Data and Source v1.13 Mod High Resolution version from 2006-04-15

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 18:16:27 +00:00
parent 2d12c51b02
commit 2652af9306
39 changed files with 102533 additions and 8413 deletions
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,112 +1,155 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
AmmoCaliber - caliber string listed in item's description box
BRCaliber - caliber string listed at BR's
BurstSound - sound file prefix for bursts
The items in this file match up to the ubCalibre stat in Magazines.xml. The number there points to the ordered location of the item here.
-->
<AMMOLIST>
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<AMMOLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<AMMO>
<AmmoCaliber>0</AmmoCaliber>
<BRCaliber>0</BRCaliber>
<BurstSound></BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>.38 cal</AmmoCaliber>
<BRCaliber>.38 cal</BRCaliber>
<BurstSound></BurstSound>
<AmmoCaliber>.38 Spc</AmmoCaliber>
<BRCaliber>.38 Spc</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>9mm</AmmoCaliber>
<BRCaliber>9mm</BRCaliber>
<BurstSound>9mm Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>.45 cal</AmmoCaliber>
<BRCaliber>.45 cal</BRCaliber>
<BurstSound>45 Caliber Burst </BurstSound>
<AmmoCaliber>.45 ACP</AmmoCaliber>
<BRCaliber>.45 ACP</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>.357 cal</AmmoCaliber>
<BRCaliber>.357 cal</BRCaliber>
<BurstSound></BurstSound>
<AmmoCaliber>.357 Mag</AmmoCaliber>
<BRCaliber>.357 Mag</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>12 gauge</AmmoCaliber>
<BRCaliber>12 gauge</BRCaliber>
<BurstSound></BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>CAWS</AmmoCaliber>
<BRCaliber>CAWS</BRCaliber>
<BurstSound>Shotgun Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>5.45mm</AmmoCaliber>
<BRCaliber>5.45mm</BRCaliber>
<BurstSound>5,45 Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>5.56mm</AmmoCaliber>
<BRCaliber>5.56mm</BRCaliber>
<BurstSound>5,56 Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>7.62mm NATO</AmmoCaliber>
<BRCaliber>7.62mm N.</BRCaliber>
<BurstSound>7,62 NATO Burst </BurstSound>
<BRCaliber>7.62mm N</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>7.62mm WP</AmmoCaliber>
<BRCaliber>7.62mm WP</BRCaliber>
<BurstSound>7,62 WP Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>4.7mm</AmmoCaliber>
<BRCaliber>4.7mm</BRCaliber>
<BurstSound>4,7 Caliber Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>5.7mm</AmmoCaliber>
<BRCaliber>5.7mm</BRCaliber>
<BurstSound>5,7 Burst </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>Monster</AmmoCaliber>
<BRCaliber>Monster</BRCaliber>
<BurstSound></BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>Rocket</AmmoCaliber>
<BRCaliber>Rocket</BRCaliber>
<BurstSound>RL Automatic </BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber></AmmoCaliber>
<BRCaliber>dart</BRCaliber>
<BurstSound></BurstSound>
<AmmoCaliber>Dart</AmmoCaliber>
<BRCaliber>Dart</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>flame</AmmoCaliber>
<BRCaliber></BRCaliber>
<BurstSound></BurstSound>
<BRCaliber>flame</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>.50 cal</AmmoCaliber>
<BRCaliber>.50 cal</BRCaliber>
<BurstSound></BurstSound>
<AmmoCaliber>.50 BMG</AmmoCaliber>
<BRCaliber>.50 BMG</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>9mm Hvy</AmmoCaliber>
<AmmoCaliber>9mm Heavy</AmmoCaliber>
<BRCaliber>9mm Hvy</BRCaliber>
<BurstSound></BurstSound>
</AMMO>
<AMMO>
<AmmoCaliber>4.6mm</AmmoCaliber>
<BRCaliber>4.6mm</BRCaliber>
<BurstSound>4,7 Caliber Burst </BurstSound>
</AMMO>
</AMMOLIST>
<AMMO>
<AmmoCaliber>7.62mm Tokarev</AmmoCaliber>
<BRCaliber>7.62mm Tk</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>12.7mm</AmmoCaliber>
<BRCaliber>12.7mm</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>9mm Makarov</AmmoCaliber>
<BRCaliber>9mm PM</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>.40 S&amp;W</AmmoCaliber>
<BRCaliber>.40 S&amp;W</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>7.62mm Russian</AmmoCaliber>
<BRCaliber>7.62mm Rs</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>.338 Lapua</AmmoCaliber>
<BRCaliber>.338 LM</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>.44 Mag</AmmoCaliber>
<BRCaliber>.44 Mag</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>10mm</AmmoCaliber>
<BRCaliber>10mm</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>12.3mm</AmmoCaliber>
<BRCaliber>12.3mm</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>9mm Gyurza</AmmoCaliber>
<BRCaliber>9mm Gyurza</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>7.62mm Subsonic</AmmoCaliber>
<BRCaliber>7.62mm Sub</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>9mm SP-5</AmmoCaliber>
<BRCaliber>9mm SP-5</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>9mm SP-6</AmmoCaliber>
<BRCaliber>9mm SP-6</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>5.45mm Pistol</AmmoCaliber>
<BRCaliber>5.45mm P</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>9mm Metal Storm</AmmoCaliber>
<BRCaliber>9mm MS</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>.50 Action Express</AmmoCaliber>
<BRCaliber>.50 AE</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>.454 Casull</AmmoCaliber>
<BRCaliber>.454 Casull</BRCaliber>
</AMMO>
<AMMO>
<AmmoCaliber>.45 WM</AmmoCaliber>
<BRCaliber>.45 WM</BRCaliber>
</AMMO>
</AMMOLIST>
@@ -1,36 +1,7 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
fontColour - (0-255) font colour of ammo on interface
grayed - controls colour / frame of ammo box in detail screen (interface\infobox.sti) ?
offNormal - controls colour / frame of ammo box in detail screen (interface\infobox.sti) ?
onNormal - controls colour / frame of ammo box in detail screen (interface\infobox.sti) ?
structureImpactReductionMultiplier + Divisor - reduction of damage from bullet contact with structure (lower total = better penetration)
armourImpactReductionMultiplier + Divisor - reduction of damage from bullet impact with armour (lower total = better penetration)
beforeArmourDamageMultiplier + Divisor - extra damage caused before penetrating armour
afterArmourDamageMultiplier + Divisor - extra damage caused after penetrating armour
zeroMinimumDamage - (0/1) minimum possible damage caused is zero
canGoThrough - (0/1) bullet is able to penetrate multiple soft targets
standardIssue - (0/1) ammo is standard issue for enemy (greater chance of appearing) - used for AP ammo in rifles, etc.
numberOfBullets - (1-9) number of bullets fired in a single shot - normally used with buckshot, limited to 1 - 9 for now
multipleBulletDamageMultiplier + Divisor - modifier for each bullet fired by a single shot (for example, default buckshot is 1/4 with 9 bullets)
highExplosive - (0/1) high explosive ammunition
explosionSize - (0-3) 0=none, 1=small, 2=medium, 3=large - size of explosion for high explosive ammo
antiTank - (0/1) actually does some damage against tanks
dart - (0/1) tranquilizer dart effect
knife - (0/1) knife ammo
monsterSpit - (0/1) monster spit - causes blindness, creates a gas effect, etc.
acidic - (0/1) causes serious armour degradation, like monster spit
ignoreArmour - (0/1) ignore vests and leggings, like knives and monster spit
lockBustingPower - if greater than zero, this ammo type will always hit locks, and can break locks with a SmashDifficulty (see BinaryData\Locks.bin) less than the lockBustingPower. This stat is also added to the damage done to the lock.
-->
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<AMMOTYPELIST>
<AMMOTYPE>
<uiIndex>0</uiIndex> <!-- Regular ammo -->
<uiIndex>0</uiIndex>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -45,7 +16,7 @@ Attribute Field Reference:
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
@@ -60,7 +31,7 @@ Attribute Field Reference:
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>1</uiIndex> <!-- HP ammo -->
<uiIndex>1</uiIndex>
<fontColour>24</fontColour>
<grayed>12</grayed>
<offNormal>9</offNormal>
@@ -90,7 +61,7 @@ Attribute Field Reference:
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>2</uiIndex> <!-- AP ammo -->
<uiIndex>2</uiIndex>
<fontColour>218</fontColour>
<grayed>8</grayed>
<offNormal>5</offNormal>
@@ -120,7 +91,7 @@ Attribute Field Reference:
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>3</uiIndex> <!-- Super AP ammo -->
<uiIndex>3</uiIndex>
<fontColour>218</fontColour>
<grayed>8</grayed>
<offNormal>5</offNormal>
@@ -150,7 +121,7 @@ Attribute Field Reference:
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>4</uiIndex> <!-- Buckshot ammo -->
<uiIndex>4</uiIndex>
<fontColour>125</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -180,7 +151,7 @@ Attribute Field Reference:
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>5</uiIndex> <!-- Flechette ammo -->
<uiIndex>5</uiIndex>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -210,7 +181,7 @@ Attribute Field Reference:
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>6</uiIndex> <!-- Grenade ammo -->
<uiIndex>6</uiIndex>
<fontColour>75</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -240,7 +211,7 @@ Attribute Field Reference:
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>7</uiIndex> <!-- Monster ammo - hardcoded as ammo for monster class weapons -->
<uiIndex>7</uiIndex>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -255,7 +226,7 @@ Attribute Field Reference:
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
@@ -270,7 +241,7 @@ Attribute Field Reference:
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>8</uiIndex> <!-- Knife ammo - hardcoded as ammo for throwing knives -->
<uiIndex>8</uiIndex>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -285,7 +256,7 @@ Attribute Field Reference:
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
@@ -300,7 +271,7 @@ Attribute Field Reference:
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>9</uiIndex> <!-- HE ammo -->
<uiIndex>9</uiIndex>
<fontColour>75</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -315,7 +286,7 @@ Attribute Field Reference:
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
@@ -330,7 +301,7 @@ Attribute Field Reference:
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>10</uiIndex> <!-- HEAT ammo -->
<uiIndex>10</uiIndex>
<fontColour>76</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -360,7 +331,7 @@ Attribute Field Reference:
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>11</uiIndex> <!-- Tranquilizer dart ammo -->
<uiIndex>11</uiIndex>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -375,7 +346,7 @@ Attribute Field Reference:
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
@@ -390,7 +361,7 @@ Attribute Field Reference:
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>12</uiIndex> <!-- Flamethrower ammo -->
<uiIndex>12</uiIndex>
<fontColour>136</fontColour>
<grayed>4</grayed>
<offNormal>1</offNormal>
@@ -405,6 +376,96 @@ Attribute Field Reference:
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>1</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>1</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>13</uiIndex>
<fontColour>71</fontColour>
<grayed>8</grayed>
<offNormal>5</offNormal>
<onNormal>7</onNormal>
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>17</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>14</uiIndex>
<fontColour>185</fontColour>
<grayed>12</grayed>
<offNormal>9</offNormal>
<onNormal>11</onNormal>
<structureImpactReductionMultiplier>4</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>34</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
<zeroMinimumDamage>1</zeroMinimumDamage>
<canGoThrough>0</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>15</uiIndex>
<fontColour>144</fontColour>
<grayed>4</grayed>
<offNormal>17</offNormal>
<onNormal>19</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
@@ -418,6 +479,335 @@ Attribute Field Reference:
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>16</uiIndex>
<fontColour>144</fontColour>
<grayed>4</grayed>
<offNormal>17</offNormal>
<onNormal>19</onNormal>
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>17</uiIndex>
<fontColour>133</fontColour>
<grayed>4</grayed>
<offNormal>13</offNormal>
<onNormal>15</onNormal>
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
<zeroMinimumDamage>0</zeroMinimumDamage>
<canGoThrough>1</canGoThrough>
<standardIssue>0</standardIssue>
<numberOfBullets>1</numberOfBullets>
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
<acidic>0</acidic>
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@@ -0,0 +1,489 @@
