-continuation of last update

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@157 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-03 06:23:46 +00:00
parent c8ea22735d
commit 2d005563a2
10 changed files with 181 additions and 35 deletions
+2 -2
View File
@@ -2390,7 +2390,7 @@ void UIHandleMercAttack( SOLDIERTYPE *pSoldier , SOLDIERTYPE *pTargetSoldier, UI
}
// Set aim time to one in UI
pSoldier->bAimTime = (pSoldier->bShownAimTime/2);
pSoldier->bAimTime = (pSoldier->bShownAimTime );
usItem = pSoldier->inv[ HANDPOS ].usItem;
// ATE: Check if we are targeting an interactive tile, and adjust gridno accordingly...
@@ -2893,7 +2893,7 @@ BOOLEAN SelectedMercCanAffordAttack( )
sTargetGridNo = usMapPos;
}
sAPCost = CalcTotalAPsToAttack( pSoldier, sTargetGridNo, TRUE, (INT8)(pSoldier->bShownAimTime / 2) );
sAPCost = CalcTotalAPsToAttack( pSoldier, sTargetGridNo, TRUE, (INT8)(pSoldier->bShownAimTime ) );
if ( EnoughPoints( pSoldier, sAPCost, 0, TRUE ) )
{