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- Commented out restricted Scroll ID/viewport as viewport for A10_B1 map shifts around in non-640x480 resolutions. As such 'Restricted Scroll ID' textbox becomes irrelevant in mapeditor (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7882 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3882,7 +3882,10 @@ void InitRenderParams( UINT8 ubRestrictionID )
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gBottomRightWorldLimitY = ( ( WORLD_ROWS / 2 ) * CELL_X_SIZE );
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break;
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case 1: // BAEMENT LEVEL 1
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/* // Buggler: Commented out restricted Scroll ID/viewport as viewport for A10_B1 map shifts around in non-640x480 resolutions
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// no issue on having the usual scrollable viewport both during gameplay and in mapeditor
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// code may served as reference for fixing viewport issues larger than standard-sized maps on very high resolutions, e.g. UHD.
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case 1: // BASEMENT LEVEL 1
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gTopLeftWorldLimitX = ( 3 * WORLD_ROWS / 10 ) * CELL_X_SIZE;
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gTopLeftWorldLimitY = ( WORLD_ROWS / 2 ) * CELL_X_SIZE;
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@@ -3896,6 +3899,22 @@ void InitRenderParams( UINT8 ubRestrictionID )
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gBottomRightWorldLimitX = ( 7 * WORLD_ROWS / 10 ) * CELL_X_SIZE;
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gBottomRightWorldLimitY = ( WORLD_ROWS / 2 ) * CELL_X_SIZE;
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break;
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*/
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default: //Default!
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gTopLeftWorldLimitX = CELL_X_SIZE;
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gTopLeftWorldLimitY = ( WORLD_ROWS / 2 ) * CELL_X_SIZE;
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gTopRightWorldLimitX = ( WORLD_COLS / 2 ) * CELL_Y_SIZE;
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gTopRightWorldLimitY = CELL_X_SIZE;
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gBottomLeftWorldLimitX = ( ( WORLD_COLS / 2 ) * CELL_Y_SIZE );
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gBottomLeftWorldLimitY = ( WORLD_ROWS * CELL_Y_SIZE );
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gBottomRightWorldLimitX = ( WORLD_COLS * CELL_Y_SIZE );
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gBottomRightWorldLimitY = ( ( WORLD_ROWS / 2 ) * CELL_X_SIZE );
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break;
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}
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