Fix (by Sevenfm):

- Armor search routine could crash if EffectiveArmour returns 0

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8241 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2016-05-27 11:08:22 +00:00
parent 7f6d44183a
commit 7b288c5c83
3 changed files with 12 additions and 12 deletions
+8 -8
View File
@@ -15,9 +15,9 @@
#ifdef JA2EDITOR
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8241 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8241 (Development Build)" };
#endif
// ------------------------------
@@ -27,11 +27,11 @@
//DEBUG BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8241 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8241 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8241 (Development Build)" };
#endif
#elif defined CRIPPLED_VERSION
@@ -46,11 +46,11 @@
//RELEASE BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8241 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8241 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Release v1.13.8240 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release v1.13.8241 (Development Build)" };
#endif
#endif
+1 -1
View File
@@ -1011,7 +1011,7 @@ INT32 EffectiveArmour( OBJECTTYPE * pObj )
iValue += iValue2;
}
}
return( max(iValue,1) );
return( max(iValue,0) );
}
//zwwooooo - IoV: Lbe can be bulletproof after adding bulletproof plate into it.(Like CRIAS, MBSS, HSGI WASATCH...)
+3 -3
View File
@@ -1992,7 +1992,7 @@ INT8 SearchForItems( SOLDIERTYPE * pSoldier, INT8 bReason, UINT16 usItem )
}
else if ( EffectiveArmour( &(pSoldier->inv[HELMETPOS]) ) < EffectiveArmour( pObj ) )
{
iTempValue = 100 * EffectiveArmour( pObj ) / EffectiveArmour( &(pSoldier->inv[HELMETPOS]) );
iTempValue = 100 * EffectiveArmour( pObj ) / (EffectiveArmour( &(pSoldier->inv[HELMETPOS]) ) + 1);
}
break;
case ARMOURCLASS_VEST:
@@ -2002,7 +2002,7 @@ INT8 SearchForItems( SOLDIERTYPE * pSoldier, INT8 bReason, UINT16 usItem )
}
else if ( EffectiveArmour( &(pSoldier->inv[VESTPOS]) ) < EffectiveArmour( pObj ) )
{
iTempValue = 100 * EffectiveArmour( pObj ) / EffectiveArmour( &(pSoldier->inv[VESTPOS]) );
iTempValue = 100 * EffectiveArmour( pObj ) / (EffectiveArmour( &(pSoldier->inv[VESTPOS]) ) + 1);
}
break;
case ARMOURCLASS_LEGGINGS:
@@ -2012,7 +2012,7 @@ INT8 SearchForItems( SOLDIERTYPE * pSoldier, INT8 bReason, UINT16 usItem )
}
else if ( EffectiveArmour( &(pSoldier->inv[LEGPOS]) ) < EffectiveArmour( pObj ) )
{
iTempValue = 100 * EffectiveArmour( pObj ) / EffectiveArmour( &(pSoldier->inv[LEGPOS]) );
iTempValue = 100 * EffectiveArmour( pObj ) / (EffectiveArmour( &(pSoldier->inv[LEGPOS]) ) + 1);
}
break;
default: