Fix: enemy jeeps are not always counted as enemies

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8308 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-10-04 19:57:27 +00:00
parent c83847a407
commit 8523a1dead
+1 -1
View File
@@ -259,7 +259,7 @@ UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubT
if ( ubTeam == ENEMY_TEAM )
{
ubNumTroops = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumTanks);
ubNumTroops = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites + pSector->ubNumJeeps + pSector->ubNumTanks);
if ( is_networked )
ubNumTroops += numenemyLAN((UINT8)sSectorX,(UINT8)sSectorY ); //hayden