- New: WidgetBase serves as a base for future widgets.

- Fix: ctd if dropdown contained exactly one entry

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7272 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-06-10 20:53:56 +00:00
parent 17821ea3f8
commit 2a799a5870
2 changed files with 118 additions and 78 deletions
+56 -45
View File
@@ -53,7 +53,20 @@ void Display2Line2ShadowVertical( UINT16 usStartX, UINT16 usStartY, UINT16 EndY,
DisplaySmallLine(usStartX+3, usStartY, usStartX+3, EndY, usColor2);
}
WidgetBase::WidgetBase( )
{
// default settings
musStartX = 0;
musStartY = 0;
mColorLine = Get16BPPColor( FROMRGB( 231, 199, 90 ) );
mColorLineShadow = Get16BPPColor( FROMRGB( 33, 24, 8 ) );
mColorMarked = Get16BPPColor( FROMRGB( 200, 169, 87 ) );
mColorHighLight = Get16BPPColor( FROMRGB( 235, 222, 171 ) );
}
DropDownBase::DropDownBase()
: WidgetBase()
{
// default settings
musWidth = 100; // width of text field
@@ -65,11 +78,6 @@ DropDownBase::DropDownBase()
mSelectedEntry = 0;
mFirstShownEntry = 0;
mColorLine = Get16BPPColor( FROMRGB( 231, 199, 90 ) );
mColorLineShadow = Get16BPPColor( FROMRGB( 33, 24, 8 ) );
mColorMarked = Get16BPPColor( FROMRGB( 200, 169, 87 ) );
mColorHighLight = Get16BPPColor( FROMRGB( 235, 222, 171 ) );
}
void
@@ -77,8 +85,8 @@ DropDownBase::Init(UINT16 sX, UINT16 sY)
{
mfMouseRegionsCreated = FALSE;
musStartX = sX;
musStartY = sY;
SetX( sX );
SetY( sY );
mSelectedEntry = min(mSelectedEntry, mEntryVector.size() - 1);
mNumDisplayedEntries = min(DROPDOWN_REGIONS, mEntryVector.size() );
@@ -94,8 +102,8 @@ DropDownBase::Init(UINT16 sX, UINT16 sY)
// account for a bit of space let and right
musWidth += 2 * CITY_NAME_OFFSET;
musUpArrowX = musStartX + musWidth;
musUpArrowY = musStartY + 2;
musUpArrowX = GetX() + musWidth;
musUpArrowY = GetY() + 2;
musFontHeight = GetFontHeight( DEF_DROPDOWN_FONT ); // does not work on init of static objects, as the fonts do not yet exist!
}
@@ -105,8 +113,8 @@ DropDownBase::Init_Drop()
{
mfMouseRegionsCreated_Drop = FALSE;
musStartX_Drop = musStartX;
musStartY_Drop = musStartY + DEF_SCROLL_ARROW_HEIGHT;
musStartX_Drop = GetX( );
musStartY_Drop = GetY( ) + DEF_SCROLL_ARROW_HEIGHT;
musScrollAreaX = musStartX_Drop + musWidth;
musDownArrowX = musUpArrowX;
@@ -133,7 +141,7 @@ DropDownBase::Create(UINT16 sX, UINT16 sY)
gDropObj = (void*) this;
MSYS_DefineRegion( &mSelectedOpenDropDownRegion, musStartX + musWidth, musStartY, musStartX + musWidth + musArrowWidth, musStartY + DEF_SCROLL_ARROW_HEIGHT, MSYS_PRIORITY_HIGH,
MSYS_DefineRegion( &mSelectedOpenDropDownRegion, GetX( ) + musWidth, GetY( ), GetX( ) + musWidth + musArrowWidth, GetY( ) + DEF_SCROLL_ARROW_HEIGHT, MSYS_PRIORITY_HIGH,
CURSOR_WWW, MSYS_NO_CALLBACK, CallBackWrapper((void*) this, DROPDOWN_OPEN, &DropDownBase::Dummyfunc) );
MSYS_AddRegion(&mSelectedOpenDropDownRegion);
@@ -143,7 +151,7 @@ DropDownBase::Create(UINT16 sX, UINT16 sY)
MSYS_AddRegion(&mSelectedCloseDropDownRegion);
MSYS_DisableRegion(&mSelectedCloseDropDownRegion);
