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Enemy Taunts
- Added support for localized version of the EnemyTaunts.xml file - Added <uiIndex> tag git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6579 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1002,22 +1002,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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strcat(fileName, BACKGROUNDSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInBackgrounds(fileName,FALSE), BACKGROUNDSFILENAME);
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// Externalised taunts
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strcpy(fileName, directoryName);
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strcat(fileName, TAUNTSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInTaunts(fileName,FALSE), TAUNTSFILENAME);
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//Madd: Simple localization
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// The idea here is that we can have a separate xml file that's named differently
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// but only contains the relevant tags that need to be localized
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// then when the file is read in using the same xml reader code, it will only overwrite
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// the tags that are contained in the localized file. This only works for items.xml
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// since I tweaked the xml_items.cpp to make it work :p
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// So for instance, the german file would be called German.Items.xml and would only contain
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// the uiIndex (for reference), szItemName, szLongItemName, szItemDesc, szBRName, and szBRDesc tags
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#ifndef ENGLISH
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AddLanguagePrefix(fileName);
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if ( FileExists(fileName) )
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@@ -1026,8 +1011,22 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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SGP_THROW_IFFALSE(ReadInBackgrounds(fileName,TRUE), BACKGROUNDSFILENAME);
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}
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#endif
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//////////////////
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// Externalised taunts
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strcpy(fileName, directoryName);
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strcat(fileName, TAUNTSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInTaunts(fileName,FALSE), TAUNTSFILENAME);
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#ifndef ENGLISH
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AddLanguagePrefix(fileName);
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if ( FileExists(fileName) )
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInTaunts(fileName,TRUE), TAUNTSFILENAME);
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}
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#endif
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// IMP Portraits List by Jazz
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strcpy(fileName, directoryName);
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strcat(fileName, IMPPORTRAITS);
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+74
-48
@@ -23,6 +23,8 @@ struct
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}
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typedef enemyRankParseData;
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BOOLEAN localizedTextOnly_Taunts;
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UINT16 num_found_taunt = 0; // the correct number is set on reading the xml
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static void XMLCALL
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@@ -35,15 +37,24 @@ tauntStartElementHandle(void *userData, const XML_Char *name, const XML_Char **a
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if(strcmp(name, "TAUNTS") == 0 && pData->curElement == ELEMENT_NONE)
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{
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pData->curElement = ELEMENT_LIST;
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if ( !localizedTextOnly_Taunts )
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memset(pData->curArray,0,sizeof(TAUNT_VALUES)*pData->maxArraySize);
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "TAUNT") == 0 && pData->curElement == ELEMENT_LIST)
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{
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pData->curElement = ELEMENT;
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if ( !localizedTextOnly_Taunts )
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memset(&pData->curTaunt,0,sizeof(TAUNT_VALUES));
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(pData->curElement == ELEMENT &&
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(strcmp(name, "szText") == 0 ||
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(strcmp(name, "uiIndex") == 0 ||
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strcmp(name, "szText") == 0 ||
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strcmp(name, "aggressive") == 0 ||
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strcmp(name, "defensive") == 0 ||
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strcmp(name, "cunning") == 0 ||
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@@ -148,62 +159,75 @@ tauntEndElementHandle(void *userData, const XML_Char *name)
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//if(pData->curTaunt.uiIndex < pData->maxArraySize)
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if(num_found_taunt < pData->maxArraySize)
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{
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// no attitude specified -> set all
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if( !(pData->curTaunt.uiFlags & TAUNT_A_AGGRESSIVE) &&
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!(pData->curTaunt.uiFlags & TAUNT_A_DEFENSIVE) &&
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!(pData->curTaunt.uiFlags & TAUNT_A_BRAVE_AID) &&
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!(pData->curTaunt.uiFlags & TAUNT_A_BRAVE_SOLO) &&
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!(pData->curTaunt.uiFlags & TAUNT_A_CUNNING_AID) &&
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!(pData->curTaunt.uiFlags & TAUNT_A_CUNNING_SOLO) )
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{
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pData->curTaunt.uiFlags |= TAUNT_A_AGGRESSIVE;
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pData->curTaunt.uiFlags |= TAUNT_A_DEFENSIVE;
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pData->curTaunt.uiFlags |= TAUNT_A_BRAVE_AID;
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pData->curTaunt.uiFlags |= TAUNT_A_BRAVE_SOLO;
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pData->curTaunt.uiFlags |= TAUNT_A_CUNNING_AID;
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pData->curTaunt.uiFlags |= TAUNT_A_CUNNING_SOLO;
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if ( localizedTextOnly_Taunts )
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{
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MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curArray[pData->curTaunt.uiIndex].szText, sizeof(pData->curTaunt.szText)/sizeof(pData->curTaunt.szText[0]) );
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pData->curArray[pData->curTaunt.uiIndex].szText[sizeof(pData->curTaunt.szText)/sizeof(pData->curTaunt.szText[0]) - 1] = '\0';
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}
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// no gender specified -> set all
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if( !(pData->curTaunt.uiFlags & TAUNT_G_FEMALE) &&
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!(pData->curTaunt.uiFlags & TAUNT_G_MALE) )
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else
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{
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pData->curTaunt.uiFlags |= TAUNT_G_FEMALE;
