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If <BloodiedItem> is set on a blade, the blade weapon wil be replaced with th specified item when a person is hit with it.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7337 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5805,6 +5805,13 @@ void SOLDIERTYPE::EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 sDamage, INT1
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else
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else
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sBreathLoss = APBPConstants[BP_GET_HIT];
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sBreathLoss = APBPConstants[BP_GET_HIT];
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ubReason = TAKE_DAMAGE_BLADE;
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ubReason = TAKE_DAMAGE_BLADE;
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// Flugente: check wether we can make this blade bloody
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if ( ubAttackerID != NOBODY && MercPtrs[ubAttackerID]->inv[HANDPOS].exists( ) && Item[MercPtrs[ubAttackerID]->inv[HANDPOS].usItem].bloodieditem > 0 )
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{
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// magic happens
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MercPtrs[ubAttackerID]->inv[HANDPOS].usItem = Item[MercPtrs[ubAttackerID]->inv[HANDPOS].usItem].bloodieditem;
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}
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}
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}
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else if ( Item[usWeaponIndex].usItemClass & IC_PUNCH )
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else if ( Item[usWeaponIndex].usItemClass & IC_PUNCH )
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{
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{
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