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synced 2026-07-29 13:52:17 +02:00
-added a couple extra checks to Inventory Choosing.cpp for attachments. Doubt it will fix the battle/sniper scope conflict though.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@171 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -672,36 +672,47 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC
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if ( Item[usGunIndex].defaultattachment > 0 )
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{
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//check for incompatibilities
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for(i = 0;i<sizeof(IncompatibleAttachments);i++)
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{
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if ( IncompatibleAttachments[i][0] == NONE )
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break;
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if ( IncompatibleAttachments[i][0] == usAttachIndex && IncompatibleAttachments[i][1] == Item[usGunIndex].defaultattachment )
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{
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// default attachment wins
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usAttachIndex = 0;
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break;
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}
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}
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if ( usScopeIndex > 0 )
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if ( Item[usGunIndex].defaultattachment == usAttachIndex )
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usAttachIndex = 0;
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else
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{
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//check for incompatibilities w/scope
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//check for incompatibilities
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for(i = 0;i<sizeof(IncompatibleAttachments);i++)
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{
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if ( IncompatibleAttachments[i][0] == NONE )
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break;
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if ( IncompatibleAttachments[i][0] == usScopeIndex && IncompatibleAttachments[i][1] == Item[usGunIndex].defaultattachment )
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if ( IncompatibleAttachments[i][0] == usAttachIndex && IncompatibleAttachments[i][1] == Item[usGunIndex].defaultattachment )
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{
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// default attachment wins
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usScopeIndex = 0;
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usAttachIndex = 0;
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break;
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}
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}
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}
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if ( usScopeIndex > 0 )
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{
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if ( Item[usGunIndex].defaultattachment == usScopeIndex )
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usScopeIndex = 0;
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else
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{
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//check for incompatibilities w/scope
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for(i = 0;i<sizeof(IncompatibleAttachments);i++)
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{
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if ( IncompatibleAttachments[i][0] == NONE )
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break;
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if ( IncompatibleAttachments[i][0] == usScopeIndex && IncompatibleAttachments[i][1] == Item[usGunIndex].defaultattachment )
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{
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// default attachment wins
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usScopeIndex = 0;
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break;
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}
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}
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}
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}
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}
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else if ( usScopeIndex > 0 )
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{
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@@ -725,7 +736,7 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC
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if ( ( bAttachClass - Item[usAttachIndex].ubCoolness ) > 0 && Random(2) )
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{
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usAttachIndex2 = PickARandomAttachment(ATTACHMENTS,usGunIndex,bAttachClass,FALSE);
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//check for incompatibilities with 1st attachment
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for(i = 0;i<sizeof(IncompatibleAttachments);i++)
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{
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