-continued from last commit

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@158 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-03 06:55:59 +00:00
parent 2d005563a2
commit 2842c92ce1
3 changed files with 41 additions and 1 deletions
+37
View File
@@ -7100,3 +7100,40 @@ INT8 FindNightGoggles( SOLDIERTYPE * pSoldier, INT16 bonusToBeat )
}
return( ITEM_NOT_FOUND );
}
INT16 GetMinRangeForAimBonus( OBJECTTYPE * pObj )
{
INT16 bns;
bns = Item[pObj->usItem].minrangeforaimbonus;
bns += Item[pObj->usGunAmmoItem].minrangeforaimbonus;
for (int i = 0; i < MAX_ATTACHMENTS; i++)
{
bns += Item[pObj->usAttachItem[i]].minrangeforaimbonus;
}
return( bns );
}
UINT8 AllowedAimingLevels(SOLDIERTYPE * pSoldier)
{
UINT8 aimLevels = 4;
OBJECTTYPE obj = pSoldier->inv[pSoldier->ubAttackingHand];
if ( IsScoped( &obj ) )
{
if ( GetMinRangeForAimBonus(&obj) >= 60 ) // HACK: Madd: hard coded for now for testing
{
aimLevels += 2;
}
if ( GetMinRangeForAimBonus(&obj) >= 90 ) // HACK: Madd: hard coded for now for testing
{
aimLevels += 2;
}
}
return aimLevels;
}
+3
View File
@@ -288,5 +288,8 @@ UINT16 GetFirstExplosiveOfType(UINT16 expType);
INT8 FindSunGoggles( SOLDIERTYPE * pSoldier, INT16 bonusToBeat );
INT8 FindNightGoggles( SOLDIERTYPE * pSoldier, INT16 bonusToBeat );
INT16 GetMinRangeForAimBonus( OBJECTTYPE * pObj );
UINT8 AllowedAimingLevels(SOLDIERTYPE * pSoldier);
#endif
+1 -1
View File
@@ -1687,7 +1687,7 @@ BOOLEAN UseGun( SOLDIERTYPE *pSoldier , INT16 sTargetGridNo )
DeductAmmo( pSoldier, pSoldier->ubAttackingHand );
// ATE: Check if we should say quote...
if ( pSoldier->inv[ pSoldier->ubAttackingHand ].ubGunShotsLeft == 0 && !Item[pSoldier->usAttackingWeapon].singleshotrocketlauncher )
if ( pSoldier->inv[ pSoldier->ubAttackingHand ].ubGunShotsLeft == 0 && !Item[pSoldier->usAttackingWeapon].rocketlauncher )
{
if ( pSoldier->bTeam == gbPlayerNum )
{