-added STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN to allow players to disable the initial strike on drassen (Now stop whining you lot!)

-added some debug msgs that I was using for AI debugging

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@309 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-28 18:54:02 +00:00
parent e076139715
commit 2a36de6cd1
6 changed files with 18 additions and 3 deletions
+1 -1
View File
@@ -1243,7 +1243,7 @@ BOOLEAN OKFireWeapon( SOLDIERTYPE *pSoldier )
BOOLEAN FireWeapon( SOLDIERTYPE *pSoldier , INT16 sTargetGridNo )
{
// ignore passed in target gridno for now
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("FireWeapon"));
// If realtime and we are reloading - do not fire until counter is done!
if ( ( ( gTacticalStatus.uiFlags & REALTIME ) || !( gTacticalStatus.uiFlags & INCOMBAT ) ) && !pSoldier->bDoBurst )
{