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</ARMOUR>
<ARMOUR>
<uiIndex>60</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>40</ubProtection>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>61</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>45</ubProtection>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>62</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>50</ubProtection>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>63</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>13</ubProtection>
<ubDegradePercent>40</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>64</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubProtection>13</ubProtection>
<ubDegradePercent>40</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>65</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>13</ubProtection>
<ubDegradePercent>40</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>66</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>25</ubProtection>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>67</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>30</ubProtection>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>68</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubProtection>25</ubProtection>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>69</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubProtection>30</ubProtection>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>70</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>25</ubProtection>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>71</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>30</ubProtection>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>72</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>20</ubProtection>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>73</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>25</ubProtection>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>74</uiIndex>
<ubArmourClass>0</ubArmourClass>
<ubProtection>30</ubProtection>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>75</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubProtection>20</ubProtection>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>76</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubProtection>25</ubProtection>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>77</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubProtection>30</ubProtection>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>78</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>20</ubProtection>
<ubDegradePercent>15</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>79</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>25</ubProtection>
<ubDegradePercent>10</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>80</uiIndex>
<ubArmourClass>1</ubArmourClass>
<ubProtection>30</ubProtection>
<ubDegradePercent>5</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>81</uiIndex>
<ubArmourClass>3</ubArmourClass>
<ubProtection>15</ubProtection>
<ubDegradePercent>100</ubDegradePercent>
</ARMOUR>
<ARMOUR>
<uiIndex>82</uiIndex>
<ubArmourClass>2</ubArmourClass>
<ubProtection>10</ubProtection>
<ubDegradePercent>200</ubDegradePercent>
</ARMOUR>
</ARMOURLIST>
@@ -0,0 +1,16 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>0</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,49 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
usItem - original item's index
usAttachment1 - first attachment item index
usAttachment2 - second attachment item index
usResult - resulting item index
-->
<ATTACHMENTCOMBOMERGELIST>
<ATTACHMENTCOMBOMERGE>
<uiIndex>0</uiIndex>
<usItem>305</usItem>
<usAttachment1>306</usAttachment1>
<usAttachment2>0</usAttachment2>
<usResult>307</usResult>
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>1</uiIndex>
<usItem>308</usItem>
<usAttachment1>309</usAttachment1>
<usAttachment2>304</usAttachment2>
<usResult>310</usResult>
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>2</uiIndex>
<usItem>318</usItem>
<usAttachment1>319</usAttachment1>
<usAttachment2>320</usAttachment2>
<usResult>321</usResult>
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>3</uiIndex>
<usItem>315</usItem>
<usAttachment1>316</usAttachment1>
<usAttachment2>0</usAttachment2>
<usResult>317</usResult>
</ATTACHMENTCOMBOMERGE>
<ATTACHMENTCOMBOMERGE>
<uiIndex>4</uiIndex>
<usItem>264</usItem>
<usAttachment1>316</usAttachment1>
<usAttachment2>0</usAttachment2>
<usResult>223</usResult>
</ATTACHMENTCOMBOMERGE>
</ATTACHMENTCOMBOMERGELIST>
@@ -1,167 +1,108 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry - doesn't match to items.xml
usItem - index of attachment item
uiItemClass - type of item it can be attached to (see items.xml)
bAttachmentSkillCheck - type of check to perform when attaching item, see below
bAttachmentSkillCheckMod - modifier to skill check
SKILL CHECKS:
NO_CHECK, 0
LOCKPICKING_CHECK, 1
ELECTRONIC_LOCKPICKING_CHECK, 2
ATTACHING_DETONATOR_CHECK, 3
ATTACHING_REMOTE_DETONATOR_CHECK, 4
PLANTING_BOMB_CHECK, 5
PLANTING_REMOTE_BOMB_CHECK, 6
OPEN_WITH_CROWBAR, 7
SMASH_DOOR_CHECK, 8
DISARM_TRAP_CHECK, 9
UNJAM_GUN_CHECK, 10
NOTICE_DART_CHECK, 11
LIE_TO_QUEEN_CHECK, 12
ATTACHING_SPECIAL_ITEM_CHECK, 13
ATTACHING_SPECIAL_ELECTRONIC_ITEM_CHECK, 14
DISARM_ELECTRONIC_TRAP_CHECK, 15
-->
<ATTACHMENTINFOLIST>
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ATTACHMENTINFOLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<ATTACHMENTINFO>
<uiIndex>0</uiIndex>
<usItem>207</usItem> <!-- Silencer -->
<usItem>207</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>1</uiIndex>
<usItem>208</usItem> <!-- Sniper Scope -->
<usItem>208</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>2</uiIndex>
<usItem>241</usItem> <!-- Laser Scope -->
<usItem>241</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>3</uiIndex>
<usItem>209</usItem> <!-- Bipod -->
<usItem>209</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>4</uiIndex>
<usItem>50</usItem> <!-- Talon -->
<usItem>50</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>5</uiIndex>
<usItem>244</usItem> <!-- Duckbill -->
<usItem>244</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>6</uiIndex>
<usItem>307</usItem> <!-- Rod & Spring -->
<usItem>307</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>7</uiIndex>
<usItem>310</usItem> <!-- Extender -->
<usItem>310</usItem>
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>8</uiIndex>
<usItem>223</usItem> <!-- Detonator -->
<usItem>223</usItem>
<uiItemClass>512</uiItemClass>
<bAttachmentSkillCheck>3</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>9</uiIndex>
<usItem>224</usItem> <!-- Remote Det. -->
<usItem>224</usItem>
<uiItemClass>512</uiItemClass>
<bAttachmentSkillCheck>4</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>-10</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>10</uiIndex>
<usItem>224</usItem> <!-- Remote Det. -->
<usItem>224</usItem>
<uiItemClass>512</uiItemClass>
<bAttachmentSkillCheck>4</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>-10</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>11</uiIndex>
<usItem>319</usItem> <!-- X-ray Tube -->
<usItem>319</usItem>
<uiItemClass>1</uiItemClass>
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>-15</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>12</uiIndex>
<usItem>316</usItem> <!-- Copper Wire -->
<usItem>316</usItem>
<uiItemClass>1</uiItemClass>
<bAttachmentSkillCheck>14</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>20</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>13</uiIndex>
<usItem>183</usItem> <!-- Ceramic Plates -->
<usItem>183</usItem>
<uiItemClass>2048</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>14</uiIndex>
<usItem>281</usItem> <!-- Suppressor -->
<uiItemClass>2</uiItemClass>
<usItem>837</usItem>
<uiItemClass>2048</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>15</uiIndex>
<usItem>286</usItem> <!-- Reflex Scope -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>16</uiIndex>
<usItem>287</usItem> <!-- Reflex Sight -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>0</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>17</uiIndex>
<usItem>291</usItem> <!-- 9mm C-Mag Adapter -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
<ATTACHMENTINFO>
<uiIndex>18</uiIndex>
<usItem>292</usItem> <!-- 5.56mm C-Mag Adapter -->
<uiItemClass>2</uiItemClass>
<bAttachmentSkillCheck>13</bAttachmentSkillCheck>
<bAttachmentSkillCheckMod>0</bAttachmentSkillCheckMod>
</ATTACHMENTINFO>
</ATTACHMENTINFOLIST>
</ATTACHMENTINFOLIST>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<SOUNDLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<SOUND>NOSOUND</SOUND>
<SOUND>SOUNDS\WEAPONS\9mm Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\45 Caliber Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\Shotgun Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\5,45 Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\5,56 Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 NATO Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 WP Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\4,7 Caliber Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\5,7 Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\RL Automatic %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\SILENCER BURST %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\9mm Heavy Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 Tokarev Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\9mmPM Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\mp5-40 Burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\svu burst %d.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\val burst %d.wav</SOUND>
</SOUNDLIST>
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,168 @@
<CITY_INFO>
<CITYLIST>
<CITY>
<uiIndex>1</uiIndex>
<szName>Omerta</szName>
<baseSector>
<x>9</x>
<y>1</y>
</baseSector>
<townPoint>
<x>90</x>
<y>10</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>2</uiIndex>
<szName>Drassen</szName>
<baseSector>
<x>13</x>
<y>2</y>
</baseSector>
<townPoint>
<x>125</x>
<y>40</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>3</uiIndex>
<szName>Alma</szName>
<baseSector>
<x>13</x>
<y>8</y>
</baseSector>
<townPoint>
<x>130</x>
<y>90</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>4</uiIndex>
<szName>Grumm</szName>
<baseSector>
<x>1</x>
<y>7</y>
</baseSector>
<townPoint>
<x>15</x>
<y>80</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>5</uiIndex>
<szName>Tixa</szName>
<baseSector>
<x>8</x>
<y>9</y>
</baseSector>
<townPoint>
<x>85</x>
<y>100</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>6</uiIndex>
<szName>Cambria</szName>
<baseSector>
<x>8</x>
<y>6</y>
</baseSector>
<townPoint>
<x>95</x>
<y>70</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>7</uiIndex>
<szName>San Mona</szName>
<baseSector>
<x>4</x>
<y>2</y>
</baseSector>
<townPoint>
<x>45</x>
<y>40</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>8</uiIndex>
<szName>Estoni</szName>
<baseSector>
<x>5</x>
<y>8</y>
</baseSector>
<townPoint>
<x>55</x>
<y>90</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>9</uiIndex>
<szName>Orta</szName>
<baseSector>
<x>3</x>
<y>10</y>
</baseSector>
<townPoint>
<x>35</x>
<y>110</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>10</uiIndex>
<szName>Balime</szName>
<baseSector>
<x>11</x>
<y>11</y>
</baseSector>
<townPoint>
<x>110</x>
<y>120</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>11</uiIndex>
<szName>Meduna</szName>
<baseSector>
<x>3</x>
<y>14</y>
</baseSector>
<townPoint>
<x>45</x>
<y>150</y>
</townPoint>
</CITY>
<CITY>
<uiIndex>12</uiIndex>
<szName>Chitzena</szName>
<baseSector>
<x>2</x>
<y>1</y>
</baseSector>
<townPoint>
<x>15</x>
<y>20</y>
</townPoint>
</CITY>
</CITYLIST>
<CITY_TABLE>
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<CITY_TABLE_ROW row="01"> 0 0 12 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 </CITY_TABLE_ROW>
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</CITY_TABLE>
</CITY_INFO>
@@ -0,0 +1,223 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
<itemIndex>259</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
<itemIndex>266</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>0</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>210</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>211</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>212</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>246</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>259</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>266</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>1024</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