MSYS_DefineRegion( &mBubbleHelpRegion, musStartX, musStartY, musStartX + musWidth, musStartY + DEF_SCROLL_ARROW_HEIGHT, MSYS_PRIORITY_HIGH,
MSYS_DefineRegion( &mBubbleHelpRegion, GetX( ), GetY( ), GetX( ) + musWidth, GetY( ) + DEF_SCROLL_ARROW_HEIGHT, MSYS_PRIORITY_HIGH,
CURSOR_WWW, MSYS_NO_CALLBACK, MSYS_NO_CALLBACK );
MSYS_AddRegion(&mBubbleHelpRegion);
@@ -265,22 +273,22 @@ DropDownBase::Display()
HVOBJECT hArrowHandle;
//Display the background for the drop down window
ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX, musStartY, musStartX + musWidth + musArrowWidth, musStartY + DEF_SCROLL_ARROW_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
ColorFillVideoSurfaceArea( FRAME_BUFFER, GetX( ), GetY( ), GetX( ) + musWidth + musArrowWidth, GetY( ) + DEF_SCROLL_ARROW_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
// top
Display2Line2ShadowHorizontal( musStartX, musStartY, musStartX + musWidth + musArrowWidth - 1, mColorLine, mColorLineShadow );
Display2Line2ShadowHorizontal( GetX( ), GetY( ), GetX( ) + musWidth + musArrowWidth - 1, GetColorLine( ), GetColorLineShadow( ) );
// left
Display2Line2ShadowVertical( musStartX, musStartY+2, musStartY + DEF_SCROLL_ARROW_HEIGHT - 1, mColorLine, mColorLineShadow );
Display2Line2ShadowVertical( GetX( ), GetY( ) + 2, GetY( ) + DEF_SCROLL_ARROW_HEIGHT - 1, GetColorLine( ), GetColorLineShadow( ) );
// right between text and arrow
Display2Line2ShadowVertical( musStartX + musWidth - 4, musStartY+2, musStartY + DEF_SCROLL_ARROW_HEIGHT - 1, mColorLine, mColorLineShadow );
Display2Line2ShadowVertical( GetX( ) + musWidth - 4, GetY( ) + 2, GetY( ) + DEF_SCROLL_ARROW_HEIGHT - 1, GetColorLine( ), GetColorLineShadow( ) );
// bottom
Display2Line2ShadowHorizontal( musStartX, musStartY + DEF_SCROLL_ARROW_HEIGHT - 4, musStartX + musWidth + musArrowWidth - 1, mColorLine, mColorLineShadow );
Display2Line2ShadowHorizontal( GetX( ), GetY( ) + DEF_SCROLL_ARROW_HEIGHT - 4, GetX( ) + musWidth + musArrowWidth - 1, GetColorLine( ), GetColorLineShadow( ) );
// right
Display2Line2ShadowVertical( musStartX + musWidth + musArrowWidth - 4, musStartY, musStartY + DEF_SCROLL_ARROW_HEIGHT - 3, mColorLine, mColorLineShadow );
Display2Line2ShadowVertical( GetX( ) + musWidth + musArrowWidth - 4, GetY( ), GetY( ) + DEF_SCROLL_ARROW_HEIGHT - 3, GetColorLine( ), GetColorLineShadow( ) );
DrawTopEntry();
@@ -315,19 +323,19 @@ DropDownBase::Display_Drop()
ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX_Drop, musStartY_Drop, musStartX_Drop+musWidth+musArrowWidth, musStartY_Drop+musAreaHeight, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
// top
Display2Line2ShadowHorizontal( musStartX_Drop, musStartY_Drop-4, musStartX_Drop + musWidth + musArrowWidth - 1, mColorLine, mColorLineShadow );
Display2Line2ShadowHorizontal( musStartX_Drop, musStartY_Drop - 4, musStartX_Drop + musWidth + musArrowWidth - 1, GetColorLine( ), GetColorLineShadow( ) );
// left
Display2Line2ShadowVertical( musStartX_Drop, musStartY_Drop-2, musStartY_Drop + musAreaHeight - 1, mColorLine, mColorLineShadow );
