mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
More unused stuff removal (#49)
* More unused stuff removal
delete:
- giant 'metaheaders' (JA2 All.h, Laptop All.h, etc), preferring to add #includes directly where needed
- unused ExceptionHandling and DbMan translation units
- unused WizShare.h, Bitmap.h, trle.h, video_private.h headers
* remove mentions from vc proj files too
* remove preprocessor conditionals for unused definitions
find . -iname '*.h' -o -iname '*.cpp' -exec unifdef.exe -m -UPRECOMPILED_HEADERS -UJA2_PRECOMPILED_HEADERS -UWIZ8_PRECOMPILED_HEADERS -UPRECOMPILEDHEADERS {} ';'
then manually fixed a couple files the tool errored out on
* yes, the comments too
as title
This commit is contained in:
@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "types.h"
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#include "Animated ProgressBar.h"
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#include "MemMan.h"
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@@ -17,7 +14,6 @@
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#include "WordWrap.h"
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#include "Message.h"
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#include "Text.h"
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#endif
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double rStart, rEnd;
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double rActual;
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@@ -1,7 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#include "interface items.h"
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#else
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#include "builddefines.h"
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#include <wchar.h>
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#include "sgp.h"
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@@ -18,7 +14,6 @@
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#include "Sound Control.h"
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// HEADROCK HAM B2.6: included this here to allow toggling the CTH bars.
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#include "GameSettings.h"
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#endif
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//aim
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extern UINT8 gubShowActionPointsInRed;
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@@ -1,10 +1,6 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "types.h"
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#include "Debug Control.h"
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#include "stdio.h"
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#endif
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#include "sgp_logger.h"
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@@ -1,10 +1,6 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "Encrypted File.h"
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#include "FileMan.h"
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#include "Debug.h"
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#endif
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#include "Language Defines.h"
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// anv: for selecting random line
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include <stdio.h>
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#include <time.h>
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#include "sgp.h"
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@@ -8,7 +5,6 @@
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#include "wcheck.h"
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#include "Event Manager.h"
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#include "Timer Control.h"
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#endif
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HLIST hEventQueue = NULL;
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HLIST hDelayEventQueue = NULL;
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include <stdio.h>
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#include <time.h>
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#include "sgp.h"
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@@ -14,7 +11,6 @@
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#include "Animation Control.h"
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#include "opplist.h"
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#include "Tactical Save.h"
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#endif
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#ifdef NETWORKED
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#include "Networking.h"
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@@ -1,7 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#include "winfont.h"
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#else
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#include <stdio.h>
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#include <time.h>
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#include "sgp.h"
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@@ -9,7 +5,6 @@
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#include "vsurface.h"
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#include "wcheck.h"
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#include "Font Control.h"
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#endif
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INT32 giCurWinFont = 0;
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//BOOLEAN gfUseWinFonts = FALSE;
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@@ -1,9 +1,5 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "KeyMap.h"
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#include <windows.h>
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#endif
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#include "text.h"
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static Str8EnumLookupType gKeyTable[] =
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@@ -1,8 +1,4 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "sgp.h"
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#endif
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#ifdef JA2EDITOR
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#include "Screens.h"
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "MercTextBox.h"
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#include "WCheck.h"
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#include "renderworld.h"
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@@ -9,7 +6,6 @@
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#include "WordWrap.h"
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#include "vobject_blitters.h"
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#include "Message.h"
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#endif
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#define TEXT_POPUP_WINDOW_TEXT_OFFSET_X 8
