mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- New: WidgetBase serves as a base for future widgets.
- Fix: ctd if dropdown contained exactly one entry git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7272 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+56
-45
@@ -53,7 +53,20 @@ void Display2Line2ShadowVertical( UINT16 usStartX, UINT16 usStartY, UINT16 EndY,
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DisplaySmallLine(usStartX+3, usStartY, usStartX+3, EndY, usColor2);
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}
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WidgetBase::WidgetBase( )
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{
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// default settings
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musStartX = 0;
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musStartY = 0;
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mColorLine = Get16BPPColor( FROMRGB( 231, 199, 90 ) );
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mColorLineShadow = Get16BPPColor( FROMRGB( 33, 24, 8 ) );
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mColorMarked = Get16BPPColor( FROMRGB( 200, 169, 87 ) );
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mColorHighLight = Get16BPPColor( FROMRGB( 235, 222, 171 ) );
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}
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DropDownBase::DropDownBase()
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: WidgetBase()
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{
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// default settings
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musWidth = 100; // width of text field
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@@ -65,11 +78,6 @@ DropDownBase::DropDownBase()
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mSelectedEntry = 0;
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mFirstShownEntry = 0;
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mColorLine = Get16BPPColor( FROMRGB( 231, 199, 90 ) );
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mColorLineShadow = Get16BPPColor( FROMRGB( 33, 24, 8 ) );
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mColorMarked = Get16BPPColor( FROMRGB( 200, 169, 87 ) );
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mColorHighLight = Get16BPPColor( FROMRGB( 235, 222, 171 ) );
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}
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void
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@@ -77,8 +85,8 @@ DropDownBase::Init(UINT16 sX, UINT16 sY)
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{
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mfMouseRegionsCreated = FALSE;
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musStartX = sX;
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musStartY = sY;
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SetX( sX );
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SetY( sY );
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mSelectedEntry = min(mSelectedEntry, mEntryVector.size() - 1);
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mNumDisplayedEntries = min(DROPDOWN_REGIONS, mEntryVector.size() );
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@@ -94,8 +102,8 @@ DropDownBase::Init(UINT16 sX, UINT16 sY)
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// account for a bit of space let and right
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musWidth += 2 * CITY_NAME_OFFSET;
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musUpArrowX = musStartX + musWidth;
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musUpArrowY = musStartY + 2;
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musUpArrowX = GetX() + musWidth;
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musUpArrowY = GetY() + 2;
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musFontHeight = GetFontHeight( DEF_DROPDOWN_FONT ); // does not work on init of static objects, as the fonts do not yet exist!
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}
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@@ -105,8 +113,8 @@ DropDownBase::Init_Drop()
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{
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mfMouseRegionsCreated_Drop = FALSE;
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musStartX_Drop = musStartX;
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musStartY_Drop = musStartY + DEF_SCROLL_ARROW_HEIGHT;
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musStartX_Drop = GetX( );
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musStartY_Drop = GetY( ) + DEF_SCROLL_ARROW_HEIGHT;
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musScrollAreaX = musStartX_Drop + musWidth;
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musDownArrowX = musUpArrowX;
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@@ -133,7 +141,7 @@ DropDownBase::Create(UINT16 sX, UINT16 sY)
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gDropObj = (void*) this;
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MSYS_DefineRegion( &mSelectedOpenDropDownRegion, musStartX + musWidth, musStartY, musStartX + musWidth + musArrowWidth, musStartY + DEF_SCROLL_ARROW_HEIGHT, MSYS_PRIORITY_HIGH,
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MSYS_DefineRegion( &mSelectedOpenDropDownRegion, GetX( ) + musWidth, GetY( ), GetX( ) + musWidth + musArrowWidth, GetY( ) + DEF_SCROLL_ARROW_HEIGHT, MSYS_PRIORITY_HIGH,
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CURSOR_WWW, MSYS_NO_CALLBACK, CallBackWrapper((void*) this, DROPDOWN_OPEN, &DropDownBase::Dummyfunc) );
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MSYS_AddRegion(&mSelectedOpenDropDownRegion);
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@@ -143,7 +151,7 @@ DropDownBase::Create(UINT16 sX, UINT16 sY)
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MSYS_AddRegion(&mSelectedCloseDropDownRegion);
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MSYS_DisableRegion(&mSelectedCloseDropDownRegion);
