mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
added binoculars, PSO scopes, and Thompson M1928 ammo drums
added Mauser Kar 98k rifle added KP M/31 Suomi and Mauser Kar 98k to EnemyGunChoices git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@643 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
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<szItemName>Nada</szItemName>
|
||||
<szLongItemName>Nothing</szLongItemName>
|
||||
<szItemDesc>Index 199</szItemDesc>
|
||||
<szBRName>Nothing</szBRName>
|
||||
<szBRDesc>Nothing</szBRDesc>
|
||||
<usItemClass>1</usItemClass>
|
||||
<szItemName>Comp. Binoc.</szItemName>
|
||||
<szLongItemName>Compact Binoculars</szLongItemName>
|
||||
<szItemDesc>Compact 10x30 Binoculars of simple construction.</szItemDesc>
|
||||
<szBRName>10x30 Binoculars</szBRName>
|
||||
<szBRDesc>Compact, light-weight, and inexpensive binoculars. For outdoors use during the day.</szBRDesc>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<ubClassIndex>0</ubClassIndex>
|
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<ubCursor>0</ubCursor>
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<ubPerPocket>0</ubPerPocket>
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|
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|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
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<Damageable>0</Damageable>
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||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>0</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>546</ubGraphicNum>
|
||||
<ubWeight>3</ubWeight>
|
||||
<ubPerPocket>4</ubPerPocket>
|
||||
<usPrice>50</usPrice>
|
||||
<ubCoolness>4</ubCoolness>
|
||||
<bReliability>-1</bReliability>
|
||||
<bRepairEase>-2</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
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<HiddenAddon>0</HiddenAddon>
|
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<TwoHanded>0</TwoHanded>
|
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<NotBuyable>1</NotBuyable>
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<NotBuyable>0</NotBuyable>
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<Attachment>0</Attachment>
|
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<HiddenAttachment>0</HiddenAttachment>
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<BigGunList>0</BigGunList>
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<BigGunList>1</BigGunList>
|
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<SciFi>0</SciFi>
|
||||
<NotInEditor>0</NotInEditor>
|
||||
<DefaultUndroppable>0</DefaultUndroppable>
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<Unaerodynamic>0</Unaerodynamic>
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<Electronic>0</Electronic>
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<BR_NewInventory>1</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>0</BR_ROF>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<HideMuzzleFlash>0</HideMuzzleFlash>
|
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@@ -24373,10 +24373,10 @@
|
||||
<HearingRangeBonus>0</HearingRangeBonus>
|
||||
<VisionRangeBonus>0</VisionRangeBonus>
|
||||
<NightVisionRangeBonus>0</NightVisionRangeBonus>
|
||||
<DayVisionRangeBonus>0</DayVisionRangeBonus>
|
||||
<DayVisionRangeBonus>100</DayVisionRangeBonus>
|
||||
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
|
||||
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
|
||||
<PercentTunnelVision>0</PercentTunnelVision>
|
||||
<BrightLightVisionRangeBonus>80</BrightLightVisionRangeBonus>
|
||||
<PercentTunnelVision>70</PercentTunnelVision>
|
||||
<ThermalOptics>0</ThermalOptics>
|
||||
<GasMask>0</GasMask>
|
||||
<Alcohol>0</Alcohol>
|
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@@ -24402,43 +24402,43 @@
|
||||
</ITEM>
|
||||
<ITEM>
|
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<uiIndex>200</uiIndex>
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<szItemName>Nada</szItemName>
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<szLongItemName>Nothing</szLongItemName>
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||||
<szItemDesc>Index 200</szItemDesc>
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<szBRName>Nothing</szBRName>
|
||||
<szBRDesc>Nothing</szBRDesc>
|
||||
<usItemClass>1</usItemClass>
|
||||
<szItemName>Binoculars</szItemName>
|
||||
<szLongItemName>Quality Binoculars</szLongItemName>
|
||||
