- UB Improvements / Cleanup (by Jazz)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6334 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-08-29 11:53:39 +00:00
parent a5abf4d91a
commit 25dd0b084e
16 changed files with 734 additions and 200 deletions
-44
View File
@@ -1377,10 +1377,6 @@ UINT32 InitializeJA2(void)
gfWorldLoaded = FALSE;
#ifdef JA2UB
useOldJA2Inventory = FALSE;
#endif
//Load external game mechanic data
//if ( !LoadExternalGameplayData(TABLEDATA_DIRECTORY))
//{
@@ -1511,41 +1507,8 @@ UINT32 InitializeJA2(void)
}
#endif
#ifdef JA2UB
// run old UB inventory Data-UB\Addons\Data-Old-UB-Inventory
if( _stricmp( gzCommandLine, "-OLDUBINVENTORY" ) )
{
useOldJA2Inventory = TRUE;
}
// Ignore the old UB Inventory, because it is not working
useOldJA2Inventory = FALSE;
#endif
#ifdef JA2BETAVERSION
#ifdef JA2EDITOR
#ifdef JA2UB
// CHECK COMMANDLINE FOR SPECIAL UTILITY
if( !strcmp( gzCommandLine, "-OLDUBINVENTORYEDITORAUTO" ) )
{
OutputDebugString( "Beginning JA2 using -EDITORAUTO commandline argument...\n" );
//For editor purposes, need to know the default map file.
sprintf( gubFilename, "none");
//also set the sector
gWorldSectorX = 0;
gWorldSectorY = 0;
gfAutoLoadA9 = FALSE;
gfIntendOnEnteringEditor = TRUE;
gGameOptions.fGunNut = TRUE;
gGameOptions.fAirStrikes = FALSE;
//gGameOptions.fBobbyRayFastShipments = FALSE;
gGameOptions.fInventoryCostsAP = FALSE;
useOldJA2Inventory = TRUE;
return( GAME_SCREEN );
}
#endif
// CHECK COMMANDLINE FOR SPECIAL UTILITY
if( !strcmp( gzCommandLine, "-EDITORAUTO" ) )
@@ -1606,13 +1569,6 @@ UINT32 InitializeJA2(void)
InitGridNoUB();
#endif
#ifdef JA2UB
if ( useOldJA2Inventory == TRUE )
Old_UB_Inventory ();
else
New_UB_Inventory ();
#endif
//Lua
IniLuaGlobal();
+3 -3
View File
@@ -84,14 +84,14 @@
#if !defined(ENGLISH) && !defined(GERMAN) && !defined(RUSSIAN) && !defined(DUTCH) && !defined(POLISH) && !defined(FRENCH) && !defined(ITALIAN) && !defined(TAIWANESE) && !defined(CHINESE)
/* please set one manually here (by uncommenting) if not willingly to set Workspace wide */
#define ENGLISH
//#define ENGLISH
//#define GERMAN
//#define RUSSIAN
//#define DUTCH
//#define FRENCH
//#define ITALIAN
//#define TAIWANESE
//#define POLISH
#define POLISH
// WANNE: For CHINESE language we also have to define WINFONTS! So when building Chinese version, enable both defines.
//#define CHINESE
@@ -118,4 +118,4 @@
#define SINGLE_CHAR_WORDS
#endif
#endif
#endif
+221 -1
View File
@@ -107,6 +107,22 @@ static int l_InitMercgridNo5 (lua_State *L);
static int l_InitMercgridNo6 (lua_State *L);
static int l_InitJerryGridNo (lua_State *L);
static int l_InitMapProfil (lua_State *L);
static int l_SetKeySoldier (lua_State *L);
static int l_Ja25MANUEL_UB (lua_State *L);
static int l_Ja25BIGGENS_UB (lua_State *L);
static int l_Ja25JOHN_K_UB (lua_State *L);
static int l_Ja25TEX_UB (lua_State *L);
static int l_Ja25GASTON_UB (lua_State *L);
static int l_Ja2JERRY_MILO_UB (lua_State *L);
static int l_Ja25PGMALE4_UB (lua_State *L);
static int l_Ja25BETTY_UB (lua_State *L);
static int l_Ja25RAUL_UB (lua_State *L);
static int l_Ja25MORRIS_UB (lua_State *L);
static int l_Ja25RUDY_UB (lua_State *L);
static int l_Ja25STOGIE_UB (lua_State *L);
static int l_SetInternalLocateGridNo(lua_State *L);
static int l_setInGameHeliCrash (lua_State *L);
@@ -149,6 +165,8 @@ static int l_HavePersonAtGridnoStop(lua_State *L);
static int l_WhoIsThere2 (lua_State *L);
static int l_GuaranteeAtLeastXItemsOfIndex(lua_State *L);
static int l_GuaranteeAtMostNumOfItemsForItem(lua_State *L);
static int l_gMercProfileGearset(lua_State *L);
static int l_FindUnderGroundSector(lua_State *L);
@@ -1370,6 +1388,7 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
//------Shop------
lua_register(L, "GuaranteeAtLeastXItemsOfIndex", l_GuaranteeAtLeastXItemsOfIndex);
lua_register(L, "GuaranteeAtMostNumOfItemsForItem", l_GuaranteeAtMostNumOfItemsForItem);
//--------------------------------------------------------------------------------------------
@@ -1459,9 +1478,26 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
lua_register(L, "InitMercFace", l_InitFace);
lua_register(L, "AddProfileToMap", l_InitMapProfil);
lua_register(L, "SetKeyProfile", l_SetKeySoldier); // tactical mode
#ifdef JA2UB
//john
lua_register(L, "UB_GetManuelID", l_Ja25MANUEL_UB);
lua_register(L, "UB_GetBiggensID", l_Ja25BIGGENS_UB);
lua_register(L, "UB_GetJohnID", l_Ja25JOHN_K_UB);
lua_register(L, "UB_GetTexID", l_Ja25TEX_UB);
lua_register(L, "UB_GetStogieID", l_Ja25STOGIE_UB);
lua_register(L, "UB_GetGastonID", l_Ja25GASTON_UB);
lua_register(L, "UB_GetJerryID", l_Ja2JERRY_MILO_UB);
lua_register(L, "UB_GetPgmale4ID", l_Ja25PGMALE4_UB);
lua_register(L, "UB_GetBettyID", l_Ja25BETTY_UB);
lua_register(L, "UB_GetRaulID", l_Ja25RAUL_UB);
lua_register(L, "UB_GetMorrisID", l_Ja25MORRIS_UB);
lua_register(L, "UB_GetRudyID", l_Ja25RUDY_UB);
//old compatibility script variable
lua_register(L, "Ja25JohnKulbaIsInGame", l_Ja25SaveStructJohnKulbaIsInGame);
