New feature: SAM site cover can now overlap, and SAM sites can be hacked to lower their radius. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23211&goto=347188&#msg_347188

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8309 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-10-05 22:22:50 +00:00
parent 8523a1dead
commit 258e9c24a0
27 changed files with 554 additions and 319 deletions
-2
View File
@@ -101,8 +101,6 @@ void EnemyHeliCheckPlayerKnowledge( INT16 id );
void RepairSamSite( UINT8 aSector );
BOOLEAN IsSectorAirSpacePlayerControlled( UINT8 aSector );
UINT8 NumPlayerAirSpaceOnHeliPath( UINT8 aStart, UINT8 aEnd );
// get the next sector in an enemy heli flight path.