Fix: EPC inventory cannot be accessed, and Nails does not allow to take his vest

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6048 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-01 21:23:55 +00:00
parent 6cbcc995de
commit 265fd3bc61
5 changed files with 20 additions and 5 deletions
+5 -1
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@@ -6294,7 +6294,7 @@ UINT8 StealItems(SOLDIERTYPE* pSoldier,SOLDIERTYPE* pOpponent, UINT8* ubIndexRet
else
{
// Flugente: if we are on the same team, allow guaranteed full access
if ( gGameExternalOptions.fAccessOtherMercInventories && pOpponent->bTeam == pSoldier->bTeam && pOpponent->ubID != pSoldier->ubID )
if ( AllowedToStealFromTeamMate(pSoldier->ubID, pOpponent->ubID) )
{
fStealItem = TRUE;
@@ -6305,6 +6305,10 @@ UINT8 StealItems(SOLDIERTYPE* pSoldier,SOLDIERTYPE* pOpponent, UINT8* ubIndexRet
// - or introduce a flag that prohibits teammembers from 'reaction-firing' on us. Set it upon stealing (here) and remove it after the steal menu is closed
// or simplicity reasons, I will do #2 here. Until it breaks, then I'll be forced to do #1.
pSoldier->bSoldierFlagMask |= SOLDIER_ACCESSTEAMMEMBER;
// if we are Nails, don't allow taking our vest
if ( pOpponent->ubProfile == 34 && i == VESTPOS )
fStealItem = FALSE;
}
else
{
+9 -1
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@@ -8553,7 +8553,7 @@ BOOLEAN ProcessImplicationsOfPCAttack( SOLDIERTYPE * pSoldier, SOLDIERTYPE ** pp
else if ( pTarget->bTeam == gbPlayerNum && !(gTacticalStatus.uiFlags & INCOMBAT) )
{
// Flugente: if we are on the same team adn are currently stealing (accessing inventory) from a teammember, do NOT retaliate
if ( gGameExternalOptions.fAccessOtherMercInventories && pTarget->bTeam == pSoldier->bTeam && pTarget->ubID != pSoldier->ubID && pSoldier->bSoldierFlagMask & SOLDIER_ACCESSTEAMMEMBER )
if ( AllowedToStealFromTeamMate(pSoldier->ubID, pTarget->ubID) && pSoldier->bSoldierFlagMask & SOLDIER_ACCESSTEAMMEMBER )
{
}
@@ -10147,3 +10147,11 @@ void TeamDropAll(UINT8 bTeam, BOOLEAN fForce)
}
}
// are we allowed to steal access this guy's inventory?
BOOLEAN AllowedToStealFromTeamMate( UINT8 ubID, UINT8 ubTargetID )
{
if ( gGameExternalOptions.fAccessOtherMercInventories && ubID != ubTargetID && MercPtrs[ubID]->bTeam == MercPtrs[ubTargetID]->bTeam && !AM_AN_EPC(MercPtrs[ubTargetID]) && !IsVehicle(MercPtrs[ubTargetID]) )
return TRUE;
return FALSE;
}
+3
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@@ -358,5 +358,8 @@ void HandleSurrenderOffer( SOLDIERTYPE* pSoldier ); // Flugente: offer t
// setting fForce to TRUE allows dropping of gear in combat (used in auto-resolve instances)
void TeamDropAll(UINT8 bTeam, BOOLEAN fForce = FALSE);
// are we allowed to steal access this guy's inventory?
BOOLEAN AllowedToStealFromTeamMate( UINT8 aAccessorID, UINT8 aTargetID );
#endif
+1 -1
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@@ -5676,7 +5676,7 @@ void HandleHandCursorClick( INT32 usMapPos, UINT32 *puiNewEvent )
if ( gfUIFullTargetFound )
{
// Flugente: allow stealing if the other guy is an enemy, OR if we are on the same team
if ( (( guiUIFullTargetFlags & ENEMY_MERC ) && !( guiUIFullTargetFlags & UNCONSCIOUS_MERC )) || (gGameExternalOptions.fAccessOtherMercInventories && gusUIFullTargetID != pSoldier->ubID && guiUIFullTargetFlags & OWNED_MERC) )
if ( (( guiUIFullTargetFlags & ENEMY_MERC ) && !( guiUIFullTargetFlags & UNCONSCIOUS_MERC )) || (AllowedToStealFromTeamMate(pSoldier->ubID, (UINT8)gusUIFullTargetID) && guiUIFullTargetFlags & OWNED_MERC) )
{
sActionGridNo = FindAdjacentGridEx( pSoldier, MercPtrs[ gusUIFullTargetID ]->sGridNo, &ubDirection, &sAdjustedGridNo, TRUE, FALSE );
if ( sActionGridNo == -1 )
+2 -2
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@@ -3089,7 +3089,7 @@ BOOLEAN UseHandToHand( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo, BOOLEAN fStea
{
// Calculate the possible chance to steal!
// Flugente: if we are on the same team, allow guaranteed full access
if ( gGameExternalOptions.fAccessOtherMercInventories && pTargetSoldier->bTeam == pSoldier->bTeam && pTargetSoldier->ubID != pSoldier->ubID )
if ( AllowedToStealFromTeamMate(pSoldier->ubID, pTargetSoldier->ubID) )
{
iHitChance = 100;
}
@@ -3188,7 +3188,7 @@ BOOLEAN UseHandToHand( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo, BOOLEAN fStea
// Do we have the chance to steal more than 1 item?
// SANDRO - taking items from collapsed soldiers is treated differently
// Flugente: if we are on the same team, allow guaranteed full access
if ( (gGameExternalOptions.fAccessOtherMercInventories && pTargetSoldier->bTeam == pSoldier->bTeam && pTargetSoldier->ubID != pSoldier->ubID ) || ( fSoldierCollapsed || (!gGameExternalOptions.fEnhancedCloseCombatSystem && iDiceRoll < (iHitChance * 2 / 3))) && pSoldier->bTeam == gbPlayerNum )
if ( AllowedToStealFromTeamMate(pSoldier->ubID, pTargetSoldier->ubID) || ( fSoldierCollapsed || (!gGameExternalOptions.fEnhancedCloseCombatSystem && iDiceRoll < (iHitChance * 2 / 3))) && pSoldier->bTeam == gbPlayerNum )
{
// first, charge extra Aps, because it's difficlut to pickup from other soldier
if (gGameExternalOptions.fEnhancedCloseCombatSystem)