- UB Improvements / Cleanup (by Jazz)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6334 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-08-29 11:53:39 +00:00
parent a5abf4d91a
commit 25dd0b084e
16 changed files with 734 additions and 200 deletions
+221 -1
View File
@@ -107,6 +107,22 @@ static int l_InitMercgridNo5 (lua_State *L);
static int l_InitMercgridNo6 (lua_State *L);
static int l_InitJerryGridNo (lua_State *L);
static int l_InitMapProfil (lua_State *L);
static int l_SetKeySoldier (lua_State *L);
static int l_Ja25MANUEL_UB (lua_State *L);
static int l_Ja25BIGGENS_UB (lua_State *L);
static int l_Ja25JOHN_K_UB (lua_State *L);
static int l_Ja25TEX_UB (lua_State *L);
static int l_Ja25GASTON_UB (lua_State *L);
static int l_Ja2JERRY_MILO_UB (lua_State *L);
static int l_Ja25PGMALE4_UB (lua_State *L);
static int l_Ja25BETTY_UB (lua_State *L);
static int l_Ja25RAUL_UB (lua_State *L);
static int l_Ja25MORRIS_UB (lua_State *L);
static int l_Ja25RUDY_UB (lua_State *L);
static int l_Ja25STOGIE_UB (lua_State *L);
static int l_SetInternalLocateGridNo(lua_State *L);
static int l_setInGameHeliCrash (lua_State *L);
@@ -149,6 +165,8 @@ static int l_HavePersonAtGridnoStop(lua_State *L);
static int l_WhoIsThere2 (lua_State *L);
static int l_GuaranteeAtLeastXItemsOfIndex(lua_State *L);
static int l_GuaranteeAtMostNumOfItemsForItem(lua_State *L);
static int l_gMercProfileGearset(lua_State *L);
static int l_FindUnderGroundSector(lua_State *L);
@@ -1370,6 +1388,7 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
//------Shop------
lua_register(L, "GuaranteeAtLeastXItemsOfIndex", l_GuaranteeAtLeastXItemsOfIndex);
lua_register(L, "GuaranteeAtMostNumOfItemsForItem", l_GuaranteeAtMostNumOfItemsForItem);
//--------------------------------------------------------------------------------------------
@@ -1459,9 +1478,26 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
lua_register(L, "InitMercFace", l_InitFace);
lua_register(L, "AddProfileToMap", l_InitMapProfil);
lua_register(L, "SetKeyProfile", l_SetKeySoldier); // tactical mode
#ifdef JA2UB
//john
lua_register(L, "UB_GetManuelID", l_Ja25MANUEL_UB);
lua_register(L, "UB_GetBiggensID", l_Ja25BIGGENS_UB);
lua_register(L, "UB_GetJohnID", l_Ja25JOHN_K_UB);
lua_register(L, "UB_GetTexID", l_Ja25TEX_UB);
lua_register(L, "UB_GetStogieID", l_Ja25STOGIE_UB);
lua_register(L, "UB_GetGastonID", l_Ja25GASTON_UB);
lua_register(L, "UB_GetJerryID", l_Ja2JERRY_MILO_UB);
lua_register(L, "UB_GetPgmale4ID", l_Ja25PGMALE4_UB);
lua_register(L, "UB_GetBettyID", l_Ja25BETTY_UB);
lua_register(L, "UB_GetRaulID", l_Ja25RAUL_UB);
lua_register(L, "UB_GetMorrisID", l_Ja25MORRIS_UB);
lua_register(L, "UB_GetRudyID", l_Ja25RUDY_UB);
//old compatibility script variable
lua_register(L, "Ja25JohnKulbaIsInGame", l_Ja25SaveStructJohnKulbaIsInGame);
lua_register(L, "Ja25CheckJohnKulbaIsInGame", l_Ja25SaveCheckStructJohnKulbaIsInGame);
lua_register(L, "Ja25JohnKulbaInitialSectorY", l_Ja25SaveStructubJohnKulbaInitialSectorY);
@@ -1481,6 +1517,26 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
