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Fix: VS2010 debug builds crashed while reading InteractiveActions.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8284 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+9
-9
@@ -15,9 +15,9 @@
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#ifdef JA2EDITOR
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8281 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8284 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8281 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8284 (Development Build)" };
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#endif
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// ------------------------------
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@@ -27,11 +27,11 @@
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//DEBUG BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8281 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8284 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8281 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8284 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8281 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8284 (Development Build)" };
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#endif
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#elif defined CRIPPLED_VERSION
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@@ -46,16 +46,16 @@
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//RELEASE BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8281 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8284 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8281 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8284 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8281 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8284 (Development Build)" };
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#endif
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#endif
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CHAR8 czVersionNumber[16] = { "Build 16.08.06" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 16.08.11" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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// SAVE_GAME_VERSION is defined in header, change it there
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@@ -116,14 +116,18 @@ interactiveactionsEndElementHandle( void *userData, const XML_Char *name )
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// for whatever reasons the game crashes in VS2008 Release builds when copying over the tilevector
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// this seems odd, as this works just fine in VS2010 and VS2013, and also works in VS205 debug builds
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// for now, copy over the content by hand
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pData->curArray[pData->curIndex].tileindexvector = tileindexvector;
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pData->curArray[pData->curIndex].gridnovector = gridnovector;
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// check if the vector is empty because assigning an empty vector will crash VS2010 debug builds!
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if ( !tileindexvector.empty() )
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{
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pData->curArray[pData->curIndex].tileindexvector = tileindexvector;
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tileindexvector.clear( );
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}
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tileindexvector.clear( );
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tileindexvector.resize( 0 );
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gridnovector.clear();
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gridnovector.resize( 0 );
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if ( !gridnovector.empty() )
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{
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pData->curArray[pData->curIndex].gridnovector = gridnovector;
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gridnovector.clear();
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}
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}
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pData->curIndex++;
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