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Added xml explanations
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2199 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -174,10 +174,10 @@ MORALE_MODIFIER_MALICIOUS_HOURLY_DECAY = -1
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; friendly fire
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OPINIONEVENT_FRIENDLYFIRE = -10
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; a sntich told the player about our complaining
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; a snitch told the player about our complaining
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OPINIONEVENT_SNITCHSOLDMEOUT = -3
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; a snitch stopped u from stealing/taking drugs
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; a snitch stopped us from stealing/taking drugs
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OPINIONEVENT_SNITCHINTERFERENCE = -5
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; someone else is friends with someone we really don't like
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@@ -195,7 +195,7 @@ OPINIONEVENT_CIVKILLER = -8
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; someone carries too much and slows down the squad
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OPINIONEVENT_SLOWSUSDOWN = -2
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; we are hungry and someone else has food an obviously does not share
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; we are hungry and someone else has food and obviously does not share
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OPINIONEVENT_NOSHARINGFOOD = -1
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; someone else's disability kicked in
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@@ -204,10 +204,10 @@ OPINIONEVENT_ANNOYINGDISABILITY = -2
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; other merc is an addict and consumes drugs
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OPINIONEVENT_ADDICT = -6
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; othe merc is stealing
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; other merc is stealing
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OPINIONEVENT_THIEF = -5
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; we blame an IMP else for huge battle losses
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; we blame an IMP for huge battle losses
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OPINIONEVENT_WORSTCOMMANDEREVER = -7
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; someone else earns a lot more, we feel it's unfair. See also WAGE_ACCEPTANCE_FACTOR in JA2_Options.ini
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@@ -230,13 +230,13 @@ OPINIONEVENT_DRINKBUDDIES_BAD = -1
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OPINIONEVENT_DRINKBUDDIES_WORSE = -4
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; sometimes another mercs can interject in an ongoing argument. If it is an IMP, the player can choose what to say
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; There is a chance that parties in the argument alter their opinion torwards the 'interjector' depending on the statement
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; There is a chance that parties in the argument alter their opinion towards the 'interjector' depending on the statement
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; someone argued against/for us
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OPINIONEVENT_AGAINST_US = -2
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OPINIONEVENT_FOR_US = 2
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; someone argued against/for the othe side of the argument
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; someone argued against/for the other side of the argument
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OPINIONEVENT_AGAINST_ENEMY = 1
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OPINIONEVENT_FOR_ENEMY = -1
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@@ -248,7 +248,7 @@ OPINIONEVENT_SOLVECONFLICT_REASON_BAD = -2
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OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_GOOD = 3
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OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD = -3
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; someone is sick, and we find that disgusting (wether disease is disgusting can be set in Disease.xml)
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; someone is sick, and we find that disgusting (whether disease is disgusting can be set in Disease.xml)
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OPINIONEVENT_DISEASE_DISGUSTING = -3
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; someone treated our disease
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@@ -1,4 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Enabled: if set to 1, civilians of that group will use szGroup as their name in tactical
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AddToBattle: If a battle with that group occurs, all members are counted (no, this doesn't make a lot of sense)
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Loyalty: if set to 0, no loyalty/morale penalty if a civilian of that group is killed
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-->
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<CIV_GROUP_NAMES>
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<NAME>
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<uiIndex>0</uiIndex>
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