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MSYS_DefineRegion( &mBubbleHelpRegion, musStartX, musStartY, musStartX + musWidth, musStartY + DEF_SCROLL_ARROW_HEIGHT, MSYS_PRIORITY_HIGH,
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MSYS_DefineRegion( &mBubbleHelpRegion, GetX( ), GetY( ), GetX( ) + musWidth, GetY( ) + DEF_SCROLL_ARROW_HEIGHT, MSYS_PRIORITY_HIGH,
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CURSOR_WWW, MSYS_NO_CALLBACK, MSYS_NO_CALLBACK );
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MSYS_AddRegion(&mBubbleHelpRegion);
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@@ -265,22 +273,22 @@ DropDownBase::Display()
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HVOBJECT hArrowHandle;
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//Display the background for the drop down window
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ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX, musStartY, musStartX + musWidth + musArrowWidth, musStartY + DEF_SCROLL_ARROW_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, GetX( ), GetY( ), GetX( ) + musWidth + musArrowWidth, GetY( ) + DEF_SCROLL_ARROW_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
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// top
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Display2Line2ShadowHorizontal( musStartX, musStartY, musStartX + musWidth + musArrowWidth - 1, mColorLine, mColorLineShadow );
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Display2Line2ShadowHorizontal( GetX( ), GetY( ), GetX( ) + musWidth + musArrowWidth - 1, GetColorLine( ), GetColorLineShadow( ) );
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// left
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Display2Line2ShadowVertical( musStartX, musStartY+2, musStartY + DEF_SCROLL_ARROW_HEIGHT - 1, mColorLine, mColorLineShadow );
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Display2Line2ShadowVertical( GetX( ), GetY( ) + 2, GetY( ) + DEF_SCROLL_ARROW_HEIGHT - 1, GetColorLine( ), GetColorLineShadow( ) );
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// right between text and arrow
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Display2Line2ShadowVertical( musStartX + musWidth - 4, musStartY+2, musStartY + DEF_SCROLL_ARROW_HEIGHT - 1, mColorLine, mColorLineShadow );
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Display2Line2ShadowVertical( GetX( ) + musWidth - 4, GetY( ) + 2, GetY( ) + DEF_SCROLL_ARROW_HEIGHT - 1, GetColorLine( ), GetColorLineShadow( ) );
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// bottom
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Display2Line2ShadowHorizontal( musStartX, musStartY + DEF_SCROLL_ARROW_HEIGHT - 4, musStartX + musWidth + musArrowWidth - 1, mColorLine, mColorLineShadow );
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Display2Line2ShadowHorizontal( GetX( ), GetY( ) + DEF_SCROLL_ARROW_HEIGHT - 4, GetX( ) + musWidth + musArrowWidth - 1, GetColorLine( ), GetColorLineShadow( ) );
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// right
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Display2Line2ShadowVertical( musStartX + musWidth + musArrowWidth - 4, musStartY, musStartY + DEF_SCROLL_ARROW_HEIGHT - 3, mColorLine, mColorLineShadow );
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Display2Line2ShadowVertical( GetX( ) + musWidth + musArrowWidth - 4, GetY( ), GetY( ) + DEF_SCROLL_ARROW_HEIGHT - 3, GetColorLine( ), GetColorLineShadow( ) );
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DrawTopEntry();
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@@ -315,19 +323,19 @@ DropDownBase::Display_Drop()
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ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX_Drop, musStartY_Drop, musStartX_Drop+musWidth+musArrowWidth, musStartY_Drop+musAreaHeight, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
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// top
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Display2Line2ShadowHorizontal( musStartX_Drop, musStartY_Drop-4, musStartX_Drop + musWidth + musArrowWidth - 1, mColorLine, mColorLineShadow );
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Display2Line2ShadowHorizontal( musStartX_Drop, musStartY_Drop - 4, musStartX_Drop + musWidth + musArrowWidth - 1, GetColorLine( ), GetColorLineShadow( ) );
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// left
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Display2Line2ShadowVertical( musStartX_Drop, musStartY_Drop-2, musStartY_Drop + musAreaHeight - 1, mColorLine, mColorLineShadow );
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Display2Line2ShadowVertical( musStartX_Drop, musStartY_Drop - 2, musStartY_Drop + musAreaHeight - 1, GetColorLine( ), GetColorLineShadow( ) );
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// right between text and arrow
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Display2Line2ShadowVertical( musStartX_Drop + musWidth - 4, musStartY_Drop-2, musStartY_Drop + musAreaHeight - 1, mColorLine, mColorLineShadow );
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Display2Line2ShadowVertical( musStartX_Drop + musWidth - 4, musStartY_Drop - 2, musStartY_Drop + musAreaHeight - 1, GetColorLine( ), GetColorLineShadow( ) );
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// bottom
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Display2Line2ShadowHorizontal( musStartX_Drop, musStartY_Drop + musAreaHeight - 4, musStartX_Drop + musWidth + musArrowWidth - 1, mColorLine, mColorLineShadow );
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Display2Line2ShadowHorizontal( musStartX_Drop, musStartY_Drop + musAreaHeight - 4, musStartX_Drop + musWidth + musArrowWidth - 1, GetColorLine( ), GetColorLineShadow( ) );
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// right
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Display2Line2ShadowVertical( musStartX_Drop + musWidth + musArrowWidth - 4, musStartY_Drop-4, musStartY_Drop + musAreaHeight - 3, mColorLine, mColorLineShadow );
