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- Moved TODOs to my private folder "Wanne", because this is the wrong place
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@1866 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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Animations done by
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KHOR: khor1966@yahoo.com
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MAn: mladoff@ukr.net
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For implementing new animations see SVN Revision 890. There we added the crouching throwing animation.
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Hallo !
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Anbei die CPPs. Alle bis auf PreBattle interface (STRATEGIC) gehören zu TACTICAL.
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Die Änderungen befinden sich zwischen CALLAHAN START und CALLAHAN END, genau wie damals beim Einbau der explosiven Bullets.
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Obwohl man Monster/Armee kämpfe beobachten kann, kommt es derzeit zu keinem Kampf wenn Monster Armeesektoren überfallen.
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Da die Monster zum sinnlosem herumstehen tendierten und mit meinen neuen STROGG Einheiten bessere Monster zur Verfügung standen, löschte ich schliesslich diese
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Funktionsänderung.
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Es sollte sich aber leicht wieder in CREATURE SPREADING einbauen lassen, falls es gewünscht wird.
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Kann ich den neuen Code auch ausserhalb von SVN beziehen ? Wie bereits erwähnt kann ich das Programm nicht nutzen, und müsste jede File einzeln als Text herunterladen.
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Ich frage natürlich völlig uneigennützig - nur um bei der Korrektur möglicher Fehlerquellen
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zu helfen ;-)
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Falls es noch Fragen gibt, stehe ich natürlich zur Verfügung.
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Gruss Callahan
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--------------------------------------------------------
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> Hello!
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>
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> I just received an email from Callahan (german ja2 forum) who did several changes to the source code for his own mod. He mailed me
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his feature list and asked me, if we want to include it in the svn source code.
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>
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> I just post the features in german, I hope some german guy can translate it in English, cause I have not much time now...
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>
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> 1. Gegner Hit Location Zielauswahl hängt von zu erwartendem Schaden * Trefferchance ab.(Einzelschuss / Burst getrennt berechnet )
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>
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> 2. Kopf/ Beine bei liegenden Gegnern anvisierbar.
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>
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> 3. Alle Schlachten ohne Sölli verfolgbar. (Allerdings fragt er bei kämpfen Monster / Armee immer noch, ob man sich ergeben will)
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>
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> 4. Bluten kann sich verringern und sogar stoppen, statt immer schlimmer zu werden.
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>
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> 5. Laden einer vollen Waffe mit Mag anderer Kugelzahl addiert das Waffenmag ins Inventar und lädt dann nach. Ideal um schnell in
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passende Mags umzuwandeln.
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>
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> 6. Mags gleichen Patronentyps können miteinander gefüllt werden.
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>
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There is about the extension to v1.13 contained information on side this. The current version of the extension carries the v.8a.
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Version 8a
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New parameters and header ([Extension]) in the file : Ja2_Options.ini
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added 40 new groups in the editor
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new parameters added one can apply in files profXXX_XXX.ini
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The possibility of writing down mercenaries profil from MERC to files ini. The list of accessible parameters is described in the file czytaj_to.txt.
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The possibility of writing down mercenaries profil from NPC to files ini. The list of accessible parameters is described in the file czytaj_to.txt.
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The possibility of writing down mercenaries profil from AIM to files ini. The list of accessible parameters is described in the file czytaj_to.txt.
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Add files in which we can put underground locations.
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BASEMENT_LEVEL_1.ini - the underground level 1
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BASEMENT_LEVEL_2.ini - the underground level 2
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BASEMENT_LEVEL_3.ini - the underground level 3
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Added the underground the file BloodCats.ini.
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File this serves to places tigers quantity in sectors.
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The quantity of cities was altered from 12 on 30. We to add to have the new city to add them in Cities.xml.
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Added the file loading_screen.ini
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File this gives us the possibility of attributing every one sector the different screen of reading. Every sector can have two screens of reading.
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New parameters in Ja2_Options.INI
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- X
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- Y
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- SECTOR
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Serve they to the setting of the take-off sector.
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The full list of changes in the version v.8a is accessible after unpacking the archive in the file readme.html.
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@@ -1 +0,0 @@
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http://www.legion.zone.zg.pl/articles.php?lng=en&pg=167
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