<szItemDesc>7x50 High-Quality Binoculars.</szItemDesc>
|
||||
<szBRName>7x50 Binoculars</szBRName>
|
||||
<szBRDesc>Rugged binoculars for the serious hunter or soldier. Multi-coated lenses, nitrogen-filled, and rubber-armored. Usable under bad light conditions.</szBRDesc>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<ubClassIndex>0</ubClassIndex>
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<ubCursor>0</ubCursor>
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<ubGraphicType>0</ubGraphicType>
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<ubGraphicNum>0</ubGraphicNum>
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<ubWeight>0</ubWeight>
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<ubPerPocket>0</ubPerPocket>
|
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<usPrice>0</usPrice>
|
||||
<ubCoolness>0</ubCoolness>
|
||||
<bReliability>0</bReliability>
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<bRepairEase>0</bRepairEase>
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<Damageable>0</Damageable>
|
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<Repairable>0</Repairable>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>547</ubGraphicNum>
|
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<ubWeight>7</ubWeight>
|
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<ubPerPocket>3</ubPerPocket>
|
||||
<usPrice>300</usPrice>
|
||||
<ubCoolness>5</ubCoolness>
|
||||
<bReliability>1</bReliability>
|
||||
<bRepairEase>-4</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
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<Repairable>1</Repairable>
|
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<WaterDamages>0</WaterDamages>
|
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<Metal>0</Metal>
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<Sinks>0</Sinks>
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<ShowStatus>0</ShowStatus>
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||||
<Metal>1</Metal>
|
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<Sinks>1</Sinks>
|
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<ShowStatus>1</ShowStatus>
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<HiddenAddon>0</HiddenAddon>
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<TwoHanded>0</TwoHanded>
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<NotBuyable>1</NotBuyable>
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<NotBuyable>0</NotBuyable>
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<Attachment>0</Attachment>
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<HiddenAttachment>0</HiddenAttachment>
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<BigGunList>0</BigGunList>
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<BigGunList>1</BigGunList>
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<SciFi>0</SciFi>
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<NotInEditor>0</NotInEditor>
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<DefaultUndroppable>0</DefaultUndroppable>
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<Unaerodynamic>0</Unaerodynamic>
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<Electronic>0</Electronic>
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<Inseparable>0</Inseparable>
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<BR_NewInventory>0</BR_NewInventory>
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<BR_UsedInventory>0</BR_UsedInventory>
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<BR_NewInventory>1</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>0</BR_ROF>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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@@ -24494,11 +24494,11 @@
|
||||
<Walkman>0</Walkman>
|
||||
<HearingRangeBonus>0</HearingRangeBonus>
|
||||
<VisionRangeBonus>0</VisionRangeBonus>
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||||
<NightVisionRangeBonus>0</NightVisionRangeBonus>
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||||
<DayVisionRangeBonus>0</DayVisionRangeBonus>
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||||
<NightVisionRangeBonus>20</NightVisionRangeBonus>
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<DayVisionRangeBonus>60</DayVisionRangeBonus>
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<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
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<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
