- fixes for VS2003

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1806 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-02-16 16:34:47 +00:00
parent 411fdd1584
commit 2ed23927f2
6 changed files with 19 additions and 5 deletions
+2 -2
View File
@@ -23,12 +23,12 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Release v1.13.1477" };
CHAR16 zVersionLabel[256] = { L"Release v1.13.1796" };
#endif
CHAR8 czVersionNumber[16] = { "Build 07.10.06" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Build 08.02.16" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
+5 -2
View File
@@ -43,7 +43,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib lua51.lib"
OutputFile="C:\Games\Jagged Alliance 2\ja2_debug_1020_en.exe"
OutputFile="D:\Games\Jagged Alliance 2 v1.13\JA2_v1.13_Debug_EN.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
IgnoreDefaultLibraryNames="libcmt;LIBCD"
@@ -545,7 +545,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib lua51.lib"
OutputFile="C:\games\Jagged Alliance 2\JA2_vs2003_release.exe"
OutputFile="D:\games\Jagged Alliance 2 v1.13\JA2 v1.13.1796_EN.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
IgnoreDefaultLibraryNames=""
@@ -2246,6 +2246,9 @@
<File
RelativePath="builddefines.h">
</File>
<File
RelativePath=".\Cheats.h">
</File>
<File
RelativePath="Credits.h">
</File>
+1
View File
@@ -2,6 +2,7 @@
#include "Tactical All.h"
#include "PreBattle Interface.h"
#include "creature spreading.h"
#include "Lua Interpreter.h"
#else
#include <stdio.h>
#include <string.h>
+1 -1
View File
@@ -390,7 +390,7 @@
FavorSizeOrSpeed="1"
OptimizeForProcessor="3"
OptimizeForWindowsApplication="TRUE"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Utils;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Utils;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\;..\lua"
PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
StringPooling="TRUE"
RuntimeLibrary="0"
+1
View File
@@ -2,6 +2,7 @@
#include "AI All.h"
#include "sound control.h"
#include "Debug Control.h"
#include "cheats.h"
#else
#include "wcheck.h"
#include "sgp.h"
+9
View File
@@ -117,6 +117,15 @@
<File
RelativePath=".\lua.cpp">
</File>
<File
RelativePath=".\lua_env.cpp">
</File>
<File
RelativePath=".\lua_strategic.cpp">
</File>
<File
RelativePath=".\lua_tactical.cpp">
</File>
<File
RelativePath=".\lwstring.cpp">
</File>