mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Fix: compiler warnings
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8471 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -3018,7 +3018,6 @@ UINT8 CalculateRepairPointsForRepairman(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts
|
||||
UINT8 CalculateCleaningPointsForRepairman(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts )
|
||||
{
|
||||
UINT32 usCleaningPts;
|
||||
UINT16 usKitPts;
|
||||
|
||||
// oops, we have no cleaning kit
|
||||
if ( pSoldier->GetObjectWithFlag( CLEANING_KIT ) == NULL )
|
||||
@@ -3624,11 +3623,10 @@ BOOLEAN IsSoldierKnownAsMercInSector(SOLDIERTYPE *pSoldier, INT16 sMapX, INT16 s
|
||||
UINT16 ToolKitPoints(SOLDIERTYPE *pSoldier)
|
||||
{
|
||||
UINT16 usKitpts=0;
|
||||
UINT8 ubPocket;
|
||||
|
||||
// add up kit points
|
||||
// CHRISL: Changed to dynamically determine max inventory locations.
|
||||
for (ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ubPocket++)
|
||||
for (int ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ++ubPocket)
|
||||
{
|
||||
if( Item[pSoldier->inv[ ubPocket ].usItem].toolkit )
|
||||
{
|
||||
@@ -3642,11 +3640,10 @@ UINT16 ToolKitPoints(SOLDIERTYPE *pSoldier)
|
||||
UINT16 CleaningKitPoints(SOLDIERTYPE *pSoldier)
|
||||
{
|
||||
UINT16 usKitpts=0;
|
||||
UINT8 ubPocket;
|
||||
|
||||
// add up kit points
|
||||
// CHRISL: Changed to dynamically determine max inventory locations.
|
||||
for (ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ubPocket++)
|
||||
for (int ubPocket=HANDPOS; ubPocket < NUM_INV_SLOTS; ++ubPocket)
|
||||
{
|
||||
if( HasItemFlag( pSoldier->inv[ubPocket].usItem, CLEANING_KIT ) )
|
||||
{
|
||||
@@ -3659,12 +3656,11 @@ UINT16 CleaningKitPoints(SOLDIERTYPE *pSoldier)
|
||||
|
||||
UINT16 TotalMedicalKitPoints(SOLDIERTYPE *pSoldier)
|
||||
{
|
||||
UINT8 ubPocket;
|
||||
UINT16 usKitpts=0;
|
||||
|
||||
// add up kit points of all medkits
|
||||
// CHRISL: Changed to dynamically determine max inventory locations.
|
||||
for (ubPocket = HANDPOS; ubPocket < NUM_INV_SLOTS; ubPocket++)
|
||||
for (int ubPocket = HANDPOS; ubPocket < NUM_INV_SLOTS; ++ubPocket)
|
||||
{
|
||||
// NOTE: Here, we don't care whether these are MEDICAL BAGS or FIRST AID KITS!
|
||||
if ( IsMedicalKitItem( &( pSoldier->inv[ ubPocket ] ) ) )
|
||||
|
||||
@@ -1261,7 +1261,7 @@ void ProcessQueenCmdImplicationsOfDeath( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
#ifdef JA2BETAVERSION
|
||||
CHAR16 str[256];
|
||||
swprintf( str, L"Attempting to process player group thinking it's an enemy group in ProcessQueenCmdImplicationsOfDeath()", pSoldier->ubGroupID );
|
||||
swprintf( str, L"Attempting to process player group %d thinking it's an enemy group in ProcessQueenCmdImplicationsOfDeath()", pSoldier->ubGroupID );