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<PercentTunnelVision>0</PercentTunnelVision>
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<BrightLightVisionRangeBonus>50</BrightLightVisionRangeBonus>
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<PercentTunnelVision>40</PercentTunnelVision>
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<ThermalOptics>0</ThermalOptics>
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<GasMask>0</GasMask>
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<Alcohol>0</Alcohol>
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@@ -40699,7 +40699,7 @@
|
||||
<DiscardedLauncherItem>0</DiscardedLauncherItem>
|
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<RocketRifle>0</RocketRifle>
|
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<Cannon>0</Cannon>
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<DefaultAttachment>208</DefaultAttachment>
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<DefaultAttachment>999</DefaultAttachment>
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<BrassKnuckles>0</BrassKnuckles>
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<Crowbar>0</Crowbar>
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<BloodiedItem>0</BloodiedItem>
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@@ -70274,32 +70274,32 @@
|
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</ITEM>
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<ITEM>
|
||||
<uiIndex>576</uiIndex>
|
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<szItemName>Nada</szItemName>
|
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<szLongItemName>Nothing</szLongItemName>
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<szItemDesc>Index 576</szItemDesc>
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<szBRName>Nothing</szBRName>
|
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<szBRDesc>Nothing</szBRDesc>
|
||||
<usItemClass>1</usItemClass>
|
||||
<ubClassIndex>0</ubClassIndex>
|
||||
<szItemName>.45 Drum</szItemName>
|
||||
<szLongItemName>.45 SMG Drum</szLongItemName>
|
||||
<szItemDesc>A 50-round Drum of .45 ACP ammo for the old Thompson M1928.</szItemDesc>
|
||||
<szBRName>.45 Drum</szBRName>
|
||||
<szBRDesc>Original Thompson M1928 Drum, loaded with standard rounds.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
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<ubClassIndex>116</ubClassIndex>
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<ubCursor>0</ubCursor>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>548</ubGraphicNum>
|
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<ubWeight>14</ubWeight>
|
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<ubPerPocket>2</ubPerPocket>
|
||||
<usPrice>75</usPrice>
|
||||
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|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
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|
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<Repairable>0</Repairable>
|
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|
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<Metal>1</Metal>
|
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|
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|
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<HiddenAttachment>0</HiddenAttachment>
|
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<BigGunList>0</BigGunList>
|
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@@ -70309,7 +70309,7 @@
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
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<Electronic>0</Electronic>
|
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<Inseparable>0</Inseparable>
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<BR_NewInventory>0</BR_NewInventory>
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<BR_NewInventory>4</BR_NewInventory>
|
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<BR_ROF>0</BR_ROF>
|
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<PercentNoiseReduction>0</PercentNoiseReduction>
|
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@@ -70396,32 +70396,32 @@
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>577</uiIndex>
|
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<szItemName>Nada</szItemName>
|
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|
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<szItemDesc>Index 577</szItemDesc>
|