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Display2Line2ShadowVertical( musStartX_Drop + musWidth + musArrowWidth - 4, musStartY_Drop - 4, musStartY_Drop + musAreaHeight - 3, GetColorLine( ), GetColorLineShadow( ) );
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DrawSelectedCity();
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@@ -352,11 +360,11 @@ DropDownBase::DrawTopEntry()
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mSelectedEntry = min(mSelectedEntry, mEntryVector.size() - 1);
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//display the name in the list
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ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX+4, musStartY+4, musStartX+musWidth-4, musStartY+musFontHeight+8, mColorMarked );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, GetX( ) + 4, GetY( ) + 4, GetX( ) + musWidth - 4, GetY( ) + musFontHeight + 8, GetColorMarked( ) );
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SetFontShadow(NO_SHADOW);
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DrawTextToScreen( mEntryVector[mSelectedEntry].second, musStartX+CITY_NAME_OFFSET, (UINT16)(musStartY+7), 0, DEF_DROPDOWN_FONT, FONT_BLACK, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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DrawTextToScreen( mEntryVector[mSelectedEntry].second, GetX( ) + CITY_NAME_OFFSET, (UINT16)(GetY( ) + 7), 0, DEF_DROPDOWN_FONT, FONT_BLACK, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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SetFontShadow(DEFAULT_SHADOW);
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}
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@@ -377,7 +385,7 @@ DropDownBase::DrawSelectedCity()
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if ( i == mSelectedEntry )
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{
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ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX_Drop+4, usPosY-2, musStartX_Drop+musWidth-4, usMaxY, mColorMarked );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, musStartX_Drop + 4, usPosY - 2, musStartX_Drop + musWidth - 4, usMaxY, GetColorMarked( ) );
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SetFontShadow(NO_SHADOW);
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DrawTextToScreen( mEntryVector[i].second, musStartX_Drop+CITY_NAME_OFFSET, usPosY, 0, DEF_DROPDOWN_FONT, FONT_BLACK, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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SetFontShadow(DEFAULT_SHADOW);
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@@ -402,36 +410,39 @@ DropDownBase::DrawGoldRectangle()
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UINT16 temp;
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usTempPosY = musStartY;
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usTempPosY = GetY();
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usTempPosY += DEF_SCROLL_ARROW_HEIGHT;
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usPosX = musScrollAreaX;
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usWidth = musArrowWidth - 5;
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usTempHeight = ( musAreaHeight - DEF_SCROLL_ARROW_HEIGHT ) - 4;
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usHeight = usTempHeight / (mEntryVector.size() - 1);
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if ( mEntryVector.size() > 1 )
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{
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usHeight = usTempHeight / (mEntryVector.size() - 1);
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usPosY = usTempPosY + (UINT16)( ( usHeight * mSelectedEntry ) );
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usPosY = usTempPosY + (UINT16)( ( usHeight * mSelectedEntry ) );
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temp = musStartY_Drop + musAreaHeight - DEF_SCROLL_ARROW_HEIGHT - usHeight;
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temp = musStartY_Drop + musAreaHeight - DEF_SCROLL_ARROW_HEIGHT - usHeight;
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if( usPosY >= temp )
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usPosY = musStartY_Drop + musAreaHeight - DEF_SCROLL_ARROW_HEIGHT - usHeight - 5;
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if( usPosY >= temp )
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usPosY = musStartY_Drop + musAreaHeight - DEF_SCROLL_ARROW_HEIGHT - usHeight - 5;
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// color everything black and then color te rectangle, that way we dont have to redraw the entire page
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ColorFillVideoSurfaceArea( FRAME_BUFFER, musScrollAreaX, usTempPosY, musScrollAreaX+usWidth, usTempPosY+usTempHeight, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, musScrollAreaX, usPosY, musScrollAreaX+usWidth, usPosY+usHeight, mColorMarked );
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// color everything black and then color te rectangle, that way we dont have to redraw the entire page
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ColorFillVideoSurfaceArea( FRAME_BUFFER, musScrollAreaX, usTempPosY, musScrollAreaX+usWidth, usTempPosY+usTempHeight, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, musScrollAreaX, usPosY, musScrollAreaX + usWidth, usPosY + usHeight, GetColorMarked( ) );
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//display the line
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pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
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SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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//display the line
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pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
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SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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// draw the gold highlite line on the top and left
