If NPC_AUTORESOLVE_DROP_ALL is TRUE (default FALSE), NPCs (enemies, militia, bandits, creatures...) drop items in autresolve like they would in tactical combat.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2437 4f8fa57e-7814-0410-bad4-adc449f26b7c
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Flugente
2018-08-15 14:43:55 +00:00
parent 23d00378a4
commit fc010ad0ed
+7
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@@ -1275,6 +1275,13 @@ MILITIA_DROP_EQUIPMENT = 0
CIVILIANS_DROP_ALL = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Can NPCs in autoresolve (enemies, militia, bandits, creatures...) drop items like they would in tactical combat?
; The drops still follow set drop mechanics and probabilities.
;------------------------------------------------------------------------------------------------------------------------------
NPC_AUTORESOLVE_DROP_ALL = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; You can now adjust how quickly you'll advance in the various skills, attributes, and Experience Level. This is the
; number of "sub-points" you need to acquire to gain a new level.