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<szBRName>Nothing</szBRName>
|
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<szBRDesc>Nothing</szBRDesc>
|
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<usItemClass>1</usItemClass>
|
||||
<ubClassIndex>0</ubClassIndex>
|
||||
<szItemName>.45 Drum HP</szItemName>
|
||||
<szLongItemName>.45 SMG Drum HP</szLongItemName>
|
||||
<szItemDesc>50 rounds of hollowpoint ammunition.</szItemDesc>
|
||||
<szBRName>.45 Drum HP</szBRName>
|
||||
<szBRDesc>This drum of hollowpoint ammunition is suitable to saw through a tree, or anything else that stands in your way.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
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<ubClassIndex>117</ubClassIndex>
|
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<ubCursor>0</ubCursor>
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|
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<ubPerPocket>0</ubPerPocket>
|
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<usPrice>0</usPrice>
|
||||
<ubCoolness>0</ubCoolness>
|
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>549</ubGraphicNum>
|
||||
<ubWeight>14</ubWeight>
|
||||
<ubPerPocket>2</ubPerPocket>
|
||||
<usPrice>150</usPrice>
|
||||
<ubCoolness>2</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>0</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>0</Sinks>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
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|
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|
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|
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|
||||
<Attachment>0</Attachment>
|
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<HiddenAttachment>0</HiddenAttachment>
|
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<BigGunList>0</BigGunList>
|
||||
@@ -70431,7 +70431,7 @@
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>0</BR_NewInventory>
|
||||
<BR_NewInventory>4</BR_NewInventory>
|
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|
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<BR_ROF>0</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
@@ -70518,32 +70518,32 @@
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>578</uiIndex>
|
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<szItemName>Nada</szItemName>
|
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<szLongItemName>Nothing</szLongItemName>
|
||||
<szItemDesc>Index 578</szItemDesc>
|
||||
<szBRName>Nothing</szBRName>
|
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<szBRDesc>Nothing</szBRDesc>
|
||||
<usItemClass>1</usItemClass>
|
||||
<ubClassIndex>0</ubClassIndex>
|
||||
<szItemName>.45 Drum AP</szItemName>
|
||||
<szLongItemName>.45 SMG Drum AP</szLongItemName>
|
||||
<szItemDesc>50 rounds of AP ammo in a springloaded drum.</szItemDesc>
|
||||
<szBRName>.45 Drum AP</szBRName>
|
||||
<szBRDesc>Armor piercing ammo for serious homedefense. Whoever attacks you will run out of ammo before you do!</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>118</ubClassIndex>
|
||||
<ubCursor>0</ubCursor>
|
||||
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|
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||||
<ubGraphicNum>0</ubGraphicNum>
|
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<ubWeight>0</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>0</usPrice>
|
||||
<ubCoolness>0</ubCoolness>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>550</ubGraphicNum>
|
||||
<ubWeight>14</ubWeight>
|
||||
<ubPerPocket>2</ubPerPocket>
|
||||
<usPrice>225</usPrice>
|
||||
<ubCoolness>2</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>0</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>0</Sinks>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
<HiddenAddon>0</HiddenAddon>
|
||||
<TwoHanded>0</TwoHanded>
|
||||
<NotBuyable>1</NotBuyable>
|
||||
<NotBuyable>0</NotBuyable>
|
||||
<Attachment>0</Attachment>
|
||||
<HiddenAttachment>0</HiddenAttachment>
|
||||
<BigGunList>0</BigGunList>
|
||||
@@ -70553,7 +70553,7 @@
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>0</BR_NewInventory>
|
||||
<BR_NewInventory>4</BR_NewInventory>
|
||||
<BR_UsedInventory>0</BR_UsedInventory>
|
||||
<BR_ROF>0</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
@@ -70640,32 +70640,32 @@
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>579</uiIndex>
|
||||
<szItemName>Nada</szItemName>
|
||||
<szLongItemName>Nothing</szLongItemName>
|
||||
<szItemDesc>Index 579</szItemDesc>
