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If cheats or debug mode are active, the exact amount of disease points is described for each active disease.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8036 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -96,7 +96,8 @@
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#include "Queen Command.h" // added by Flugente
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#include "Town Militia.h" // added by Flugente
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#include "Auto Bandage.h" // added by Flugente
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#include "Facilities.h" // added by Flugente
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#include "Facilities.h" // added by Flugente
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#include "Cheats.h" // added by Flugente
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#endif
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#include "ub_config.h"
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@@ -18463,6 +18464,10 @@ void SOLDIERTYPE::PrintDiseaseDesc( CHAR16* apStr, BOOLEAN fFullDesc )
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if ( this->flags.uiStatusFlags & SOLDIER_VEHICLE || this->ubProfile == NO_PROFILE )
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return;
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BOOLEAN fShowExactPoints = FALSE;
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if ( DEBUG_CHEAT_LEVEL( ) )
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fShowExactPoints = TRUE;
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CHAR16 atStr[500];
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swprintf( atStr, L"" );
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@@ -18470,7 +18475,15 @@ void SOLDIERTYPE::PrintDiseaseDesc( CHAR16* apStr, BOOLEAN fFullDesc )
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{
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if ( this->sDiseaseFlag[i] & SOLDIERDISEASE_DIAGNOSED )
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{
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swprintf( atStr, L"\n\n%s\n", Disease[i].szFatName );
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if ( fShowExactPoints )
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{
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swprintf( atStr, L"\n\n%s (undiagnosed) - %d / %d\n", Disease[i].szFatName, this->sDiseasePoints[i], Disease[i].sInfectionPtsFull );
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}
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else
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{
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swprintf( atStr, L"\n\n%s\n", Disease[i].szFatName );
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}
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wcscat( apStr, atStr );
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// if we give a full description, also print out the effects at the moment
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@@ -18563,6 +18576,11 @@ void SOLDIERTYPE::PrintDiseaseDesc( CHAR16* apStr, BOOLEAN fFullDesc )
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}
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}
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}
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else if ( fShowExactPoints && this->sDiseasePoints[i] > 0 )
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{
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swprintf( atStr, L"\n\n%s (undiagnosed) - %d / %d\n", Disease[i].szFatName, this->sDiseasePoints[i], Disease[i].sInfectionPtsFull );
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wcscat( apStr, atStr );
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}
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}
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}
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