New feature: SAM site cover can now overlap, and SAM sites can be hacked to lower their radius. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23211&goto=347188&#msg_347188

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8309 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-10-05 22:22:50 +00:00
parent 8523a1dead
commit 258e9c24a0
27 changed files with 554 additions and 319 deletions
+5
View File
@@ -119,8 +119,12 @@ void JumpIntoAdjacentSector( UINT8 ubDirection, UINT8 ubJumpCode, INT32 sAdditio
BOOLEAN CanGoToTacticalInSector( INT16 sX, INT16 sY, UINT8 ubZ );
extern UINT32 ubSAMControlledSectors[MAP_WORLD_Y][MAP_WORLD_X];
void UpdateAirspaceControl( void );
BOOLEAN DoesSamCoverSector( UINT8 usSam, UINT8 usSector, BOOLEAN* apSamIsWorking = NULL );
BOOLEAN IsThisSectorASAMSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
// init sam sites
@@ -186,6 +190,7 @@ BOOLEAN IsSectorRoad( INT16 sSectorX, INT16 sSectorY ); // added by Flugente
INT32 SAMSitesUnderPlayerControl( INT16 sX, INT16 sY );
INT8 GetSAMIdFromSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
void SetSamHackStatus( INT16 sSectorX, INT16 sSectorY, INT8 sStatus );
void SetupProfileInsertionDataForSoldier( SOLDIERTYPE *pSoldier );