|
||||
<szBRName>Nothing</szBRName>
|
||||
<szBRDesc>Nothing</szBRDesc>
|
||||
<usItemClass>1</usItemClass>
|
||||
<ubClassIndex>0</ubClassIndex>
|
||||
<szItemName>.45 Drum AET</szItemName>
|
||||
<szLongItemName>.45 SMG Drum AET</szLongItemName>
|
||||
<szItemDesc>A drum filled with the highly effective AET ammo. Just check your gun carefully after firing this whole drum...</szItemDesc>
|
||||
<szBRName>.45 Drum AET</szBRName>
|
||||
<szBRDesc>Not buyable at BR.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>119</ubClassIndex>
|
||||
<ubCursor>0</ubCursor>
|
||||
<bSoundType>0</bSoundType>
|
||||
<ubGraphicType>0</ubGraphicType>
|
||||
<ubGraphicNum>0</ubGraphicNum>
|
||||
<ubWeight>0</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>0</usPrice>
|
||||
<ubCoolness>0</ubCoolness>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>551</ubGraphicNum>
|
||||
<ubWeight>14</ubWeight>
|
||||
<ubPerPocket>2</ubPerPocket>
|
||||
<usPrice>600</usPrice>
|
||||
<ubCoolness>2</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>0</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>0</Sinks>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
<HiddenAddon>0</HiddenAddon>
|
||||
<TwoHanded>0</TwoHanded>
|
||||
<NotBuyable>1</NotBuyable>
|
||||
<NotBuyable>0</NotBuyable>
|
||||
<Attachment>0</Attachment>
|
||||
<HiddenAttachment>0</HiddenAttachment>
|
||||
<BigGunList>0</BigGunList>
|
||||
@@ -70762,32 +70762,32 @@
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>580</uiIndex>
|
||||
<szItemName>Nada</szItemName>
|
||||
<szLongItemName>Nothing</szLongItemName>
|
||||
<szItemDesc>Index 580</szItemDesc>
|
||||
<szBRName>Nothing</szBRName>
|
||||
<szBRDesc>Nothing</szBRDesc>
|
||||
<usItemClass>1</usItemClass>
|
||||
<ubClassIndex>0</ubClassIndex>
|
||||
<szItemName>.45 Drum G</szItemName>
|
||||
<szLongItemName>.45 SMG Drum Glaser</szLongItemName>
|
||||
<szItemDesc>50 rounds of frangible Glaser ammunition will shred any soft target into tiny little pieces.</szItemDesc>
|
||||
<szBRName>.45 Drum Glaser</szBRName>
|
||||
<szBRDesc>Not buyable at BR.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>120</ubClassIndex>
|
||||
<ubCursor>0</ubCursor>
|
||||
<bSoundType>0</bSoundType>
|
||||
<ubGraphicType>0</ubGraphicType>
|
||||
<ubGraphicNum>0</ubGraphicNum>
|
||||
<ubWeight>0</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>0</usPrice>
|
||||
<ubCoolness>0</ubCoolness>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>552</ubGraphicNum>
|
||||
<ubWeight>14</ubWeight>
|
||||
<ubPerPocket>2</ubPerPocket>
|
||||
<usPrice>525</usPrice>
|
||||
<ubCoolness>2</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>0</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>0</Sinks>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
<HiddenAddon>0</HiddenAddon>
|
||||
<TwoHanded>0</TwoHanded>
|
||||
<NotBuyable>1</NotBuyable>
|
||||
<NotBuyable>0</NotBuyable>
|
||||
<Attachment>0</Attachment>
|
||||
<HiddenAttachment>0</HiddenAttachment>
|
||||
<BigGunList>0</BigGunList>
|
||||
@@ -70884,32 +70884,32 @@
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>581</uiIndex>
|
||||
<szItemName>Nada</szItemName>
|
||||
<szLongItemName>Nothing</szLongItemName>
|
||||
<szItemDesc>Index 581</szItemDesc>
|
||||
<szBRName>Nothing</szBRName>
|
||||
<szBRDesc>Nothing</szBRDesc>
|
||||
<usItemClass>1</usItemClass>
|
||||
<ubClassIndex>0</ubClassIndex>
|
||||
<szItemName>.45 Drum M</szItemName>
|
||||
<szLongItemName>.45 SMG Drum Match</szLongItemName>
|
||||
<szItemDesc>Though it seems to be a waste, someone filled this drum with Match ammo...</szItemDesc>
|
||||
<szBRName>.45 Drum Match</szBRName>
|
||||
<szBRDesc>Not buyable at BR.</szBRDesc>
|
||||
<usItemClass>1024</usItemClass>
|
||||
<ubClassIndex>121</ubClassIndex>
|
||||
<ubCursor>0</ubCursor>
|
||||
<bSoundType>0</bSoundType>
|
||||
<ubGraphicType>0</ubGraphicType>
|
||||
<ubGraphicNum>0</ubGraphicNum>
|
||||
<ubWeight>0</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>0</usPrice>
|
||||
<ubCoolness>0</ubCoolness>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>553</ubGraphicNum>
|
||||
<ubWeight>14</ubWeight>
|
||||
<ubPerPocket>2</ubPerPocket>
|
||||
<usPrice>450</usPrice>
|
||||
<ubCoolness>2</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>0</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>0</Sinks>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
<HiddenAddon>0</HiddenAddon>
|
||||
<TwoHanded>0</TwoHanded>
|
||||
<NotBuyable>1</NotBuyable>
|
