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-added STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN to allow players to disable the initial strike on drassen (Now stop whining you lot!)
-added some debug msgs that I was using for AI debugging git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@309 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1243,7 +1243,7 @@ BOOLEAN OKFireWeapon( SOLDIERTYPE *pSoldier )
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BOOLEAN FireWeapon( SOLDIERTYPE *pSoldier , INT16 sTargetGridNo )
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{
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// ignore passed in target gridno for now
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DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("FireWeapon"));
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// If realtime and we are reloading - do not fire until counter is done!
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if ( ( ( gTacticalStatus.uiFlags & REALTIME ) || !( gTacticalStatus.uiFlags & INCOMBAT ) ) && !pSoldier->bDoBurst )
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{
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