lua_register(L, "Ja25CheckJohnKulbaIsInGame", l_Ja25SaveCheckStructJohnKulbaIsInGame);
lua_register(L, "Ja25JohnKulbaInitialSectorY", l_Ja25SaveStructubJohnKulbaInitialSectorY);
@@ -1481,6 +1517,26 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
lua_register(L, "HandlePlayerHittingSwitchToLaunchMissles", l_HandlePlayerHittingSwitchToLaunchMissles);
lua_register(L, "HavePersonAtGridnoStop", l_HavePersonAtGridnoStop);
//new
lua_register(L, "UB_JohnKulbaIsInGame", l_Ja25SaveStructJohnKulbaIsInGame);
lua_register(L, "UB_CheckJohnKulbaIsInGame", l_Ja25SaveCheckStructJohnKulbaIsInGame);
lua_register(L, "UB_JohnKulbaInitialSectorY", l_Ja25SaveStructubJohnKulbaInitialSectorY);
lua_register(L, "UB_JohnKulbaInitialSectorX", l_Ja25SaveStructubJohnKulbaInitialSectorX);
lua_register(L, "UB_SetNumberJa25EnemiesInSurfaceSector", l_SetNumberJa25EnemiesInSurfaceSector);
lua_register(L, "UB_SetNumberOfJa25BloodCatsInSector", l_SetNumberOfJa25BloodCatsInSector);
lua_register(L, "UB_HasNpcSaidQuoteBefore", l_HasNpcSaidQuoteBefore);
lua_register(L, "UB_ShouldThePlayerStopWhenWalkingOnBiggensActionItem", l_ShouldThePlayerStopWhenWalkingOnBiggensActionItem);
lua_register(L, "UB_HandleSeeingPowerGenFan", l_HandleSeeingPowerGenFan);
lua_register(L, "UB_HandleSwitchToOpenFortifiedDoor", l_HandleSwitchToOpenFortifiedDoor);
lua_register(L, "UB_HandleSeeingFortifiedDoor", l_HandleSeeingFortifiedDoor);
lua_register(L, "UB_HandlePlayerHittingSwitchToLaunchMissles", l_HandlePlayerHittingSwitchToLaunchMissles);
lua_register(L, "UB_HavePersonAtGridnoStop", l_HavePersonAtGridnoStop);
#endif
lua_register(L, "WhoIsThere2", l_WhoIsThere2);
@@ -1494,7 +1550,10 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
lua_register(L, "SetCurrentWorldSector", l_SetCurrentWorldSector);
#ifdef JA2UB
//old compatibility script variable
lua_register(L, "EnterTacticalInFinalSector", l_EnterTacticalInFinalSector);
//new
lua_register(L, "UB_EnterTacticalInFinalSector", l_EnterTacticalInFinalSector);
#endif
lua_register(L, "ReStartingGame", l_ReStartingGame);
@@ -1510,6 +1569,7 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
lua_register(L, "InitialProfile", l_InitProfile);
#ifdef JA2UB
//old scripts
lua_register(L, "InitialHeliGridNo1", l_InitMercgridNo0);
lua_register(L, "InitialHeliGridNo2", l_InitMercgridNo1);
lua_register(L, "InitialHeliGridNo3", l_InitMercgridNo2);
@@ -1528,6 +1588,26 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
lua_register(L, "InitialHeli", l_setInGameHeli );
lua_register(L, "InternalLocateGridNo", l_SetInternalLocateGridNo );
//new
lua_register(L, "UB_InitialHeliGridNo1", l_InitMercgridNo0);
lua_register(L, "UB_InitialHeliGridNo2", l_InitMercgridNo1);
lua_register(L, "UB_InitialHeliGridNo3", l_InitMercgridNo2);
lua_register(L, "UB_InitialHeliGridNo4", l_InitMercgridNo3);
lua_register(L, "UB_InitialHeliGridNo5", l_InitMercgridNo4);
lua_register(L, "UB_InitialHeliGridNo6", l_InitMercgridNo5);
lua_register(L, "UB_InitialHeliGridNo7", l_InitMercgridNo6);
lua_register(L, "UB_InitialJerryGridNo", l_InitJerryGridNo);
lua_register(L, "UB_InitialLaptopQuest", l_setLaptopQuest);
lua_register(L, "UB_InitialHeliCrash", l_setInGameHeliCrash );
lua_register(L, "UB_InitialJerryQuotes", l_setJerryQuotes );
lua_register(L, "UB_InitialJerry", l_setInJerry );
lua_register(L, "UB_InitialHeli", l_setInGameHeli );
lua_register(L, "UB_InternalLocateGridNo", l_SetInternalLocateGridNo );
#endif
//lua_register(L, "ExecuteTacticalTextBox", l_ExecuteTacticalTextBox);
@@ -1843,6 +1923,19 @@ static int l_GuaranteeAtLeastXItemsOfIndex(lua_State *L)
return 0;
}
static int l_GuaranteeAtMostNumOfItemsForItem(lua_State *L)
{
if ( lua_gettop(L) >= 3 )
{
UINT8 ubArmsDealer = lua_tointeger(L,1);
INT16 sItemIndex = lua_tointeger(L,2);
UINT32 ubAtMostNumItems = lua_tointeger(L,3);
GuaranteeAtMostNumOfItemsForItem( ubArmsDealer, sItemIndex, ubAtMostNumItems );
}
return 0;
}
static int l_FindUnderGroundSectorVisited(lua_State *L)
{
if ( lua_gettop(L) >= 3 )
@@ -2972,6 +3065,89 @@ int i;
return 0;
}
static int l_Ja25STOGIE_UB (lua_State *L)
{
lua_pushinteger(L, STOGIE_UB);
return 1;
}
static int l_Ja25RUDY_UB (lua_State *L)
{
lua_pushinteger(L, RUDY_UB);
return 1;
}
static int l_Ja25MORRIS_UB (lua_State *L)
{
lua_pushinteger(L, MORRIS_UB);
return 1;
}
static int l_Ja25RAUL_UB (lua_State *L)
{
lua_pushinteger(L, RAUL_UB);
return 1;
}
static int l_Ja25BETTY_UB (lua_State *L)
{
lua_pushinteger(L, BETTY_UB);
return 1;
}
static int l_Ja25PGMALE4_UB (lua_State *L)
{
lua_pushinteger(L, PGMALE4_UB);
return 1;
}
static int l_Ja2JERRY_MILO_UB (lua_State *L)
{
lua_pushinteger(L, JERRY_MILO_UB);
return 1;
}
static int l_Ja25GASTON_UB (lua_State *L)
{
lua_pushinteger(L, GASTON_UB);
return 1;
}
static int l_Ja25MANUEL_UB (lua_State *L)
{
lua_pushinteger(L, MANUEL_UB);
return 1;
}
static int l_Ja25BIGGENS_UB (lua_State *L)
{
lua_pushinteger(L, BIGGENS_UB);
return 1;
}
static int l_Ja25JOHN_K_UB (lua_State *L)