||||
<NotBuyable>0</NotBuyable>
|
||||
<Attachment>0</Attachment>
|
||||
<HiddenAttachment>0</HiddenAttachment>
|
||||
<BigGunList>0</BigGunList>
|
||||
@@ -83277,7 +83277,7 @@
|
||||
<DiscardedLauncherItem>0</DiscardedLauncherItem>
|
||||
<RocketRifle>0</RocketRifle>
|
||||
<Cannon>0</Cannon>
|
||||
<DefaultAttachment>208</DefaultAttachment>
|
||||
<DefaultAttachment>1000</DefaultAttachment>
|
||||
<BrassKnuckles>0</BrassKnuckles>
|
||||
<Crowbar>0</Crowbar>
|
||||
<BloodiedItem>0</BloodiedItem>
|
||||
@@ -89621,7 +89621,7 @@
|
||||
<DiscardedLauncherItem>0</DiscardedLauncherItem>
|
||||
<RocketRifle>0</RocketRifle>
|
||||
<Cannon>0</Cannon>
|
||||
<DefaultAttachment>1007</DefaultAttachment>
|
||||
<DefaultAttachment>999</DefaultAttachment>
|
||||
<BrassKnuckles>0</BrassKnuckles>
|
||||
<Crowbar>0</Crowbar>
|
||||
<BloodiedItem>0</BloodiedItem>
|
||||
@@ -90963,7 +90963,7 @@
|
||||
<DiscardedLauncherItem>0</DiscardedLauncherItem>
|
||||
<RocketRifle>0</RocketRifle>
|
||||
<Cannon>0</Cannon>
|
||||
<DefaultAttachment>208</DefaultAttachment>
|
||||
<DefaultAttachment>999</DefaultAttachment>
|
||||
<BrassKnuckles>0</BrassKnuckles>
|
||||
<Crowbar>0</Crowbar>
|
||||
<BloodiedItem>0</BloodiedItem>
|
||||
@@ -94674,32 +94674,32 @@
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>776</uiIndex>
|
||||
<szItemName>Nada</szItemName>
|
||||
<szLongItemName>Nothing</szLongItemName>
|
||||
<szItemDesc>Index 776</szItemDesc>
|
||||
<szBRName>Nothing</szBRName>
|
||||
<szBRDesc>Nothing</szBRDesc>
|
||||
<usItemClass>1</usItemClass>
|
||||
<ubClassIndex>0</ubClassIndex>
|
||||
<ubCursor>0</ubCursor>
|
||||
<szItemName>Kar 98k</szItemName>
|
||||
<szLongItemName>Mauser Karabiner 98k</szLongItemName>
|
||||
<szItemDesc>The standard rifle of the German army during World War II. Rifles made after 1942 may have cheaper furniture and fittings, but the Germans never went cheap on barrel, bolt, and action.</szItemDesc>
|
||||
<szBRName>Mauser Kar 98k</szBRName>
|
||||
<szBRDesc>This well constructed carbine version of the Gewehr 98 was Germany's standard rifle during World War II. Price is for guns of later production runs, earlier rifles on order. Ammo in stripper clips can be found in the Ammo-section.</szBRDesc>
|
||||
<usItemClass>2</usItemClass>
|
||||
<ubClassIndex>776</ubClassIndex>
|
||||
<ubCursor>3</ubCursor>
|
||||
<bSoundType>0</bSoundType>
|
||||
<ubGraphicType>0</ubGraphicType>
|
||||
<ubGraphicNum>0</ubGraphicNum>
|
||||
<ubWeight>0</ubWeight>
|
||||
<ubGraphicNum>290</ubGraphicNum>
|
||||
<ubWeight>39</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>0</usPrice>
|
||||
<ubCoolness>0</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>0</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>0</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
<usPrice>2280</usPrice>
|
||||
<ubCoolness>5</ubCoolness>
|
||||
<bReliability>1</bReliability>
|
||||
<bRepairEase>2</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
<HiddenAddon>0</HiddenAddon>
|
||||
<TwoHanded>0</TwoHanded>
|
||||
<NotBuyable>1</NotBuyable>
|
||||
<TwoHanded>1</TwoHanded>
|
||||
<NotBuyable>0</NotBuyable>
|
||||
<Attachment>0</Attachment>
|
||||
<HiddenAttachment>0</HiddenAttachment>
|
||||
<BigGunList>0</BigGunList>
|
||||
@@ -94709,9 +94709,9 @@
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>0</BR_NewInventory>
|
||||
<BR_UsedInventory>0</BR_UsedInventory>
|
||||
<BR_ROF>0</BR_ROF>
|
||||
<BR_NewInventory>4</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>26</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
@@ -94731,7 +94731,7 @@
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
|
||||
<PercentAPReduction>0</PercentAPReduction>
|
||||
<PercentAPReduction>-7</PercentAPReduction>
|
||||
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
|
||||
<DamageBonus>0</DamageBonus>
|
||||
<MeleeDamageBonus>0</MeleeDamageBonus>
|
||||
@@ -121880,43 +121880,43 @@
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>999</uiIndex>
|
||||
<szItemName>Nada</szItemName>
|
||||
<szLongItemName>Nothing</szLongItemName>
|
||||
<szItemDesc>Index 999</szItemDesc>
|
||||
<szBRName>Nothing</szBRName>
|
||||
<szBRDesc>Nothing</szBRDesc>
|
||||
<usItemClass>1</usItemClass>
|
||||
<szItemName>PSO-1</szItemName>
|
||||
<szLongItemName>PSO-1 Scope</szLongItemName>
|
||||
<szItemDesc>Russian standard scope that fits many AK-type rifles.</szItemDesc>
|
||||
<szBRName>PSO-1 Scope</szBRName>
|
||||
