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New feature: SAM site cover can now overlap, and SAM sites can be hacked to lower their radius. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23211&goto=347188&#msg_347188
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8309 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -119,8 +119,12 @@ void JumpIntoAdjacentSector( UINT8 ubDirection, UINT8 ubJumpCode, INT32 sAdditio
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BOOLEAN CanGoToTacticalInSector( INT16 sX, INT16 sY, UINT8 ubZ );
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extern UINT32 ubSAMControlledSectors[MAP_WORLD_Y][MAP_WORLD_X];
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void UpdateAirspaceControl( void );
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BOOLEAN DoesSamCoverSector( UINT8 usSam, UINT8 usSector, BOOLEAN* apSamIsWorking = NULL );
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BOOLEAN IsThisSectorASAMSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
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// init sam sites
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@@ -186,6 +190,7 @@ BOOLEAN IsSectorRoad( INT16 sSectorX, INT16 sSectorY ); // added by Flugente
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INT32 SAMSitesUnderPlayerControl( INT16 sX, INT16 sY );
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INT8 GetSAMIdFromSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
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void SetSamHackStatus( INT16 sSectorX, INT16 sSectorY, INT8 sStatus );
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void SetupProfileInsertionDataForSoldier( SOLDIERTYPE *pSoldier );
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