Fix: militia reinforcements tried to take equipemnt from the wrong sector

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5915 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-10 15:23:36 +00:00
parent 6c0d94dadd
commit 94a55654d1
+3 -3
View File
@@ -2551,7 +2551,7 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
if (ubTotalSoldiers == 0)
return;
// Flugente: if militia picks up equipemnt from sectors, it is necessary to know from where it comes
// Flugente: if militia picks up equipment from sectors, it is necessary to know from where it comes
INT16 sX = gWorldSectorX;
INT16 sY = gWorldSectorY;
@@ -2563,7 +2563,7 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
break;
case INSERTION_CODE_EAST:
bDesiredDirection = SOUTHWEST;
--sX;
++sX;
break;
case INSERTION_CODE_SOUTH:
bDesiredDirection = NORTHWEST;
@@ -2571,7 +2571,7 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
break;
case INSERTION_CODE_WEST:
bDesiredDirection = NORTHEAST;
++sX;
--sX;
break;
default:
AssertMsg( 0, "Illegal direction passed to AddSoldierInitListMilitiaOnEdge()" );