|
||||
DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, NULL );
|
||||
#endif
|
||||
return;
|
||||
@@ -1270,7 +1270,7 @@ void ProcessQueenCmdImplicationsOfDeath( SOLDIERTYPE *pSoldier )
|
||||
{
|
||||
#ifdef JA2BETAVERSION
|
||||
CHAR16 str[256];
|
||||
swprintf( str, L"Attempting to process militia group thinking it's an enemy group in ProcessQueenCmdImplicationsOfDeath()", pSoldier->ubGroupID );
|
||||
swprintf( str, L"Attempting to process militia group %d thinking it's an enemy group in ProcessQueenCmdImplicationsOfDeath()", pSoldier->ubGroupID );
|
||||
DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, NULL );
|
||||
#endif
|
||||
return;
|
||||
|
||||
@@ -79,7 +79,7 @@ enum SoldierBodyTypes
|
||||
// RGM = Regular Male
|
||||
// (RG) = Body desc ( Regular - RG, Short Stocky ( SS ), etc
|
||||
// (M) = Sex, Male, female
|
||||
typedef enum
|
||||
typedef enum AnimationSurfaceTypes
|
||||
{
|
||||
RGMBASICWALKING = 0,
|
||||
RGMSTANDING,
|
||||
@@ -615,7 +615,7 @@ BGMWITHSTONE,
|
||||
} AnimationSurfaceTypes;
|
||||
|
||||
// Enumerations for struct data
|
||||
typedef enum
|
||||
enum
|
||||
{
|
||||
S_STRUCT,
|
||||
C_STRUCT,
|
||||
|
||||
@@ -345,8 +345,7 @@ extern UINT32 guiCurrentItemDescriptionScreen;
|
||||
|
||||
extern UINT32 guiCurrentItemDescriptionScreen;
|
||||
|
||||
|
||||
typedef enum
|
||||
enum
|
||||
{
|
||||
STANCEUP_IMAGES = 0,
|
||||
UPDOWN_IMAGES,
|
||||
@@ -368,7 +367,7 @@ typedef enum
|
||||
NUM_SM_BUTTON_IMAGES
|
||||
};
|
||||
|
||||
typedef enum
|
||||
enum
|
||||
{
|
||||
ENDTURN_IMAGES = 0,
|
||||
ROSTERMODE_IMAGES,
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
#ifndef __INTERFACE_PANELS
|
||||
#define __INTERFACE_PANELS
|
||||
|
||||
|
||||
typedef enum
|
||||
enum
|
||||
{
|
||||
STANCEUP_BUTTON = 0,
|
||||
UPDOWN_BUTTON,
|
||||
@@ -22,8 +21,7 @@ typedef enum
|
||||
NUM_SM_BUTTONS
|
||||
};
|
||||
|
||||
|
||||
typedef enum
|
||||
enum
|
||||
{
|
||||
TEAM_DONE_BUTTON = 0,
|
||||
TEAM_MAP_SCREEN_BUTTON,
|
||||
@@ -36,7 +34,6 @@ typedef enum
|
||||
#define NEW_ITEM_CYCLES 4
|
||||
#define NUM_TEAM_SLOTS 10
|
||||
|
||||
|
||||
#define PASSING_ITEM_DISTANCE_OKLIFE 3
|
||||
#define PASSING_ITEM_DISTANCE_NOTOKLIFE 2
|
||||
|
||||
|
||||
@@ -198,7 +198,7 @@ extern BOOLEAN gfUserTurnRegionActive;
|
||||
extern UINT8 gubSelectSMPanelToMerc;
|
||||
extern BOOLEAN gfIgnoreOnSelectedGuy;
|
||||
|
||||
typedef enum
|
||||
enum
|
||||
{
|
||||
WALK_IMAGES = 0,
|
||||
SNEAK_IMAGES,
|
||||
|
||||
@@ -103,7 +103,7 @@ typedef enum INVENTORY_SLOT{
|
||||
SMALLPOCK29POS,
|
||||
SMALLPOCK30POS,
|
||||
NUM_INV_SLOTS,
|
||||
};
|
||||
} INVENTORY_SLOT;
|
||||
|
||||
#define INV_START_POS 0
|
||||
#define BODYPOSSTART HELMETPOS
|
||||
@@ -149,7 +149,8 @@ typedef enum ATTACHMENT_SLOT{
|
||||
ATTACHMENTPOINT30,
|
||||
