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-put light check back to where it was before
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@282 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+12
-13
@@ -2036,6 +2036,18 @@ INT8 DecideActionRed(SOLDIERTYPE *pSoldier, UINT8 ubUnconsciousOK)
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////
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// WHEN IN THE LIGHT, GET OUT OF THERE!
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////////////////////////////////////////////////////////////////////////////
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if ( ubCanMove && InLightAtNight( pSoldier->sGridNo, pSoldier->bLevel ) && pSoldier->bOrders != STATIONARY )
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{
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pSoldier->usActionData = FindNearbyDarkerSpot( pSoldier );
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if ( pSoldier->usActionData != NOWHERE )
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{
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// move as if leaving water or gas
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return( AI_ACTION_LEAVE_WATER_GAS );
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}
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}
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if ( fCivilian && !( pSoldier->ubBodyType == COW || pSoldier->ubBodyType == CRIPPLECIV ) )
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if ( fCivilian && !( pSoldier->ubBodyType == COW || pSoldier->ubBodyType == CRIPPLECIV ) )
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{
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{
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@@ -2339,19 +2351,6 @@ if ( !fCivilian && pSoldier->bTeam != MILITIA_TEAM && gGameOptions.fAirStrikes &
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}
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}
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*/
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*/
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////////////////////////////////////////////////////////////////////////////
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// WHEN IN THE LIGHT, GET OUT OF THERE!
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////////////////////////////////////////////////////////////////////////////
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if ( ubCanMove && InLightAtNight( pSoldier->sGridNo, pSoldier->bLevel ) && pSoldier->bOrders != STATIONARY )
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{
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pSoldier->usActionData = FindNearbyDarkerSpot( pSoldier );
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if ( pSoldier->usActionData != NOWHERE )
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{
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// move as if leaving water or gas
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return( AI_ACTION_LEAVE_WATER_GAS );
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}
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}
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"decideactionred: crouch and rest if running out of breath");
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"decideactionred: crouch and rest if running out of breath");
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// CROUCH & REST IF RUNNING OUT OF BREATH
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// CROUCH & REST IF RUNNING OUT OF BREATH
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