Fix: compiler warnings

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-09-13 20:01:48 +00:00
parent b6dde6a0da
commit 2fe522db4b
10 changed files with 22 additions and 32 deletions
+3 -7
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@@ -3018,7 +3018,6 @@ UINT8 CalculateRepairPointsForRepairman(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts
UINT8 CalculateCleaningPointsForRepairman(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts )
{
UINT32 usCleaningPts;
UINT16 usKitPts;
// oops, we have no cleaning kit
if ( pSoldier->GetObjectWithFlag( CLEANING_KIT ) == NULL )
@@ -3624,11 +3623,10 @@ BOOLEAN IsSoldierKnownAsMercInSector(SOLDIERTYPE *pSoldier, INT16 sMapX, INT16 s
UINT16 ToolKitPoints(SOLDIERTYPE *pSoldier)
{
UINT16 usKitpts=0;
UINT8 ubPocket;
// add up kit points
// CHRISL: Changed to dynamically determine max inventory locations.
for (ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ubPocket++)
for (int ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ++ubPocket)
{
if( Item[pSoldier->inv[ ubPocket ].usItem].toolkit )
{
@@ -3642,11 +3640,10 @@ UINT16 ToolKitPoints(SOLDIERTYPE *pSoldier)
UINT16 CleaningKitPoints(SOLDIERTYPE *pSoldier)
{
UINT16 usKitpts=0;
UINT8 ubPocket;
// add up kit points
// CHRISL: Changed to dynamically determine max inventory locations.
for (ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ubPocket++)
for (int ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ++ubPocket)
{
if( HasItemFlag( pSoldier->inv[ubPocket].usItem, CLEANING_KIT ) )
{
@@ -3659,12 +3656,11 @@ UINT16 CleaningKitPoints(SOLDIERTYPE *pSoldier)
UINT16 TotalMedicalKitPoints(SOLDIERTYPE *pSoldier)
{
UINT8 ubPocket;
UINT16 usKitpts=0;
// add up kit points of all medkits
// CHRISL: Changed to dynamically determine max inventory locations.
for (ubPocket = HANDPOS; ubPocket < NUM_INV_SLOTS; ubPocket++)
for (int ubPocket = HANDPOS; ubPocket < NUM_INV_SLOTS; ++ubPocket)
{
// NOTE: Here, we don't care whether these are MEDICAL BAGS or FIRST AID KITS!
if ( IsMedicalKitItem( &( pSoldier->inv[ ubPocket ] ) ) )
+2 -2
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@@ -1261,7 +1261,7 @@ void ProcessQueenCmdImplicationsOfDeath( SOLDIERTYPE *pSoldier )
{
#ifdef JA2BETAVERSION
CHAR16 str[256];
swprintf( str, L"Attempting to process player group thinking it's an enemy group in ProcessQueenCmdImplicationsOfDeath()", pSoldier->ubGroupID );
swprintf( str, L"Attempting to process player group %d thinking it's an enemy group in ProcessQueenCmdImplicationsOfDeath()", pSoldier->ubGroupID );
DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, NULL );
#endif
return;
@@ -1270,7 +1270,7 @@ void ProcessQueenCmdImplicationsOfDeath( SOLDIERTYPE *pSoldier )
{
#ifdef JA2BETAVERSION
CHAR16 str[256];
swprintf( str, L"Attempting to process militia group thinking it's an enemy group in ProcessQueenCmdImplicationsOfDeath()", pSoldier->ubGroupID );
swprintf( str, L"Attempting to process militia group %d thinking it's an enemy group in ProcessQueenCmdImplicationsOfDeath()", pSoldier->ubGroupID );
DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, NULL );
#endif
return;
+2 -2
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@@ -79,7 +79,7 @@ enum SoldierBodyTypes
// RGM = Regular Male
// (RG) = Body desc ( Regular - RG, Short Stocky ( SS ), etc
// (M) = Sex, Male, female
typedef enum
typedef enum AnimationSurfaceTypes
{
RGMBASICWALKING = 0,
RGMSTANDING,
@@ -615,7 +615,7 @@ BGMWITHSTONE,
} AnimationSurfaceTypes;
// Enumerations for struct data
typedef enum
enum
{
S_STRUCT,
C_STRUCT,
+2 -3
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@@ -345,8 +345,7 @@ extern UINT32 guiCurrentItemDescriptionScreen;