lua_register(L, "HandlePlayerHittingSwitchToLaunchMissles", l_HandlePlayerHittingSwitchToLaunchMissles);
lua_register(L, "HavePersonAtGridnoStop", l_HavePersonAtGridnoStop);
//new
lua_register(L, "UB_JohnKulbaIsInGame", l_Ja25SaveStructJohnKulbaIsInGame);
lua_register(L, "UB_CheckJohnKulbaIsInGame", l_Ja25SaveCheckStructJohnKulbaIsInGame);
lua_register(L, "UB_JohnKulbaInitialSectorY", l_Ja25SaveStructubJohnKulbaInitialSectorY);
lua_register(L, "UB_JohnKulbaInitialSectorX", l_Ja25SaveStructubJohnKulbaInitialSectorX);
lua_register(L, "UB_SetNumberJa25EnemiesInSurfaceSector", l_SetNumberJa25EnemiesInSurfaceSector);
lua_register(L, "UB_SetNumberOfJa25BloodCatsInSector", l_SetNumberOfJa25BloodCatsInSector);
lua_register(L, "UB_HasNpcSaidQuoteBefore", l_HasNpcSaidQuoteBefore);
lua_register(L, "UB_ShouldThePlayerStopWhenWalkingOnBiggensActionItem", l_ShouldThePlayerStopWhenWalkingOnBiggensActionItem);
lua_register(L, "UB_HandleSeeingPowerGenFan", l_HandleSeeingPowerGenFan);
lua_register(L, "UB_HandleSwitchToOpenFortifiedDoor", l_HandleSwitchToOpenFortifiedDoor);
lua_register(L, "UB_HandleSeeingFortifiedDoor", l_HandleSeeingFortifiedDoor);
lua_register(L, "UB_HandlePlayerHittingSwitchToLaunchMissles", l_HandlePlayerHittingSwitchToLaunchMissles);
lua_register(L, "UB_HavePersonAtGridnoStop", l_HavePersonAtGridnoStop);
#endif
lua_register(L, "WhoIsThere2", l_WhoIsThere2);
@@ -1494,7 +1550,10 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
lua_register(L, "SetCurrentWorldSector", l_SetCurrentWorldSector);
#ifdef JA2UB
//old compatibility script variable
lua_register(L, "EnterTacticalInFinalSector", l_EnterTacticalInFinalSector);
//new
lua_register(L, "UB_EnterTacticalInFinalSector", l_EnterTacticalInFinalSector);
#endif
lua_register(L, "ReStartingGame", l_ReStartingGame);
@@ -1510,6 +1569,7 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
lua_register(L, "InitialProfile", l_InitProfile);
#ifdef JA2UB
//old scripts
lua_register(L, "InitialHeliGridNo1", l_InitMercgridNo0);
lua_register(L, "InitialHeliGridNo2", l_InitMercgridNo1);
lua_register(L, "InitialHeliGridNo3", l_InitMercgridNo2);
@@ -1528,6 +1588,26 @@ void IniFunction(lua_State *L, BOOLEAN bQuests )
lua_register(L, "InitialHeli", l_setInGameHeli );
lua_register(L, "InternalLocateGridNo", l_SetInternalLocateGridNo );
//new
lua_register(L, "UB_InitialHeliGridNo1", l_InitMercgridNo0);
lua_register(L, "UB_InitialHeliGridNo2", l_InitMercgridNo1);
lua_register(L, "UB_InitialHeliGridNo3", l_InitMercgridNo2);
lua_register(L, "UB_InitialHeliGridNo4", l_InitMercgridNo3);
lua_register(L, "UB_InitialHeliGridNo5", l_InitMercgridNo4);
lua_register(L, "UB_InitialHeliGridNo6", l_InitMercgridNo5);
lua_register(L, "UB_InitialHeliGridNo7", l_InitMercgridNo6);
lua_register(L, "UB_InitialJerryGridNo", l_InitJerryGridNo);
lua_register(L, "UB_InitialLaptopQuest", l_setLaptopQuest);
lua_register(L, "UB_InitialHeliCrash", l_setInGameHeliCrash );
lua_register(L, "UB_InitialJerryQuotes", l_setJerryQuotes );