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LineDraw(FALSE, usPosX, usPosY, usPosX+usWidth, usPosY, mColorHighLight, pDestBuf);
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LineDraw(FALSE, usPosX, usPosY, usPosX, usPosY+usHeight, mColorHighLight, pDestBuf);
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// draw the gold highlite line on the top and left
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LineDraw( FALSE, usPosX, usPosY, usPosX + usWidth, usPosY, GetColorHighLight( ), pDestBuf );
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LineDraw( FALSE, usPosX, usPosY, usPosX, usPosY + usHeight, GetColorHighLight(), pDestBuf );
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// draw the shadow line on the bottom and right
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LineDraw(FALSE, usPosX, usPosY+usHeight, usPosX+usWidth, usPosY+usHeight, mColorLineShadow, pDestBuf);
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LineDraw(FALSE, usPosX+usWidth, usPosY, usPosX+usWidth, usPosY+usHeight, mColorLineShadow, pDestBuf);
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// draw the shadow line on the bottom and right
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LineDraw( FALSE, usPosX, usPosY + usHeight, usPosX + usWidth, usPosY + usHeight, GetColorLineShadow( ), pDestBuf );
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LineDraw( FALSE, usPosX + usWidth, usPosY, usPosX + usWidth, usPosY + usHeight, GetColorLineShadow(), pDestBuf );
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}
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// unlock frame buffer
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UnLockVideoSurface( FRAME_BUFFER );
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+62
-33
@@ -15,6 +15,62 @@ void DisplaySmallLine( UINT16 usStartX, UINT16 usStartY, UINT16 EndX, UINT16 End
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void Display2Line2ShadowVertical( UINT16 usStartX, UINT16 usStartY, UINT16 EndX, UINT16 usColor1, UINT16 usColor2 );
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void Display2Line2ShadowHorizontal( UINT16 usStartX, UINT16 usStartY, UINT16 EndY, UINT16 usColor1, UINT16 usColor2 );
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/*
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* A simple class that takes coordiantes and colors.
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* It simply exists to provide these simple methods for other classes.
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*/
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class WidgetBase
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{
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public:
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WidgetBase( );
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/*
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* X and Y-Coordinates define the upper left corner
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*/
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void SetX( UINT16 aVal ) { musStartX = aVal; }
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UINT16 GetX( ) { return musStartX; }
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void SetY( UINT16 aVal ) { musStartY = aVal; }
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UINT16 GetY( ) { return musStartY; }
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/*
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* Color of boundary line
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*/
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void SetColorLine( UINT16 aCol ) { mColorLine = aCol; }
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UINT16 GetColorLine( ) { return mColorLine; }
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/*
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* Color of boundary line shadow
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*/
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void SetColorLineShadow( UINT16 aCol ) { mColorLineShadow = aCol; }
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UINT16 GetColorLineShadow( ) { return mColorLineShadow; }
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/*
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* background color of selected entry
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*/
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void SetColorMarked( UINT16 aCol ) { mColorMarked = aCol; }
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UINT16 GetColorMarked( ) { return mColorMarked; }
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/*
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* Color of highlighted element
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*/
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void SetColorHighLight( UINT16 aCol ) { mColorHighLight = aCol; }
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UINT16 GetColorHighLight( ) { return mColorHighLight; }
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private:
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// declare but don't define
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WidgetBase( WidgetBase const& );
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void operator=(WidgetBase const&);
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private:
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UINT16 musStartX;
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UINT16 musStartY;
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UINT16 mColorLine; // color of boundary lines
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UINT16 mColorLineShadow; // color of boundary line shadows
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UINT16 mColorMarked; // color of marked entries
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UINT16 mColorHighLight; // color of bar highlighting
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};
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// the maximum number of entries that can be shown at once. Increase requires recompilation!
