Headrock found a bug in the CTH calculation with regards to autofire penalties.

Think I've fixed a glich where mercs who were already in a sector (but not active) could not be placed on the tactical placement screen (either because of an assertion error or simply being told the placement wasn't valid).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2385 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-10-28 18:41:22 +00:00
parent 7bd9d49e7c
commit 2eb729ab31
6 changed files with 26 additions and 16 deletions
+3 -2
View File
@@ -3,6 +3,7 @@
#include "types.h"
#include "Fileman.h"
#include "strategic.h"
typedef struct MAPEDGEPOINTINFO
{
@@ -11,7 +12,7 @@ typedef struct MAPEDGEPOINTINFO
INT16 sGridNo[ 32 ];
}MAPEDGEPOINTINFO;
UINT16 ChooseMapEdgepoint( UINT8 ubStrategicInsertionCode );
UINT16 ChooseMapEdgepoint( UINT8 *ubStrategicInsertionCode, UINT8 lastValidICode );
void ChooseMapEdgepoints( MAPEDGEPOINTINFO *pMapEdgepointInfo, UINT8 ubStrategicInsertionCode, UINT8 ubNumDesiredPoints );
void GenerateMapEdgepoints();
void SaveMapEdgepoints( HWFILE fp );
@@ -62,7 +63,7 @@ extern UINT16 gus2ndWestEdgepointMiddleIndex;
//code shouldn't be used for enemies or anybody else.
void BeginMapEdgepointSearch();
void EndMapEdgepointSearch();
INT16 SearchForClosestPrimaryMapEdgepoint( INT16 sGridNo, UINT8 ubInsertionCode );
INT16 SearchForClosestPrimaryMapEdgepoint( INT16 sGridNo, UINT8 ubInsertionCode, UINT8 defaultICode = INSERTION_CODE_GRIDNO, UINT8 *storedICode = NULL );
INT16 SearchForClosestSecondaryMapEdgepoint( INT16 sGridNo, UINT8 ubInsertionCode );
//There are two classes of edgepoints.