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-continuation of last update
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@157 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2390,7 +2390,7 @@ void UIHandleMercAttack( SOLDIERTYPE *pSoldier , SOLDIERTYPE *pTargetSoldier, UI
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}
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// Set aim time to one in UI
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pSoldier->bAimTime = (pSoldier->bShownAimTime/2);
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pSoldier->bAimTime = (pSoldier->bShownAimTime );
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usItem = pSoldier->inv[ HANDPOS ].usItem;
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// ATE: Check if we are targeting an interactive tile, and adjust gridno accordingly...
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@@ -2893,7 +2893,7 @@ BOOLEAN SelectedMercCanAffordAttack( )
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sTargetGridNo = usMapPos;
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}
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sAPCost = CalcTotalAPsToAttack( pSoldier, sTargetGridNo, TRUE, (INT8)(pSoldier->bShownAimTime / 2) );
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sAPCost = CalcTotalAPsToAttack( pSoldier, sTargetGridNo, TRUE, (INT8)(pSoldier->bShownAimTime ) );
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if ( EnoughPoints( pSoldier, sAPCost, 0, TRUE ) )
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{
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