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#define DROPDOWN_REGIONS 8
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@@ -47,7 +103,7 @@ enum definedDropDowns
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*
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* Apart from that, you will only have to implement void SetRefresh(). This function is necessary to refresh the screen after the popup-section is closed, otherwise it will still be shown.
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*
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* As this class refreshes itself once you have properly implemented SetRefresh(), you can even move the box aroun onscreen, it will properly refresh, so moving it with a mouse will be possible
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* As this class refreshes itself once you have properly implemented SetRefresh(), you can even move the box around onscreen, it will properly refresh, so moving it with a mouse will be possible
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*
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* You can get an instance by calling DropDownTemplate<int X>.Create(UINT16 usX, UINT16 usY);, the constructor itself is private (singleton).
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@@ -61,7 +117,7 @@ enum definedDropDowns
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...
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*/
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class DropDownBase
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class DropDownBase : public WidgetBase
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{
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public:
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DropDownBase();
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@@ -72,7 +128,7 @@ public:
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void Create(UINT16 sX, UINT16 sY);
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/*
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* Destroy Dropdown, for example once a webiste isn't displayed anymore
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* Destroy Dropdown, for example once a website isn't displayed anymore
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*/
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void Destroy();
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@@ -84,7 +140,7 @@ public:
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/*
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* Sometimes a refresh inside the class isn't enough - best example is closing the dropdown area, after which the previous background cannot be restored by this class.
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* In that case, the background and this class has to be redrawn.
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* This function is called internally whenver such a refreh is necessary.
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* This function is called internally whenever such a refresh is necessary.
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* It has to be defined in derived classes and should notify your dialogues to redraw at appropriate times
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*
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* This function has to be implemented!
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@@ -107,27 +163,7 @@ public:
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* There can be multiple instances of the same key or name.
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*/
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void SetEntries( std::vector<std::pair<INT16, STR16> >& arEntryVec ) { mEntryVector = arEntryVec; }
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/*
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* Set Color of boundary line
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*/
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void SetColorLine( UINT16 aCol ) { mColorLine = aCol; }
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/*
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* Set Color of boundary line shadow
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*/
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void SetColorLineShadow( UINT16 aCol ) { mColorLineShadow = aCol; }
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/*
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* Set background color of selected entry
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*/
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void SetColorMarked( UINT16 aCol ) { mColorMarked = aCol; }
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/*
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* Set Color of highlight of the scrollbar mover
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*/
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void SetColorHighLight( UINT16 aCol ) { mColorHighLight = aCol; }
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/*
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* Set help text decribing what can be selected
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*/
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@@ -151,7 +187,7 @@ public:
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/*
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* Get right x coordinate
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*/
|
||||
UINT16 GetLastX() { return musStartX + GetTotalWidth(); }
|
||||
UINT16 GetLastX() { return GetX() + GetTotalWidth(); }
|
||||
|
||||
/*
|
||||
* Are we displayed?
|
||||
@@ -210,8 +246,6 @@ private:
|
||||
UINT16 musHeight;
|
||||
UINT16 musWidth;
|
||||
|
||||
UINT16 musStartX;
|
||||
UINT16 musStartY;
|
||||
UINT16 musStartX_Drop;
|
||||
UINT16 musStartY_Drop;
|
||||
UINT16 musScrollAreaX;
|
||||
@@ -224,11 +258,6 @@ private:
|
||||
UINT16 musAreaHeight;
|
||||
|
||||
UINT16 musFontHeight;
|
||||
|
||||
UINT16 mColorLine; // color of boundary lines
|
||||
UINT16 mColorLineShadow; // color of boundary line shadows
|
||||
UINT16 mColorMarked; // color of marked entries
|
||||
UINT16 mColorHighLight; // color of bar highlighting
|
||||
|
||||
BOOLEAN mfMouseRegionsCreated;
|
||||
BOOLEAN mfMouseRegionsCreated_Drop;
|
||||
|
||||
Reference in New Issue
Block a user