||
#include "fov.h"
|
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#include "Overhead types.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "MemMan.h"
|
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#include "font.h"
|
||||
#include "Button System.h"
|
||||
#include "gameloop.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "assignments.h"
|
||||
#include "WordWrap.h"
|
||||
#include "time.h"
|
||||
#include "Keys.h"
|
||||
#include "bullets.h"
|
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#include "Animation Cache.h"
|
||||
#include "tile surface.h"
|
||||
#include <wchar.h>
|
||||
#include "screenids.h"
|
||||
#include "shading.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "Summary Info.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "EditorBuildings.h"
|
||||
#include "music control.h"
|
||||
#include "Scheduling.h"
|
||||
#include "EditorMapInfo.h"
|
||||
#include "Smoothing Utils.h"
|
||||
#include "Meanwhile.h"
|
||||
|
||||
#endif
|
||||
@@ -478,10 +478,6 @@
|
||||
RelativePath=".\tiledef.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\TileEngine All.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\World Tileset Enums.h"
|
||||
>
|
||||
|
||||
@@ -478,10 +478,6 @@
|
||||
RelativePath="tiledef.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="TileEngine All.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="World Tileset Enums.h"
|
||||
>
|
||||
|
||||
@@ -58,7 +58,6 @@
|
||||
<ClInclude Include="Tile Surface.h" />
|
||||
<ClInclude Include="TileDat.h" />
|
||||
<ClInclude Include="tiledef.h" />
|
||||
<ClInclude Include="TileEngine All.h" />
|
||||
<ClInclude Include="World Tileset Enums.h" />
|
||||
<ClInclude Include="WorldDat.h" />
|
||||
<ClInclude Include="worlddef.h" />
|
||||
|
||||
@@ -114,7 +114,6 @@
|
||||
<ClInclude Include="tiledef.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="TileEngine All.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="World Tileset Enums.h">
|
||||
|
||||
@@ -58,7 +58,6 @@
|
||||
<ClInclude Include="Tile Surface.h" />
|
||||
<ClInclude Include="TileDat.h" />
|
||||
<ClInclude Include="tiledef.h" />
|
||||
<ClInclude Include="TileEngine All.h" />
|
||||
<ClInclude Include="World Tileset Enums.h" />
|
||||
<ClInclude Include="WorldDat.h" />
|
||||
<ClInclude Include="worlddef.h" />
|
||||
|
||||
@@ -114,7 +114,6 @@
|
||||
<ClInclude Include="tiledef.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="TileEngine All.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="World Tileset Enums.h">
|
||||
|
||||
@@ -58,7 +58,6 @@
|
||||
<ClInclude Include="Tile Surface.h" />
|
||||
<ClInclude Include="TileDat.h" />
|
||||
<ClInclude Include="tiledef.h" />
|
||||
<ClInclude Include="TileEngine All.h" />
|
||||
<ClInclude Include="World Tileset Enums.h" />
|
||||
<ClInclude Include="WorldDat.h" />
|
||||
<ClInclude Include="worlddef.h" />
|
||||
|
||||
@@ -58,7 +58,6 @@
|
||||
<ClInclude Include="Tile Surface.h" />
|
||||
<ClInclude Include="TileDat.h" />
|
||||
<ClInclude Include="tiledef.h" />
|
||||
<ClInclude Include="TileEngine All.h" />
|
||||
<ClInclude Include="World Tileset Enums.h" />
|
||||
<ClInclude Include="WorldDat.h" />
|
||||
<ClInclude Include="worlddef.h" />
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "worlddat.h"
|
||||
#include "sys globals.h"
|
||||
#include "tile surface.h"
|
||||
#include "Debug.h"
|
||||
#endif
|
||||
|
||||
#include <vfs/Core/vfs.h>
|
||||
#include <vfs/Core/vfs_file_raii.h>
|
||||
|
||||
@@ -1,16 +1,12 @@
|
||||
// Lesh:
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "explosion control.h"
|
||||
#include "Debug.h"
|
||||
#include "FileMan.h"
|
||||
#include "Debug Control.h"
|
||||
#endif
|
||||
|
||||
#include "expat.h"
|
||||
#include "XML.h"
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "sgp.h"
|
||||
#include "environment.h"
|
||||
#include "renderworld.h"
|
||||
