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New modifiers "MISS_MAX_RADIUS_x" for grenades and mortar to set a max radius where they will land. Higher base radius will make those traits a bit more useful...
* Requires exe 8598 or greater git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2438 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -345,6 +345,14 @@ DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The following modifiers define a max miss radius for ballistic explosive handling. Explosives will land within this radius
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; around the target tile. The better a merc is with grenades or mortar (check the traits) the higher will be his Chance to Hit
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; and the smaller will be the final radius.
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; Valid values are from 0 to 30.
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MISS_MAX_RADIUS_GRENADE = 5;
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MISS_MAX_RADIUS_MORTAR = 10;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Misc Settings]
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[Misc Settings]
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@@ -345,6 +345,14 @@ DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The following modifiers define a max miss radius for ballistic explosive handling. Explosives will land within this radius
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; around the target tile. The better a merc is with grenades or mortar (check the traits) the higher will be his Chance to Hit
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; and the smaller will be the final radius.
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; Valid values are from 0 to 30.
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MISS_MAX_RADIUS_GRENADE = 5;
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MISS_MAX_RADIUS_MORTAR = 5;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Misc Settings]
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[Misc Settings]
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