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Remove readdir.cpp & h
Unused
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@@ -24,7 +24,6 @@ set(SGPSrc
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"${CMAKE_CURRENT_SOURCE_DIR}/PCX.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/PngLoader.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Random.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/readdir.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/RegInst.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/sgp.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/sgp_logger.cpp"
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@@ -1,22 +0,0 @@
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//
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// Snap: Implementation of the TReadDir class
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// This class reads the contents of a directory file-by-file
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//
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#include "readdir.h"
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TReadDir::TReadDir(char const* searchPattern)
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{
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fSearchHandle = FindFirstFile(searchPattern, &fFileInfo);
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fFirstRequest = true;
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}
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bool TReadDir::NextFile(char const* &fileName, unsigned &attrib)
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{
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if (fSearchHandle == INVALID_HANDLE_VALUE) return false;
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if (fFirstRequest) fFirstRequest = false;
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else if ( !FindNextFile(fSearchHandle, &fFileInfo) ) return false;
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fileName = fFileInfo.cFileName;
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attrib = fFileInfo.dwFileAttributes;
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return true;
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}
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@@ -1,27 +0,0 @@
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//
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// Snap: Declaration of the TReadDir class
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// This class reads the contents of a directory file-by-file
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//
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#ifndef READDIR_H
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#define READDIR_H
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#include <windows.h>
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class TReadDir {
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public:
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TReadDir(char const* searchPattern);
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~TReadDir() { FindClose(fSearchHandle); }
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bool NextFile(char const* &fileName, unsigned &attrib);
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private:
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HANDLE fSearchHandle;
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WIN32_FIND_DATA fFileInfo;
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bool fFirstRequest;
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};
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#endif // #ifndef READDIR_H
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