<itemIndex>1025</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
<itemIndex>0</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
<itemIndex>210</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
<itemIndex>259</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
<itemIndex>266</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
<itemIndex>0</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
<itemIndex>211</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
<itemIndex>212</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
<itemIndex>246</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
<itemIndex>1024</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
<itemIndex>1025</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
<itemIndex>0</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
<itemIndex>211</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
<itemIndex>212</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
<itemIndex>246</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
<itemIndex>1024</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
<itemIndex>1025</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>1024</compatiblefaceitemIndex>
<itemIndex>0</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>1024</compatiblefaceitemIndex>
<itemIndex>210</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>1024</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>1024</compatiblefaceitemIndex>
<itemIndex>259</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>1024</compatiblefaceitemIndex>
<itemIndex>266</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>1025</compatiblefaceitemIndex>
<itemIndex>0</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>1025</compatiblefaceitemIndex>
<itemIndex>210</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>1025</compatiblefaceitemIndex>
<itemIndex>213</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>1025</compatiblefaceitemIndex>
<itemIndex>259</itemIndex>
</COMPATIBLEFACEITEM>
<COMPATIBLEFACEITEM>
<compatiblefaceitemIndex>1025</compatiblefaceitemIndex>
<itemIndex>266</itemIndex>
</COMPATIBLEFACEITEM>
</COMPATIBLEFACEITEMLIST>
@@ -10,177 +10,157 @@ Attribute Field Reference:
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>131</sItemIndex> <!-- Stun Grenade -->
<sItemIndex>131</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>132</sItemIndex> <!-- Tear Gas -->
<sItemIndex>132</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>133</sItemIndex> <!-- Mustard Gas -->
<sItemIndex>133</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>134</sItemIndex> <!-- Mini Grenade -->
<sItemIndex>134</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>135</sItemIndex> <!-- Hand Grenade -->
<sItemIndex>135</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>151</sItemIndex> <!-- Smoke Grenade -->
<sItemIndex>151</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>147</sItemIndex> <!-- 40mm Grenade -->
<sItemIndex>147</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>148</sItemIndex> <!-- 40mm Tear Gas -->
<sItemIndex>148</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>149</sItemIndex> <!-- 40mm Stun -->
<sItemIndex>149</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>150</sItemIndex> <!-- 40mm Smoke -->
<sItemIndex>150</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>140</sItemIndex> <!-- Mortar Shell -->
<sItemIndex>140</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>283</sItemIndex> <!-- HE RPG -->
<ubOptimalNumber>2</ubOptimalNumber>
<sItemIndex>111</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>284</sItemIndex> <!-- AP RPG -->
<ubOptimalNumber>2</ubOptimalNumber>
<sItemIndex>112</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>285</sItemIndex> <!-- Frag RPG -->
<ubOptimalNumber>2</ubOptimalNumber>
<sItemIndex>113</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>111</sItemIndex> <!-- Minirockets, AP -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>112</sItemIndex> <!-- Minirockets, HE -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>113</sItemIndex> <!-- Minirockets, HEAP -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>223</sItemIndex> <!-- Detonator -->
<sItemIndex>223</sItemIndex>
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>224</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>242</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>141</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>224</sItemIndex> <!-- Remote Det. -->
<sItemIndex>136</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>242</sItemIndex> <!-- Remote Trigger -->
<sItemIndex>137</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>141</sItemIndex> <!-- Mine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>136</sItemIndex> <!-- RDX -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>137</sItemIndex> <!-- TNT -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>23</uiIndex>
<sItemIndex>139</sItemIndex> <!-- C1 -->
<sItemIndex>139</sItemIndex>
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>24</uiIndex>
<sItemIndex>138</sItemIndex> <!-- HMX -->
<uiIndex>21</uiIndex>
<sItemIndex>138</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>25</uiIndex>
<sItemIndex>142</sItemIndex> <!-- C4 -->
<uiIndex>22</uiIndex>
<sItemIndex>142</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>26</uiIndex>
<sItemIndex>145</sItemIndex> <!-- Shaped Charge -->
<uiIndex>23</uiIndex>
<sItemIndex>145</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>24</uiIndex>
<sItemIndex>40</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>25</uiIndex>
<sItemIndex>50</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>26</uiIndex>
<sItemIndex>51</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>27</uiIndex>
<sItemIndex>40</sItemIndex> <!-- M79 -->
<sItemIndex>41</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>28</uiIndex>
<sItemIndex>50</sItemIndex> <!-- Talon -->
<ubOptimalNumber>1</ubOptimalNumber>
<sItemIndex>215</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>29</uiIndex>
<sItemIndex>51</sItemIndex> <!-- LAW -->
<sItemIndex>243</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>30</uiIndex>
<sItemIndex>282</sItemIndex> <!-- RPG-7 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>31</uiIndex>
<sItemIndex>41</sItemIndex> <!-- Mortar -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>32</uiIndex>
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>33</uiIndex>
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>34</uiIndex>
<sItemIndex>304</sItemIndex> <!-- Duct Tape -->
<sItemIndex>304</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -26,12 +26,12 @@ Indexes:
<ENEMYGUNCHOICES>
<uiIndex>0</uiIndex>
<ubChoices>6</ubChoices>
<bItemNo1>5</bItemNo1> <!-- .38 S&W -->
<bItemNo2>6</bItemNo2> <!-- Barracuda -->
<bItemNo3>7</bItemNo3> <!-- Desert Eagle -->
<bItemNo4>1</bItemNo4> <!-- Glock 17 -->
<bItemNo5>8</bItemNo5> <!-- Colt .45 -->
<bItemNo6>3</bItemNo6> <!-- Beretta 92F -->
<bItemNo1>5</bItemNo1>
<bItemNo2>6</bItemNo2>
<bItemNo3>7</bItemNo3>
<bItemNo4>1</bItemNo4>
<bItemNo5>8</bItemNo5>
<bItemNo6>3</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
@@ -79,12 +79,12 @@ Indexes:
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>1</uiIndex>
<ubChoices>5</ubChoices>
<bItemNo1>2</bItemNo1> <!-- Glock 18 -->
<bItemNo2>4</bItemNo2> <!-- Beretta 93R -->
<bItemNo3>338</bItemNo3> <!-- P7M8 -->
<bItemNo4>31</bItemNo4> <!-- M870 -->
<bItemNo5>329</bItemNo5> <!-- Calico M-950 -->
<ubChoices>3</ubChoices>
<bItemNo1>2</bItemNo1>
<bItemNo2>4</bItemNo2>
<bItemNo3>31</bItemNo3>
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
@@ -133,14 +133,14 @@ Indexes:
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>2</uiIndex>
<ubChoices>7</ubChoices>
<bItemNo1>16</bItemNo1> <!-- Type-85 -->
<bItemNo2>11</bItemNo2> <!-- Thompson -->
<bItemNo3>333</bItemNo3> <!-- MP-5A2 -->
<bItemNo4>13</bItemNo4> <!-- H&K 53 -->
<bItemNo5>9</bItemNo5> <!-- MP5K -->
<bItemNo6>334</bItemNo6> <!-- MP-5SD3 -->
<bItemNo7>337</bItemNo7> <!-- Five-seveN -->
<ubChoices>4</ubChoices>
<bItemNo1>16</bItemNo1>
<bItemNo2>11</bItemNo2>
<bItemNo3>9</bItemNo3>
<bItemNo4>13</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
@@ -187,11 +187,11 @@ Indexes:
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>3</uiIndex>
<ubChoices>4</ubChoices>
<bItemNo1>22</bItemNo1> <!-- Mini-14 -->
<bItemNo2>17</bItemNo2> <!-- SKS -->
<bItemNo3>342</bItemNo3> <!-- M4 Super 90 -->
<bItemNo4>32</bItemNo4> <!-- SPAS-15 -->
<ubChoices>3</ubChoices>
<bItemNo1>22</bItemNo1>
<bItemNo2>17</bItemNo2>
<bItemNo3>32</bItemNo3>
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
@@ -241,14 +241,14 @@ Indexes:
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>4</uiIndex>
<ubChoices>7</ubChoices>
<bItemNo1>10</bItemNo1> <!-- MAC-10 -->
<bItemNo2>14</bItemNo2> <!-- AKSU-74 -->
<bItemNo3>331</bItemNo3> <!-- Micro-Uzi -->
<bItemNo4>12</bItemNo4> <!-- M4A1 -->
<bItemNo5>330</bItemNo5> <!-- Calico M-960A -->
<bItemNo6>336</bItemNo6> <!-- UMP-45 -->
<bItemNo7>335</bItemNo7> <!-- MP-5N -->
<ubChoices>3</ubChoices>
<bItemNo1>10</bItemNo1>
<bItemNo2>14</bItemNo2>
<bItemNo3>12</bItemNo3>
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
@@ -295,13 +295,13 @@ Indexes:
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>5</uiIndex>
<ubChoices>6</ubChoices>
<bItemNo1>26</bItemNo1> <!-- AKM -->
<bItemNo2>29</bItemNo2> <!-- G3A3 -->
<bItemNo3>21</bItemNo3> <!-- G41 -->
<bItemNo4>25</bItemNo4> <!-- AK-74 -->
<bItemNo5>328</bItemNo5> <!-- Calico M-900 -->
<bItemNo6>343</bItemNo6> <!-- AK-103 -->
<ubChoices>4</ubChoices>
<bItemNo1>26</bItemNo1>
<bItemNo2>29</bItemNo2>
<bItemNo3>21</bItemNo3>
<bItemNo4>25</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
@@ -349,13 +349,13 @@ Indexes:
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>6</uiIndex>
<ubChoices>6</ubChoices>
<bItemNo1>18</bItemNo1> <!-- Dragunov -->
<bItemNo2>19</bItemNo2> <!-- M24 -->
<bItemNo3>68</bItemNo3> <!-- H&K PSG1 -->
<bItemNo4>67</bItemNo4> <!-- VAL Silent -->
<bItemNo5>66</bItemNo5> <!-- Barrett -->
<bItemNo6>341</bItemNo6> <!-- MSG-90A1 -->
<ubChoices>2</ubChoices>
<bItemNo1>18</bItemNo1>
<bItemNo2>19</bItemNo2>
<bItemNo3>-1</bItemNo3>
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
@@ -403,15 +403,15 @@ Indexes:
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>7</uiIndex>
<ubChoices>8</ubChoices>
<bItemNo1>24</bItemNo1> <!-- FA-MAS -->
<bItemNo2>27</bItemNo2> <!-- M-14 -->
<bItemNo3>20</bItemNo3> <!-- Steyr -->
<bItemNo4>23</bItemNo4> <!-- C-7 -->
<bItemNo5>332</bItemNo5> <!-- L85A2 -->
<bItemNo6>339</bItemNo6> <!-- G36K -->
<bItemNo7>340</bItemNo7> <!-- G36C -->
<bItemNo8>344</bItemNo8> <!-- G36E -->
<ubChoices>4</ubChoices>
<bItemNo1>24</bItemNo1>
<bItemNo2>27</bItemNo2>
<bItemNo3>20</bItemNo3>
<bItemNo4>23</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
@@ -457,13 +457,13 @@ Indexes:
</ENEMYGUNCHOICES>
<ENEMYGUNCHOICES>
<uiIndex>8</uiIndex>
<ubChoices>6</ubChoices>
<bItemNo1>28</bItemNo1> <!-- FN-FAL -->
<bItemNo2>15</bItemNo2> <!-- P90 -->
<bItemNo3>30</bItemNo3> <!-- G11 -->
<bItemNo4>69</bItemNo4> <!-- TAR 21 -->
<bItemNo5>346</bItemNo5> <!-- MP-7 -->
<bItemNo6>33</bItemNo6> <!-- CAWS -->
<ubChoices>1</ubChoices>
<bItemNo1>28</bItemNo1>
<bItemNo2>-1</bItemNo2>
<bItemNo3>-1</bItemNo3>
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
@@ -512,9 +512,9 @@ Indexes:
<ENEMYGUNCHOICES>
<uiIndex>9</uiIndex>
<ubChoices>3</ubChoices>
<bItemNo1>34</bItemNo1> <!-- Minimi -->
<bItemNo2>35</bItemNo2> <!-- RPK-74 -->
<bItemNo3>36</bItemNo3> <!-- H&K 21 -->
<bItemNo1>34</bItemNo1>
<bItemNo2>35</bItemNo2>
<bItemNo3>36</bItemNo3>
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
@@ -566,11 +566,11 @@ Indexes:
<ENEMYGUNCHOICES>
<uiIndex>10</uiIndex>
<ubChoices>5</ubChoices>
<bItemNo1>55</bItemNo1> <!-- Rocket Rifle -->
<bItemNo2>65</bItemNo2> <!-- A. R. Rifle -->
<bItemNo3>35</bItemNo3> <!-- RPK-74 -->
<bItemNo4>36</bItemNo4> <!-- H&K 21 -->
<bItemNo5>34</bItemNo5> <!-- Minimi -->
<bItemNo1>55</bItemNo1>
<bItemNo2>65</bItemNo2>
<bItemNo3>35</bItemNo3>
<bItemNo4>36</bItemNo4>
<bItemNo5>34</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
@@ -27,16 +27,16 @@ Indexes:
16= Scope choices for sniper rifles
17= Weapon Attachments
18= Knives
19= Ammo Types - !!!! note that this index does not contain Item #s, but rather AmmoType indexes!!!!!
