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Fix: check wether a building is in a town
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5916 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1047,6 +1047,10 @@ void HandleLoyaltyForDemolitionOfBuilding( SOLDIERTYPE *pSoldier, INT16 sPointsD
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// get town id
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// get town id
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bTownId = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
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bTownId = GetTownIdForSector( pSoldier->sSectorX, pSoldier->sSectorY );
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// Flugente: for safety reasons, exit if not in a town
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if( bTownId == BLANK_SECTOR )
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return;
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// penalize the side that did it
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// penalize the side that did it
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if( pSoldier->bTeam == OUR_TEAM )
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if( pSoldier->bTeam == OUR_TEAM )
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{
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{
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