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Update personnel.cpp
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@@ -371,7 +371,7 @@ INT32 GetTheStateOfDepartedMerc( INT32 iId );
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void DisplayPersonnelTextOnTitleBar( void );
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INT32 GetIdOfDepartedMercWithHighestStat( INT32 iStat );
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INT32 GetIdOfDepartedMercWithLowestStat( INT32 iStat );
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void RenderInventoryForCharacter( INT32 iId, INT32 iSlot );
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void RenderInventoryForCharacter( SoldierID iId, INT32 iSlot );
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void DisplayInventoryForSelectedChar( void );
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INT32 GetNumberOfInventoryItemsOnCurrentMerc( void );
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void CreateDestroyPersonnelInventoryScrollButtons( void );
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@@ -2749,7 +2749,7 @@ void DisplayInventoryForSelectedChar( void )
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}
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}
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void RenderInventoryForCharacter( INT32 iId, INT32 iSlot )
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void RenderInventoryForCharacter( SoldierID iId, INT32 iSlot )
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{
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UINT8 ubCounter = 0;
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SOLDIERTYPE *pSoldier;
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@@ -2786,7 +2786,7 @@ void RenderInventoryForCharacter( INT32 iId, INT32 iSlot )
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// render the bar for the character
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RenderSliderBarForPersonnelInventory( );
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pSoldier = &Menptr[ iId ];
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pSoldier = iId;
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//if this is a robot, dont display any inventory
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if( AM_A_ROBOT( pSoldier ) )
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@@ -7140,7 +7140,7 @@ DEF:3/19/99:
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{
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mprintf((INT16)(pPersonnelScreenPoints[iCounter-1].x+(iSlot*TEXT_BOX_WIDTH)),pPersonnelScreenPoints[iCounter-1].y,pPersonnelScreenStrings[PRSNL_TXT_UNPAID_AMOUNT]);
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swprintf( sString, L"%d", pMercProfile->sSalary * gMercProfiles[Menptr[ iId ].ubProfile ].iMercMercContractLength );
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swprintf( sString, L"%d", pMercProfile->sSalary * pMercProfile->iMercMercContractLength );
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InsertCommasForDollarFigure( sString );
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InsertDollarSignInToString( sString );
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