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-removed inlightatnight checks
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@281 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1309,10 +1309,6 @@ INT16 FindSpotMaxDistFromOpponents(SOLDIERTYPE *pSoldier)
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continue;
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}
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//Madd: skip lighted spots
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if ( InLightAtNight( sGridNo, pSoldier->bLevel ) )
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continue;
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// OK, this place shows potential. How useful is it as cover?
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//NumMessage("Promising seems gridno #",gridno);
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@@ -2498,9 +2494,6 @@ INT16 FindFlankingSpot(SOLDIERTYPE *pSoldier, INT16 sPos, INT8 bAction )
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continue;
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}
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//Madd: skip lighted spots
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if ( InLightAtNight( sGridNo, pSoldier->bLevel ) )
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continue;
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// allow an extra direction for flanking
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if ( bAction == AI_ACTION_FLANK_LEFT )
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