Display2Line2ShadowVertical( musStartX_Drop, musStartY_Drop - 2, musStartY_Drop + musAreaHeight - 1, GetColorLine( ), GetColorLineShadow( ) );
// right between text and arrow
Display2Line2ShadowVertical( musStartX_Drop + musWidth - 4, musStartY_Drop-2, musStartY_Drop + musAreaHeight - 1, mColorLine, mColorLineShadow );
Display2Line2ShadowVertical( musStartX_Drop + musWidth - 4, musStartY_Drop - 2, musStartY_Drop + musAreaHeight - 1, GetColorLine( ), GetColorLineShadow( ) );
// bottom
Display2Line2ShadowHorizontal( musStartX_Drop, musStartY_Drop + musAreaHeight - 4, musStartX_Drop + musWidth + musArrowWidth - 1, mColorLine, mColorLineShadow );
Display2Line2ShadowHorizontal( musStartX_Drop, musStartY_Drop + musAreaHeight - 4, musStartX_Drop + musWidth + musArrowWidth - 1, GetColorLine( ), GetColorLineShadow( ) );
// right
Display2Line2ShadowVertical( musStartX_Drop + musWidth + musArrowWidth - 4, musStartY_Drop-4, musStartY_Drop + musAreaHeight - 3, mColorLine, mColorLineShadow );
Display2Line2ShadowVertical( musStartX_Drop + musWidth + musArrowWidth - 4, musStartY_Drop - 4, musStartY_Drop + musAreaHeight - 3, GetColorLine( ), GetColorLineShadow( ) );
DrawSelectedCity();
@@ -352,11 +360,11 @@ DropDownBase::DrawTopEntry()
mSelectedEntry = min(mSelectedEntry, mEntryVector.size() - 1);
//display the name in the list
ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX+4, musStartY+4, musStartX+musWidth-4, musStartY+musFontHeight+8, mColorMarked );
ColorFillVideoSurfaceArea( FRAME_BUFFER, GetX( ) + 4, GetY( ) + 4, GetX( ) + musWidth - 4, GetY( ) + musFontHeight + 8, GetColorMarked( ) );
SetFontShadow(NO_SHADOW);
DrawTextToScreen( mEntryVector[mSelectedEntry].second, musStartX+CITY_NAME_OFFSET, (UINT16)(musStartY+7), 0, DEF_DROPDOWN_FONT, FONT_BLACK, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
DrawTextToScreen( mEntryVector[mSelectedEntry].second, GetX( ) + CITY_NAME_OFFSET, (UINT16)(GetY( ) + 7), 0, DEF_DROPDOWN_FONT, FONT_BLACK, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
SetFontShadow(DEFAULT_SHADOW);
}
@@ -377,7 +385,7 @@ DropDownBase::DrawSelectedCity()
if ( i == mSelectedEntry )
{
ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX_Drop+4, usPosY-2, musStartX_Drop+musWidth-4, usMaxY, mColorMarked );
ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX_Drop + 4, usPosY - 2, musStartX_Drop + musWidth - 4, usMaxY, GetColorMarked( ) );
SetFontShadow(NO_SHADOW);
DrawTextToScreen( mEntryVector[i].second, musStartX_Drop+CITY_NAME_OFFSET, usPosY, 0, DEF_DROPDOWN_FONT, FONT_BLACK, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
SetFontShadow(DEFAULT_SHADOW);
@@ -402,36 +410,39 @@ DropDownBase::DrawGoldRectangle()
UINT16 temp;
usTempPosY = musStartY;
usTempPosY = GetY();
usTempPosY += DEF_SCROLL_ARROW_HEIGHT;
usPosX = musScrollAreaX;
usWidth = musArrowWidth - 5;
usTempHeight = ( musAreaHeight - DEF_SCROLL_ARROW_HEIGHT ) - 4;
usHeight = usTempHeight / (mEntryVector.size() - 1);
if ( mEntryVector.size() > 1 )
{
