Fix: determining a militia path in strategic map could cause the sector militia size to be cut to MAX_STRATEGIC_ENEMY_GROUP_SIZE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8243 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-05-28 15:07:44 +00:00
parent 7b288c5c83
commit 2c85d6dc03
4 changed files with 32 additions and 22 deletions
+1 -1
View File
@@ -185,7 +185,7 @@ BOOLEAN SetGroupPatrolParameters( UINT8 ubGroupID, UINT8 ubRestAtFL, UINT8 ubRes
//............................................................
GROUP* CreateNewEnemyGroupDepartingFromSector( UINT32 uiSector, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanksm, UINT8 ubNumJeeps );
GROUP* CreateNewMilitiaGroupDepartingFromSector( UINT32 uiSector, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites );
GROUP* CreateNewMilitiaGroupDepartingFromSector( UINT32 uiSector, UINT8& arusNumAdmins, UINT8& arusNumTroops, UINT8& arusNumElites );
#ifdef JA2UB
GROUP* CreateNewEnemyGroupDepartingFromSectorUsingZLevel( UINT32 uiSector, UINT8 ubSectorZ, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks );