mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
- Moved TODOs to my private folder "Wanne", because this is the wrong place
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@1866 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1,6 +0,0 @@
|
|||||||
Animations done by
|
|
||||||
|
|
||||||
KHOR: khor1966@yahoo.com
|
|
||||||
MAn: mladoff@ukr.net
|
|
||||||
|
|
||||||
For implementing new animations see SVN Revision 890. There we added the crouching throwing animation.
|
|
||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,42 +0,0 @@
|
|||||||
Hallo !
|
|
||||||
|
|
||||||
Anbei die CPPs. Alle bis auf PreBattle interface (STRATEGIC) gehören zu TACTICAL.
|
|
||||||
|
|
||||||
Die Änderungen befinden sich zwischen CALLAHAN START und CALLAHAN END, genau wie damals beim Einbau der explosiven Bullets.
|
|
||||||
|
|
||||||
Obwohl man Monster/Armee kämpfe beobachten kann, kommt es derzeit zu keinem Kampf wenn Monster Armeesektoren überfallen.
|
|
||||||
Da die Monster zum sinnlosem herumstehen tendierten und mit meinen neuen STROGG Einheiten bessere Monster zur Verfügung standen, löschte ich schliesslich diese
|
|
||||||
Funktionsänderung.
|
|
||||||
Es sollte sich aber leicht wieder in CREATURE SPREADING einbauen lassen, falls es gewünscht wird.
|
|
||||||
|
|
||||||
Kann ich den neuen Code auch ausserhalb von SVN beziehen ? Wie bereits erwähnt kann ich das Programm nicht nutzen, und müsste jede File einzeln als Text herunterladen.
|
|
||||||
Ich frage natürlich völlig uneigennützig - nur um bei der Korrektur möglicher Fehlerquellen
|
|
||||||
zu helfen ;-)
|
|
||||||
|
|
||||||
Falls es noch Fragen gibt, stehe ich natürlich zur Verfügung.
|
|
||||||
|
|
||||||
Gruss Callahan
|
|
||||||
|
|
||||||
|
|
||||||
--------------------------------------------------------
|
|
||||||
|
|
||||||
> Hello!
|
|
||||||
>
|
|
||||||
> I just received an email from Callahan (german ja2 forum) who did several changes to the source code for his own mod. He mailed me
|
|
||||||
his feature list and asked me, if we want to include it in the svn source code.
|
|
||||||
>
|
|
||||||
> I just post the features in german, I hope some german guy can translate it in English, cause I have not much time now...
|
|
||||||
>
|
|
||||||
> 1. Gegner Hit Location Zielauswahl hängt von zu erwartendem Schaden * Trefferchance ab.(Einzelschuss / Burst getrennt berechnet )
|
|
||||||
>
|
|
||||||
> 2. Kopf/ Beine bei liegenden Gegnern anvisierbar.
|
|
||||||
>
|
|
||||||
> 3. Alle Schlachten ohne Sölli verfolgbar. (Allerdings fragt er bei kämpfen Monster / Armee immer noch, ob man sich ergeben will)
|
|
||||||
>
|
|
||||||
> 4. Bluten kann sich verringern und sogar stoppen, statt immer schlimmer zu werden.
|
|
||||||
>
|
|
||||||
> 5. Laden einer vollen Waffe mit Mag anderer Kugelzahl addiert das Waffenmag ins Inventar und lädt dann nach. Ideal um schnell in
|
|
||||||
passende Mags umzuwandeln.
|
|
||||||
>
|
|
||||||
> 6. Mags gleichen Patronentyps können miteinander gefüllt werden.
|
|
||||||
>
|
|
||||||
@@ -1,36 +0,0 @@
|
|||||||
There is about the extension to v1.13 contained information on side this. The current version of the extension carries the v.8a.
|
|
||||||
|
|
||||||
Version 8a
|
|
||||||
|
|
||||||
New parameters and header ([Extension]) in the file : Ja2_Options.ini
|
|
||||||
|
|
||||||
|
|
||||||
added 40 new groups in the editor
|
|
||||||
|
|
||||||
new parameters added one can apply in files profXXX_XXX.ini
|
|
||||||
|
|
||||||
The possibility of writing down mercenaries profil from MERC to files ini. The list of accessible parameters is described in the file czytaj_to.txt.
|
|
||||||
The possibility of writing down mercenaries profil from NPC to files ini. The list of accessible parameters is described in the file czytaj_to.txt.
|
|
||||||
The possibility of writing down mercenaries profil from AIM to files ini. The list of accessible parameters is described in the file czytaj_to.txt.
|
|
||||||
Add files in which we can put underground locations.
|
|
||||||
|
|
||||||
BASEMENT_LEVEL_1.ini - the underground level 1
|
|
||||||
BASEMENT_LEVEL_2.ini - the underground level 2
|
|
||||||
BASEMENT_LEVEL_3.ini - the underground level 3
|
|
||||||
|
|
||||||
Added the underground the file BloodCats.ini.
|
|
||||||
|
|
||||||
File this serves to places tigers quantity in sectors.
|
|
||||||
The quantity of cities was altered from 12 on 30. We to add to have the new city to add them in Cities.xml.
|
|
||||||
Added the file loading_screen.ini
|
|
||||||
|
|
||||||
File this gives us the possibility of attributing every one sector the different screen of reading. Every sector can have two screens of reading.
|
|
||||||
New parameters in Ja2_Options.INI
|
|
||||||
|
|
||||||
- X
|
|
||||||
- Y
|
|
||||||
- SECTOR
|
|
||||||
|
|
||||||
Serve they to the setting of the take-off sector.
|
|
||||||
|
|
||||||
The full list of changes in the version v.8a is accessible after unpacking the archive in the file readme.html.
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
http://www.legion.zone.zg.pl/articles.php?lng=en&pg=167
|
|
||||||
Reference in New Issue
Block a user