mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
- ability to variate sector maps between common and alternative during generation of a new game. This feature can be switched off for individual sectors.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@456 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -19,6 +19,32 @@ void InitKnowFacilitiesFlags( );
|
||||
|
||||
UNDERGROUND_SECTORINFO* gpUndergroundSectorInfoTail = NULL;
|
||||
|
||||
// Lesh: this array controls randomization of sectors
|
||||
// Note that some sectors in game already using alternative map
|
||||
// It is Skyrider quest: B15, E14, D12, C16
|
||||
// weapon caches: E11, H5, H10, J12, M9
|
||||
// Madlab quest: H7, H16, I11, E4
|
||||
// Do not enable randomization of this sectors until you are know what you're doing
|
||||
BOOLEAN RandomSector[256] =
|
||||
{
|
||||
// 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
|
||||
/* A */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
/* B */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
/* C */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
/* D */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
/* E */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
/* F */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
/* G */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
/* H */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
/* I */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
/* J */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
/* K */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
/* L */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
/* M */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
/* N */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
/* O */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
/* P */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
UNDERGROUND_SECTORINFO* NewUndergroundNode( UINT8 ubSectorX, UINT8 ubSectorY, UINT8 ubSectorZ )
|
||||
{
|
||||
@@ -343,6 +369,23 @@ void BuildUndergroundSectorInfoList()
|
||||
curr->ubAdjacentSectors |= SOUTH_ADJACENT_SECTOR;
|
||||
}
|
||||
|
||||
// Lesh: this function creates randomized world
|
||||
// every sector can be randomized between common and alternative, chances 50/50
|
||||
// randomization of individual sectors can be switched off via array RandomSector[]
|
||||
void InitWorld()
|
||||
{
|
||||
INT16 sSectorCounter;
|
||||
|
||||
for (sSectorCounter = 0; sSectorCounter < 256; sSectorCounter++)
|
||||
{
|
||||
if ( RandomSector[ sSectorCounter ] )
|
||||
{
|
||||
if ( Random(100) >= 50 )
|
||||
SectorInfo[ sSectorCounter ].uiFlags |= SF_USE_ALTERNATE_MAP;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//This is the function that is called only once, when the player begins a new game. This will calculate
|
||||
//starting numbers of the queen's army in various parts of the map, which will vary from campaign to campaign.
|
||||
//This is also highly effected by the game's difficulty setting.
|
||||
@@ -355,6 +398,7 @@ void InitNewCampaign()
|
||||
InitStrategicMovementCosts();
|
||||
RemoveAllGroups();
|
||||
|
||||
InitWorld();
|
||||
InitMiningLocations();
|
||||
InitKnowFacilitiesFlags( );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user