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Change: AI does not attack mercs that are already dying, thus focusing on more dangerous opponents while giving the player a chance to rescue dying mercs (by sevenfm)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8483 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -642,7 +642,7 @@ extern CLOTHES_STRUCT Clothes[CLOTHES_MAX];
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// IF WE ARE CONSIDERING ATTACKING THEM. Creatures & bloodcats will attack neutrals
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// IF WE ARE CONSIDERING ATTACKING THEM. Creatures & bloodcats will attack neutrals
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// but they can't attack empty vehicles!!
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// but they can't attack empty vehicles!!
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#define CONSIDERED_NEUTRAL( me, them ) (\
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#define CONSIDERED_NEUTRAL( me, them ) (\
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( them->aiData.bNeutral || them->usSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER|SOLDIER_POW) ) \
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( them->aiData.bNeutral || them->usSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER|SOLDIER_POW) || (them->flags.uiStatusFlags & SOLDIER_PC && them->stats.bLife < OKLIFE) ) \
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&& ( me->bTeam != CREATURE_TEAM || (them->flags.uiStatusFlags & SOLDIER_VEHICLE) ) \
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&& ( me->bTeam != CREATURE_TEAM || (them->flags.uiStatusFlags & SOLDIER_VEHICLE) ) \
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&& !( me->flags.uiStatusFlags & SOLDIER_BOXER && them->flags.uiStatusFlags & SOLDIER_BOXER ) \
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&& !( me->flags.uiStatusFlags & SOLDIER_BOXER && them->flags.uiStatusFlags & SOLDIER_BOXER ) \
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)
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)
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