{
lua_pushinteger(L, JOHN_K_UB);
return 1;
}
static int l_Ja25TEX_UB (lua_State *L)
{
lua_pushinteger(L, TEX_UB);
return 1;
}
static int l_setLaptopQuest (lua_State *L)
{
BOOLEAN set = TRUE;
@@ -3887,6 +4063,31 @@ static int l_FadeOutGameScreen(lua_State *L)
return 0;
}
int l_InitMapProfil (lua_State *L)
{
if ( lua_gettop(L) >= 1 )
{
UINT8 prof = lua_tointeger(L,1);
INT16 x = lua_tointeger(L,2);
INT16 y = lua_tointeger(L,3);
INT16 z = lua_tointeger(L,4);
UINT32 gridno = lua_tointeger(L,5);
gMercProfiles[ prof ].sSectorX = x;
gMercProfiles[ prof ].sSectorY = y;
gMercProfiles[ prof ].bSectorZ = z;
gMercProfiles[ prof ].sGridNo = gridno;
gMercProfiles[ prof ].fUseProfileInsertionInfo = TRUE;
gMercProfiles[ prof ].ubStrategicInsertionCode = INSERTION_CODE_GRIDNO;
gMercProfiles[ prof ].usStrategicInsertionData = gridno;
}
return 0;
}
static int l_ProfilesStrategicInsertionData (lua_State *L)
{
UINT8 n = lua_gettop(L);
@@ -5986,6 +6187,25 @@ SOLDIERTYPE * pSoldier;
return 0;
}
static int l_SetKeySoldier(lua_State *L)
{
SOLDIERTYPE * pSoldier;
if ( lua_gettop(L) >= 2 )
{
UINT8 ID = lua_tointeger(L,1);
BOOLEAN Bool = lua_toboolean(L,2);
pSoldier = FindSoldierByProfileID( ID, FALSE );
if (pSoldier)
{
pSoldier->flags.bHasKeys = Bool;
}
}
return 0;
}
static int l_ActiveTimedBombExists(lua_State *L)
{
BOOLEAN Bool;
+134 -9
View File
@@ -63,8 +63,13 @@ void IniGlobalGameSetting(lua_State *L)
lua_setglobal(L, "newDIFFICULTY_LEVEL");
#ifdef JA2UB
//Old
lua_pushinteger(L, gGameOptions.ubDifficultyLevel);
lua_setglobal(L, "difficultyLevel");
//new
lua_pushinteger(L, gGameOptions.ubDifficultyLevel);
lua_setglobal(L, "UB_difficultyLevel");
#endif
// -------------------------------
@@ -115,6 +120,7 @@ void IniGlobalGameSetting(lua_State *L)
lua_setglobal(L, "iniDEFAULT_ARRIVAL_SECTOR_X");
#ifdef JA2UB
//old
lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorX);
lua_setglobal(L, "iniDEFAULT_END_SECTOR_X");
@@ -157,6 +163,50 @@ void IniGlobalGameSetting(lua_State *L)
lua_pushboolean(L, gGameUBOptions.InGameHeli);
lua_setglobal(L, "iniINGAMEHELI");
//new
lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorX);
lua_setglobal(L, "UB_iniDEFAULT_END_SECTOR_X");
lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorY);
lua_setglobal(L, "UB_iniDEFAULT_END_SECTOR_Y");
lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorZ);
lua_setglobal(L, "UB_iniDEFAULT_END_SECTOR_Z");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 0 ]);
lua_setglobal(L, "UB_iniINITIALHELIGRIDNO1");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 1 ]);
lua_setglobal(L, "UB_iniINITIALHELIGRIDNO2");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 2 ]);
lua_setglobal(L, "UB_iniINITIALHELIGRIDNO3");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 3 ]);
lua_setglobal(L, "UB_iniINITIALHELIGRIDNO4");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 4 ]);
lua_setglobal(L, "UB_iniINITIALHELIGRIDNO5");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 5 ]);
lua_setglobal(L, "UB_iniINITIALHELIGRIDNO6");
lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 6 ]);
lua_setglobal(L, "UB_iniINITIALHELIGRIDNO7");
lua_pushinteger(L, gGameUBOptions.JerryGridNo);
lua_setglobal(L, "UB_iniJERRYGRIDNO");
lua_pushboolean(L, gGameUBOptions.LaptopQuestEnabled);
lua_setglobal(L, "UB_iniLAPTOP_QUEST");
lua_pushboolean(L, gGameUBOptions.InJerry);
lua_setglobal(L, "UB_iniJERRY");
lua_pushboolean(L, gGameUBOptions.JerryQuotes);
lua_setglobal(L, "UB_iniJERRYQUOTES");
lua_pushboolean(L, gGameUBOptions.InGameHeliCrash);
lua_setglobal(L, "UB_iniINGAMEHELICRASH");
lua_pushboolean(L, gGameUBOptions.InGameHeli);
lua_setglobal(L, "UB_iniINGAMEHELI");
#endif
//Mod Setting.ini
@@ -489,15 +539,23 @@ void IniGlobalGameSetting(lua_State *L)
lua_setglobal(L, "guiCurrentScreen");
#ifdef JA2UB
//old
lua_pushboolean(L, gGameUBOptions.fTexAndJohn);
lua_setglobal(L, "enabledJohnAndTex");
lua_pushboolean(L, gGameUBOptions.fRandomManuelText);
lua_setglobal(L, "RandomManuelText");
//new
lua_pushboolean(L, gGameUBOptions.fTexAndJohn);
lua_setglobal(L, "UB_enabledJohnAndTex");
lua_pushboolean(L, gGameUBOptions.fRandomManuelText);
lua_setglobal(L, "UB_RandomManuelText");
#endif
#ifdef JA2UB
//Items
//Old
lua_pushinteger(L, BARRETT_UB);
lua_setglobal(L, "itemBARRETT_UB");
@@ -543,25 +601,92 @@ void IniGlobalGameSetting(lua_State *L)
lua_pushinteger(L, TEX_MOVIE_WILD_EAST);
lua_setglobal(L, "itemTEX_MOVIE_WILD_EAST");
lua_pushboolean(L, TEX_MOVIE_HAVE_HONDA);
lua_pushinteger(L, TEX_MOVIE_HAVE_HONDA);
lua_setglobal(L, "itemTEX_MOVIE_HAVE_HONDA");
lua_pushboolean(L, LAPTOP_TRANSMITTER);
lua_pushinteger(L, LAPTOP_TRANSMITTER);
lua_setglobal(L, "itemLAPTOP_TRANSMITTER");
lua_pushboolean(L, CHE_GUEVARA_CANTEEN);
lua_pushinteger(L, CHE_GUEVARA_CANTEEN);
lua_setglobal(L, "itemCHE_GUEVARA_CANTEEN");
lua_pushboolean(L, MERC_WRISTWATCH);
lua_pushinteger(L, MERC_WRISTWATCH);
lua_setglobal(L, "itemMERC_WRISTWATCH");