usHeight = usTempHeight / (mEntryVector.size() - 1);
usPosY = usTempPosY + (UINT16)( ( usHeight * mSelectedEntry ) );
usPosY = usTempPosY + (UINT16)( ( usHeight * mSelectedEntry ) );
temp = musStartY_Drop + musAreaHeight - DEF_SCROLL_ARROW_HEIGHT - usHeight;
temp = musStartY_Drop + musAreaHeight - DEF_SCROLL_ARROW_HEIGHT - usHeight;
if( usPosY >= temp )
usPosY = musStartY_Drop + musAreaHeight - DEF_SCROLL_ARROW_HEIGHT - usHeight - 5;
if( usPosY >= temp )
usPosY = musStartY_Drop + musAreaHeight - DEF_SCROLL_ARROW_HEIGHT - usHeight - 5;
// color everything black and then color te rectangle, that way we dont have to redraw the entire page
ColorFillVideoSurfaceArea( FRAME_BUFFER, musScrollAreaX, usTempPosY, musScrollAreaX+usWidth, usTempPosY+usTempHeight, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
ColorFillVideoSurfaceArea( FRAME_BUFFER, musScrollAreaX, usPosY, musScrollAreaX+usWidth, usPosY+usHeight, mColorMarked );
// color everything black and then color te rectangle, that way we dont have to redraw the entire page
ColorFillVideoSurfaceArea( FRAME_BUFFER, musScrollAreaX, usTempPosY, musScrollAreaX+usWidth, usTempPosY+usTempHeight, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
ColorFillVideoSurfaceArea( FRAME_BUFFER, musScrollAreaX, usPosY, musScrollAreaX + usWidth, usPosY + usHeight, GetColorMarked( ) );
//display the line
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
//display the line
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
// draw the gold highlite line on the top and left
LineDraw(FALSE, usPosX, usPosY, usPosX+usWidth, usPosY, mColorHighLight, pDestBuf);
LineDraw(FALSE, usPosX, usPosY, usPosX, usPosY+usHeight, mColorHighLight, pDestBuf);
// draw the gold highlite line on the top and left
LineDraw( FALSE, usPosX, usPosY, usPosX + usWidth, usPosY, GetColorHighLight( ), pDestBuf );
LineDraw( FALSE, usPosX, usPosY, usPosX, usPosY + usHeight, GetColorHighLight(), pDestBuf );
// draw the shadow line on the bottom and right
LineDraw(FALSE, usPosX, usPosY+usHeight, usPosX+usWidth, usPosY+usHeight, mColorLineShadow, pDestBuf);
LineDraw(FALSE, usPosX+usWidth, usPosY, usPosX+usWidth, usPosY+usHeight, mColorLineShadow, pDestBuf);
// draw the shadow line on the bottom and right
LineDraw( FALSE, usPosX, usPosY + usHeight, usPosX + usWidth, usPosY + usHeight, GetColorLineShadow( ), pDestBuf );
LineDraw( FALSE, usPosX + usWidth, usPosY, usPosX + usWidth, usPosY + usHeight, GetColorLineShadow(), pDestBuf );
}
// unlock frame buffer
UnLockVideoSurface( FRAME_BUFFER );
+62 -33
View File
@@ -15,6 +15,62 @@ void DisplaySmallLine( UINT16 usStartX, UINT16 usStartY, UINT16 EndX, UINT16 End
void Display2Line2ShadowVertical( UINT16 usStartX, UINT16 usStartY, UINT16 EndX, UINT16 usColor1, UINT16 usColor2 );
void Display2Line2ShadowHorizontal( UINT16 usStartX, UINT16 usStartY, UINT16 EndY, UINT16 usColor1, UINT16 usColor2 );
/*
* A simple class that takes coordiantes and colors.
* It simply exists to provide these simple methods for other classes.