-->
<ENEMYITEMCHOICESLIST>
<ENEMYITEMCHOICES>
<uiIndex>0</uiIndex> <!-- Helmets -->
<ubChoices>3</ubChoices>
<bItemNo1>176</bItemNo1> <!-- Steel Helmet -->
<bItemNo2>177</bItemNo2> <!-- Kevlar Helmet -->
<bItemNo3>180</bItemNo3> <!-- Spectra Helmet -->
<bItemNo1>176</bItemNo1>
<bItemNo2>177</bItemNo2>
<bItemNo3>180</bItemNo3>
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
@@ -88,10 +88,10 @@ Indexes:
<ENEMYITEMCHOICES>
<uiIndex>1</uiIndex> <!-- Vests -->
<ubChoices>4</ubChoices>
<bItemNo1>161</bItemNo1> <!-- Flak Jacket -->
<bItemNo2>164</bItemNo2> <!-- Kevlar Vest -->
<bItemNo3>167</bItemNo3> <!-- Spectra Vest -->
<bItemNo4>196</bItemNo4> <!-- Guardian Vest -->
<bItemNo1>161</bItemNo1>
<bItemNo2>164</bItemNo2>
<bItemNo3>167</bItemNo3>
<bItemNo4>196</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
@@ -142,8 +142,8 @@ Indexes:
<ENEMYITEMCHOICES>
<uiIndex>2</uiIndex> <!-- Leggings -->
<ubChoices>2</ubChoices>
<bItemNo1>170</bItemNo1> <!-- Kevlar Pants -->
<bItemNo2>173</bItemNo2> <!-- Spectra Pants -->
<bItemNo1>170</bItemNo1>
<bItemNo2>173</bItemNo2>
<bItemNo3>-1</bItemNo3>
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
@@ -196,13 +196,13 @@ Indexes:
<ENEMYITEMCHOICES>
<uiIndex>3</uiIndex> <!-- Hand Grenades -->
<ubChoices>7</ubChoices>
<bItemNo1>131</bItemNo1> <!-- Stun Grenade -->
<bItemNo2>132</bItemNo2> <!-- Tear Gas -->
<bItemNo3>133</bItemNo3> <!-- Mustard Gas -->
<bItemNo4>134</bItemNo4> <!-- Mini Grenade -->
<bItemNo5>135</bItemNo5> <!-- Hand Grenade -->
<bItemNo6>146</bItemNo6> <!-- Break Light -->
<bItemNo7>151</bItemNo7> <!-- Smoke Grenade -->
<bItemNo1>131</bItemNo1>
<bItemNo2>132</bItemNo2>
<bItemNo3>133</bItemNo3>
<bItemNo4>134</bItemNo4>
<bItemNo5>135</bItemNo5>
<bItemNo6>146</bItemNo6>
<bItemNo7>151</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
@@ -250,14 +250,14 @@ Indexes:
<ENEMYITEMCHOICES>
<uiIndex>4</uiIndex> <!-- Kits -->
<ubChoices>8</ubChoices>
<bItemNo1>201</bItemNo1> <!-- 1st Aid Kit -->
<bItemNo2>202</bItemNo2> <!-- Med Kit -->
<bItemNo3>204</bItemNo3> <!-- Locksmith Kit -->
<bItemNo4>205</bItemNo4> <!-- Camo Kit -->
<bItemNo5>201</bItemNo5> <!-- 1st Aid Kit -->
<bItemNo6>201</bItemNo6> <!-- 1st Aid Kit -->
<bItemNo7>202</bItemNo7> <!-- Med Kit -->
<bItemNo8>203</bItemNo8> <!-- Tool Kit -->
<bItemNo1>201</bItemNo1> <!-- 1st aid kit -->
<bItemNo2>202</bItemNo2> <!-- med kit -->
<bItemNo3>204</bItemNo3>
<bItemNo4>205</bItemNo4>
<bItemNo5>201</bItemNo5>
<bItemNo6>201</bItemNo6>
<bItemNo7>202</bItemNo7>
<bItemNo8>203</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
@@ -304,14 +304,14 @@ Indexes:
<ENEMYITEMCHOICES>
<uiIndex>5</uiIndex><!-- Bombs -->
<ubChoices>8</ubChoices>
<bItemNo1>137</bItemNo1> <!-- TNT -->
<bItemNo2>139</bItemNo2> <!-- C1 -->
<bItemNo3>141</bItemNo3> <!-- Mine -->
<bItemNo4>142</bItemNo4> <!-- C4 -->
<bItemNo5>145</bItemNo5> <!-- Shaped Charge -->
<bItemNo6>223</bItemNo6> <!-- Detonator -->
<bItemNo7>224</bItemNo7> <!-- Remote Det. -->
<bItemNo8>242</bItemNo8> <!-- Remote Trigger -->
<bItemNo1>137</bItemNo1>
<bItemNo2>139</bItemNo2>
<bItemNo3>141</bItemNo3>
<bItemNo4>142</bItemNo4>
<bItemNo5>145</bItemNo5>
<bItemNo6>223</bItemNo6>
<bItemNo7>224</bItemNo7>
<bItemNo8>242</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
@@ -357,40 +357,40 @@ Indexes:
</ENEMYITEMCHOICES>
<ENEMYITEMCHOICES>
<uiIndex>6</uiIndex><!-- Miscellaneous Items -->
<ubChoices>27</ubChoices>
<bItemNo1>49</bItemNo1> <!-- Dusters -->
<bItemNo2>214</bItemNo2> <!-- Canteen -->
<bItemNo3>214</bItemNo3> <!-- Canteen -->
<bItemNo4>214</bItemNo4> <!-- Canteen -->
<bItemNo5>216</bItemNo5> <!-- Compound 18 -->
<bItemNo6>222</bItemNo6> <!-- Energy Boost -->
<bItemNo7>235</bItemNo7> <!-- Regen Boost -->
<bItemNo8>243</bItemNo8> <!-- Wire Cutters -->
<bItemNo9>245</bItemNo9> <!-- Alcohol -->
<bItemNo10>255</bItemNo10> <!-- Wine -->
<bItemNo11>256</bItemNo11> <!-- Beer -->
<bItemNo12>257</bItemNo12> <!-- Porn -->
<bItemNo13>264</bItemNo13> <!-- Platinum Watch -->
<bItemNo14>266</bItemNo14> <!-- Walkman -->
<bItemNo15>267</bItemNo15> <!-- Portable TV -->
<bItemNo16>269</bItemNo16> <!-- Cigars -->
<bItemNo17>304</bItemNo17> <!-- Duct Tape -->
<bItemNo18>305</bItemNo18> <!-- Rod -->
<bItemNo19>306</bItemNo19> <!-- Spring -->
<bItemNo20>308</bItemNo20> <!-- Steel Tube -->
<bItemNo21>309</bItemNo21> <!-- Quick Glue -->
<bItemNo22>311</bItemNo22> <!-- String -->
<bItemNo23>312</bItemNo23> <!-- Can -->
<bItemNo24>316</bItemNo24> <!-- Copper Wire -->
<bItemNo25>320</bItemNo25> <!-- Gum -->
<bItemNo26>322</bItemNo26> <!-- Batteries -->
<bItemNo27>323</bItemNo27> <!-- Rubber Band -->
<bItemNo28>-1</bItemNo28>
<bItemNo29>-1</bItemNo29>
<bItemNo30>-1</bItemNo30>
<bItemNo31>-1</bItemNo31>
<bItemNo32>-1</bItemNo32>
<bItemNo33>-1</bItemNo33>
<ubChoices>33</ubChoices>
<bItemNo1>49</bItemNo1>
<bItemNo2>214</bItemNo2>
<bItemNo3>214</bItemNo3>
<bItemNo4>214</bItemNo4>
<bItemNo5>216</bItemNo5>
<bItemNo6>222</bItemNo6>
<bItemNo7>235</bItemNo7>
<bItemNo8>243</bItemNo8>
<bItemNo9>245</bItemNo9>
<bItemNo10>255</bItemNo10>
<bItemNo11>256</bItemNo11>
<bItemNo12>257</bItemNo12>
<bItemNo13>264</bItemNo13>
<bItemNo14>266</bItemNo14>
<bItemNo15>267</bItemNo15>
<bItemNo16>269</bItemNo16>
<bItemNo17>304</bItemNo17>
<bItemNo18>305</bItemNo18>
<bItemNo19>306</bItemNo19>
<bItemNo20>308</bItemNo20>
<bItemNo21>309</bItemNo21>
<bItemNo22>311</bItemNo22>
<bItemNo23>312</bItemNo23>
<bItemNo24>316</bItemNo24>
<bItemNo25>320</bItemNo25>
<bItemNo26>322</bItemNo26>
<bItemNo27>323</bItemNo27>
<bItemNo28>1022</bItemNo28>
<bItemNo29>1023</bItemNo29>
<bItemNo30>1016</bItemNo30>
<bItemNo31>1013</bItemNo31>
<bItemNo32>1015</bItemNo32>
<bItemNo33>1020</bItemNo33>
<bItemNo34>-1</bItemNo34>
<bItemNo35>-1</bItemNo35>
<bItemNo36>-1</bItemNo36>
@@ -412,8 +412,8 @@ Indexes:
<ENEMYITEMCHOICES>
<uiIndex>7</uiIndex><!-- Grenade Launchers -->
<ubChoices>2</ubChoices>
<bItemNo1>40</bItemNo1> <!-- M79 -->
<bItemNo2>347</bItemNo2> <!-- MGL Mk1 -->
<bItemNo1>40</bItemNo1>
<bItemNo2>347</bItemNo2>
<bItemNo3>-1</bItemNo3>
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
@@ -466,7 +466,7 @@ Indexes:
<ENEMYITEMCHOICES>
<uiIndex>8</uiIndex><!-- Single-Shot, LAW-type rocket launchers -->
<ubChoices>1</ubChoices>
<bItemNo1>51</bItemNo1> <!-- LAW -->
<bItemNo1>51</bItemNo1>
<bItemNo2>-1</bItemNo2>
<bItemNo3>-1</bItemNo3>
<bItemNo4>-1</bItemNo4>
@@ -519,8 +519,8 @@ Indexes:
</ENEMYITEMCHOICES>
<ENEMYITEMCHOICES>
<uiIndex>9</uiIndex><!-- Multiple-Shot, RPG-type Rocket Launchers -->
<ubChoices>1</ubChoices>
<bItemNo1>282</bItemNo1> <!-- RPG-7 -->
<ubChoices>0</ubChoices>
<bItemNo1>-1</bItemNo1>
<bItemNo2>-1</bItemNo2>
<bItemNo3>-1</bItemNo3>
<bItemNo4>-1</bItemNo4>
@@ -573,9 +573,9 @@ Indexes:
</ENEMYITEMCHOICES>
<ENEMYITEMCHOICES>
<uiIndex>10</uiIndex><!-- Mortars -->
<ubChoices>2</ubChoices>
<bItemNo1>41</bItemNo1> <!-- Mortar -->
<bItemNo2>293</bItemNo2> <!-- Commando Mortar -->
<ubChoices>1</ubChoices>
<bItemNo1>41</bItemNo1>
<bItemNo2>-1</bItemNo2>
<bItemNo3>-1</bItemNo3>
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
@@ -628,7 +628,7 @@ Indexes:
<ENEMYITEMCHOICES>
<uiIndex>11</uiIndex><!-- Ceramic-plate type armour attachments -->
<ubChoices>1</ubChoices>
<bItemNo1>183</bItemNo1> <!-- Ceramic Plates -->
<bItemNo1>183</bItemNo1>
<bItemNo2>-1</bItemNo2>
<bItemNo3>-1</bItemNo3>
<bItemNo4>-1</bItemNo4>
@@ -682,7 +682,7 @@ Indexes:
<ENEMYITEMCHOICES>
<uiIndex>12</uiIndex><!-- Gas mask-type face protection -->
<ubChoices>1</ubChoices>
<bItemNo1>213</bItemNo1> <!-- Gas Mask -->
<bItemNo1>213</bItemNo1>
<bItemNo2>-1</bItemNo2>
<bItemNo3>-1</bItemNo3>
<bItemNo4>-1</bItemNo4>
@@ -736,8 +736,8 @@ Indexes:
<ENEMYITEMCHOICES>
<uiIndex>13</uiIndex><!-- Night vision goggles, lower quality face items -->
<ubChoices>2</ubChoices>
<bItemNo1>211</bItemNo1> <!-- Night Goggles -->
<bItemNo2>212</bItemNo2> <!-- Sun Goggles -->
<bItemNo1>211</bItemNo1>
<bItemNo2>212</bItemNo2>
<bItemNo3>-1</bItemNo3>
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
@@ -790,7 +790,7 @@ Indexes:
<ENEMYITEMCHOICES>
<uiIndex>14</uiIndex><!-- Ultra vision goggles, higher quality face items -->
<ubChoices>1</ubChoices>
<bItemNo1>246</bItemNo1> <!-- UV Goggles -->
<bItemNo1>246</bItemNo1>
<bItemNo2>-1</bItemNo2>
<bItemNo3>-1</bItemNo3>
<bItemNo4>-1</bItemNo4>
@@ -844,7 +844,7 @@ Indexes:
<ENEMYITEMCHOICES>
<uiIndex>15</uiIndex><!-- Extended ears and other hearing aids -->
<ubChoices>1</ubChoices>
<bItemNo1>210</bItemNo1> <!-- Extended Ear -->
<bItemNo1>210</bItemNo1>
<bItemNo2>-1</bItemNo2>
<bItemNo3>-1</bItemNo3>
<bItemNo4>-1</bItemNo4>
@@ -898,7 +898,7 @@ Indexes:
<ENEMYITEMCHOICES>
<uiIndex>16</uiIndex><!-- Scope choices for sniper rifles -->
<ubChoices>1</ubChoices>
<bItemNo1>208</bItemNo1> <!-- Sniper Scope -->
<bItemNo1>208</bItemNo1>
<bItemNo2>-1</bItemNo2>
<bItemNo3>-1</bItemNo3>
<bItemNo4>-1</bItemNo4>
@@ -951,17 +951,17 @@ Indexes:
</ENEMYITEMCHOICES>
<ENEMYITEMCHOICES>
<uiIndex>17</uiIndex><!-- Weapon Attachments -->
<ubChoices>10</ubChoices>
<bItemNo1>207</bItemNo1> <!-- Silencer -->
<bItemNo2>208</bItemNo2> <!-- Sniper Scope -->
<bItemNo3>209</bItemNo3> <!-- Bipod -->
<bItemNo4>241</bItemNo4> <!-- Laser Scope -->
<bItemNo5>244</bItemNo5> <!-- Duckbill -->
<bItemNo6>281</bItemNo6> <!-- Suppressor -->
<bItemNo7>286</bItemNo7> <!-- Reflex Scope -->
<bItemNo8>287</bItemNo8> <!-- Reflex Sight -->
<bItemNo9>291</bItemNo9> <!-- 9mm C-Mag Adapter -->
<bItemNo10>292</bItemNo10> <!-- 5.56mm C-Mag Adapter -->
<ubChoices>5</ubChoices>
<bItemNo1>207</bItemNo1>
<bItemNo2>208</bItemNo2>
<bItemNo3>209</bItemNo3>
<bItemNo4>241</bItemNo4>
<bItemNo5>244</bItemNo5>
<bItemNo6>-1</bItemNo6>
<bItemNo7>-1</bItemNo7>
<bItemNo8>-1</bItemNo8>
<bItemNo9>-1</bItemNo9>
<bItemNo10>-1</bItemNo10>
<bItemNo11>-1</bItemNo11>
<bItemNo12>-1</bItemNo12>
<bItemNo13>-1</bItemNo13>
@@ -1006,9 +1006,9 @@ Indexes:
<ENEMYITEMCHOICES>
<uiIndex>18</uiIndex><!-- Knives -->
<ubChoices>3</ubChoices>
<bItemNo1>37</bItemNo1> <!-- Knife -->
<bItemNo2>38</bItemNo2> <!-- Throw. Knife -->
<bItemNo3>54</bItemNo3> <!-- Machete -->
<bItemNo1>37</bItemNo1>
<bItemNo2>38</bItemNo2>
<bItemNo3>54</bItemNo3>
<bItemNo4>-1</bItemNo4>
<bItemNo5>-1</bItemNo5>
<bItemNo6>-1</bItemNo6>
@@ -1057,4 +1057,58 @@ Indexes:
<bItemNo49>-1</bItemNo49>
<bItemNo50>-1</bItemNo50>
</ENEMYITEMCHOICES>
<ENEMYITEMCHOICES>
<uiIndex>19</uiIndex><!-- Ammo Types -->
<ubChoices>10</ubChoices>
<bItemNo1>0</bItemNo1>
<bItemNo2>1</bItemNo2>
<bItemNo3>2</bItemNo3>
<bItemNo4>3</bItemNo4>
<bItemNo5>4</bItemNo5>
<bItemNo6>9</bItemNo6>
<bItemNo7>10</bItemNo7>
<bItemNo8>11</bItemNo8>
<bItemNo9>12</bItemNo9>
<bItemNo10>18</bItemNo10>
<bItemNo11>-1</bItemNo11>
<bItemNo12>-1</bItemNo12>
<bItemNo13>-1</bItemNo13>
<bItemNo14>-1</bItemNo14>
<bItemNo15>-1</bItemNo15>
<bItemNo16>-1</bItemNo16>
<bItemNo17>-1</bItemNo17>
<bItemNo18>-1</bItemNo18>
<bItemNo19>-1</bItemNo19>
<bItemNo20>-1</bItemNo20>
<bItemNo21>-1</bItemNo21>
<bItemNo22>-1</bItemNo22>
<bItemNo23>-1</bItemNo23>
<bItemNo24>-1</bItemNo24>
<bItemNo25>-1</bItemNo25>
<bItemNo26>-1</bItemNo26>
<bItemNo27>-1</bItemNo27>
<bItemNo28>-1</bItemNo28>
<bItemNo29>-1</bItemNo29>
<bItemNo30>-1</bItemNo30>
<bItemNo31>-1</bItemNo31>
<bItemNo32>-1</bItemNo32>
<bItemNo33>-1</bItemNo33>
<bItemNo34>-1</bItemNo34>
<bItemNo35>-1</bItemNo35>
<bItemNo36>-1</bItemNo36>
<bItemNo37>-1</bItemNo37>
<bItemNo38>-1</bItemNo38>
<bItemNo39>-1</bItemNo39>
<bItemNo40>-1</bItemNo40>
<bItemNo41>-1</bItemNo41>
<bItemNo42>-1</bItemNo42>
<bItemNo43>-1</bItemNo43>
<bItemNo44>-1</bItemNo44>
<bItemNo45>-1</bItemNo45>
<bItemNo46>-1</bItemNo46>
<bItemNo47>-1</bItemNo47>
<bItemNo48>-1</bItemNo48>
<bItemNo49>-1</bItemNo49>
<bItemNo50>-1</bItemNo50>
</ENEMYITEMCHOICES>
</ENEMYITEMCHOICESLIST>
@@ -1,48 +1,7 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry - should match ubClassIndex in items.xml
ubType - type of explosion, see below
ubDamage - health damage caused by explosion
ubStunDamage - energy damage caused by explosion
ubRadius - size of explosion
ubVolume - how much noise the explosion makes (I think)
ubVolatility - how much crap it can take before it goes boom
ubAnimationID - animation to use for explosion
ubDuration - how long a smoke effect lasts
ubStartRadius - how large a smoke effect is at impact
TYPES:
EXPLOSV_NORMAL, 0
EXPLOSV_STUN, 1
EXPLOSV_TEARGAS, 2
EXPLOSV_MUSTGAS, 3
EXPLOSV_FLARE, 4
EXPLOSV_NOISE, 5
EXPLOSV_SMOKE, 6
EXPLOSV_CREATUREGAS, 7
ANIMATIONS:
NO_BLAST, 0
BLAST_1, 1
BLAST_2, 2
BLAST_3, 3
STUN_BLAST, 4
WATER_BLAST, 5
TARGAS_EXP, 6 (tear gas)
SMOKE_EXP, 7
MUSTARD_EXP, 8
-->
<EXPLOSIVELIST>
