spelling fixes

This commit is contained in:
Asdow
2025-06-24 22:54:44 +03:00
parent 9a78e7dfa0
commit 2ae110971b
+7 -7
View File
@@ -650,7 +650,7 @@ void HandleWhenCertainPercentageOfEnemiesDie()
UINT32 uiPercentEnemiesKilled; UINT32 uiPercentEnemiesKilled;
UINT8 ubSectorID; UINT8 ubSectorID;
//if there isnt enemies in the sector //if there isn't enemies in the sector
if( ( gTacticalStatus.Team[ ENEMY_TEAM ].bMenInSector + gTacticalStatus.ubArmyGuysKilled ) == 0 ) if( ( gTacticalStatus.Team[ ENEMY_TEAM ].bMenInSector + gTacticalStatus.ubArmyGuysKilled ) == 0 )
{ {
//get out //get out
@@ -667,7 +667,7 @@ void HandleWhenCertainPercentageOfEnemiesDie()
switch( ubSectorID ) switch( ubSectorID )
{ {
case SEC_K15: case SEC_K15:
//all enemies are dead and if the quote hasnt been said yet //all enemies are dead and if the quote hasn't been said yet
if( uiPercentEnemiesKilled >= 100 && !( gJa25SaveStruct.uiJa25GeneralFlags & JA_GF__ALL_DEAD_TOP_LEVEL_OF_COMPLEX ) ) if( uiPercentEnemiesKilled >= 100 && !( gJa25SaveStruct.uiJa25GeneralFlags & JA_GF__ALL_DEAD_TOP_LEVEL_OF_COMPLEX ) )
{ {
INT16 bProfile = RandomProfileIdFromNewMercsOnPlayerTeam(); INT16 bProfile = RandomProfileIdFromNewMercsOnPlayerTeam();
@@ -707,7 +707,7 @@ void StopPowerGenFan()
return; return;
} }
//Remeber how the player got through //Remember how the player got through
SetJa25GeneralFlag( JA_GF__POWER_GEN_FAN_HAS_BEEN_STOPPED ); SetJa25GeneralFlag( JA_GF__POWER_GEN_FAN_HAS_BEEN_STOPPED );
gJa25SaveStruct.ubStateOfFanInPowerGenSector = PGF__STOPPED; gJa25SaveStruct.ubStateOfFanInPowerGenSector = PGF__STOPPED;
@@ -725,7 +725,7 @@ void StopPowerGenFan()
//Turn off the power gen fan sound //Turn off the power gen fan sound
HandleRemovingPowerGenFanSound(); HandleRemovingPowerGenFanSound();
//remeber which turn the fan stopped on //remember which turn the fan stopped on
gJa25SaveStruct.uiTurnPowerGenFanWentDown = gJa25SaveStruct.uiTacticalTurnCounter; gJa25SaveStruct.uiTurnPowerGenFanWentDown = gJa25SaveStruct.uiTacticalTurnCounter;
@@ -733,7 +733,7 @@ void StopPowerGenFan()
// Replace the Fan graphic // Replace the Fan graphic
// //
// Turn on permenant changes.... // Turn on permanent changes....
ApplyMapChangesToMapTempFile( TRUE ); ApplyMapChangesToMapTempFile( TRUE );
//Add the exit grid to the power gen fan //Add the exit grid to the power gen fan
@@ -788,7 +788,7 @@ void StartFanBackUpAgain()
return; return;
} }
//Remeber how the player got through //Remember how the player got through
gJa25SaveStruct.ubStateOfFanInPowerGenSector = PGF__RUNNING_NORMALLY; gJa25SaveStruct.ubStateOfFanInPowerGenSector = PGF__RUNNING_NORMALLY;
@@ -800,7 +800,7 @@ void StartFanBackUpAgain()
// Replace the Fan graphic // Replace the Fan graphic
// //
// Turn on permenant changes.... // Turn on permanent changes....
ApplyMapChangesToMapTempFile( TRUE ); ApplyMapChangesToMapTempFile( TRUE );
// Remove it! // Remove it!