spelling fixes

This commit is contained in:
Asdow
2025-06-24 22:54:44 +03:00
parent 9a78e7dfa0
commit 2ae110971b
+7 -7
View File
@@ -650,7 +650,7 @@ void HandleWhenCertainPercentageOfEnemiesDie()
UINT32 uiPercentEnemiesKilled;
UINT8 ubSectorID;
//if there isnt enemies in the sector
//if there isn't enemies in the sector
if( ( gTacticalStatus.Team[ ENEMY_TEAM ].bMenInSector + gTacticalStatus.ubArmyGuysKilled ) == 0 )
{
//get out
@@ -667,7 +667,7 @@ void HandleWhenCertainPercentageOfEnemiesDie()
switch( ubSectorID )
{
case SEC_K15:
//all enemies are dead and if the quote hasnt been said yet
//all enemies are dead and if the quote hasn't been said yet
if( uiPercentEnemiesKilled >= 100 && !( gJa25SaveStruct.uiJa25GeneralFlags & JA_GF__ALL_DEAD_TOP_LEVEL_OF_COMPLEX ) )
{
INT16 bProfile = RandomProfileIdFromNewMercsOnPlayerTeam();
@@ -707,7 +707,7 @@ void StopPowerGenFan()
return;
}
//Remeber how the player got through
//Remember how the player got through
SetJa25GeneralFlag( JA_GF__POWER_GEN_FAN_HAS_BEEN_STOPPED );
gJa25SaveStruct.ubStateOfFanInPowerGenSector = PGF__STOPPED;
@@ -725,7 +725,7 @@ void StopPowerGenFan()
//Turn off the power gen fan sound
HandleRemovingPowerGenFanSound();
//remeber which turn the fan stopped on
//remember which turn the fan stopped on
gJa25SaveStruct.uiTurnPowerGenFanWentDown = gJa25SaveStruct.uiTacticalTurnCounter;
@@ -733,7 +733,7 @@ void StopPowerGenFan()
// Replace the Fan graphic
//
// Turn on permenant changes....
// Turn on permanent changes....
ApplyMapChangesToMapTempFile( TRUE );
//Add the exit grid to the power gen fan
@@ -788,7 +788,7 @@ void StartFanBackUpAgain()
return;
}
//Remeber how the player got through
//Remember how the player got through
gJa25SaveStruct.ubStateOfFanInPowerGenSector = PGF__RUNNING_NORMALLY;
@@ -800,7 +800,7 @@ void StartFanBackUpAgain()
// Replace the Fan graphic
//
// Turn on permenant changes....
// Turn on permanent changes....
ApplyMapChangesToMapTempFile( TRUE );
// Remove it!