extern UINT32 guiCurrentItemDescriptionScreen;
typedef enum
enum
{
STANCEUP_IMAGES = 0,
UPDOWN_IMAGES,
@@ -368,7 +367,7 @@ typedef enum
NUM_SM_BUTTON_IMAGES
};
typedef enum
enum
{
ENDTURN_IMAGES = 0,
ROSTERMODE_IMAGES,
+2 -5
View File
@@ -1,8 +1,7 @@
#ifndef __INTERFACE_PANELS
#define __INTERFACE_PANELS
typedef enum
enum
{
STANCEUP_BUTTON = 0,
UPDOWN_BUTTON,
@@ -22,8 +21,7 @@ typedef enum
NUM_SM_BUTTONS
};
typedef enum
enum
{
TEAM_DONE_BUTTON = 0,
TEAM_MAP_SCREEN_BUTTON,
@@ -36,7 +34,6 @@ typedef enum
#define NEW_ITEM_CYCLES 4
#define NUM_TEAM_SLOTS 10
#define PASSING_ITEM_DISTANCE_OKLIFE 3
#define PASSING_ITEM_DISTANCE_NOTOKLIFE 2
+1 -1
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@@ -198,7 +198,7 @@ extern BOOLEAN gfUserTurnRegionActive;
extern UINT8 gubSelectSMPanelToMerc;
extern BOOLEAN gfIgnoreOnSelectedGuy;
typedef enum
enum
{
WALK_IMAGES = 0,
SNEAK_IMAGES,
+5 -4
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@@ -103,7 +103,7 @@ typedef enum INVENTORY_SLOT{
SMALLPOCK29POS,
SMALLPOCK30POS,
NUM_INV_SLOTS,
};
} INVENTORY_SLOT;
#define INV_START_POS 0
#define BODYPOSSTART HELMETPOS
@@ -149,7 +149,8 @@ typedef enum ATTACHMENT_SLOT{
ATTACHMENTPOINT30,
ATTACHMENTPOINT31,
NUM_ATTACH_SLOTS
};
} ATTACHMENT_SLOT;
#define INVALIDCURS 0
#define QUESTCURS 1
#define PUNCHCURS 2
@@ -1232,7 +1233,7 @@ typedef enum eLBE_CLASS // Designation of lbeClass
BACKPACK,
LBE_POCKET,
OTHER_POCKET,
};
} eLBE_CLASS;
class POCKETTYPE{
@@ -1263,7 +1264,7 @@ typedef enum ePOCKET_TYPE
GUNSLING_POCKET_TYPE = 1,
KNIFE_POCKET_TYPE = 2,
VEHICLE_POCKET_TYPE = 3,
};
} ePOCKET_TYPE;
#define FIRST_WEAPON 1
#define FIRST_AMMO 71
+1 -3
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@@ -1655,11 +1655,9 @@ BOOLEAN DoesVehicleExistInSquad( INT8 bSquadValue )
void CheckSquadMovementGroups( void )
{
INT32 iSquad;
INT8 iSoldier;
GROUP * pGroup;
for( iSquad = 0; iSquad < NUMBER_OF_SQUADS; iSquad++ )
for(INT32 iSquad = 0; iSquad < NUMBER_OF_SQUADS; ++iSquad )
{
pGroup = GetGroup( SquadMovementGroups[ iSquad ] );
if ( pGroup == NULL )
+3 -4
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@@ -3986,7 +3986,6 @@ BOOLEAN FindBombNearby( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubDistance )
{
UINT32 uiBombIndex;
INT32 sCheckGridno;
OBJECTTYPE *pObj;
INT16 sMaxLeft, sMaxRight, sMaxUp, sMaxDown, sXOffset, sYOffset;
@@ -3998,9 +3997,9 @@ BOOLEAN FindBombNearby( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubDistance )
sMaxUp = min( ubDistance, (sGridNo / MAXROW));
sMaxDown = min( ubDistance, MAXROW - ((sGridNo / MAXROW) + 1));
for (sYOffset = -sMaxUp; sYOffset <= sMaxDown; sYOffset++)
for (sYOffset = -sMaxUp; sYOffset <= sMaxDown; ++sYOffset)
{
for (sXOffset = -sMaxLeft; sXOffset <= sMaxRight; sXOffset++)
for (sXOffset = -sMaxLeft; sXOffset <= sMaxRight; ++sXOffset)
{
sCheckGridno = sGridNo + sXOffset + (MAXCOL * sYOffset);
@@ -4010,7 +4009,7 @@ BOOLEAN FindBombNearby( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubDistance )
}
// search all bombs that we can see
for (uiBombIndex = 0; uiBombIndex < guiNumWorldBombs; uiBombIndex++)
for (uiBombIndex = 0; uiBombIndex < guiNumWorldBombs; ++uiBombIndex)
{
if (gWorldBombs[ uiBombIndex ].fExists &&
gWorldItems[ gWorldBombs[ uiBombIndex ].iItemIndex ].sGridNo == sCheckGridno &&
+1 -1
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@@ -107,7 +107,7 @@ extern BOOLEAN gfTopMessageDirty;
#define MAX_RENDERED_ITEMS 3
// RENDERER FLAGS FOR DIFFERENT RENDER LEVELS
typedef enum
enum
{
RENDER_STATIC_LAND, RENDER_STATIC_OBJECTS,
RENDER_STATIC_SHADOWS, RENDER_STATIC_STRUCTS,