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<EXPLOSIVELIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<EXPLOSIVE>
<uiIndex>0</uiIndex> <!-- Stun Grenade -->
<uiIndex>0</uiIndex>
<ubType>1</ubType>
<ubDamage>1</ubDamage>
<ubStunDamage>140</ubStunDamage>
@@ -54,7 +13,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>1</uiIndex> <!-- Tear Gas -->
<uiIndex>1</uiIndex>
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>40</ubStunDamage>
@@ -66,7 +25,7 @@ ANIMATIONS:
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>2</uiIndex> <!-- Mustard Gas -->
<uiIndex>2</uiIndex>
<ubType>3</ubType>
<ubDamage>15</ubDamage>
<ubStunDamage>40</ubStunDamage>
@@ -78,7 +37,7 @@ ANIMATIONS:
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>3</uiIndex> <!-- Mini Grenade -->
<uiIndex>3</uiIndex>
<ubType>0</ubType>
<ubDamage>15</ubDamage>
<ubStunDamage>7</ubStunDamage>
@@ -90,7 +49,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>4</uiIndex> <!-- Hand Grenade -->
<uiIndex>4</uiIndex>
<ubType>0</ubType>
<ubDamage>25</ubDamage>
<ubStunDamage>10</ubStunDamage>
@@ -102,7 +61,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>5</uiIndex> <!-- RDX -->
<uiIndex>5</uiIndex>
<ubType>0</ubType>
<ubDamage>40</ubDamage>
<ubStunDamage>12</ubStunDamage>
@@ -114,7 +73,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>6</uiIndex> <!-- TNT -->
<uiIndex>6</uiIndex>
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>15</ubStunDamage>
@@ -126,7 +85,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>7</uiIndex> <!-- HMX -->
<uiIndex>7</uiIndex>
<ubType>0</ubType>
<ubDamage>60</ubDamage>
<ubStunDamage>15</ubStunDamage>
@@ -138,7 +97,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>8</uiIndex> <!-- C1 -->
<uiIndex>8</uiIndex>
<ubType>0</ubType>
<ubDamage>55</ubDamage>
<ubStunDamage>15</ubStunDamage>
@@ -150,7 +109,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>9</uiIndex> <!-- Mortar Shell -->
<uiIndex>9</uiIndex>
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>22</ubStunDamage>
@@ -162,7 +121,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>10</uiIndex> <!-- Mine -->
<uiIndex>10</uiIndex>
<ubType>0</ubType>
<ubDamage>30</ubDamage>
<ubStunDamage>30</ubStunDamage>
@@ -174,7 +133,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>11</uiIndex> <!-- C4 -->
<uiIndex>11</uiIndex>
<ubType>0</ubType>
<ubDamage>65</ubDamage>
<ubStunDamage>30</ubStunDamage>
@@ -186,7 +145,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>12</uiIndex> <!-- Trip Flare -->
<uiIndex>12</uiIndex>
<ubType>4</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
@@ -198,7 +157,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>13</uiIndex> <!-- Trip Klaxon -->
<uiIndex>13</uiIndex>
<ubType>5</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
@@ -210,7 +169,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>14</uiIndex> <!-- Shaped Charge -->
<uiIndex>14</uiIndex>
<ubType>0</ubType>
<ubDamage>20</ubDamage>
<ubStunDamage>0</ubStunDamage>
@@ -222,7 +181,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>15</uiIndex> <!-- Break Light -->
<uiIndex>15</uiIndex>
<ubType>4</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
@@ -234,7 +193,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>16</uiIndex> <!-- Frag Cylinder -->
<uiIndex>16</uiIndex>
<ubType>0</ubType>
<ubDamage>25</ubDamage>
<ubStunDamage>5</ubStunDamage>
@@ -246,11 +205,11 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>17</uiIndex> <!-- 40mm Tear Gas -->
<uiIndex>17</uiIndex>
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>3</ubRadius>
<ubRadius>8</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>6</ubAnimationID>
@@ -258,10 +217,10 @@ ANIMATIONS:
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>18</uiIndex> <!-- Stun Cylinder -->
<uiIndex>18</uiIndex>
<ubType>1</ubType>
<ubDamage>1</ubDamage>
<ubStunDamage>120</ubStunDamage>
<ubStunDamage>140</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
@@ -270,11 +229,11 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>19</uiIndex> <!-- Smoke Cylinder -->
<uiIndex>19</uiIndex>
<ubType>6</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>3</ubRadius>
<ubRadius>8</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>7</ubAnimationID>
@@ -282,7 +241,7 @@ ANIMATIONS:
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>20</uiIndex> <!-- Smoke Grenade -->
<uiIndex>20</uiIndex>
<ubType>6</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
@@ -294,7 +253,7 @@ ANIMATIONS:
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>21</uiIndex> <!-- Shell -->
<uiIndex>21</uiIndex>
<ubType>0</ubType>
<ubDamage>60</ubDamage>
<ubStunDamage>20</ubStunDamage>
@@ -306,7 +265,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>22</uiIndex> <!-- Struct Ignite -->
<uiIndex>22</uiIndex>
<ubType>0</ubType>
<ubDamage>100</ubDamage>
<ubStunDamage>0</ubStunDamage>
@@ -318,7 +277,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>23</uiIndex> <!-- Cocktail -->
<uiIndex>23</uiIndex>
<ubType>0</ubType>
<ubDamage>100</ubDamage>
<ubStunDamage>0</ubStunDamage>
@@ -330,7 +289,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>24</uiIndex> <!-- Struct Exp -->
<uiIndex>24</uiIndex>
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>10</ubStunDamage>
@@ -342,7 +301,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>25</uiIndex> <!-- GB Exp -->
<uiIndex>25</uiIndex>
<ubType>0</ubType>
<ubDamage>50</ubDamage>
<ubStunDamage>10</ubStunDamage>
@@ -354,7 +313,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>26</uiIndex> <!-- Big Tear Gas -->
<uiIndex>26</uiIndex>
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>80</ubStunDamage>
@@ -366,7 +325,7 @@ ANIMATIONS:
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>27</uiIndex> <!-- S C Gas -->
<uiIndex>27</uiIndex>
<ubType>7</ubType>
<ubDamage>5</ubDamage>
<ubStunDamage>0</ubStunDamage>
@@ -378,7 +337,7 @@ ANIMATIONS:
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>28</uiIndex> <!-- L C Gas -->
<uiIndex>28</uiIndex>
<ubType>7</ubType>
<ubDamage>8</ubDamage>
<ubStunDamage>0</ubStunDamage>
@@ -390,7 +349,7 @@ ANIMATIONS:
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>29</uiIndex> <!-- 'small name' -->
<uiIndex>29</uiIndex>
<ubType>7</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
@@ -402,9 +361,9 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>30</uiIndex> <!-- HE RPG -->
<uiIndex>30</uiIndex>
<ubType>0</ubType>
<ubDamage>55</ubDamage>
<ubDamage>65</ubDamage>
<ubStunDamage>15</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>55</ubVolume>
@@ -414,7 +373,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>31</uiIndex> <!-- AP RPG -->
<uiIndex>31</uiIndex>
<ubType>0</ubType>
<ubDamage>100</ubDamage>
<ubStunDamage>10</ubStunDamage>
@@ -426,9 +385,9 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>32</uiIndex> <!-- Frag RPG -->
<uiIndex>32</uiIndex>
<ubType>0</ubType>
<ubDamage>25</ubDamage>
<ubDamage>45</ubDamage>
<ubStunDamage>200</ubStunDamage>
<ubRadius>8</ubRadius>
<ubVolume>65</ubVolume>
@@ -438,7 +397,7 @@ ANIMATIONS:
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>33</uiIndex> <!-- Mustard Gas Shell -->
<uiIndex>33</uiIndex>
<ubType>3</ubType>
<ubDamage>25</ubDamage>
<ubStunDamage>50</ubStunDamage>
@@ -450,15 +409,267 @@ ANIMATIONS:
<ubStartRadius>6</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>34</uiIndex> <!-- 20mm HE Clip -->
<uiIndex>34</uiIndex>
<ubType>0</ubType>
<ubDamage>20</ubDamage>
<ubStunDamage>5</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>20</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>35</uiIndex>
<ubType>3</ubType>
<ubDamage>15</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>8</ubAnimationID>
<ubDuration>4</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>36</uiIndex>
<ubType>6</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>7</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>37</uiIndex>
<ubType>1</ubType>
<ubDamage>1</ubDamage>
<ubStunDamage>100</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>4</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>38</uiIndex>
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>6</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>39</uiIndex>
<ubType>0</ubType>
<ubDamage>25</ubDamage>
<ubStunDamage>100</ubStunDamage>
<ubRadius>8</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>40</uiIndex>
<ubType>0</ubType>
<ubDamage>22</ubDamage>
<ubStunDamage>5</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>22</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>41</uiIndex>
<ubType>3</ubType>
<ubDamage>15</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>8</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>42</uiIndex>
<ubType>6</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>7</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>43</uiIndex>
<ubType>1</ubType>
<ubDamage>1</ubDamage>
<ubStunDamage>120</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>4</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>44</uiIndex>
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>6</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>6</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>45</uiIndex>
<ubType>0</ubType>
<ubDamage>30</ubDamage>
<ubStunDamage>120</ubStunDamage>
<ubRadius>9</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>46</uiIndex>
<ubType>3</ubType>
<ubDamage>15</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>8</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>8</ubAnimationID>
<ubDuration>6</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>47</uiIndex>
<ubType>0</ubType>
<ubDamage>40</ubDamage>
<ubStunDamage>140</ubStunDamage>
<ubRadius>10</ubRadius>
<ubVolume>50</ubVolume>
<ubVolatility>2</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>48</uiIndex>
<ubType>0</ubType>
<ubDamage>27</ubDamage>
<ubStunDamage>7</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>27</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>49</uiIndex>
<ubType>3</ubType>
<ubDamage>15</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>9</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>8</ubAnimationID>
<ubDuration>6</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>50</uiIndex>
<ubType>6</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>0</ubStunDamage>
<ubRadius>9</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>7</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>51</uiIndex>
<ubType>1</ubType>
<ubDamage>1</ubDamage>
<ubStunDamage>150</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>4</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>52</uiIndex>
<ubType>2</ubType>
<ubDamage>0</ubDamage>
<ubStunDamage>40</ubStunDamage>
<ubRadius>9</ubRadius>
<ubVolume>0</ubVolume>
<ubVolatility>0</ubVolatility>
<ubAnimationID>6</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>1</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>53</uiIndex>
<ubType>8</ubType>
<ubDamage>20</ubDamage>
<ubStunDamage>15</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>15</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>9</ubAnimationID>
<ubDuration>5</ubDuration>
<ubStartRadius>2</ubStartRadius>
</EXPLOSIVE>
<EXPLOSIVE>
<uiIndex>54</uiIndex>
<ubType>0</ubType>
<ubDamage>30</ubDamage>
<ubStunDamage>5</ubStunDamage>
<ubRadius>4</ubRadius>
<ubVolume>25</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>1</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
</EXPLOSIVELIST>
<EXPLOSIVE>
<uiIndex>55</uiIndex>
<ubType>0</ubType>
<ubDamage>30</ubDamage>
<ubStunDamage>5</ubStunDamage>
<ubRadius>8</ubRadius>
<ubVolume>25</ubVolume>
<ubVolatility>1</ubVolatility>
<ubAnimationID>2</ubAnimationID>
<ubDuration>0</ubDuration>
<ubStartRadius>0</ubStartRadius>
</EXPLOSIVE>
</EXPLOSIVELIST>
