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Fix (by Sevenfm):
- Armor search routine could crash if EffectiveArmour returns 0 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8241 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+8
-8
@@ -15,9 +15,9 @@
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#ifdef JA2EDITOR
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8240 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8241 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8240 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8241 (Development Build)" };
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#endif
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// ------------------------------
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@@ -27,11 +27,11 @@
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//DEBUG BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8240 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8241 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8240 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8241 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8240 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8241 (Development Build)" };
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#endif
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#elif defined CRIPPLED_VERSION
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@@ -46,11 +46,11 @@
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//RELEASE BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8240 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8241 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8240 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8241 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8240 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.8241 (Development Build)" };
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#endif
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#endif
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@@ -1011,7 +1011,7 @@ INT32 EffectiveArmour( OBJECTTYPE * pObj )
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iValue += iValue2;
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}
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}
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return( max(iValue,1) );
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return( max(iValue,0) );
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}
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//zwwooooo - IoV: Lbe can be bulletproof after adding bulletproof plate into it.(Like CRIAS, MBSS, HSGI WASATCH...)
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@@ -1992,7 +1992,7 @@ INT8 SearchForItems( SOLDIERTYPE * pSoldier, INT8 bReason, UINT16 usItem )
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}
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else if ( EffectiveArmour( &(pSoldier->inv[HELMETPOS]) ) < EffectiveArmour( pObj ) )
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{
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iTempValue = 100 * EffectiveArmour( pObj ) / EffectiveArmour( &(pSoldier->inv[HELMETPOS]) );
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iTempValue = 100 * EffectiveArmour( pObj ) / (EffectiveArmour( &(pSoldier->inv[HELMETPOS]) ) + 1);
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}
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break;
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case ARMOURCLASS_VEST:
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@@ -2002,7 +2002,7 @@ INT8 SearchForItems( SOLDIERTYPE * pSoldier, INT8 bReason, UINT16 usItem )
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}
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else if ( EffectiveArmour( &(pSoldier->inv[VESTPOS]) ) < EffectiveArmour( pObj ) )
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{
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iTempValue = 100 * EffectiveArmour( pObj ) / EffectiveArmour( &(pSoldier->inv[VESTPOS]) );
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iTempValue = 100 * EffectiveArmour( pObj ) / (EffectiveArmour( &(pSoldier->inv[VESTPOS]) ) + 1);
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}
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break;
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case ARMOURCLASS_LEGGINGS:
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@@ -2012,7 +2012,7 @@ INT8 SearchForItems( SOLDIERTYPE * pSoldier, INT8 bReason, UINT16 usItem )
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}
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else if ( EffectiveArmour( &(pSoldier->inv[LEGPOS]) ) < EffectiveArmour( pObj ) )
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{
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iTempValue = 100 * EffectiveArmour( pObj ) / EffectiveArmour( &(pSoldier->inv[LEGPOS]) );
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iTempValue = 100 * EffectiveArmour( pObj ) / (EffectiveArmour( &(pSoldier->inv[LEGPOS]) ) + 1);
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}
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break;
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default:
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