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@@ -1,12 +1,8 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "builddefines.h"
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#include "stdio.h"
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#include "Windows.h"
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#include "Types.h"
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#include "Multi Language Graphic Utils.h"
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#endif
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#include "Language Defines.h"
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//SB
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "types.h"
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#include "Music Control.h"
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#include "soundman.h"
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@@ -9,7 +6,6 @@
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#include "overhead.h"
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#include "timer control.h"
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#include "strategicmap.h"
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#endif
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#include "Overhead Types.h"
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//extern int iScreenMode;
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@@ -1,9 +1,5 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "PopUpBox.h"
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#include "sysutil.h"
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#endif
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#define BORDER_WIDTH 16
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "builddefines.h"
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#include <stdio.h>
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#include <stdlib.h>
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@@ -14,7 +11,6 @@
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#include "pcx.h"
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#include "impTGA.h"
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#include "wcheck.h"
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#endif
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//CONVERT_TO_16_BIT
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BOOLEAN ConvertToETRLE( UINT8 ** ppDest, UINT32 * puiDestLen, UINT8 ** ppSubImageBuffer, UINT16 * pusNumberOfSubImages, UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, UINT32 fFlags );
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "Types.h"
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#include "WordWrap.h"
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#include "Render Dirty.h"
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@@ -9,7 +6,6 @@
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#include "Slider.h"
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#include "SysUtil.h"
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#include "Line.h"
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#endif
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@@ -1,8 +1,5 @@
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// MODULE FOR SOUND SYSTEM
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "sgp.h"
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#include "Sound Control.h"
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#include "soundman.h"
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@@ -11,7 +8,6 @@
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#include "renderworld.h"
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#include "GameSettings.h"
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#include "math.h"
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#endif
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#define SOUND_FAR_VOLUME_MOD 25
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "builddefines.h"
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#include <math.h>
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#include <stdio.h>
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@@ -18,7 +15,6 @@
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#include "vobject_blitters.h"
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#include "Font Control.h"
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#include "Sound Control.h"
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#endif
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STR16 szClipboard;
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@@ -1,13 +1,9 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "text.h"
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#include "Fileman.h"
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#include "GameSettings.h"
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// sevenfm
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#include <codecvt>
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#include <string>
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#endif
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BOOLEAN LoadItemInfo(UINT16 ubIndex, STR16 pNameString, STR16 pInfoString )
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{
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@@ -1,7 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#include "interface control.h"
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#else
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#include <windows.h>
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#include <mmsystem.h>
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#include <string.h>
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@@ -14,7 +10,6 @@
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#include "renderworld.h"
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#include "interface control.h"
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#include "keymap.h"
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#endif
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "types.h"
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#include <stdio.h>
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#include <Windows.h>
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@@ -14,7 +11,6 @@
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#include "overhead types.h"
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#include "wcheck.h"
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#include "sys globals.h"
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#endif
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extern BOOLEAN GetCDromDriveLetter( STR8 pString );
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@@ -507,10 +507,6 @@
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RelativePath=".\Utilities.h"
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>
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</File>
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<File
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RelativePath=".\Utils All.h"
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>
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</File>
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<File
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RelativePath=".\Win Util.h"
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>
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@@ -509,10 +509,6 @@
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RelativePath="Utilities.h"
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>
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</File>
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<File
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RelativePath="Utils All.h"
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>
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</File>
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<File
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RelativePath="Win Util.h"
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>
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@@ -58,7 +58,6 @@
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<ClInclude Include="Text.h" />
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<ClInclude Include="Timer Control.h" />
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<ClInclude Include="Utilities.h" />
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<ClInclude Include="Utils All.h" />
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<ClInclude Include="Win Util.h" />
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<ClInclude Include="WordWrap.h" />
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<ClInclude Include="XMLWriter.h" />
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@@ -117,7 +117,6 @@
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<ClInclude Include="Utilities.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Utils All.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Win Util.h">
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@@ -58,7 +58,6 @@
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<ClInclude Include="Text.h" />
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<ClInclude Include="Timer Control.h" />
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<ClInclude Include="Utilities.h" />
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<ClInclude Include="Utils All.h" />
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<ClInclude Include="Win Util.h" />
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<ClInclude Include="WordWrap.h" />
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<ClInclude Include="XMLWriter.h" />
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@@ -117,7 +117,6 @@
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<ClInclude Include="Utilities.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Utils All.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Win Util.h">
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@@ -58,7 +58,6 @@
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<ClInclude Include="Text.h" />
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<ClInclude Include="Timer Control.h" />
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<ClInclude Include="Utilities.h" />
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<ClInclude Include="Utils All.h" />
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<ClInclude Include="Win Util.h" />
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<ClInclude Include="WordWrap.h" />
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<ClInclude Include="XMLWriter.h" />
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@@ -78,7 +78,6 @@
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<ClInclude Include="Text.h" />
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<ClInclude Include="Timer Control.h" />
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<ClInclude Include="Utilities.h" />
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<ClInclude Include="Utils All.h" />
|
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<ClInclude Include="Win Util.h" />
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<ClInclude Include="WordWrap.h" />
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<ClInclude Include="XMLWriter.h" />
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+1
-6
@@ -1,14 +1,9 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
|
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#include "winfont.h"
|
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#else
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#include "WordWrap.h"
|
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#include "WordWrap.h"
|
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#include "sgp.h"
|
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#include "Render Dirty.h"
|
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#include "Font Control.h"
|
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#include "Stdio.h"
|
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#include "WinFont.h"
|
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#endif
|
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|
||||
|
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#define SINGLE_CHARACTER_WORD_FOR_WORDWRAP
|
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|
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@@ -1,6 +1,3 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
|
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#else
|
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#include "sgp.h"
|
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#include "overhead types.h"
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#include "Soldier Control.h"
|
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@@ -36,7 +33,6 @@
|
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#include "XML.h"
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#include "utilities.h"
|
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#include "store inventory.h"
|
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#endif
|
||||
|
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// Flugente: in order not to loop over MAXITEMS items if we only have a few thousand, remember the actual number of items in the xml
|
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UINT32 gMAXITEMS_READ = 0;
|
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|
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@@ -1,8 +1,3 @@
|
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#ifdef PRECOMPILEDHEADERS
|
||||
#include "Tactical All.h"
|
||||
#include "Editor All.h"
|
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#include "LuaInitNPCs.h"
|
||||
#else
|
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#include "sgp.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
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@@ -16,7 +11,6 @@
|
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#include "Encrypted File.h"
|
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#include "GameSettings.h"
|
||||
#include "Text.h"
|
||||
#endif
|
||||
|