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,106 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>211</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>241</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>215</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>210</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>61</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>164</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>170</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>177</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>196</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>167</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>173</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>180</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>183</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>205</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>258</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>315</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>318</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>264</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>265</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,16 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>0</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,61 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>220</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>218</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>221</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>217</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>230</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>231</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>232</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>260</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>261</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>262</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,51 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex>
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>202</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>222</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>235</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>37</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>114</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>320</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
File diff suppressed because it is too large Load Diff
@@ -1,52 +1,631 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
itemIndex - index of the first attachment
incompatibleattachmentIndex - index of the incompatible attachment
You must pair entries to make attachments truly incompatible. Ie: you need Bipod / Talon AND Talon / Bipod
-->
<INCOMPATIBLEATTACHMENTLIST>
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<INCOMPATIBLEATTACHMENTLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<INCOMPATIBLEATTACHMENT>
<itemIndex>209</itemIndex> <!-- Bipod -->
<incompatibleattachmentIndex>50</incompatibleattachmentIndex> <!-- Talon -->
<itemIndex>50</itemIndex>
<incompatibleattachmentIndex>209</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>50</itemIndex> <!-- Talon -->
<incompatibleattachmentIndex>209</incompatibleattachmentIndex> <!-- Bipod -->
<itemIndex>50</itemIndex>
<incompatibleattachmentIndex>902</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>223</itemIndex> <!-- Detonator -->
<incompatibleattachmentIndex>224</incompatibleattachmentIndex> <!-- Remote Det. -->
<itemIndex>50</itemIndex>
<incompatibleattachmentIndex>904</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>224</itemIndex> <!-- Remote Det. -->
<incompatibleattachmentIndex>223</incompatibleattachmentIndex> <!-- Detonator -->
<itemIndex>50</itemIndex>
<incompatibleattachmentIndex>905</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>208</itemIndex> <!-- Sniper Scope -->
<incompatibleattachmentIndex>286</incompatibleattachmentIndex> <!-- Reflex Scope -->
<itemIndex>50</itemIndex>
<incompatibleattachmentIndex>909</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>286</itemIndex> <!-- Reflex Scope -->
<incompatibleattachmentIndex>208</incompatibleattachmentIndex> <!-- Sniper Scope -->
<itemIndex>50</itemIndex>
<incompatibleattachmentIndex>910</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>286</itemIndex> <!-- Reflex Scope -->
<incompatibleattachmentIndex>287</incompatibleattachmentIndex> <!-- Reflex Sight -->
<itemIndex>50</itemIndex>
<incompatibleattachmentIndex>911</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>287</itemIndex> <!-- Reflex Sight -->
<incompatibleattachmentIndex>286</incompatibleattachmentIndex> <!-- Reflex Scope -->
<itemIndex>50</itemIndex>
<incompatibleattachmentIndex>912</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>207</itemIndex> <!-- Silencer -->
<incompatibleattachmentIndex>281</incompatibleattachmentIndex> <!-- Suppressor -->
<itemIndex>50</itemIndex>
<incompatibleattachmentIndex>913</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>281</itemIndex> <!-- Suppressor -->
<incompatibleattachmentIndex>207</incompatibleattachmentIndex> <!-- Silencer -->
<itemIndex>207</itemIndex>
<incompatibleattachmentIndex>310</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
</INCOMPATIBLEATTACHMENTLIST>
<INCOMPATIBLEATTACHMENT>
<itemIndex>207</itemIndex>
<incompatibleattachmentIndex>1003</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>207</itemIndex>
<incompatibleattachmentIndex>1012</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>208</itemIndex>
<incompatibleattachmentIndex>1004</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>208</itemIndex>
<incompatibleattachmentIndex>1007</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>209</itemIndex>
<incompatibleattachmentIndex>50</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>209</itemIndex>
<incompatibleattachmentIndex>902</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>209</itemIndex>
<incompatibleattachmentIndex>904</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>209</itemIndex>
<incompatibleattachmentIndex>905</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>209</itemIndex>
<incompatibleattachmentIndex>909</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>209</itemIndex>
<incompatibleattachmentIndex>910</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>209</itemIndex>
<incompatibleattachmentIndex>911</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>209</itemIndex>
<incompatibleattachmentIndex>912</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
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</INCOMPATIBLEATTACHMENT>
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</INCOMPATIBLEATTACHMENT>
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<incompatibleattachmentIndex>1011</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>223</itemIndex>
<incompatibleattachmentIndex>224</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>224</itemIndex>
<incompatibleattachmentIndex>223</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
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<incompatibleattachmentIndex>1005</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
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<incompatibleattachmentIndex>1006</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
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</INCOMPATIBLEATTACHMENT>
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</INCOMPATIBLEATTACHMENT>
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</INCOMPATIBLEATTACHMENT>
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</INCOMPATIBLEATTACHMENT>
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</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1010</itemIndex>
<incompatibleattachmentIndex>1011</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1011</itemIndex>
<incompatibleattachmentIndex>50</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1011</itemIndex>
<incompatibleattachmentIndex>209</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1011</itemIndex>
<incompatibleattachmentIndex>904</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1011</itemIndex>
<incompatibleattachmentIndex>905</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1011</itemIndex>
<incompatibleattachmentIndex>909</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1011</itemIndex>
<incompatibleattachmentIndex>910</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1011</itemIndex>
<incompatibleattachmentIndex>911</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1011</itemIndex>
<incompatibleattachmentIndex>912</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1011</itemIndex>
<incompatibleattachmentIndex>913</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1011</itemIndex>
<incompatibleattachmentIndex>1010</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1012</itemIndex>
<incompatibleattachmentIndex>207</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1012</itemIndex>
<incompatibleattachmentIndex>310</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
<INCOMPATIBLEATTACHMENT>
<itemIndex>1012</itemIndex>
<incompatibleattachmentIndex>1003</incompatibleattachmentIndex>
</INCOMPATIBLEATTACHMENT>
</INCOMPATIBLEATTACHMENTLIST>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,206 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex>
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>202</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>5</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>77</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>220</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>214</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>64</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>243</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>37</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>38</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>49</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>54</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>146</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>209</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>194</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>269</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>257</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>204</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>195</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>319</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>1</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>2</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>23</uiIndex>
<sItemIndex>3</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>24</uiIndex>
<sItemIndex>4</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>25</uiIndex>
<sItemIndex>6</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>26</uiIndex>
<sItemIndex>7</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>27</uiIndex>
<sItemIndex>8</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>28</uiIndex>
<sItemIndex>247</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>29</uiIndex>
<sItemIndex>176</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>30</uiIndex>
<sItemIndex>203</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>31</uiIndex>
<sItemIndex>255</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>32</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>33</uiIndex>
<sItemIndex>264</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>34</uiIndex>
<sItemIndex>265</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>35</uiIndex>
<sItemIndex>266</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>36</uiIndex>
<sItemIndex>267</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>37</uiIndex>
<sItemIndex>216</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>38</uiIndex>
<sItemIndex>183</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,96 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>37</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>38</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>49</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>54</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>212</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>161</sItemIndex>
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>176</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>188</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>214</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>64</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>220</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>203</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>213</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>303</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>266</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>267</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,95 +1,387 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
launchableIndex - index of launchable item
itemIndex - index of item that launchable can be launched from
IMPORTANT!!!!!