*/
class WidgetBase
{
public:
WidgetBase( );
/*
* X and Y-Coordinates define the upper left corner
*/
void SetX( UINT16 aVal ) { musStartX = aVal; }
UINT16 GetX( ) { return musStartX; }
void SetY( UINT16 aVal ) { musStartY = aVal; }
UINT16 GetY( ) { return musStartY; }
/*
* Color of boundary line
*/
void SetColorLine( UINT16 aCol ) { mColorLine = aCol; }
UINT16 GetColorLine( ) { return mColorLine; }
/*
* Color of boundary line shadow
*/
void SetColorLineShadow( UINT16 aCol ) { mColorLineShadow = aCol; }
UINT16 GetColorLineShadow( ) { return mColorLineShadow; }
/*
* background color of selected entry
*/
void SetColorMarked( UINT16 aCol ) { mColorMarked = aCol; }
UINT16 GetColorMarked( ) { return mColorMarked; }
/*
* Color of highlighted element
*/
void SetColorHighLight( UINT16 aCol ) { mColorHighLight = aCol; }
UINT16 GetColorHighLight( ) { return mColorHighLight; }
private:
// declare but don't define
WidgetBase( WidgetBase const& );
void operator=(WidgetBase const&);
private:
UINT16 musStartX;
UINT16 musStartY;
UINT16 mColorLine; // color of boundary lines
UINT16 mColorLineShadow; // color of boundary line shadows
UINT16 mColorMarked; // color of marked entries
UINT16 mColorHighLight; // color of bar highlighting
};
// the maximum number of entries that can be shown at once. Increase requires recompilation!
#define DROPDOWN_REGIONS 8
@@ -47,7 +103,7 @@ enum definedDropDowns
*
* Apart from that, you will only have to implement void SetRefresh(). This function is necessary to refresh the screen after the popup-section is closed, otherwise it will still be shown.
*
* As this class refreshes itself once you have properly implemented SetRefresh(), you can even move the box aroun onscreen, it will properly refresh, so moving it with a mouse will be possible
* As this class refreshes itself once you have properly implemented SetRefresh(), you can even move the box around onscreen, it will properly refresh, so moving it with a mouse will be possible
*
* You can get an instance by calling DropDownTemplate<int X>.Create(UINT16 usX, UINT16 usY);, the constructor itself is private (singleton).
@@ -61,7 +117,7 @@ enum definedDropDowns
...
*/
class DropDownBase
class DropDownBase : public WidgetBase
{
public:
DropDownBase();
@@ -72,7 +128,7 @@ public:
void Create(UINT16 sX, UINT16 sY);
/*
* Destroy Dropdown, for example once a webiste isn't displayed anymore
* Destroy Dropdown, for example once a website isn't displayed anymore
*/
void Destroy();
@@ -84,7 +140,7 @@ public:
/*
* Sometimes a refresh inside the class isn't enough - best example is closing the dropdown area, after which the previous background cannot be restored by this class.
* In that case, the background and this class has to be redrawn.
* This function is called internally whenver such a refreh is necessary.
* This function is called internally whenever such a refresh is necessary.
* It has to be defined in derived classes and should notify your dialogues to redraw at appropriate times
*
* This function has to be implemented!
@@ -107,27 +163,7 @@ public:
* There can be multiple instances of the same key or name.
*/
void SetEntries( std::vector<std::pair<INT16, STR16> >& arEntryVec ) { mEntryVector = arEntryVec; }
/*
* Set Color of boundary line
*/
void SetColorLine( UINT16 aCol ) { mColorLine = aCol; }
/*
* Set Color of boundary line shadow
*/
void SetColorLineShadow( UINT16 aCol ) { mColorLineShadow = aCol; }
/*
* Set background color of selected entry
*/
void SetColorMarked( UINT16 aCol ) { mColorMarked = aCol; }
/*
* Set Color of highlight of the scrollbar mover
*/
void SetColorHighLight( UINT16 aCol ) { mColorHighLight = aCol; }
/*
* Set help text decribing what can be selected
*/
@@ -151,7 +187,7 @@ public:
/*
* Get right x coordinate
*/
UINT16 GetLastX() { return musStartX + GetTotalWidth(); }
UINT16 GetLastX() { return GetX() + GetTotalWidth(); }
/*
* Are we displayed?
@@ -210,8 +246,6 @@ private:
UINT16 musHeight;
UINT16 musWidth;
UINT16 musStartX;
UINT16 musStartY;
UINT16 musStartX_Drop;
UINT16 musStartY_Drop;
UINT16 musScrollAreaX;
@@ -224,11 +258,6 @@ private:
UINT16 musAreaHeight;
UINT16 musFontHeight;
UINT16 mColorLine; // color of boundary lines
UINT16 mColorLineShadow; // color of boundary line shadows
UINT16 mColorMarked; // color of marked entries
UINT16 mColorHighLight; // color of bar highlighting
BOOLEAN mfMouseRegionsCreated;
BOOLEAN mfMouseRegionsCreated_Drop;