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pData->curTaunt.uiFlags |= TAUNT_G_MALE;
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}
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if( !(pData->curTaunt.uiFlags & TAUNT_T_FEMALE) &&
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!(pData->curTaunt.uiFlags & TAUNT_T_MALE) )
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{
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pData->curTaunt.uiFlags |= TAUNT_T_FEMALE;
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pData->curTaunt.uiFlags |= TAUNT_T_MALE;
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}
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// no attitude specified -> set all
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if( !(pData->curTaunt.uiFlags & TAUNT_A_AGGRESSIVE) &&
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!(pData->curTaunt.uiFlags & TAUNT_A_DEFENSIVE) &&
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!(pData->curTaunt.uiFlags & TAUNT_A_BRAVE_AID) &&
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!(pData->curTaunt.uiFlags & TAUNT_A_BRAVE_SOLO) &&
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!(pData->curTaunt.uiFlags & TAUNT_A_CUNNING_AID) &&
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!(pData->curTaunt.uiFlags & TAUNT_A_CUNNING_SOLO) )
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{
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pData->curTaunt.uiFlags |= TAUNT_A_AGGRESSIVE;
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pData->curTaunt.uiFlags |= TAUNT_A_DEFENSIVE;
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pData->curTaunt.uiFlags |= TAUNT_A_BRAVE_AID;
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pData->curTaunt.uiFlags |= TAUNT_A_BRAVE_SOLO;
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pData->curTaunt.uiFlags |= TAUNT_A_CUNNING_AID;
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pData->curTaunt.uiFlags |= TAUNT_A_CUNNING_SOLO;
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}
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// no gender specified -> set all
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if( !(pData->curTaunt.uiFlags & TAUNT_G_FEMALE) &&
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!(pData->curTaunt.uiFlags & TAUNT_G_MALE) )
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{
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pData->curTaunt.uiFlags |= TAUNT_G_FEMALE;
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pData->curTaunt.uiFlags |= TAUNT_G_MALE;
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}
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if( !(pData->curTaunt.uiFlags & TAUNT_T_FEMALE) &&
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!(pData->curTaunt.uiFlags & TAUNT_T_MALE) )
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{
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pData->curTaunt.uiFlags |= TAUNT_T_FEMALE;
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pData->curTaunt.uiFlags |= TAUNT_T_MALE;
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}
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// no class specified -> set all enemies
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if( !(pData->curTaunt.uiFlags & TAUNT_C_ADMIN) &&
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!(pData->curTaunt.uiFlags & TAUNT_C_ARMY) &&
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!(pData->curTaunt.uiFlags & TAUNT_C_ELITE) &&
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!(pData->curTaunt.uiFlags & TAUNT_C_GREEN) &&
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!(pData->curTaunt.uiFlags & TAUNT_C_REGULAR) &&
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!(pData->curTaunt.uiFlags & TAUNT_C_VETERAN) )
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{
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pData->curTaunt.uiFlags |= TAUNT_C_ADMIN;
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pData->curTaunt.uiFlags |= TAUNT_C_ARMY;
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pData->curTaunt.uiFlags |= TAUNT_C_ELITE;
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pData->curTaunt.uiFlags |= TAUNT_C_GREEN;
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pData->curTaunt.uiFlags |= TAUNT_C_REGULAR;
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pData->curTaunt.uiFlags |= TAUNT_C_VETERAN;
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}
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//pData->curArray[pData->curTaunt.uiIndex] = pData->curTaunt;
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pData->curArray[num_found_taunt-1] = pData->curTaunt;
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pData->curTaunt.uiFlags = 0;
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for(UINT16 i = 0; i < TAUNT_MAX; i++)
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{
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pData->curTaunt.value[i] = (-1);
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// no class specified -> set all enemies
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if( !(pData->curTaunt.uiFlags & TAUNT_C_ADMIN) &&
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!(pData->curTaunt.uiFlags & TAUNT_C_ARMY) &&
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!(pData->curTaunt.uiFlags & TAUNT_C_ELITE) &&
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!(pData->curTaunt.uiFlags & TAUNT_C_GREEN) &&
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!(pData->curTaunt.uiFlags & TAUNT_C_REGULAR) &&
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!(pData->curTaunt.uiFlags & TAUNT_C_VETERAN) )
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{
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pData->curTaunt.uiFlags |= TAUNT_C_ADMIN;
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pData->curTaunt.uiFlags |= TAUNT_C_ARMY;
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pData->curTaunt.uiFlags |= TAUNT_C_ELITE;
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pData->curTaunt.uiFlags |= TAUNT_C_GREEN;
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pData->curTaunt.uiFlags |= TAUNT_C_REGULAR;
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pData->curTaunt.uiFlags |= TAUNT_C_VETERAN;
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}
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//pData->curArray[pData->curTaunt.uiIndex] = pData->curTaunt;
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pData->curArray[num_found_taunt-1] = pData->curTaunt;
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pData->curTaunt.uiFlags = 0;
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for(UINT16 i = 0; i < TAUNT_MAX; i++)
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{
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pData->curTaunt.value[i] = (-1);
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}
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}
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}
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num_found_taunt++;
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//num_found_taunt = pData->curTaunt.uiIndex;
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}
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else if(strcmp(name, "uiIndex") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curTaunt.uiIndex = (UINT16) atol(pData->szCharData);
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}
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else if(strcmp(name, "szText") == 0 )
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{
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pData->curElement = ELEMENT;
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@@ -579,6 +603,8 @@ BOOLEAN ReadInTaunts(STR fileName, BOOLEAN localizedVersion)
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enemyRankParseData pData;
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DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading EnemyTaunts.xml" );
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localizedTextOnly_Taunts = localizedVersion;
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// Open file
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hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
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