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-continuation of last update
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@157 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -42,7 +42,7 @@
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#define INDOORS_START_ANGLE (FLOAT)( PI/30 )
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//#define INDOORS_START_ANGLE (FLOAT)( 0 )
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#define GLAUNCHER_START_ANGLE (FLOAT)( PI/8 )
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#define GLAUNCHER_HIGHER_LEVEL_START_ANGLE (FLOAT)( PI/6 )
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#define GLAUNCHER_HIGHER_LEVEL_START_ANGLE (FLOAT)( PI/6 )
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#define GET_THROW_HEIGHT( l ) (INT16)( ( l * 256 ) )
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//#define GET_SOLDIER_THROW_HEIGHT( l ) (INT16)( ( l * 256 ) + STANDING_HEIGHT )
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@@ -1837,7 +1837,6 @@ DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("physics.cpp line 1750"));
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if ( fArmed && ( Item[usLauncher].grenadelauncher || Item[pItem->usItem].grenadelauncher ) )
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{
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// OK, look at target level and decide angle to use...
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// OK, look at target level and decide angle to use...
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if ( ubLevel == 1 )
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{
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@@ -1845,7 +1844,10 @@ DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("physics.cpp line 1750"));
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}
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else
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{
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dDegrees = GLAUNCHER_START_ANGLE;
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dDegrees = GLAUNCHER_START_ANGLE;
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}
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fGLauncher = TRUE;
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sMinRange = MIN_MORTAR_RANGE/2;
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if (gGameSettings.fOptions[TOPTION_GL_HIGH_ANGLE])
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dDegrees *= 2;
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