lua_pushboolean(L, SAM_GARVER_COMBAT_KNIFE);
lua_pushinteger(L, SAM_GARVER_COMBAT_KNIFE);
lua_setglobal(L, "itemSAM_GARVER_COMBAT_KNIFE");
lua_pushboolean(L, MERC_UMBRELLA_OLD);
lua_pushinteger(L, MERC_UMBRELLA_OLD);
lua_setglobal(L, "itemMERC_UMBRELLA_OLD");
lua_pushboolean(L, MORRIS_INSTRUCTION_NOTE);
lua_pushinteger(L, MORRIS_INSTRUCTION_NOTE);
lua_setglobal(L, "itemMORRIS_INSTRUCTION_NOTE");
//New
lua_pushinteger(L, BARRETT_UB);
lua_setglobal(L, "UB_itemBARRETT");
lua_pushinteger(L, CALICO_960_UB);
lua_setglobal(L, "UB_itemCALICO_960");
lua_pushinteger(L, PSG1_UB);
lua_setglobal(L, "UB_itemPSG1");
lua_pushinteger(L, L85_UB);
lua_setglobal(L, "UB_itemL85");
lua_pushinteger(L, TAR21_UB);
lua_setglobal(L, "UB_itemTAR21");
lua_pushinteger(L, VAL_SILENT_UB);
lua_setglobal(L, "UB_itemVAL_SILENT");
lua_pushinteger(L, MICRO_UZI_UB);
lua_setglobal(L, "UB_itemMICRO_UZI");
lua_pushinteger(L, CALICO_950_UB);
lua_setglobal(L, "UB_itemCALICO_950");
lua_pushinteger(L, CALICO_900_UB);
lua_setglobal(L, "UB_itemCALICO_900");
lua_pushinteger(L, CLIP_CANNON_BALL);
lua_setglobal(L, "UB_itemCLIP_CANNON_BALL");
lua_pushinteger(L, MERC_UMBRELLA);
lua_setglobal(L, "UB_itemMERC_UMBRELLA");
lua_pushinteger(L, HAND_CANNON);
lua_setglobal(L, "UB_itemHAND_CANNON");
lua_pushinteger(L, HARTFORD_6_SHOOTER);
lua_setglobal(L, "UB_itemHARTFORD_6_SHOOTER");
lua_pushinteger(L, TEX_MOVIE_ATTACK_CLYDESDALES);
lua_setglobal(L, "UB_itemTEX_MOVIE_ATTACK_CLYDESDALES");
lua_pushinteger(L, TEX_MOVIE_WILD_EAST);
lua_setglobal(L, "UB_itemTEX_MOVIE_WILD_EAST");
lua_pushinteger(L, TEX_MOVIE_HAVE_HONDA);
lua_setglobal(L, "UB_itemTEX_MOVIE_HAVE_HONDA");
lua_pushinteger(L, LAPTOP_TRANSMITTER);
lua_setglobal(L, "UB_itemLAPTOP_TRANSMITTER");
lua_pushinteger(L, CHE_GUEVARA_CANTEEN);
lua_setglobal(L, "UB_itemCHE_GUEVARA_CANTEEN");
lua_pushinteger(L, MERC_WRISTWATCH);
lua_setglobal(L, "UB_itemMERC_WRISTWATCH");
lua_pushinteger(L, SAM_GARVER_COMBAT_KNIFE);
lua_setglobal(L, "UB_itemSAM_GARVER_COMBAT_KNIFE");
lua_pushinteger(L, MERC_UMBRELLA_OLD);
lua_setglobal(L, "UB_itemMERC_UMBRELLA_OLD");
lua_pushinteger(L, MORRIS_INSTRUCTION_NOTE);
lua_setglobal(L, "UB_itemMORRIS_INSTRUCTION_NOTE");
#endif
}
}
+31 -68
View File
@@ -119,9 +119,7 @@ BOOLEAN AdjustCertainDealersInventory();
void LimitArmsDealersInventory( UINT8 ubArmsDealer, UINT32 uDealerItemType, UINT8 ubMaxNumberOfItemType );
void GuaranteeAtLeastOneItemOfType( UINT8 ubArmsDealer, UINT32 uiDealerItemType );
void GuaranteeAtLeastXItemsOfIndex( UINT8 ubArmsDealer, UINT16 usItemIndex, UINT8 ubHowMany );
#ifdef JA2UB
void GuaranteeAtMostNumOfItemsForItem( UINT8 ubArmsDealer, INT16 sItemIndex, UINT8 ubAtMostNumItems );
#endif
void ArmsDealerGetsFreshStock( UINT8 ubArmsDealer, UINT16 usItemIndex, UINT8 ubNumItems );
BOOLEAN ItemContainsLiquid( UINT16 usItemIndex );
@@ -643,17 +641,25 @@ BOOLEAN AdjustCertainDealersInventory( )
GuaranteeAtLeastXItemsOfIndex( ARMS_DEALER_RAUL, BARRETT_UB, 1 );
}
/*
moved to Quest.lua
//if the player hasnt done the "killed the annoying bloodcats" quest for betty,
if( gubQuest[ QUEST_FIX_LAPTOP ] != QUESTDONE && gGameUBOptions.LaptopQuestEnabled == TRUE )
{
//Guarntee 1 laptop transmitter to be at betty's
GuaranteeAtLeastXItemsOfIndex( ARMS_DEALER_BETTY, LAPTOP_TRANSMITTER , 1 ); //4500
}
else
{
GuaranteeAtMostNumOfItemsForItem( ARMS_DEALER_BETTY, LAPTOP_TRANSMITTER, 0 ); //4500
}
*/
if( gGameUBOptions.LaptopQuestEnabled == FALSE )
{
GuaranteeAtMostNumOfItemsForItem( ARMS_DEALER_BETTY, LAPTOP_TRANSMITTER, 0 ); //4500
}
if( gubQuest[ QUEST_GET_RID_BLOODCATS_AT_BETTYS ] != QUESTDONE )
{
@@ -891,6 +897,27 @@ void GuaranteeAtLeastOneItemOfType( UINT8 ubArmsDealer, UINT32 uiDealerItemType
// internal logic failure!
}
void GuaranteeAtMostNumOfItemsForItem( UINT8 ubArmsDealer, INT16 sItemIndex, UINT8 ubAtMostNumItems )
{
if( gArmsDealerStatus[ ubArmsDealer ].fOutOfBusiness )
return;
//ADB, ya, a whole 1 line of extra code!
// not permitted for repair dealers - would take extra code to avoid counting items under repair!
//Assert( !DoesDealerDoRepairs( ubArmsDealer ) );
int itemsIHave = 0;
for (DealerItemList::iterator iter = gArmsDealersInventory[ ubArmsDealer ].begin();
iter != gArmsDealersInventory[ ubArmsDealer ].end(); ++iter) {
if (iter->ItemIsInInventory() == true
&& iter->object.usItem == sItemIndex
&& iter->IsUnderRepair() == false) {
itemsIHave -= iter->object.ubNumberOfObjects;
//if there are any of these in stock
}
}
}
void GuaranteeAtLeastXItemsOfIndex( UINT8 ubArmsDealer, UINT16 usItemIndex, UINT8 ubHowMany )
{
@@ -2442,68 +2469,4 @@ BOOLEAN CanThisItemBeSoldToSimulatedCustomer( UINT8 ubArmsDealerID, UINT16 usIte
return( TRUE );
}
void GuaranteeAtMostNumOfItemsForItem( UINT8 ubArmsDealer, INT16 sItemIndex, UINT8 ubAtMostNumItems )
{
if( gArmsDealerStatus[ ubArmsDealer ].fOutOfBusiness )
return;
//ADB, ya, a whole 1 line of extra code!
// not permitted for repair dealers - would take extra code to avoid counting items under repair!