lua_register(L, "UB_InitialJerry", l_setInJerry );
lua_register(L, "UB_InitialHeli", l_setInGameHeli );
lua_register(L, "UB_InternalLocateGridNo", l_SetInternalLocateGridNo );
#endif
//lua_register(L, "ExecuteTacticalTextBox", l_ExecuteTacticalTextBox);
@@ -1843,6 +1923,19 @@ static int l_GuaranteeAtLeastXItemsOfIndex(lua_State *L)
return 0;
}
static int l_GuaranteeAtMostNumOfItemsForItem(lua_State *L)
{
if ( lua_gettop(L) >= 3 )
{
UINT8 ubArmsDealer = lua_tointeger(L,1);
INT16 sItemIndex = lua_tointeger(L,2);
UINT32 ubAtMostNumItems = lua_tointeger(L,3);
GuaranteeAtMostNumOfItemsForItem( ubArmsDealer, sItemIndex, ubAtMostNumItems );
}
return 0;
}
static int l_FindUnderGroundSectorVisited(lua_State *L)
{
if ( lua_gettop(L) >= 3 )
@@ -2972,6 +3065,89 @@ int i;
return 0;
}
static int l_Ja25STOGIE_UB (lua_State *L)
{
lua_pushinteger(L, STOGIE_UB);
return 1;
}
static int l_Ja25RUDY_UB (lua_State *L)
{
lua_pushinteger(L, RUDY_UB);
return 1;
}
static int l_Ja25MORRIS_UB (lua_State *L)
{
lua_pushinteger(L, MORRIS_UB);
return 1;
}
static int l_Ja25RAUL_UB (lua_State *L)
{
lua_pushinteger(L, RAUL_UB);
return 1;
}
static int l_Ja25BETTY_UB (lua_State *L)
{
lua_pushinteger(L, BETTY_UB);
return 1;
}
static int l_Ja25PGMALE4_UB (lua_State *L)
{
lua_pushinteger(L, PGMALE4_UB);
return 1;
}
static int l_Ja2JERRY_MILO_UB (lua_State *L)
{
lua_pushinteger(L, JERRY_MILO_UB);
return 1;
}
static int l_Ja25GASTON_UB (lua_State *L)
{
lua_pushinteger(L, GASTON_UB);
return 1;
}
static int l_Ja25MANUEL_UB (lua_State *L)
{
lua_pushinteger(L, MANUEL_UB);
return 1;
}
static int l_Ja25BIGGENS_UB (lua_State *L)
{
lua_pushinteger(L, BIGGENS_UB);
return 1;
}
static int l_Ja25JOHN_K_UB (lua_State *L)
{
lua_pushinteger(L, JOHN_K_UB);
return 1;
}
static int l_Ja25TEX_UB (lua_State *L)
{
lua_pushinteger(L, TEX_UB);
return 1;
}
static int l_setLaptopQuest (lua_State *L)
{
BOOLEAN set = TRUE;
@@ -3887,6 +4063,31 @@ static int l_FadeOutGameScreen(lua_State *L)
return 0;
}
int l_InitMapProfil (lua_State *L)
{
if ( lua_gettop(L) >= 1 )
{
UINT8 prof = lua_tointeger(L,1);
INT16 x = lua_tointeger(L,2);
INT16 y = lua_tointeger(L,3);
INT16 z = lua_tointeger(L,4);
UINT32 gridno = lua_tointeger(L,5);
gMercProfiles[ prof ].sSectorX = x;
gMercProfiles[ prof ].sSectorY = y;
gMercProfiles[ prof ].bSectorZ = z;
gMercProfiles[ prof ].sGridNo = gridno;
gMercProfiles[ prof ].fUseProfileInsertionInfo = TRUE;
gMercProfiles[ prof ].ubStrategicInsertionCode = INSERTION_CODE_GRIDNO;
gMercProfiles[ prof ].usStrategicInsertionData = gridno;
}
return 0;
}
static int l_ProfilesStrategicInsertionData (lua_State *L)
{
UINT8 n = lua_gettop(L);
@@ -5986,6 +6187,25 @@ SOLDIERTYPE * pSoldier;
return 0;
}
static int l_SetKeySoldier(lua_State *L)
{
SOLDIERTYPE * pSoldier;
if ( lua_gettop(L) >= 2 )
{
UINT8 ID = lua_tointeger(L,1);
BOOLEAN Bool = lua_toboolean(L,2);
pSoldier = FindSoldierByProfileID( ID, FALSE );
if (pSoldier)
{
pSoldier->flags.bHasKeys = Bool;
}
}
return 0;
}
static int l_ActiveTimedBombExists(lua_State *L)
{
BOOLEAN Bool;