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Fix: display riot shields only if soldier is seen (relevant on non-player controlled soldiers)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8487 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4353,7 +4353,8 @@ void HandleExplosionWarningAnimations( )
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pSoldier->ubDirection == SOUTH ||
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pSoldier->ubDirection == SOUTH ||
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pSoldier->ubDirection == SOUTHWEST ||
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pSoldier->ubDirection == SOUTHWEST ||
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pSoldier->ubDirection == NORTHEAST)
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pSoldier->ubDirection == NORTHEAST)
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&& pSoldier->IsRiotShieldEquipped( ) )
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&& pSoldier->bVisible != -1
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&& pSoldier->IsRiotShieldEquipped( ) )
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{
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{
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ShowRiotShield( pSoldier );
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ShowRiotShield( pSoldier );
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}
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}
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@@ -1899,6 +1899,7 @@ void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT
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// Flugente: riot shields
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// Flugente: riot shields
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if ( pSoldier &&
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if ( pSoldier &&
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pSoldier->bVisible != -1 &&
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(pSoldier->ubDirection == NORTH ||
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(pSoldier->ubDirection == NORTH ||
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pSoldier->ubDirection == NORTHWEST ||
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pSoldier->ubDirection == NORTHWEST ||
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pSoldier->ubDirection == WEST)
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pSoldier->ubDirection == WEST)
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