//Assert( !DoesDealerDoRepairs( ubArmsDealer ) );
int itemsIHave = 0;
for (DealerItemList::iterator iter = gArmsDealersInventory[ ubArmsDealer ].begin();
iter != gArmsDealersInventory[ ubArmsDealer ].end(); ++iter) {
if (iter->ItemIsInInventory() == true
&& iter->object.usItem == sItemIndex
&& iter->IsUnderRepair() == false) {
itemsIHave -= iter->object.ubNumberOfObjects;
//if there are any of these in stock
}
}
/* UINT16 usCnt=0;
UINT8 ubNumToRemove=0;
SPECIAL_ITEM_INFO SpclItemInfo;
UINT8 ubNumLeftToRemove=0;
INT8 bItemCondition=0;
UINT8 bElementToRemove=0;
//if the num items in stock is greater then the num past in
if( gArmsDealersInventory[ ubArmsDealer ][ sItemIndex ].ubTotalItems > ubAtMostNumItems )
{
ubNumToRemove = gArmsDealersInventory[ ubArmsDealer ][ sItemIndex ].ubTotalItems - ubAtMostNumItems;
ubNumLeftToRemove = ubNumToRemove;
//loop through the specified #of times
while( ubNumLeftToRemove > 0 )
{
SetSpecialItemInfoToDefaults( &SpclItemInfo );
//remove special ones first
if( gArmsDealersInventory[ ubArmsDealer ][ sItemIndex ].ubTotalItems > gArmsDealersInventory[ ubArmsDealer ][ sItemIndex ].ubPerfectItems )
{
bElementToRemove = GetFirstValidSpecialItemFromDealer( ubArmsDealer, sItemIndex );
RemoveSpecialItemFromArmsDealerInventoryAtElement( ubArmsDealer, sItemIndex, bElementToRemove );
ubNumLeftToRemove -= 1;
}
else
{
//lower the number to the required number
RemoveItemFromArmsDealerInventory( ubArmsDealer, sItemIndex, &SpclItemInfo, ubNumLeftToRemove );
ubNumLeftToRemove = 0;
}
}
}
*/
}
#endif
#endif
+1 -1
View File
@@ -396,7 +396,7 @@ UINT32 CalculateMinutesClosedBetween( UINT8 ubArmsDealer, UINT32 uiStartTime, UI
extern void DailyCheckOnItemQuantities( BOOLEAN fInstallyHaveItemsAppear ); //Ja25 UB
#endif
extern void GuaranteeAtLeastXItemsOfIndex( UINT8 ubArmsDealer, UINT16 usItemIndex, UINT8 ubHowMany );
extern void GuaranteeAtMostNumOfItemsForItem( UINT8 ubArmsDealer, INT16 sItemIndex, UINT8 ubAtMostNumItems );
#endif
+85 -9
View File
@@ -2021,6 +2021,81 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
ubFileNumID = CARLO;
}
#ifdef JA2UB
if ( ubCharacterNum == MANUEL_UB )
{
sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", MANUEL_UB );
ubFileNumID = MANUEL_UB;
}
if ( ubCharacterNum == BIGGENS_UB )
{
sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", BIGGENS_UB );
ubFileNumID = BIGGENS_UB;
}
if ( ubCharacterNum == JOHN_K_UB )
{
sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", JOHN_K_UB );
ubFileNumID = JOHN_K_UB;
}
if ( ubCharacterNum == TEX_UB )
{
sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", TEX_UB );
ubFileNumID = TEX_UB;
}
if ( ubCharacterNum == GASTON_UB )
{
sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", GASTON_UB );
ubFileNumID = GASTON_UB;
}
if ( ubCharacterNum == STOGIE_UB )
{
sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", STOGIE_UB );
ubFileNumID = STOGIE_UB;
}
if ( ubCharacterNum == JERRY_MILO_UB )
{
sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", JERRY_MILO_UB );
ubFileNumID = JERRY_MILO_UB;
}
if ( ubCharacterNum == PGMALE4_UB )
{
sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", PGMALE4_UB );
ubFileNumID = PGMALE4_UB;
}
if ( ubCharacterNum == BETTY_UB )
{
sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", BETTY_UB );
ubFileNumID = BETTY_UB;
}
if ( ubCharacterNum == RAUL_UB )
{
sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", RAUL_UB );
ubFileNumID = RAUL_UB;
}
if ( ubCharacterNum == MORRIS_UB )
{
sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", MORRIS_UB );
ubFileNumID = MORRIS_UB;
}
if ( ubCharacterNum == RUDY_UB )
{
sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", RUDY_UB );
ubFileNumID = RUDY_UB;
}
#endif
// If we are character #155, check fact!
if ( ubCharacterNum == MANNY && !gubFact[ FACT_MANNY_IS_BARTENDER ] )
{
@@ -2069,32 +2144,33 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
//new profiles by Jazz
if ( ( gProfilesRPC[ubCharacterNum].ProfilId == ubCharacterNum || gProfilesNPC[ubCharacterNum].ProfilId == ubCharacterNum || gProfilesVehicle[ubCharacterNum].ProfilId == ubCharacterNum ) && gMercProfiles[ ubCharacterNum ].ubMiscFlags & PROFILE_MISC_FLAG_RECRUITED )
{
//inshy: fix for UB-1.13 version only sprintf( zFileName,"SPEECH\\r_%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
//inshy: fix for UB-1.13 version only sprintf( zFileName,"SPEECH\\r_%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
if ( gSoundProfileValue[ubCharacterNum].EnabledSound == TRUE )
{
#ifdef JA2UB
#ifdef JA2UB
sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
}
#else
#else
sprintf( zFileName,"SPEECH\\r_%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
#endif
#endif
if ( !FileExists( zFileName ) )
{
//inshy: fix for UB-1.13 version only
#ifdef JA2UB
//inshy: fix for UB-1.13 version only
#ifdef JA2UB
sprintf( zFileName,"SPEECH\\%03d_%03d.wav",ubCharacterNum,usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName,"SPEECH\\%03d_%03d.wav",ubCharacterNum,usQuoteNum );
}
#else
#else
sprintf( zFileName,"SPEECH\\r_%03d_%03d.wav",ubCharacterNum,usQuoteNum );
#endif
//<SB> Also check for Russian Gold sound files (identical to international ones)
#endif
//<SB> Also check for Russian Gold sound files (identical to international ones)
if(! FileExists( zFileName ) )
{
sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
+2 -2
View File
@@ -2397,10 +2397,10 @@ void SoldierGetItemFromWorld( SOLDIERTYPE *pSoldier, INT32 iItemIndex, INT32 sGr
#ifdef JA2UB
//JA25 ub
//if the item is valid
if( usItem != 0 )
if( iItemIndex != 0 )
{
//handle the picking up of a new ja25 gun
HandleNewGunComment( pSoldier, usItem, TRUE );
HandleNewGunComment( pSoldier, iItemIndex, TRUE );
