- Added a minimal version of "Food.xml" for the "Data" folder, so the game can start

o Later, we should disable the food system in the start new game screen for the "Data" folder, like it was done for New Inventory. Then we can delete this minimal Food.xml file
- Added missing INI food properties for the "Data\Ja2_Options.INI" file

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1472 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-07-23 13:14:04 +00:00
parent 57390e7da3
commit 2ca650e0e4
2 changed files with 48 additions and 0 deletions
+37
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@@ -1902,6 +1902,43 @@ POISON_INFECTION_DAMAGE_MULTIPLIER = 4.0
;******************************************************************************************************************************
;******************************************************************************************************************************
[Tactical Food Settings]
;******************************************************************************************************************************
; In this section you can specify the food system
;******************************************************************************************************************************
; Your team needs water food, otherwise they'll starve...
; If you mouse-over a merc's health bar, you will see two new values: Drink and Food. These represent the amount of drink and food
; your merc currently has. Note that 0 is the standard value (it represents the optimal value of sorts)
; Every hour, your merc digests food, lowering his food and drink values. If these are too low, there are serious drawbacks:
; - his max morale will get lowered (when your starving, you wont get happy because you jsut found a good gun...)
; - his energy regeneration due to sleeping is lowered, meaning he needs more sleep
; - breath regenerates slower
; - his performance on assignments (training milita, doctoring, repairing...) is worse
; - if seriously out of water or food, there is a chance that he'll lose strength an health points. You can die from this!
; You can regain lost stat points via surgery with the new trait system. However, this requires the pateient to be well-fed again (both values above 0)
; how much food and water is digested every hour? This is the base value, that later gets modified. Range: 0-250
FOOD_DIGESTION_HOURLY_BASE_FOOD = 20
FOOD_DIGESTION_HOURLY_BASE_DRINK = 130
; The digestion value is modfied with the number corresponding to your current activity
FOOD_DIGESTION_SLEEP = 0.6
FOOD_DIGESTION_TRAVEL_VEHICLE = 0.8
FOOD_DIGESTION_TRAVEL = 1.5
FOOD_DIGESTION_ASSIGNMENT = 0.9
FOOD_DIGESTION_ONDUTY = 1.0
FOOD_DIGESTION_COMBAT = 2.0
; allow decay of food in every sector?
FOOD_DECAY_IN_SECTORS = TRUE
; a global modificator to the speed at which food decays. 1.0 is normal, values between 0.1 and 10.0
FOOD_DECAY_MODIFICATOR = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
[Tactical Fortification Settings]
;******************************************************************************************************************************
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@@ -0,0 +1,11 @@
<FOODSLIST>
<FOOD>
<uiIndex>0</uiIndex>
<szName>None</szName>
<bFoodPoints>0</bFoodPoints>
<bDrinkPoints>0</bDrinkPoints>
<ubPortionSize>0</ubPortionSize>
<bMoraleMod>0</bMoraleMod>
<usDecayRate>0</usDecayRate>
</FOOD>
</FOODSLIST>