-continuation of last update

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@157 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-03 06:23:46 +00:00
parent c8ea22735d
commit 2d005563a2
10 changed files with 181 additions and 35 deletions
+5 -3
View File
@@ -42,7 +42,7 @@
#define INDOORS_START_ANGLE (FLOAT)( PI/30 )
//#define INDOORS_START_ANGLE (FLOAT)( 0 )
#define GLAUNCHER_START_ANGLE (FLOAT)( PI/8 )
#define GLAUNCHER_HIGHER_LEVEL_START_ANGLE (FLOAT)( PI/6 )
#define GLAUNCHER_HIGHER_LEVEL_START_ANGLE (FLOAT)( PI/6 )
#define GET_THROW_HEIGHT( l ) (INT16)( ( l * 256 ) )
//#define GET_SOLDIER_THROW_HEIGHT( l ) (INT16)( ( l * 256 ) + STANDING_HEIGHT )
@@ -1837,7 +1837,6 @@ DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("physics.cpp line 1750"));
if ( fArmed && ( Item[usLauncher].grenadelauncher || Item[pItem->usItem].grenadelauncher ) )
{
// OK, look at target level and decide angle to use...
// OK, look at target level and decide angle to use...
if ( ubLevel == 1 )
{
@@ -1845,7 +1844,10 @@ DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("physics.cpp line 1750"));
}
else
{
dDegrees = GLAUNCHER_START_ANGLE;
dDegrees = GLAUNCHER_START_ANGLE;
}
fGLauncher = TRUE;
sMinRange = MIN_MORTAR_RANGE/2;
if (gGameSettings.fOptions[TOPTION_GL_HIGH_ANGLE])
dDegrees *= 2;