}
#endif
// Aknowledge....
+1 -1
View File
@@ -5636,7 +5636,7 @@ void HandleRaulBlowingHimselfUp()
UINT16 usItem=0;
//Find Raul
pSoldier = FindSoldierByProfileID( 74, FALSE );
pSoldier = FindSoldierByProfileID( RAUL_UB, FALSE );
//if he exists
if( pSoldier )
+38
View File
@@ -319,6 +319,42 @@ void InitGridNoUB()
POWERGENFANSOUND_GRIDNO2 = gGameUBOptions.PowergenFanSoundGridNo2; //= 19749;
STARTFANBACKUPAGAIN_GRIDNO = gGameUBOptions.StartFanbackupAgainGridNo; //= 10980;
STOPPOWERGENFAN_GRIDNO = gGameUBOptions.StopPowergenFanGridNo; //= 10980;
MANUEL_UB = gGameUBOptions.ubMANUEL_UB;
BIGGENS_UB = gGameUBOptions.ubBIGGENS_UB;
JOHN_K_UB = gGameUBOptions.ubJOHN_K_UB;
TEX_UB = gGameUBOptions.ubTEX_UB;
GASTON_UB = gGameUBOptions.ubGASTON_UB;
STOGIE_UB = gGameUBOptions.ubSTOGIE_UB;
JERRY_MILO_UB = gGameUBOptions.ubJERRY_MILO_UB;
PGMALE4_UB = gGameUBOptions.ubPGMALE4_UB;
BETTY_UB = gGameUBOptions.ubBETTY_UB;
RAUL_UB = gGameUBOptions.ubRAUL_UB;
MORRIS_UB = gGameUBOptions.ubMORRIS_UB;
RUDY_UB = gGameUBOptions.ubRUDY_UB;
TEX_MOVIE_ATTACK_CLYDESDALES = gGameUBOptions.ubTEX_MOVIE_ATTACK_CLYDESDALES;
TEX_MOVIE_WILD_EAST = gGameUBOptions.ubTEX_MOVIE_WILD_EAST;
TEX_MOVIE_HAVE_HONDA = gGameUBOptions.ubTEX_MOVIE_HAVE_HONDA;
LAPTOP_TRANSMITTER = gGameUBOptions.ubLAPTOP_TRANSMITTER;
CHE_GUEVARA_CANTEEN = gGameUBOptions.ubCHE_GUEVARA_CANTEEN;
MERC_WRISTWATCH = gGameUBOptions.ubMERC_WRISTWATCH;
SAM_GARVER_COMBAT_KNIFE = gGameUBOptions.ubSAM_GARVER_COMBAT_KNIFE;
MERC_UMBRELLA_OLD = gGameUBOptions.ubMERC_UMBRELLA_OLD;
MORRIS_INSTRUCTION_NOTE = gGameUBOptions.ubMORRIS_INSTRUCTION_NOTE;
HAND_CANNON = gGameUBOptions.ubHAND_CANNON;
HARTFORD_6_SHOOTER = gGameUBOptions.ubHARTFORD_6_SHOOTER;
MERC_UMBRELLA = gGameUBOptions.ubMERC_UMBRELLA;
CLIP_CANNON_BALL = gGameUBOptions.ubCLIP_CANNON_BALL;
BARRETT_UB = gGameUBOptions.ubBARRETT_UB;
CALICO_960_UB = gGameUBOptions.ubCALICO_960_UB;
PSG1_UB = gGameUBOptions.ubPSG1_UB;
L85_UB = gGameUBOptions.ubL85_UB;
TAR21_UB = gGameUBOptions.ubTAR21_UB;
VAL_SILENT_UB = gGameUBOptions.ubVAL_SILENT_UB;
MICRO_UZI_UB = gGameUBOptions.ubMICRO_UZI_UB;
CALICO_950_UB = gGameUBOptions.ubCALICO_950_UB;
CALICO_900_UB = gGameUBOptions.ubCALICO_900_UB;
}
@@ -1253,12 +1289,14 @@ void HandlePickingUpMorrisInstructionNote( SOLDIERTYPE *pSoldier, INT32 iIndex )
return;
}
/*
//if the note has already been picked up by a new merc, or the not ehas been displayed
if( gJa25SaveStruct.ubMorrisNoteState == MN__PICKED_UP_BY_NEW_MERC ||
gJa25SaveStruct.ubMorrisNoteState == MN__FINISHED )
{
return;
}
*/
bID = RandomSoldierIdFromNewMercsOnPlayerTeam();
+33 -27
View File
@@ -3466,6 +3466,7 @@ void HandleNPCTeamMemberDeath( SOLDIERTYPE *pSoldierOld )
if (pSoldierOld->bTeam == CIV_TEAM )
{
#ifdef JA2UB
#else
SOLDIERTYPE * pOther;
#endif
@@ -3475,30 +3476,12 @@ void HandleNPCTeamMemberDeath( SOLDIERTYPE *pSoldierOld )
ScreenMsg( FONT_RED, MSG_INTERFACE, pMercDeadString[ 0 ], pSoldierOld->GetName() );
}
#ifdef JA2UB
if ( pSoldierOld->ubProfile == MORRIS_UB )
{
{
INT8 bSoldierID;
//Geta a random soldier ID
bSoldierID = RandomSoldierIdFromNewMercsOnPlayerTeam();
//if there is any
if( bSoldierID != -1 )
{
//say the MORRIS dead quote
TacticalCharacterDialogue( &Menptr[ bSoldierID ], QUOTE_LEARNED_TO_HATE_MERC_1_ON_TEAM_WONT_RENEW );
}
}
}
#endif
switch( pSoldierOld->ubProfile )
{
#ifdef JA2UB
#else //Ja25: none of these characters are in the exp.
#else //Ja25: none of these characters are in the exp.
switch( pSoldierOld->ubProfile )
{
case BRENDA:
SetFactTrue( FACT_BRENDA_DEAD );
{
@@ -3637,20 +3620,43 @@ void HandleNPCTeamMemberDeath( SOLDIERTYPE *pSoldierOld )
HandleNPCDoAction( DOREEN, NPC_ACTION_FREE_KIDS, 0 );
}
break;
#endif
#ifdef JA2UB
#else
// SANDRO - Check if queen bitch is dead
case QUEEN:
// Muhahahahaaa, QUEST COMPLETED! Give us everything!! Exp, glory, fame!
EndQuest( QUEST_KILL_DEIDRANNA, pSoldierOld->sSectorX, pSoldierOld->sSectorY );
break;
#endif
}
#endif
#ifdef JA2UB
if ( pSoldierOld->ubProfile == MORRIS_UB )
{
{
INT8 bSoldierID;
SOLDIERTYPE * pOther;
pOther = FindSoldierByProfileID( MORRIS_UB, FALSE );
if ( pOther )
{
OBJECTTYPE Object;
CreateItem( MORRIS_INSTRUCTION_NOTE, 100, &Object );
AutoPlaceObject( pOther, &Object, TRUE );
}
//Geta a random soldier ID
bSoldierID = RandomSoldierIdFromNewMercsOnPlayerTeam();
//if there is any
if( bSoldierID != -1 )
{
//say the MORRIS dead quote
TacticalCharacterDialogue( &Menptr[ bSoldierID ], QUOTE_LEARNED_TO_HATE_MERC_1_ON_TEAM_WONT_RENEW );
}
}
}
// Ja25no queen
#else
// Are we looking at the queen?
+72
View File
@@ -53,6 +53,13 @@
#include "Encyclopedia.h"
#ifdef JA2UB
#include "Ja25_Tactical.h"
#include "Ja25_Tactical.h"
#include "ub_config.h"
#endif
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
@@ -178,6 +185,71 @@ NPCQuoteInfo * LoadQuoteFile( UINT8 ubNPC )
}
}
#ifdef JA2UB
if ( ubNPC == MANUEL_UB )
{
sprintf( zFileName, "NPCData\\%03d.npc", MANUEL_UB );
}
if ( ubNPC == BIGGENS_UB )
{
sprintf( zFileName, "NPCData\\%03d.npc", BIGGENS_UB );
}
if ( ubNPC == JOHN_K_UB )
{
sprintf( zFileName, "NPCData\\%03d.npc", JOHN_K_UB );
}
if ( ubNPC == TEX_UB )
{
sprintf( zFileName, "NPCData\\%03d.npc", TEX_UB );
}
if ( ubNPC == GASTON_UB )
{
sprintf( zFileName, "NPCData\\%03d.npc", GASTON_UB );
}
if ( ubNPC == STOGIE_UB )
{
sprintf( zFileName, "NPCData\\%03d.npc", STOGIE_UB );
}
if ( ubNPC == JERRY_MILO_UB )
{
sprintf( zFileName, "NPCData\\%03d.npc", JERRY_MILO_UB );
}
if ( ubNPC == PGMALE4_UB )
{
sprintf( zFileName, "NPCData\\%03d.npc", PGMALE4_UB );
}
if ( ubNPC == BETTY_UB )
{
sprintf( zFileName, "NPCData\\%03d.npc", BETTY_UB );
}
if ( ubNPC == RAUL_UB )
{
sprintf( zFileName, "NPCData\\%03d.npc", RAUL_UB );
}
if ( ubNPC == MORRIS_UB )