All equal launchable indexes should be grouped together. The is due to the way the code looks at this array. If you separate equal launchable indexes, the launchables that come after the first group will not be found by the game.
-->
<LAUNCHABLELIST>
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<LAUNCHABLELIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<LAUNCHABLE>
<launchableIndex>147</launchableIndex> <!-- 40mm Grenade -->
<itemIndex>40</itemIndex> <!-- M79 -->
<launchableIndex>147</launchableIndex>
<itemIndex>40</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>147</launchableIndex> <!-- 40mm Grenade -->
<itemIndex>50</itemIndex> <!-- Talon -->
<launchableIndex>147</launchableIndex>
<itemIndex>50</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>148</launchableIndex> <!-- 40mm Tear Gas -->
<itemIndex>40</itemIndex> <!-- M79 -->
<launchableIndex>147</launchableIndex>
<itemIndex>902</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>148</launchableIndex> <!-- 40mm Tear Gas -->
<itemIndex>50</itemIndex> <!-- Talon -->
<launchableIndex>980</launchableIndex>
<itemIndex>904</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>149</launchableIndex> <!-- 40mm Stun -->
<itemIndex>40</itemIndex> <!-- M79 -->
<launchableIndex>147</launchableIndex>
<itemIndex>905</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>149</launchableIndex> <!-- 40mm Stun -->
<itemIndex>50</itemIndex> <!-- Talon -->
<launchableIndex>147</launchableIndex>
<itemIndex>907</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex> <!-- 40mm Smoke -->
<itemIndex>40</itemIndex> <!-- M79 -->
<launchableIndex>147</launchableIndex>
<itemIndex>910</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex> <!-- 40mm Smoke -->
<itemIndex>50</itemIndex> <!-- Talon -->
<launchableIndex>147</launchableIndex>
<itemIndex>911</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>140</launchableIndex> <!-- Mortar Shell -->
<itemIndex>41</itemIndex> <!-- Mortar -->
<launchableIndex>147</launchableIndex>
<itemIndex>913</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>140</launchableIndex> <!-- Mortar Shell -->
<itemIndex>293</itemIndex> <!-- Commando Mortar -->
<launchableIndex>148</launchableIndex>
<itemIndex>40</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>152</launchableIndex> <!-- Shell -->
<itemIndex>60</itemIndex> <!-- Cannon -->
<launchableIndex>148</launchableIndex>
<itemIndex>50</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>283</launchableIndex> <!-- HE RPG -->
<itemIndex>282</itemIndex> <!-- RPG-7 -->
<launchableIndex>148</launchableIndex>
<itemIndex>902</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>284</launchableIndex> <!-- AP RPG -->
<itemIndex>282</itemIndex> <!-- RPG-7 -->
<launchableIndex>981</launchableIndex>
<itemIndex>904</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>285</launchableIndex> <!-- Frag RPG -->
<itemIndex>282</itemIndex> <!-- RPG-7 -->
<launchableIndex>148</launchableIndex>
<itemIndex>905</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>294</launchableIndex> <!-- Mustard Gas Shell -->
<itemIndex>293</itemIndex> <!-- Commando Mortar -->
<launchableIndex>148</launchableIndex>
<itemIndex>907</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>294</launchableIndex> <!-- Mustard Gas Shell -->
<itemIndex>41</itemIndex> <!-- Mortar -->
<launchableIndex>148</launchableIndex>
<itemIndex>910</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>295</launchableIndex> <!-- 20mm HE Clip -->
<itemIndex>296</itemIndex> <!-- OICW Launcher -->
<launchableIndex>148</launchableIndex>
<itemIndex>911</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>298</launchableIndex> <!-- Frag Cylinder -->
<itemIndex>347</itemIndex> <!-- MGL Mk1 -->
<launchableIndex>148</launchableIndex>
<itemIndex>913</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>299</launchableIndex> <!-- Smoke Cylinder -->
<itemIndex>347</itemIndex> <!-- MGL Mk1 -->
<launchableIndex>149</launchableIndex>
<itemIndex>40</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>300</launchableIndex> <!-- Stun Cylinder -->
<itemIndex>347</itemIndex> <!-- MGL Mk1 -->
<launchableIndex>149</launchableIndex>
<itemIndex>50</itemIndex>
</LAUNCHABLE>
</LAUNCHABLELIST>
<LAUNCHABLE>
<launchableIndex>149</launchableIndex>
<itemIndex>902</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>149</launchableIndex>
<itemIndex>905</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>149</launchableIndex>
<itemIndex>907</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>149</launchableIndex>
<itemIndex>910</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>149</launchableIndex>
<itemIndex>911</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>149</launchableIndex>
<itemIndex>913</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex>
<itemIndex>40</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex>
<itemIndex>50</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex>
<itemIndex>902</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex>
<itemIndex>905</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex>
<itemIndex>907</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex>
<itemIndex>910</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex>
<itemIndex>911</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>150</launchableIndex>
<itemIndex>913</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>140</launchableIndex>
<itemIndex>41</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>140</launchableIndex>
<itemIndex>901</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>152</launchableIndex>
<itemIndex>60</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>951</launchableIndex>
<itemIndex>41</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>951</launchableIndex>
<itemIndex>901</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>952</launchableIndex>
<itemIndex>912</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>953</launchableIndex>
<itemIndex>912</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>954</launchableIndex>
<itemIndex>912</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>955</launchableIndex>
<itemIndex>912</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>956</launchableIndex>
<itemIndex>912</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>957</launchableIndex>
<itemIndex>912</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>958</launchableIndex>
<itemIndex>908</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>959</launchableIndex>
<itemIndex>908</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>960</launchableIndex>
<itemIndex>908</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>961</launchableIndex>
<itemIndex>908</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>962</launchableIndex>
<itemIndex>908</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>963</launchableIndex>
<itemIndex>908</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>964</launchableIndex>
<itemIndex>906</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>965</launchableIndex>
<itemIndex>906</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>966</launchableIndex>
<itemIndex>40</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>966</launchableIndex>
<itemIndex>50</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>966</launchableIndex>
<itemIndex>902</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>966</launchableIndex>
<itemIndex>905</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>966</launchableIndex>
<itemIndex>907</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>966</launchableIndex>
<itemIndex>910</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>966</launchableIndex>
<itemIndex>911</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>966</launchableIndex>
<itemIndex>913</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>967</launchableIndex>
<itemIndex>906</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>968</launchableIndex>
<itemIndex>906</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>969</launchableIndex>
<itemIndex>906</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>970</launchableIndex>
<itemIndex>40</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>970</launchableIndex>
<itemIndex>50</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>970</launchableIndex>
<itemIndex>902</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>970</launchableIndex>
<itemIndex>905</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>970</launchableIndex>
<itemIndex>907</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>970</launchableIndex>
<itemIndex>910</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>970</launchableIndex>
<itemIndex>911</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>970</launchableIndex>
<itemIndex>913</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>971</launchableIndex>
<itemIndex>903</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>972</launchableIndex>
<itemIndex>903</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>973</launchableIndex>
<itemIndex>903</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>974</launchableIndex>
<itemIndex>903</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>975</launchableIndex>
<itemIndex>903</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>976</launchableIndex>
<itemIndex>917</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>976</launchableIndex>
<itemIndex>914</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>976</launchableIndex>
<itemIndex>915</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>976</launchableIndex>
<itemIndex>916</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>977</launchableIndex>
<itemIndex>917</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>977</launchableIndex>
<itemIndex>914</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
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</LAUNCHABLE>
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</LAUNCHABLE>
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</LAUNCHABLE>
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</LAUNCHABLE>
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<LAUNCHABLE>
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</LAUNCHABLE>
<LAUNCHABLE>
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<itemIndex>906</itemIndex>
</LAUNCHABLE>
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<itemIndex>909</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
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</LAUNCHABLE>
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</LAUNCHABLE>
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</LAUNCHABLE>
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</LAUNCHABLE>
</LAUNCHABLELIST>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>255</sItemIndex>
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -1,364 +1,483 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
firstItemIndex - index of original item
secondItemIndex - item index to merge with
resultingItemIndex - resulting item index
mergeType - type of merge to perform, see below
MERGE TYPES:
DESTRUCTION, 0
COMBINE_POINTS, 1
TREAT_ARMOUR, 2
EXPLOSIVE, 3
EASY_MERGE, 4
ELECTRONIC_MERGE, 5
-->
<MERGELIST>
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<MERGELIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<MERGE>
<firstItemIndex>201</firstItemIndex> <!-- 1st Aid Kit -->
<secondItemIndex>201</secondItemIndex> <!-- 1st Aid Kit -->
<resultingItemIndex>201</resultingItemIndex> <!-- 1st Aid Kit -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>202</firstItemIndex> <!-- Med Kit -->
<secondItemIndex>202</secondItemIndex> <!-- Med Kit -->
<resultingItemIndex>202</resultingItemIndex> <!-- Med Kit -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>214</firstItemIndex> <!-- Canteen -->
<secondItemIndex>214</secondItemIndex> <!-- Canteen -->
<resultingItemIndex>214</resultingItemIndex> <!-- Canteen -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>204</firstItemIndex> <!-- Locksmith Kit -->
<secondItemIndex>204</secondItemIndex> <!-- Locksmith Kit -->
<resultingItemIndex>204</resultingItemIndex> <!-- Locksmith Kit -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>203</firstItemIndex> <!-- Tool Kit -->
<secondItemIndex>203</secondItemIndex> <!-- Tool Kit -->
<resultingItemIndex>203</resultingItemIndex> <!-- Tool Kit -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>327</firstItemIndex> <!-- Gas -->
<secondItemIndex>327</secondItemIndex> <!-- Gas -->
<resultingItemIndex>327</resultingItemIndex> <!-- Gas -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>205</firstItemIndex> <!-- Camo Kit -->
<secondItemIndex>205</secondItemIndex> <!-- Camo Kit -->
<resultingItemIndex>205</resultingItemIndex> <!-- Camo Kit -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>256</firstItemIndex> <!-- Beer -->
<secondItemIndex>256</secondItemIndex> <!-- Beer -->
<resultingItemIndex>256</resultingItemIndex> <!-- Beer -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>255</firstItemIndex> <!-- Wine -->
<secondItemIndex>255</secondItemIndex> <!-- Wine -->
<resultingItemIndex>255</resultingItemIndex> <!-- Wine -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>245</firstItemIndex> <!-- Alcohol -->
<secondItemIndex>245</secondItemIndex> <!-- Alcohol -->
<resultingItemIndex>245</resultingItemIndex> <!-- Alcohol -->
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>161</secondItemIndex> <!-- Flak Jacket -->
<resultingItemIndex>162</resultingItemIndex> <!-- Flak-18 Jacket -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>164</secondItemIndex> <!-- Kevlar Vest -->
<resultingItemIndex>165</resultingItemIndex> <!-- Kevlar-18 Vest -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>196</secondItemIndex> <!-- Guardian Vest -->
<resultingItemIndex>197</resultingItemIndex> <!-- T. Guard Vest -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>167</secondItemIndex> <!-- Spectra Vest -->
<resultingItemIndex>168</resultingItemIndex> <!-- Spec-18 Vest -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>189</secondItemIndex> <!-- Kvlr Leather -->
<resultingItemIndex>190</resultingItemIndex> <!-- Kvlr-18 Leather -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>170</secondItemIndex> <!-- Kevlar Pants -->
<resultingItemIndex>171</resultingItemIndex> <!-- Kevlar-18 Pants -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>173</secondItemIndex> <!-- Spectra Pants -->
<resultingItemIndex>174</resultingItemIndex> <!-- Spec-18 Pants -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>177</secondItemIndex> <!-- Kevlar Helmet -->
<resultingItemIndex>178</resultingItemIndex> <!-- Kvlr-18 Helmet -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>180</secondItemIndex> <!-- Spectra Helmet -->
<resultingItemIndex>181</resultingItemIndex> <!-- Spec-18 Helmet -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>163</secondItemIndex> <!-- C.Flak Jacket -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>166</secondItemIndex> <!-- C.Kevlar Vest -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>169</secondItemIndex> <!-- C.Spec Vest -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>191</secondItemIndex> <!-- C.Kvlr Leather -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>172</secondItemIndex> <!-- C.Kevlar Pants -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>175</secondItemIndex> <!-- C.Spec Pants -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>179</secondItemIndex> <!-- C.Kvlr Helmet -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>216</firstItemIndex> <!-- Compound 18 -->