<szBRDesc>The Russian PSO-1 fits only on rifles with an AK-style receiver, due to the unique side-mount.</szBRDesc>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<ubClassIndex>0</ubClassIndex>
|
||||
<ubCursor>0</ubCursor>
|
||||
<bSoundType>0</bSoundType>
|
||||
<ubGraphicType>0</ubGraphicType>
|
||||
<ubGraphicNum>0</ubGraphicNum>
|
||||
<ubWeight>0</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>0</usPrice>
|
||||
<ubCoolness>0</ubCoolness>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>554</ubGraphicNum>
|
||||
<ubWeight>4</ubWeight>
|
||||
<ubPerPocket>3</ubPerPocket>
|
||||
<usPrice>500</usPrice>
|
||||
<ubCoolness>5</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>0</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<bRepairEase>-2</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>0</Sinks>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
<HiddenAddon>0</HiddenAddon>
|
||||
<TwoHanded>0</TwoHanded>
|
||||
<NotBuyable>1</NotBuyable>
|
||||
<Attachment>0</Attachment>
|
||||
<NotBuyable>0</NotBuyable>
|
||||
<Attachment>1</Attachment>
|
||||
<HiddenAttachment>0</HiddenAttachment>
|
||||
<BigGunList>0</BigGunList>
|
||||
<BigGunList>1</BigGunList>
|
||||
<SciFi>0</SciFi>
|
||||
<NotInEditor>0</NotInEditor>
|
||||
<DefaultUndroppable>0</DefaultUndroppable>
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Electronic>1</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>0</BR_NewInventory>
|
||||
<BR_UsedInventory>0</BR_UsedInventory>
|
||||
<BR_NewInventory>2</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>0</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
@@ -121924,8 +121924,8 @@
|
||||
<RangeBonus>0</RangeBonus>
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<AimBonus>12</AimBonus>
|
||||
<MinRangeForAimBonus>20</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
@@ -121971,12 +121971,12 @@
|
||||
<RobotRemoteControl>0</RobotRemoteControl>
|
||||
<Walkman>0</Walkman>
|
||||
<HearingRangeBonus>0</HearingRangeBonus>
|
||||
<VisionRangeBonus>0</VisionRangeBonus>
|
||||
<VisionRangeBonus>40</VisionRangeBonus>
|
||||
<NightVisionRangeBonus>0</NightVisionRangeBonus>
|
||||
<DayVisionRangeBonus>0</DayVisionRangeBonus>
|
||||
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
|
||||
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
|
||||
<PercentTunnelVision>0</PercentTunnelVision>
|
||||
<PercentTunnelVision>30</PercentTunnelVision>
|
||||
<ThermalOptics>0</ThermalOptics>
|
||||
<GasMask>0</GasMask>
|
||||
<Alcohol>0</Alcohol>
|
||||
@@ -122002,43 +122002,43 @@
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>1000</uiIndex>
|
||||
<szItemName>Nada</szItemName>
|
||||
<szLongItemName>Nothing</szLongItemName>
|
||||
<szItemDesc>Index 1000</szItemDesc>
|
||||
<szBRName>Nothing</szBRName>
|
||||
<szBRDesc>Nothing</szBRDesc>
|
||||
<usItemClass>1</usItemClass>
|
||||
<szItemName>PSO-P</szItemName>
|
||||
<szLongItemName>PSO-P Scope</szLongItemName>
|
||||
<szItemDesc>Better than the PSO-1, this scope is often used on Russian DMRs and snipr rifles.</szItemDesc>
|
||||
<szBRName>PSO-P Scope</szBRName>
|
||||
<szBRDesc>If you have an older style Russian rifle and need a highpower scope, than this one will be it.</szBRDesc>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<ubClassIndex>0</ubClassIndex>
|
||||
<ubCursor>0</ubCursor>
|
||||
<bSoundType>0</bSoundType>
|
||||
<ubGraphicType>0</ubGraphicType>
|
||||
<ubGraphicNum>0</ubGraphicNum>
|
||||
<ubWeight>0</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>0</usPrice>
|
||||
<ubCoolness>0</ubCoolness>
|
||||
<ubGraphicType>1</ubGraphicType>
|
||||
<ubGraphicNum>555</ubGraphicNum>
|
||||
<ubWeight>6</ubWeight>
|
||||
<ubPerPocket>3</ubPerPocket>
|
||||
<usPrice>800</usPrice>
|
||||
<ubCoolness>6</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>0</bRepairEase>
|
||||
<Damageable>0</Damageable>
|
||||
<Repairable>0</Repairable>
|
||||
<bRepairEase>-2</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>0</Sinks>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
<HiddenAddon>0</HiddenAddon>
|
||||
<TwoHanded>0</TwoHanded>
|
||||
<NotBuyable>1</NotBuyable>
|
||||
<Attachment>0</Attachment>
|
||||
<NotBuyable>0</NotBuyable>
|
||||
<Attachment>1</Attachment>
|
||||
<HiddenAttachment>0</HiddenAttachment>
|
||||
<BigGunList>0</BigGunList>
|
||||
<BigGunList>1</BigGunList>
|
||||
<SciFi>0</SciFi>
|
||||
<NotInEditor>0</NotInEditor>
|
||||
<DefaultUndroppable>0</DefaultUndroppable>
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Electronic>1</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>0</BR_NewInventory>