{
sprintf( zFileName, "NPCData\\%03d.npc", MORRIS_UB );
}
if ( ubNPC == RUDY_UB )
{
sprintf( zFileName, "NPCData\\%03d.npc", RUDY_UB );
}
#endif
//else if ( ubNPC < FIRST_RPC || ubNPC >= GASTON || (ubNPC < FIRST_NPC && gMercProfiles[ ubNPC ].ubMiscFlags & PROFILE_MISC_FLAG_RECRUITED ) )
//new profiles by Jazz
else if ( gProfilesIMP[ubNPC].ProfilId == ubNPC || gProfilesAIM[ubNPC].ProfilId == ubNPC || gProfilesMERC[ubNPC].ProfilId == ubNPC || ( gProfilesRPC[ubNPC].ProfilId == ubNPC && gMercProfiles[ ubNPC ].ubMiscFlags & PROFILE_MISC_FLAG_RECRUITED ) )
+40
View File
@@ -507,11 +507,51 @@ BOOLEAN LoadTileSurfaces( char ppTileSurfaceFilenames[][32], UINT8 ubTilesetID )
}
else
{
if ( uiLoop == 123 )
{
strcpy( TileSurfaceFilenames[123], gTilesets[ TLS_GENERIC_1 ].TileSurfaceFilenames[123] );//(char *)(ppTileSurfaceFilenames + (65 * uiLoop)) );
if (AddTileSurface( gTilesets[ TLS_GENERIC_1 ].TileSurfaceFilenames[123], 123, TLS_GENERIC_1, FALSE ) == FALSE)
{
DestroyTileSurfaces( );
return( FALSE );
}
}
else if ( uiLoop == 124 )
{
strcpy( TileSurfaceFilenames[124], gTilesets[ TLS_GENERIC_1 ].TileSurfaceFilenames[124] );//(char *)(ppTileSurfaceFilenames + (65 * uiLoop)) );
if (AddTileSurface( gTilesets[ TLS_GENERIC_1 ].TileSurfaceFilenames[124], 124, TLS_GENERIC_1, FALSE ) == FALSE)
{
DestroyTileSurfaces( );
return( FALSE );
}
}
else if ( uiLoop == 125 )
{
strcpy( TileSurfaceFilenames[125], gTilesets[ TLS_GENERIC_1 ].TileSurfaceFilenames[125] );//(char *)(ppTileSurfaceFilenames + (65 * uiLoop)) );
if (AddTileSurface( gTilesets[ TLS_GENERIC_1 ].TileSurfaceFilenames[125], 125, TLS_GENERIC_1, FALSE ) == FALSE)
{
DestroyTileSurfaces( );
return( FALSE );
}
}
else if ( uiLoop == 127 )
{
strcpy( TileSurfaceFilenames[127], gTilesets[ TLS_GENERIC_1 ].TileSurfaceFilenames[127] );//(char *)(ppTileSurfaceFilenames + (65 * uiLoop)) );
if (AddTileSurface( gTilesets[ TLS_GENERIC_1 ].TileSurfaceFilenames[127], 127, TLS_GENERIC_1, FALSE ) == FALSE)
{
DestroyTileSurfaces( );
return( FALSE );
}
}
else
{
strcpy( TileSurfaceFilenames[uiLoop], gTilesets[ DEFAULT_JA25_TILESET ].TileSurfaceFilenames[uiLoop] );//(char *)(ppTileSurfaceFilenames + (65 * uiLoop)) );
if (AddTileSurface( gTilesets[ DEFAULT_JA25_TILESET ].TileSurfaceFilenames[uiLoop], uiLoop, DEFAULT_JA25_TILESET, FALSE ) == FALSE)
{
DestroyTileSurfaces( );
return( FALSE );
}
}
}
#else
+1 -1
View File
@@ -538,7 +538,7 @@ STR16 iEditorTaskbarInternalText[]=
L"Opcje",
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Terrain fasthelp text // TODO.Translate
L"|./|,: Cycle 'width: xx' dimensions\n|P|g |U|p/|P|g |D|n: Previous/Next tile for selected object(s)/in smart method", //Buildings fasthelp text // TODO.Translate
LL"|C|t|r|l+|/: Place new item under mouse cursor\n|/: Place same item under mouse cursor", //Items fasthelp text // TODO.Translate
L"|C|t|r|l+|/: Place new item under mouse cursor\n|/: Place same item under mouse cursor", //Items fasthelp text // TODO.Translate
L"|1-|9: Set waypoints\n|C|t|r|l+|C/|C|t|r|l+|V: Copy/Paste merc", //Mercs fasthelp text // TODO.Translate
L"|C|t|r|l+|G: Go to grid no\n \n|I: Toggle overhead map\n|J: Toggle draw high ground\n|K: Toggle high ground markers\n|S|h|i|f|t+|L: Toggle map edge points\n|S|h|i|f|t+|T: Toggle treetops\n|U: Toggle world raise\n \n|./|,: Cycle 'width: xx' dimensions", //Map Info fasthelp text // TODO.Translate
L"|C|t|r|l+|N: Create new map\n \n|F|5: Show Summary Info/Country Map\n|F|1|0: Remove all lights\n|F|1|1: Reverse schedules\n|F|1|2: Clear schedules\n \n|S|h|i|f|t+|R: Toggle random placement based on quantity of selected object(s)", //Options fasthelp text // TODO.Translate
+36 -34
View File
@@ -296,44 +296,46 @@ void LoadGameUBOptions()
// Weapon
// -----------------------
#ifdef JA2UB
TEX_MOVIE_ATTACK_CLYDESDALES = iniReader.ReadInteger("Unfinished Business Items","TEX_MOVIE_ATTACK_CLYDESDALES", 1356);
TEX_MOVIE_WILD_EAST = iniReader.ReadInteger("Unfinished Business Items","TEX_MOVIE_WILD_EAST", 1357);
TEX_MOVIE_HAVE_HONDA = iniReader.ReadInteger("Unfinished Business Items","TEX_MOVIE_HAVE_HONDA", 1358);
LAPTOP_TRANSMITTER = iniReader.ReadInteger("Unfinished Business Items","LAPTOP_TRANSMITTER", 1355);
CHE_GUEVARA_CANTEEN = iniReader.ReadInteger("Unfinished Business Items","CHE_GUEVARA_CANTEEN", 1359);
MERC_WRISTWATCH = iniReader.ReadInteger("Unfinished Business Items","MERC_WRISTWATCH", 1360);
SAM_GARVER_COMBAT_KNIFE = iniReader.ReadInteger("Unfinished Business Items","SAM_GARVER_COMBAT_KNIFE", 1353);
MERC_UMBRELLA_OLD = iniReader.ReadInteger("Unfinished Business Items","MERC_UMBRELLA_OLD", 1361);
MORRIS_INSTRUCTION_NOTE = iniReader.ReadInteger("Unfinished Business Items","MORRIS_INSTRUCTION_NOTE", 1362);
HAND_CANNON = iniReader.ReadInteger("Unfinished Business Items","HAND_CANNON", 1352);
HARTFORD_6_SHOOTER = iniReader.ReadInteger("Unfinished Business Items","HARTFORD_6_SHOOTER", 66);
MERC_UMBRELLA = iniReader.ReadInteger("Unfinished Business Items","MERC_UMBRELLA", 1361);
CLIP_CANNON_BALL = iniReader.ReadInteger("Unfinished Business Items","CLIP_CANNON_BALL", 1354);
BARRETT_UB = iniReader.ReadInteger("Unfinished Business Items","BARRETT_UB", 335);
CALICO_960_UB = iniReader.ReadInteger("Unfinished Business Items","CALICO_960_UB", 69);
PSG1_UB = iniReader.ReadInteger("Unfinished Business Items","PSG1_UB", 334);
L85_UB = iniReader.ReadInteger("Unfinished Business Items","L85_UB", 331);
TAR21_UB = iniReader.ReadInteger("Unfinished Business Items","TAR21_UB", 332);
VAL_SILENT_UB = iniReader.ReadInteger("Unfinished Business Items","VAL_SILENT_UB", 333);
MICRO_UZI_UB = iniReader.ReadInteger("Unfinished Business Items","MICRO_UZI_UB", 330);