ATTACHMENTPOINT31,
|
||||
NUM_ATTACH_SLOTS
|
||||
};
|
||||
} ATTACHMENT_SLOT;
|
||||
|
||||
#define INVALIDCURS 0
|
||||
#define QUESTCURS 1
|
||||
#define PUNCHCURS 2
|
||||
@@ -1232,7 +1233,7 @@ typedef enum eLBE_CLASS // Designation of lbeClass
|
||||
BACKPACK,
|
||||
LBE_POCKET,
|
||||
OTHER_POCKET,
|
||||
};
|
||||
} eLBE_CLASS;
|
||||
|
||||
|
||||
class POCKETTYPE{
|
||||
@@ -1263,7 +1264,7 @@ typedef enum ePOCKET_TYPE
|
||||
GUNSLING_POCKET_TYPE = 1,
|
||||
KNIFE_POCKET_TYPE = 2,
|
||||
VEHICLE_POCKET_TYPE = 3,
|
||||
};
|
||||
} ePOCKET_TYPE;
|
||||
|
||||
#define FIRST_WEAPON 1
|
||||
#define FIRST_AMMO 71
|
||||
|
||||
+1
-3
@@ -1655,11 +1655,9 @@ BOOLEAN DoesVehicleExistInSquad( INT8 bSquadValue )
|
||||
|
||||
void CheckSquadMovementGroups( void )
|
||||
{
|
||||
INT32 iSquad;
|
||||
INT8 iSoldier;
|
||||
GROUP * pGroup;
|
||||
|
||||
for( iSquad = 0; iSquad < NUMBER_OF_SQUADS; iSquad++ )
|
||||
for(INT32 iSquad = 0; iSquad < NUMBER_OF_SQUADS; ++iSquad )
|
||||
{
|
||||
pGroup = GetGroup( SquadMovementGroups[ iSquad ] );
|
||||
if ( pGroup == NULL )
|
||||
|
||||
@@ -3986,7 +3986,6 @@ BOOLEAN FindBombNearby( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubDistance )
|
||||
{
|
||||
UINT32 uiBombIndex;
|
||||
INT32 sCheckGridno;
|
||||
OBJECTTYPE *pObj;
|
||||
|
||||
INT16 sMaxLeft, sMaxRight, sMaxUp, sMaxDown, sXOffset, sYOffset;
|
||||
|
||||
@@ -3998,9 +3997,9 @@ BOOLEAN FindBombNearby( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubDistance )
|
||||
sMaxUp = min( ubDistance, (sGridNo / MAXROW));
|
||||
sMaxDown = min( ubDistance, MAXROW - ((sGridNo / MAXROW) + 1));
|
||||
|
||||
for (sYOffset = -sMaxUp; sYOffset <= sMaxDown; sYOffset++)
|
||||
for (sYOffset = -sMaxUp; sYOffset <= sMaxDown; ++sYOffset)
|
||||
{
|
||||
for (sXOffset = -sMaxLeft; sXOffset <= sMaxRight; sXOffset++)
|
||||
for (sXOffset = -sMaxLeft; sXOffset <= sMaxRight; ++sXOffset)
|
||||
{
|
||||
sCheckGridno = sGridNo + sXOffset + (MAXCOL * sYOffset);
|
||||
|
||||
@@ -4010,7 +4009,7 @@ BOOLEAN FindBombNearby( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubDistance )
|
||||
}
|
||||
|
||||
// search all bombs that we can see
|
||||
for (uiBombIndex = 0; uiBombIndex < guiNumWorldBombs; uiBombIndex++)
|
||||
for (uiBombIndex = 0; uiBombIndex < guiNumWorldBombs; ++uiBombIndex)
|
||||
{
|
||||
if (gWorldBombs[ uiBombIndex ].fExists &&
|
||||
gWorldItems[ gWorldBombs[ uiBombIndex ].iItemIndex ].sGridNo == sCheckGridno &&
|
||||
|
||||
@@ -107,7 +107,7 @@ extern BOOLEAN gfTopMessageDirty;
|
||||
#define MAX_RENDERED_ITEMS 3
|
||||
|
||||
// RENDERER FLAGS FOR DIFFERENT RENDER LEVELS
|
||||
typedef enum
|
||||
enum
|
||||
{
|
||||
RENDER_STATIC_LAND, RENDER_STATIC_OBJECTS,
|
||||
RENDER_STATIC_SHADOWS, RENDER_STATIC_STRUCTS,
|
||||
|
||||
Reference in New Issue
Block a user