Added xml explanations

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2199 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2015-01-22 21:17:45 +00:00
parent 5153adf285
commit 29a132a2dd
2 changed files with 12 additions and 8 deletions
+8 -8
View File
@@ -174,10 +174,10 @@ MORALE_MODIFIER_MALICIOUS_HOURLY_DECAY = -1
; friendly fire
OPINIONEVENT_FRIENDLYFIRE = -10
; a sntich told the player about our complaining
; a snitch told the player about our complaining
OPINIONEVENT_SNITCHSOLDMEOUT = -3
; a snitch stopped u from stealing/taking drugs
; a snitch stopped us from stealing/taking drugs
OPINIONEVENT_SNITCHINTERFERENCE = -5
; someone else is friends with someone we really don't like
@@ -195,7 +195,7 @@ OPINIONEVENT_CIVKILLER = -8
; someone carries too much and slows down the squad
OPINIONEVENT_SLOWSUSDOWN = -2
; we are hungry and someone else has food an obviously does not share
; we are hungry and someone else has food and obviously does not share
OPINIONEVENT_NOSHARINGFOOD = -1
; someone else's disability kicked in
@@ -204,10 +204,10 @@ OPINIONEVENT_ANNOYINGDISABILITY = -2
; other merc is an addict and consumes drugs
OPINIONEVENT_ADDICT = -6
; othe merc is stealing
; other merc is stealing
OPINIONEVENT_THIEF = -5
; we blame an IMP else for huge battle losses
; we blame an IMP for huge battle losses
OPINIONEVENT_WORSTCOMMANDEREVER = -7
; someone else earns a lot more, we feel it's unfair. See also WAGE_ACCEPTANCE_FACTOR in JA2_Options.ini
@@ -230,13 +230,13 @@ OPINIONEVENT_DRINKBUDDIES_BAD = -1
OPINIONEVENT_DRINKBUDDIES_WORSE = -4
; sometimes another mercs can interject in an ongoing argument. If it is an IMP, the player can choose what to say
; There is a chance that parties in the argument alter their opinion torwards the 'interjector' depending on the statement
; There is a chance that parties in the argument alter their opinion towards the 'interjector' depending on the statement
; someone argued against/for us
OPINIONEVENT_AGAINST_US = -2
OPINIONEVENT_FOR_US = 2
; someone argued against/for the othe side of the argument
; someone argued against/for the other side of the argument
OPINIONEVENT_AGAINST_ENEMY = 1
OPINIONEVENT_FOR_ENEMY = -1
@@ -248,7 +248,7 @@ OPINIONEVENT_SOLVECONFLICT_REASON_BAD = -2
OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_GOOD = 3
OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD = -3
; someone is sick, and we find that disgusting (wether disease is disgusting can be set in Disease.xml)
; someone is sick, and we find that disgusting (whether disease is disgusting can be set in Disease.xml)
OPINIONEVENT_DISEASE_DISGUSTING = -3
; someone treated our disease
@@ -1,4 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Enabled: if set to 1, civilians of that group will use szGroup as their name in tactical
AddToBattle: If a battle with that group occurs, all members are counted (no, this doesn't make a lot of sense)
Loyalty: if set to 0, no loyalty/morale penalty if a civilian of that group is killed
-->
<CIV_GROUP_NAMES>
<NAME>
<uiIndex>0</uiIndex>