CALICO_950_UB = iniReader.ReadInteger("Unfinished Business Items","CALICO_950_UB", 67);
CALICO_900_UB = iniReader.ReadInteger("Unfinished Business Items","CALICO_900_UB", 68);
gGameUBOptions.ubTEX_MOVIE_ATTACK_CLYDESDALES = iniReader.ReadInteger("Unfinished Business Items","TEX_MOVIE_ATTACK_CLYDESDALES", 1356);
gGameUBOptions.ubTEX_MOVIE_WILD_EAST = iniReader.ReadInteger("Unfinished Business Items","TEX_MOVIE_WILD_EAST", 1357);
gGameUBOptions.ubTEX_MOVIE_HAVE_HONDA = iniReader.ReadInteger("Unfinished Business Items","TEX_MOVIE_HAVE_HONDA", 1358);
gGameUBOptions.ubLAPTOP_TRANSMITTER = iniReader.ReadInteger("Unfinished Business Items","LAPTOP_TRANSMITTER", 1355);
gGameUBOptions.ubCHE_GUEVARA_CANTEEN = iniReader.ReadInteger("Unfinished Business Items","CHE_GUEVARA_CANTEEN", 1359);
gGameUBOptions.ubMERC_WRISTWATCH = iniReader.ReadInteger("Unfinished Business Items","MERC_WRISTWATCH", 1360);
gGameUBOptions.ubSAM_GARVER_COMBAT_KNIFE = iniReader.ReadInteger("Unfinished Business Items","SAM_GARVER_COMBAT_KNIFE", 1353);
gGameUBOptions.ubMERC_UMBRELLA_OLD = iniReader.ReadInteger("Unfinished Business Items","MERC_UMBRELLA_OLD", 1361);
gGameUBOptions.ubMORRIS_INSTRUCTION_NOTE = iniReader.ReadInteger("Unfinished Business Items","MORRIS_INSTRUCTION_NOTE", 1362);
gGameUBOptions.ubHAND_CANNON = iniReader.ReadInteger("Unfinished Business Items","HAND_CANNON", 1352);
gGameUBOptions.ubHARTFORD_6_SHOOTER = iniReader.ReadInteger("Unfinished Business Items","HARTFORD_6_SHOOTER", 66);
gGameUBOptions.ubMERC_UMBRELLA = iniReader.ReadInteger("Unfinished Business Items","MERC_UMBRELLA", 1361);
gGameUBOptions.ubCLIP_CANNON_BALL = iniReader.ReadInteger("Unfinished Business Items","CLIP_CANNON_BALL", 1354);
gGameUBOptions.ubBARRETT_UB = iniReader.ReadInteger("Unfinished Business Items","BARRETT_UB", 335);
gGameUBOptions.ubCALICO_960_UB = iniReader.ReadInteger("Unfinished Business Items","CALICO_960_UB", 69);
gGameUBOptions.ubPSG1_UB = iniReader.ReadInteger("Unfinished Business Items","PSG1_UB", 334);
gGameUBOptions.ubL85_UB = iniReader.ReadInteger("Unfinished Business Items","L85_UB", 331);
gGameUBOptions.ubTAR21_UB = iniReader.ReadInteger("Unfinished Business Items","TAR21_UB", 332);
gGameUBOptions.ubVAL_SILENT_UB = iniReader.ReadInteger("Unfinished Business Items","VAL_SILENT_UB", 333);
gGameUBOptions.ubMICRO_UZI_UB = iniReader.ReadInteger("Unfinished Business Items","MICRO_UZI_UB", 330);
gGameUBOptions.ubCALICO_950_UB = iniReader.ReadInteger("Unfinished Business Items","CALICO_950_UB", 67);
gGameUBOptions.ubCALICO_900_UB = iniReader.ReadInteger("Unfinished Business Items","CALICO_900_UB", 68);
// -----------------------
// Profiles
// -----------------------
MANUEL_UB = iniReader.ReadInteger("Unfinished Business Profiles","MANUEL", 60);
BIGGENS_UB = iniReader.ReadInteger("Unfinished Business Profiles","BIGENS", 61);
JOHN_K_UB = iniReader.ReadInteger("Unfinished Business Profiles","JOHN_K", 62);
TEX_UB = iniReader.ReadInteger("Unfinished Business Profiles","TEX", 64);
GASTON_UB = iniReader.ReadInteger("Unfinished Business Profiles","GASTON", 58);
STOGIE_UB = iniReader.ReadInteger("Unfinished Business Profiles","STOGIE", 59);
JERRY_MILO_UB = iniReader.ReadInteger("Unfinished Business Profiles","JERRY", 76);
PGMALE4_UB = iniReader.ReadInteger("Unfinished Business Profiles","PGMALE4", 57);
BETTY_UB = iniReader.ReadInteger("Unfinished Business Profiles","BETTY", 73);
RAUL_UB = iniReader.ReadInteger("Unfinished Business Profiles","RAUL", 74);
MORRIS_UB = iniReader.ReadInteger("Unfinished Business Profiles","MORRIS", 75);
RUDY_UB = iniReader.ReadInteger("Unfinished Business Profiles","RUDY", 77);
gGameUBOptions.ubMANUEL_UB = iniReader.ReadInteger("Unfinished Business Profiles","MANUEL", 60);
gGameUBOptions.ubBIGGENS_UB = iniReader.ReadInteger("Unfinished Business Profiles","BIGENS", 61);
gGameUBOptions.ubJOHN_K_UB = iniReader.ReadInteger("Unfinished Business Profiles","JOHN_K", 62);
gGameUBOptions.ubTEX_UB = iniReader.ReadInteger("Unfinished Business Profiles","TEX", 64);
gGameUBOptions.ubGASTON_UB = iniReader.ReadInteger("Unfinished Business Profiles","GASTON", 58);
gGameUBOptions.ubSTOGIE_UB = iniReader.ReadInteger("Unfinished Business Profiles","STOGIE", 59);
gGameUBOptions.ubJERRY_MILO_UB = iniReader.ReadInteger("Unfinished Business Profiles","JERRY", 76);
gGameUBOptions.ubPGMALE4_UB = iniReader.ReadInteger("Unfinished Business Profiles","PGMALE4", 57);
gGameUBOptions.ubBETTY_UB = iniReader.ReadInteger("Unfinished Business Profiles","BETTY", 73);
gGameUBOptions.ubRAUL_UB = iniReader.ReadInteger("Unfinished Business Profiles","RAUL", 74);
gGameUBOptions.ubMORRIS_UB = iniReader.ReadInteger("Unfinished Business Profiles","MORRIS", 75);
gGameUBOptions.ubRUDY_UB = iniReader.ReadInteger("Unfinished Business Profiles","RUDY", 77);
#endif
}
+36
View File
@@ -88,6 +88,42 @@ typedef struct
BOOLEAN fBobbyRSite;
BOOLEAN fDeadMerc;
UINT8 ubMANUEL_UB;
UINT8 ubBIGGENS_UB;
UINT8 ubJOHN_K_UB;
UINT8 ubTEX_UB;
UINT8 ubGASTON_UB;
UINT8 ubSTOGIE_UB;
UINT8 ubJERRY_MILO_UB;
UINT8 ubPGMALE4_UB;
UINT8 ubBETTY_UB;
UINT8 ubRAUL_UB;
UINT8 ubMORRIS_UB;
UINT8 ubRUDY_UB;
UINT32 ubTEX_MOVIE_ATTACK_CLYDESDALES;
UINT32 ubTEX_MOVIE_WILD_EAST;
UINT32 ubTEX_MOVIE_HAVE_HONDA;
UINT32 ubLAPTOP_TRANSMITTER;
UINT32 ubCHE_GUEVARA_CANTEEN;
UINT32 ubMERC_WRISTWATCH;
UINT32 ubSAM_GARVER_COMBAT_KNIFE;
UINT32 ubMERC_UMBRELLA_OLD;
UINT32 ubMORRIS_INSTRUCTION_NOTE;
UINT32 ubHAND_CANNON;
UINT32 ubHARTFORD_6_SHOOTER;
UINT32 ubMERC_UMBRELLA;
UINT32 ubCLIP_CANNON_BALL;
UINT32 ubBARRETT_UB;
UINT32 ubCALICO_960_UB;
UINT32 ubPSG1_UB;
UINT32 ubL85_UB;
UINT32 ubTAR21_UB;
UINT32 ubVAL_SILENT_UB;
UINT32 ubMICRO_UZI_UB;
UINT32 ubCALICO_950_UB;
UINT32 ubCALICO_900_UB;
UINT8 MaxNumberOfMercs;