|
||||
<BR_UsedInventory>0</BR_UsedInventory>
|
||||
<BR_NewInventory>2</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>0</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
@@ -122046,8 +122046,8 @@
|
||||
<RangeBonus>0</RangeBonus>
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<AimBonus>17</AimBonus>
|
||||
<MinRangeForAimBonus>20</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
@@ -122061,7 +122061,7 @@
|
||||
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
|
||||
<PercentAPReduction>0</PercentAPReduction>
|
||||
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
|
||||
<DamageBonus>0</DamageBonus>
|
||||
<DamageBonus>1</DamageBonus>
|
||||
<MeleeDamageBonus>0</MeleeDamageBonus>
|
||||
<GrenadeLauncher>0</GrenadeLauncher>
|
||||
<Duckbill>0</Duckbill>
|
||||
@@ -122093,12 +122093,12 @@
|
||||
<RobotRemoteControl>0</RobotRemoteControl>
|
||||
<Walkman>0</Walkman>
|
||||
<HearingRangeBonus>0</HearingRangeBonus>
|
||||
<VisionRangeBonus>0</VisionRangeBonus>
|
||||
<VisionRangeBonus>70</VisionRangeBonus>
|
||||
<NightVisionRangeBonus>0</NightVisionRangeBonus>
|
||||
<DayVisionRangeBonus>0</DayVisionRangeBonus>
|
||||
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
|
||||
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
|
||||
<PercentTunnelVision>0</PercentTunnelVision>
|
||||
<PercentTunnelVision>80</PercentTunnelVision>
|
||||
<ThermalOptics>0</ThermalOptics>
|
||||
<GasMask>0</GasMask>
|
||||
<Alcohol>0</Alcohol>
|
||||
|
||||
@@ -699,38 +699,38 @@
|
||||
<MAGAZINE>
|
||||
<uiIndex>116</uiIndex>
|
||||
<ubCalibre>3</ubCalibre>
|
||||
<ubMagSize>0</ubMagSize>
|
||||
<ubMagSize>50</ubMagSize>
|
||||
<ubAmmoType>0</ubAmmoType>
|
||||
</MAGAZINE>
|
||||
<MAGAZINE>
|
||||
<uiIndex>117</uiIndex>
|
||||
<ubCalibre>3</ubCalibre>
|
||||
<ubMagSize>0</ubMagSize>
|
||||
<ubAmmoType>0</ubAmmoType>
|
||||
<ubMagSize>50</ubMagSize>
|
||||
<ubAmmoType>1</ubAmmoType>
|
||||
</MAGAZINE>
|
||||
<MAGAZINE>
|
||||
<uiIndex>118</uiIndex>
|
||||
<ubCalibre>3</ubCalibre>
|
||||
<ubMagSize>0</ubMagSize>
|
||||
<ubAmmoType>0</ubAmmoType>
|
||||
<ubMagSize>50</ubMagSize>
|
||||
<ubAmmoType>2</ubAmmoType>
|
||||
</MAGAZINE>
|
||||
<MAGAZINE>
|
||||
<uiIndex>119</uiIndex>
|
||||
<ubCalibre>3</ubCalibre>
|
||||
<ubMagSize>0</ubMagSize>
|
||||
<ubAmmoType>0</ubAmmoType>
|
||||
<ubMagSize>50</ubMagSize>
|
||||
<ubAmmoType>13</ubAmmoType>
|
||||
</MAGAZINE>
|
||||
<MAGAZINE>
|
||||
<uiIndex>120</uiIndex>
|
||||
<ubCalibre>3</ubCalibre>
|
||||
<ubMagSize>0</ubMagSize>
|
||||
<ubAmmoType>0</ubAmmoType>
|
||||
<ubMagSize>50</ubMagSize>
|
||||
<ubAmmoType>14</ubAmmoType>
|
||||
</MAGAZINE>
|
||||
<MAGAZINE>
|
||||
<uiIndex>121</uiIndex>
|
||||
<ubCalibre>3</ubCalibre>
|
||||
<ubMagSize>0</ubMagSize>
|
||||
<ubAmmoType>0</ubAmmoType>
|
||||
<ubMagSize>50</ubMagSize>
|
||||
<ubAmmoType>17</ubAmmoType>
|
||||
</MAGAZINE>
|
||||
<MAGAZINE>
|
||||
<uiIndex>122</uiIndex>
|
||||
|
||||
@@ -8654,7 +8654,7 @@
|
||||
<ubImpact>27</ubImpact>
|
||||
<ubDeadliness>21</ubDeadliness>
|
||||
<bAccuracy>5</bAccuracy>
|
||||
<ubMagSize>30</ubMagSize>
|
||||
<ubMagSize>50</ubMagSize>
|
||||
<usRange>200</usRange>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<BurstAniDelay>46</BurstAniDelay>
|
||||
@@ -10036,6 +10036,42 @@
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>481</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>776</uiIndex>
|
||||
<szWeaponName>Kar 98k</szWeaponName>
|
||||
<ubWeaponClass>3</ubWeaponClass>
|
||||
<ubWeaponType>4</ubWeaponType>
|
||||
<ubCalibre>40</ubCalibre>
|
||||
<ubReadyTime>4</ubReadyTime>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
<ubImpact>38</ubImpact>
|
||||
<ubDeadliness>43</ubDeadliness>
|
||||
<bAccuracy>5</bAccuracy>
|
||||
<ubMagSize>5</ubMagSize>
|
||||
<usRange>660</usRange>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<BurstAniDelay>100</BurstAniDelay>
|
||||
<ubAttackVolume>85</ubAttackVolume>
|
||||
<ubHitVolume>8</ubHitVolume>
|
||||
<sSound>322</sSound>
|
||||
<sBurstSound>6</sBurstSound>
|
||||
<sSilencedBurstSound>111</sSilencedBurstSound>
|
||||
<sReloadSound>102</sReloadSound>
|
||||
<sLocknLoadSound>108</sLocknLoadSound>
|
||||
<SilencedSound>157</SilencedSound>
|
||||
<bBurstAP>5</bBurstAP>
|
||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||
<APsToReload>8</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>901</uiIndex>
|
||||
<szWeaponName>Commando Mortar</szWeaponName>
|
||||
|
||||
Reference in New Issue
Block a user