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#include "XML_Language.h"
|
||||
|
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|
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@@ -1,13 +1,9 @@
|
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#ifdef PRECOMPILEDHEADERS
|
||||
#include "Tactical All.h"
|
||||
#else
|
||||
#include "sgp.h"
|
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#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "XML.h"
|
||||
#include "Interface.h"
|
||||
#include "Text.h"
|
||||
#endif
|
||||
|
||||
struct
|
||||
{
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("CHINESE")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#if defined( CHINESE )
|
||||
#include "text.h"
|
||||
@@ -12,7 +9,6 @@
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_ChineseText_public_symbol(void){;}
|
||||
@@ -12153,4 +12149,4 @@ STR16 ChineseSpecString10 = L"%s [%d%%(%d%%)]\n%s %d%% (%d/%d)\n%s %d%%\
|
||||
STR16 ChineseSpecString11 = L"%s (%s) [%d%%(%d%%)]\n%s %d\n%s %d\n%s %d (%d)\n%s (%d) %s\n%s %1.1f %s"; // added by Flugente
|
||||
STR16 ChineseSpecString12 = L"%s (%s) [%d%%]\n%s %d\n%s %d\n%s %d (%d)\n%s (%d) %s\n%s %1.1f %s\n%s %.2f%%"; // added by Flugente
|
||||
|
||||
#endif //CHINESE
|
||||
#endif //CHINESE
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("DUTCH")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#if defined( DUTCH )
|
||||
#include "text.h"
|
||||
@@ -12,7 +9,6 @@
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_DutchText_public_symbol(void){;}
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("ENGLISH")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#if defined( ENGLISH )
|
||||
#include "text.h"
|
||||
@@ -12,7 +9,6 @@
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_EnglishText_public_symbol(void);
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("FRENCH")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#ifdef FRENCH
|
||||
#include "text.h"
|
||||
@@ -12,7 +9,6 @@
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_FrenchText_public_symbol(void){;}
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("GERMAN")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#ifdef GERMAN
|
||||
#include "text.h"
|
||||
@@ -12,7 +9,6 @@
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_GermanText_public_symbol(void){;}
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("ITALIAN")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#if defined( ITALIAN )
|
||||
#include "text.h"
|
||||
@@ -12,7 +9,6 @@
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_ItalianText_public_symbol(void){;}
|
||||
|
||||
@@ -1,16 +1,11 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("CHINESE")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25Englishtext.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#ifdef CHINESE
|
||||
#include "text.h"
|
||||
#include "Fileman.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25ChineseText_public_symbol(void){;}
|
||||
|
||||
@@ -1,16 +1,11 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("DUTCH")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25Dutchtext.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#ifdef DUTCH
|
||||
#include "text.h"
|
||||
#include "Fileman.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25DutchText_public_symbol(void){;}
|
||||
|
||||
@@ -1,16 +1,11 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("ENGLISH")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25Englishtext.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#ifdef ENGLISH
|
||||
#include "text.h"
|
||||
#include "Fileman.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25EnglishText_public_symbol(void);
|
||||
|
||||
@@ -1,16 +1,11 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("FRENCH")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25Frenchtext.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#ifdef FRENCH
|
||||
#include "text.h"
|
||||
#include "Fileman.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25FrenchText_public_symbol(void){;}
|
||||
|
||||
@@ -1,16 +1,11 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("GERMAN")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25GermanText.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#ifdef GERMAN
|
||||
#include "text.h"
|
||||
#include "Fileman.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25GermanText_public_symbol(void){;}
|
||||
|
||||
@@ -1,16 +1,11 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("ITALIAN")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25Italiantext.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#ifdef ITALIAN
|
||||
#include "text.h"
|
||||
#include "Fileman.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25ItalianText_public_symbol(void){;}
|
||||
|
||||
@@ -2,16 +2,11 @@
|
||||
// WANNE: Yes we need this here exclusivly in Polish version, because we do not have a codepage in the code like for other versions.
|
||||
//#pragma setlocale("POLISH")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25Polishtext.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#ifdef POLISH
|
||||
#include "text.h"
|
||||
#include "Fileman.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25PolishText_public_symbol(void){;}
|
||||
|
||||
@@ -1,16 +1,11 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("RUSSIAN")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "_Ja25RussianText.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#ifdef RUSSIAN
|
||||
#include "text.h"
|
||||
#include "Fileman.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25RussianText_public_symbol(void){;}
|
||||
|
||||
@@ -2,9 +2,6 @@
|
||||
// WANNE: Yes we need this here exclusivly in Polish version, because we do not have a codepage in the code like for other versions.
|
||||
//#pragma setlocale("POLISH")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#if defined( POLISH )
|
||||
#include "text.h"
|
||||
@@ -13,7 +10,6 @@
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_PolishText_public_symbol(void){;}
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("RUSSIAN")
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#else
|
||||
#include "Language Defines.h"
|
||||
#if defined( RUSSIAN )
|
||||
#include "text.h"
|
||||
@@ -12,7 +9,6 @@
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_RussianText_public_symbol(void){;}
|
||||
|
||||
@@ -1,17 +1,10 @@
|
||||
// THIS MODULE IS TEMPORARY - USED FOR OUR SOUND SYSTEM INTIL IT IS IMPLEMENTED FOR THE SGP
|
||||
// TAKEN FROM MS SAMPLES FOR DirectSound
|
||||
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include <windows.h>
|
||||
#include <mmsystem.h>
|
||||
#include <dsound.h>
|
||||
#else
|
||||
#include "types.h"
|
||||
#include <windows.h>
|
||||
#include <mmsystem.h>
|
||||
#include <dsound.h>
|
||||
#endif
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Utils All.h"
|
||||
#include "Game Clock.h"
|
||||
#else
|
||||
#include "sgp.h"
|
||||
#include "font.h"
|
||||
#include "types.h"
|
||||
@@ -24,7 +20,6 @@
|
||||
#include "Game Clock.h"
|
||||
#include "GameSettings.h"
|
||||
#include "sgp_logger.h"
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user