<secondItemIndex>182</secondItemIndex> <!-- C.Spec Helmet -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>161</secondItemIndex> <!-- Flak Jacket -->
<resultingItemIndex>163</resultingItemIndex> <!-- C.Flak Jacket -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>164</secondItemIndex> <!-- Kevlar Vest -->
<resultingItemIndex>166</resultingItemIndex> <!-- C.Kevlar Vest -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>167</secondItemIndex> <!-- Spectra Vest -->
<resultingItemIndex>169</resultingItemIndex> <!-- C.Spec Vest -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>189</secondItemIndex> <!-- Kvlr Leather -->
<resultingItemIndex>191</resultingItemIndex> <!-- C.Kvlr Leather -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>196</secondItemIndex> <!-- Guardian Vest -->
<resultingItemIndex>198</resultingItemIndex> <!-- C. Guard Vest -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>170</secondItemIndex> <!-- Kevlar Pants -->
<resultingItemIndex>172</resultingItemIndex> <!-- C.Kevlar Pants -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>173</secondItemIndex> <!-- Spectra Pants -->
<resultingItemIndex>175</resultingItemIndex> <!-- C.Spec Pants -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>177</secondItemIndex> <!-- Kevlar Helmet -->
<resultingItemIndex>179</resultingItemIndex> <!-- C.Kvlr Helmet -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>180</secondItemIndex> <!-- Spectra Helmet -->
<resultingItemIndex>182</resultingItemIndex> <!-- C.Spec Helmet -->
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>162</secondItemIndex> <!-- Flak-18 Jacket -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>165</secondItemIndex> <!-- Kevlar-18 Vest -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>197</secondItemIndex> <!-- T. Guard Vest -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>168</secondItemIndex> <!-- Spec-18 Vest -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>190</secondItemIndex> <!-- Kvlr-18 Leather -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>171</secondItemIndex> <!-- Kevlar-18 Pants -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>174</secondItemIndex> <!-- Spec-18 Pants -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>178</secondItemIndex> <!-- Kvlr-18 Helmet -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex> <!-- Jelly -->
<secondItemIndex>181</secondItemIndex> <!-- Spec-18 Helmet -->
<resultingItemIndex>0</resultingItemIndex> <!-- Nada -->
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>136</firstItemIndex> <!-- RDX -->
<secondItemIndex>137</secondItemIndex> <!-- TNT -->
<resultingItemIndex>138</resultingItemIndex> <!-- HMX -->
<firstItemIndex>136</firstItemIndex>
<secondItemIndex>137</secondItemIndex>
<resultingItemIndex>138</resultingItemIndex>
<mergeType>3</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>136</firstItemIndex> <!-- RDX -->
<secondItemIndex>139</secondItemIndex> <!-- C1 -->
<resultingItemIndex>142</resultingItemIndex> <!-- C4 -->
<firstItemIndex>136</firstItemIndex>
<secondItemIndex>139</secondItemIndex>
<resultingItemIndex>142</resultingItemIndex>
<mergeType>3</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>137</firstItemIndex> <!-- TNT -->
<secondItemIndex>136</secondItemIndex> <!-- RDX -->
<resultingItemIndex>138</resultingItemIndex> <!-- HMX -->
<firstItemIndex>137</firstItemIndex>
<secondItemIndex>136</secondItemIndex>
<resultingItemIndex>138</resultingItemIndex>
<mergeType>3</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>139</firstItemIndex> <!-- C1 -->
<secondItemIndex>136</secondItemIndex> <!-- RDX -->
<resultingItemIndex>142</resultingItemIndex> <!-- C4 -->
<firstItemIndex>139</firstItemIndex>
<secondItemIndex>136</secondItemIndex>
<resultingItemIndex>142</resultingItemIndex>
<mergeType>3</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>311</firstItemIndex> <!-- String -->
<secondItemIndex>312</secondItemIndex> <!-- Can -->
<resultingItemIndex>313</resultingItemIndex> <!-- Can w/ String -->
<firstItemIndex>201</firstItemIndex>
<secondItemIndex>201</secondItemIndex>
<resultingItemIndex>201</resultingItemIndex>
<mergeType>1</mergeType>
</MERGE>
<MERGE>
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<secondItemIndex>202</secondItemIndex>
<resultingItemIndex>202</resultingItemIndex>
<mergeType>1</mergeType>
</MERGE>
<MERGE>
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<mergeType>1</mergeType>
</MERGE>
<MERGE>
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<secondItemIndex>204</secondItemIndex>
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<mergeType>1</mergeType>
</MERGE>
<MERGE>
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<mergeType>1</mergeType>
</MERGE>
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<mergeType>1</mergeType>
</MERGE>
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</MERGE>
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<firstItemIndex>217</firstItemIndex>
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<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex>
<secondItemIndex>802</secondItemIndex>
<resultingItemIndex>826</resultingItemIndex>
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex>
<secondItemIndex>803</secondItemIndex>
<resultingItemIndex>827</resultingItemIndex>
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex>
<secondItemIndex>810</secondItemIndex>
<resultingItemIndex>834</resultingItemIndex>
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex>
<secondItemIndex>811</secondItemIndex>
<resultingItemIndex>835</resultingItemIndex>
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex>
<secondItemIndex>812</secondItemIndex>
<resultingItemIndex>836</resultingItemIndex>
<mergeType>2</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex>
<secondItemIndex>813</secondItemIndex>
<resultingItemIndex>0</resultingItemIndex>
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex>
<secondItemIndex>814</secondItemIndex>
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<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex>
<secondItemIndex>815</secondItemIndex>
<resultingItemIndex>0</resultingItemIndex>
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex>
<secondItemIndex>822</secondItemIndex>
<resultingItemIndex>0</resultingItemIndex>
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex>
<secondItemIndex>823</secondItemIndex>
<resultingItemIndex>0</resultingItemIndex>
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>217</firstItemIndex>
<secondItemIndex>824</secondItemIndex>
<resultingItemIndex>0</resultingItemIndex>
<mergeType>0</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>245</firstItemIndex>
<secondItemIndex>245</secondItemIndex>
<resultingItemIndex>245</resultingItemIndex>
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>255</firstItemIndex>
<secondItemIndex>255</secondItemIndex>
<resultingItemIndex>255</resultingItemIndex>
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>256</firstItemIndex>
<secondItemIndex>256</secondItemIndex>
<resultingItemIndex>256</resultingItemIndex>
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>311</firstItemIndex>
<secondItemIndex>312</secondItemIndex>
<resultingItemIndex>313</resultingItemIndex>
<mergeType>4</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>312</firstItemIndex> <!-- Can -->
<secondItemIndex>311</secondItemIndex> <!-- String -->
<resultingItemIndex>313</resultingItemIndex> <!-- Can w/ String -->
<firstItemIndex>312</firstItemIndex>
<secondItemIndex>311</secondItemIndex>
<resultingItemIndex>313</resultingItemIndex>
<mergeType>4</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>321</firstItemIndex> <!-- X-ray Device -->
<secondItemIndex>317</secondItemIndex> <!-- Display Unit -->
<resultingItemIndex>324</resultingItemIndex> <!-- X-ray Detector -->
<firstItemIndex>317</firstItemIndex>
<secondItemIndex>321</secondItemIndex>
<resultingItemIndex>324</resultingItemIndex>
<mergeType>5</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>317</firstItemIndex> <!-- Display Unit -->
<secondItemIndex>321</secondItemIndex> <!-- X-ray Device -->
<resultingItemIndex>324</resultingItemIndex> <!-- X-ray Detector -->
<firstItemIndex>321</firstItemIndex>
<secondItemIndex>317</secondItemIndex>
<resultingItemIndex>324</resultingItemIndex>
<mergeType>5</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>295</firstItemIndex> <!-- 20mm HE Clip -->
<secondItemIndex>295</secondItemIndex> <!-- 20mm HE Clip -->
<resultingItemIndex>295</resultingItemIndex> <!-- 20mm HE Clip -->
<firstItemIndex>327</firstItemIndex>
<secondItemIndex>327</secondItemIndex>
<resultingItemIndex>327</resultingItemIndex>
<mergeType>1</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>298</firstItemIndex> <!-- Frag Cylinder -->
<secondItemIndex>298</secondItemIndex> <!-- Frag Cylinder -->
<resultingItemIndex>298</resultingItemIndex> <!-- Frag Cylinder -->
<mergeType>1</mergeType>
<firstItemIndex>1022</firstItemIndex>
<secondItemIndex>245</secondItemIndex>
<resultingItemIndex>979</resultingItemIndex>
<mergeType>4</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>299</firstItemIndex> <!-- Smoke Cylinder -->
<secondItemIndex>299</secondItemIndex> <!-- Smoke Cylinder -->
<resultingItemIndex>299</resultingItemIndex> <!-- Smoke Cylinder -->
<mergeType>1</mergeType>
<firstItemIndex>1022</firstItemIndex>
<secondItemIndex>255</secondItemIndex>
<resultingItemIndex>979</resultingItemIndex>
<mergeType>4</mergeType>
</MERGE>
<MERGE>
<firstItemIndex>300</firstItemIndex> <!-- Stun Cylinder -->
<secondItemIndex>300</secondItemIndex> <!-- Stun Cylinder -->
<resultingItemIndex>300</resultingItemIndex> <!-- Stun Cylinder -->
<mergeType>1</mergeType>
<firstItemIndex>1022</firstItemIndex>
<secondItemIndex>256</secondItemIndex>
<resultingItemIndex>979</resultingItemIndex>
<mergeType>4</mergeType>
</MERGE>
</MERGELIST>
</MERGELIST>
@@ -0,0 +1,46 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>230</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>231</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>232</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>260</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>261</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>262</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>217</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,16 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>0</sItemIndex>
<ubOptimalNumber>0</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,26 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>256</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
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<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>245</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>
@@ -0,0 +1,126 @@
<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>201</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
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<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
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<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
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<sItemIndex>214</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>64</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
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<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
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<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
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<sItemIndex>220</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>146</sItemIndex>
<ubOptimalNumber>12</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
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<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>258</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>309</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>316</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
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<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
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<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
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<sItemIndex>72</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
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<sItemIndex>77</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
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<sItemIndex>80</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
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<sItemIndex>81</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>86</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
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<sItemIndex>87</sItemIndex>
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
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<sItemIndex>107</sItemIndex>
<ubOptimalNumber>9</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
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<sItemIndex>108</sItemIndex>
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</INVENTORY>
</INVENTORYLIST>
@@ -1,4 +1,5 @@
<SOUNDLIST>
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<SOUNDLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<SOUND>SOUNDS\RICOCHET 01.WAV</SOUND>
<SOUND>SOUNDS\RICOCHET 02.WAV</SOUND>
<SOUND>SOUNDS\RICOCHET 01.WAV</SOUND>
@@ -292,4 +293,37 @@
<SOUND>SOUNDS\fence open.wav</SOUND>
<SOUND>SOUNDS\WEAPONS\50CAL.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\VALSILENT.WAV</SOUND>
</SOUNDLIST>
<SOUND>SOUNDS\WEAPONS\five-seven.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\gurza.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 tokarev single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\12,7mm.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\benelly.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\colt.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\glock.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\high-power.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\m40.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\mp5-40 single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\sks.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\sp2340.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\spas-15.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\svu single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\usp.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\val single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\vss.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\9mmPM single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\lapua single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\shotgun semi.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62x54r single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\7,62 nato boltaction.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\45acp.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\44 caliber single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\msg.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\9mm Heavy Single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\Winchester Rifle Single shot.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\psg.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\dragunov.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\m24.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\mini-14.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\molotov.WAV</SOUND>
<SOUND>SOUNDS\WEAPONS\molotov2.WAV</SOUND>
</SOUNDLIST>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff