mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Fix: EPC inventory cannot be accessed, and Nails does not allow to take his vest
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6048 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -6294,7 +6294,7 @@ UINT8 StealItems(SOLDIERTYPE* pSoldier,SOLDIERTYPE* pOpponent, UINT8* ubIndexRet
|
||||
else
|
||||
{
|
||||
// Flugente: if we are on the same team, allow guaranteed full access
|
||||
if ( gGameExternalOptions.fAccessOtherMercInventories && pOpponent->bTeam == pSoldier->bTeam && pOpponent->ubID != pSoldier->ubID )
|
||||
if ( AllowedToStealFromTeamMate(pSoldier->ubID, pOpponent->ubID) )
|
||||
{
|
||||
fStealItem = TRUE;
|
||||
|
||||
@@ -6305,6 +6305,10 @@ UINT8 StealItems(SOLDIERTYPE* pSoldier,SOLDIERTYPE* pOpponent, UINT8* ubIndexRet
|
||||
// - or introduce a flag that prohibits teammembers from 'reaction-firing' on us. Set it upon stealing (here) and remove it after the steal menu is closed
|
||||
// or simplicity reasons, I will do #2 here. Until it breaks, then I'll be forced to do #1.
|
||||
pSoldier->bSoldierFlagMask |= SOLDIER_ACCESSTEAMMEMBER;
|
||||
|
||||
// if we are Nails, don't allow taking our vest
|
||||
if ( pOpponent->ubProfile == 34 && i == VESTPOS )
|
||||
fStealItem = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -8553,7 +8553,7 @@ BOOLEAN ProcessImplicationsOfPCAttack( SOLDIERTYPE * pSoldier, SOLDIERTYPE ** pp
|
||||
else if ( pTarget->bTeam == gbPlayerNum && !(gTacticalStatus.uiFlags & INCOMBAT) )
|
||||
{
|
||||
// Flugente: if we are on the same team adn are currently stealing (accessing inventory) from a teammember, do NOT retaliate
|
||||
if ( gGameExternalOptions.fAccessOtherMercInventories && pTarget->bTeam == pSoldier->bTeam && pTarget->ubID != pSoldier->ubID && pSoldier->bSoldierFlagMask & SOLDIER_ACCESSTEAMMEMBER )
|
||||
if ( AllowedToStealFromTeamMate(pSoldier->ubID, pTarget->ubID) && pSoldier->bSoldierFlagMask & SOLDIER_ACCESSTEAMMEMBER )
|
||||
{
|
||||
|
||||
}
|
||||
@@ -10147,3 +10147,11 @@ void TeamDropAll(UINT8 bTeam, BOOLEAN fForce)
|
||||
}
|
||||
}
|
||||
|
||||
// are we allowed to steal access this guy's inventory?
|
||||
BOOLEAN AllowedToStealFromTeamMate( UINT8 ubID, UINT8 ubTargetID )
|
||||
{
|
||||
if ( gGameExternalOptions.fAccessOtherMercInventories && ubID != ubTargetID && MercPtrs[ubID]->bTeam == MercPtrs[ubTargetID]->bTeam && !AM_AN_EPC(MercPtrs[ubTargetID]) && !IsVehicle(MercPtrs[ubTargetID]) )
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -358,5 +358,8 @@ void HandleSurrenderOffer( SOLDIERTYPE* pSoldier ); // Flugente: offer t
|
||||
// setting fForce to TRUE allows dropping of gear in combat (used in auto-resolve instances)
|
||||
void TeamDropAll(UINT8 bTeam, BOOLEAN fForce = FALSE);
|
||||
|
||||
// are we allowed to steal access this guy's inventory?
|
||||
BOOLEAN AllowedToStealFromTeamMate( UINT8 aAccessorID, UINT8 aTargetID );
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -5676,7 +5676,7 @@ void HandleHandCursorClick( INT32 usMapPos, UINT32 *puiNewEvent )
|
||||
if ( gfUIFullTargetFound )
|
||||
{
|
||||
// Flugente: allow stealing if the other guy is an enemy, OR if we are on the same team
|
||||
if ( (( guiUIFullTargetFlags & ENEMY_MERC ) && !( guiUIFullTargetFlags & UNCONSCIOUS_MERC )) || (gGameExternalOptions.fAccessOtherMercInventories && gusUIFullTargetID != pSoldier->ubID && guiUIFullTargetFlags & OWNED_MERC) )
|
||||
if ( (( guiUIFullTargetFlags & ENEMY_MERC ) && !( guiUIFullTargetFlags & UNCONSCIOUS_MERC )) || (AllowedToStealFromTeamMate(pSoldier->ubID, (UINT8)gusUIFullTargetID) && guiUIFullTargetFlags & OWNED_MERC) )
|
||||
{
|
||||
sActionGridNo = FindAdjacentGridEx( pSoldier, MercPtrs[ gusUIFullTargetID ]->sGridNo, &ubDirection, &sAdjustedGridNo, TRUE, FALSE );
|
||||
if ( sActionGridNo == -1 )
|
||||
|
||||
@@ -3089,7 +3089,7 @@ BOOLEAN UseHandToHand( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo, BOOLEAN fStea
|
||||
{
|
||||
// Calculate the possible chance to steal!
|
||||
// Flugente: if we are on the same team, allow guaranteed full access
|
||||
if ( gGameExternalOptions.fAccessOtherMercInventories && pTargetSoldier->bTeam == pSoldier->bTeam && pTargetSoldier->ubID != pSoldier->ubID )
|
||||
if ( AllowedToStealFromTeamMate(pSoldier->ubID, pTargetSoldier->ubID) )
|
||||
{
|
||||
iHitChance = 100;
|
||||
}
|
||||
@@ -3188,7 +3188,7 @@ BOOLEAN UseHandToHand( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo, BOOLEAN fStea
|
||||
// Do we have the chance to steal more than 1 item?
|
||||
// SANDRO - taking items from collapsed soldiers is treated differently
|
||||
// Flugente: if we are on the same team, allow guaranteed full access
|
||||
if ( (gGameExternalOptions.fAccessOtherMercInventories && pTargetSoldier->bTeam == pSoldier->bTeam && pTargetSoldier->ubID != pSoldier->ubID ) || ( fSoldierCollapsed || (!gGameExternalOptions.fEnhancedCloseCombatSystem && iDiceRoll < (iHitChance * 2 / 3))) && pSoldier->bTeam == gbPlayerNum )
|
||||
if ( AllowedToStealFromTeamMate(pSoldier->ubID, pTargetSoldier->ubID) || ( fSoldierCollapsed || (!gGameExternalOptions.fEnhancedCloseCombatSystem && iDiceRoll < (iHitChance * 2 / 3))) && pSoldier->bTeam == gbPlayerNum )
|
||||
{
|
||||
// first, charge extra Aps, because it's difficlut to pickup from other soldier
|
||||
if (gGameExternalOptions.fEnhancedCloseCombatSystem)
|
||||
|
||||
Reference in New Issue
Block a user