@@ -17,7 +14,6 @@
|
||||
#include "Isometric Utils.h" // added by Flugente
|
||||
#include "worldman.h" // added by Flugente
|
||||
#include "Dialogue Control.h" // added by Flugente
|
||||
#endif
|
||||
|
||||
#include "Text.h"
|
||||
#include "connect.h"
|
||||
|
||||
@@ -16,9 +16,6 @@
|
||||
* Written by Derek Beland, April 14, 1997
|
||||
*
|
||||
***************************************************************************************/
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "worlddef.h"
|
||||
#include "renderworld.h"
|
||||
#include "sysutil.h"
|
||||
@@ -31,7 +28,6 @@
|
||||
#include "Shade Table Util.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "PATHAI.H"
|
||||
#endif
|
||||
|
||||
#define LVL1_L1_PER (50)
|
||||
#define LVL1_L2_PER (50)
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "sysutil.h"
|
||||
#include "utilities.h"
|
||||
#include "renderworld.h"
|
||||
@@ -24,7 +21,6 @@
|
||||
#include "gameloop.h"
|
||||
#include "Action Items.h" // added by Flugente
|
||||
#include "Rebel Command.h"
|
||||
#endif
|
||||
|
||||
#include "connect.h"
|
||||
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "phys math.h"
|
||||
#include <memory.h>
|
||||
#endif
|
||||
|
||||
vector_3 VSetEqual( vector_3 *a )
|
||||
{
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "physics.h"
|
||||
#include "wcheck.h"
|
||||
#include "isometric utils.h"
|
||||
@@ -22,7 +19,6 @@
|
||||
#include "Buildings.h"
|
||||
#include "Dialogue Control.h" // added by Flugente
|
||||
#include "Map Information.h" // added by Shadooow
|
||||
#endif
|
||||
#include "connect.h"
|
||||
#include "PATHAI.H"
|
||||
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "types.h"
|
||||
#include "pits.h"
|
||||
#include "worlddef.h"
|
||||
@@ -14,7 +11,6 @@
|
||||
#include "animation control.h"
|
||||
#include "strategic.h"
|
||||
#include "Action Items.h"
|
||||
#endif
|
||||
|
||||
//used by editor
|
||||
BOOLEAN gfShowPits = FALSE;
|
||||
|
||||
@@ -4,9 +4,6 @@
|
||||
#include "Render Z.h"
|
||||
///////////////////////////
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "renderworld.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
@@ -24,7 +21,6 @@
|
||||
#include "Sound Control.h"
|
||||
#include "LogicalBodyTypes/Layers.h"
|
||||
#include "LogicalBodyTypes/BodyTypeDB.h"
|
||||
#endif
|
||||
|
||||
#include "Utilities.h"
|
||||
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include <string.h>
|
||||
#include "types.h"
|
||||
#include "wcheck.h"
|
||||
@@ -50,7 +47,6 @@
|
||||
#include "Soldier Ani.h"
|
||||
#include "ASD.h" // added by Flugente
|
||||
#include "renderworld.h" // added by Flugente for SetRenderFlags( RENDER_FLAG_FULL );
|
||||
#endif
|
||||
|
||||
#ifdef COUNT_PATHS
|
||||
extern UINT32 guiSuccessfulPathChecks;
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "sgp.h"
|
||||
#include "wcheck.h"
|
||||
#include "sysutil.h"
|
||||
#endif
|
||||
|
||||
UINT32 guiBOTTOMPANEL = 0;
|
||||
UINT32 guiRIGHTPANEL = 0;
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "tiledef.h"
|
||||
#include "worlddef.h"
|
||||
#include "wcheck.h"
|
||||
@@ -10,7 +7,6 @@
|
||||
#include "pathai.h"
|
||||
#include "tile surface.h"
|
||||
#include "Tactical Save.h"
|
||||
#endif
|
||||
|
||||
//#include "editscreen.h"
|
||||
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#else
|
||||
#include "worlddef.h"
|
||||
#include "worlddat.h"
|
||||
#include "wcheck.h"
|
||||
@@ -47,7 +43,6 @@
|
||||
#include "gamesettings.h"
|
||||
#include "editscreen.h"
|
||||
#include "Editor Taskbar Utils.h"
|
||||
#endif
|
||||
|
||||
#ifdef JA2EDITOR
|
||||
#include "Summary Info.h"
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "wcheck.h"
|
||||
@@ -15,7 +12,6 @@
|
||||
#include "random.h"
|
||||
// sevenfm
|
||||
#include "PATHAI.H"
|
||||
#endif
|
||||
|
||||
extern BOOLEAN gfBasement;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user